Homebrew Poisons

Post/Author/DateTimePost
#1

Lady_Auralla

Sep 03, 2014 7:18:56

As we currently have no poisons to use in game at the moment (that I know of except for basic poison kit), I thought I would crowd source some ideas here so we would all have something to use in the meantime.

 

The first idea I had was a poison called Magebane that would do damage when the poison victim casts a spell (maybe 1d4/spell level) Con save DC12-14 for half damage and the victim also has disadvantage on Concentration checks.

 

Another thing is how to determine cost per dose as not all poisons would cost the same?

 

#2

Lady_Auralla

Sep 03, 2014 16:23:40

Has anyone made any poisons up for their home game? Please share.

#3

Zardnaar

Sep 03, 2014 20:40:11

 I only have 1 and it is not a very nice poison.

 

 

Calabar Beans

Ingested

 Calabar Beans leave an oily residue that can be difficult to detect. Anyone sipping or sampling food tainted by this oil may notice it (+7 vs passive perception). Anyoneone soncsuming around half a dose/meal/drink is affected. The poison has an onset time of 10 minutes and a DC 13 constitution save is called for. Failure results in 3d6 damage and disadvantage for 24 hours, success results in disadvantage for 1d12 hours