| Post/Author/DateTime | Post |
|---|---|
| #1Dave2Oct 23, 2014 14:03:36 | With the DMG release around the corner. What are the hopes for it?
Mine are Magic Items. I would also like tips for designing your own Battle Master Maneuvers and addtional maneuvers on dealing thing like on going damage ect Curious to see lingering wounds and any other system they have, called shots, massive damage, and critical hits chart if any.
Those are things I am curious about. |
| #2Dunther_the_GreatOct 23, 2014 14:52:51 | Guidelines for content creation, for monsters as races/classes (particularly to support dragons as PCs). Various gmaeplay rule modules to tinker with. |
| #3edwin_suOct 23, 2014 15:14:44 |
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| #4draegnOct 23, 2014 15:18:13 | I would hope that it doesn't fall to pieces as the PHB and MM are doing on the shelves at the local bookstore that finally got a few to peruse. |
| #5CCSOct 23, 2014 15:42:31 | That I'll have time to read it before Jan. (since it was delayed until Nov.28 - wich is A) Black Friday @ Retail here in the USA, B) as I am retail, smack in my absolute bussisiest time... thanks WoTC!) |
| (Reply to #5)Azzy1974 |
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| #7Azzy1974Oct 23, 2014 17:01:13 | Monster/race/class/subclass/spell/etc. creation guidelines, random encounter tables, rules modules, treasure & magic items, DM guidelines, traps, conversion guidelines, and more stuff. |
| #8setiOct 23, 2014 18:27:53 |
*Simple formulae for using creatures, published adventures, some splatbooks, setting books, items, etc. in 1e, 2e, 3e, and 4e. (ie: a chart for using/converting THAC0, a chart for using/converting F/R/W defenses, more tactical combat detail, etc....) |
| #9ElfcrusherOct 23, 2014 19:59:48 | Honestly I can't think of anything.
Yeah, it will be fun to read through the magic items, but I bet it will be all the same ones I stayed up reading with a flashlight in '81. And I'd rather make them up myself anyway.
Everything I want....more subclasses, backgrounds, and feats...will be in player supplements.
Other than that it's settings and adventures.
I guess if wishes were fishes I would wish that instead of just being a catalog of magic items the DMG would include a system for DMs to design their own magic items. You know, you pick a type, choose the powers, choose the restrictions, and...voila...it tells you what the recommended level is. Or something like that. |
| #10PsikerlordOct 23, 2014 23:35:44 | 1. Magic items 2. Optional rules about healing, lingering wounds, tactical combat modifiers besides adv/disad 3. A big fat paragraph about the DM is the rulebook, the books are guides 4. Random treasure tables 5. Monster tweaking - adding levels of classes or other modifications. 6. Traps. Example traps. Optional rule about making a trap "stealth" check vs passive perception, rather than current auto-detect/fail scenario by comparing one DC with the other. 7. Stuff for PCs to do between modules - build castles, attract followers, etc
That's pretty much all i need from DMG. I am not interested in converting from prior editions, making my own classes/spells/items, firearms, guides for newbies (athough I appreciate that has to be in there) or formulas/math behind certain design decisions. |
| #11rampantOct 24, 2014 0:55:36 | Called shot rulles that don't rely on mucking with accuracy.
Crafting, companion, and leadership rules that don't overwhelmingly favor castors. |
| #12Sands666Oct 24, 2014 7:30:47 | I want the DMG to be the mother ship of this edition
Content:
Creation rules for:
Optional Rules:
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| #13RastapopoulosOct 24, 2014 10:36:24 |
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| #14sleypyOct 24, 2014 11:26:09 |
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