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| #1TomCostaMar 26, 2015 18:37:41 | Here's a druid archetype we don't have yet. Comments welcome.
Circle of the Hivemaster
Spells of the Hivemaster
Druid Level Spell of the Hivemaster
Swarm Form
Wall Crawler
Blindsight
Swarm King/Queen
Improved Swarm Form
New Spell You summon nearby bugs (arthropods, including arachnids such as scorpions and spiders, crustaceans such as crabs and lobsters, and insects such as beetles, centipedes, and wasps) that come together in unoccupied spaces that you can see within range. Choose one of the following options for what appears: • One arthropod swarm of challenge rating 1 or lower The DM has the creatures’ statistics. The summoned swarms are not only friendly to you and your companions, but will sacrifice themselves for you in trying to protect your or if ordered to do so. Roll initiative for the summoned swarms as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. |
| #2MacEochaidMar 29, 2015 15:08:36 | Hmmm, I'm kind of wondering if this should go in a totally different direction. Something like the beastmaster/necromancer. Have not done a lot of thinking about balance, just a basic concept.
2nd: Hivemaster: You can spend an action to summon a swarm of insects of any variant type. You can have only one swarm at a time. The swarm takes turns on your your initiative. It moves it's speed and you can use your action to command it to take the Attack, Disengage, Dodge, or Help Action. You must take a short rest before you can use this ability again. Hivemagic: Your wild shape allows you to take the form of a swarm of insects as long as it obeys the other limitations. Any spells that conjure beasts can also conjure Insect Swarms. Your spells ignore all swarms condition immunities.
6th: Greater Hivemaster: Your hivemaster trait summons two swarms at a time, the swarms may be different variant types. When you use your action both swarms can take an action of your choice. In addition when you summon swarms with your hivemaster trait you can add your level to their hit points and your proficency bonus to their damage. If you have used wildshape to turn you into either an identical swarm, or a giant version of the insect swarm (Giant Spider for Spider variant, Giant Centipede for Centipede variant, Giant Fire Beetle for Beetle Variant, Giant Wasp for Wasp Variant) when you take an attack action an identical swarm can also take an attack action.
10th: Chittering Doom: When you summon an insect swarm you are able to apply one of the following traits to the swarm: - Potent Poisons: When your insects attack the opponent must make a constitution saving throw using your druid spell DC, on a failed save the opponent is poisoned until it's next turn. - Massive Swarm: Your insects double their hitpoints and the swarm is size large. - Fearsome Buzzing: Enemies in the swarms space are deafened and have disadvantage on saving throws |
| #3Thoughts_My_AimMar 29, 2015 16:21:45 | Interesting side note. Is there actually any RAW prohibiting Druids from adopting Swarm shapes? Is it simply that a swarm is a "Swarm of Beasts" and not a "Beast". |
| #4TomCostaMar 29, 2015 17:45:53 | Interesting idea MacEochaid. Not the direction I want to go, but I'd be interested to see you flesh it out.
And Thoughts My Aim, I think you are correct. The implicit rule is that you become a single beast and a swarm is multiple beasts with multiple individual minds. |