HR: Passive Perception only

Post/Author/DateTimePost
#1

Sailing_Pirate_Ryan

Jul 21, 2014 17:31:43

I really hope they create a "Campaign Optimization" board soon, so I can post these ideas there instead of General, but until then... new House Rule!

 

Given how absurdly more useful the Perception skill is than any other skill in the game, I've decided to make Perception strictly a type of defense, like Armor Class, meaning that passive perception is the only type of perception there is. Like AC, a creature's perception defense is something that other creatures always roll against, usually with Stealth. Hidden things, like traps or secret doors or hazards, will have a Concealment bonus that modifies a check versus their Perception defense. All of the "active" uses of Perception will be rolled into Investigation.

 

On the surface, this house rule doesn't really change any actual rules, other than make traps and such "attack" passive perception. The effect is subtle, but meaningful. Since perception is always defensive, it means that only one character in the party needs a good perception score (unless you split the party, but Basic already has a disclaimer about that). This puts it more in line with other skills, like Arcana, that only one member of the party needs to be good at. Fewer players will feel the need to be proficient in perception, which opens the door for a more diverse set of skills in the party. Yay teamwork.

 

In situations were players tell the DM that they're being actively wary (or vice versa), their Stealth or Concealment checks will be made with disadvantage.

 

I think that covers everything. Thoughts?

#2

pukunui

Jul 21, 2014 18:31:41

I like it and kind of wish they'd done that for the default game.

#3

MechaPilot

Jul 21, 2014 18:41:29

Sailing_Pirate_Ryan wrote:
(Reply to #2)

Sailing_Pirate_Ryan

pukunui wrote:
#5

MechaPilot

Jul 21, 2014 18:51:19

Sailing_Pirate_Ryan wrote:
(Reply to #3)

Sailing_Pirate_Ryan

MechaPilot wrote:
#7

MechaPilot

Jul 21, 2014 19:14:40

Sailing_Pirate_Ryan wrote:
#8

pukunui

Jul 21, 2014 19:22:28

MechaPilot wrote:
(Reply to #7)

Sailing_Pirate_Ryan

MechaPilot wrote:
#10

MechaPilot

Jul 21, 2014 20:23:48

Sailing_Pirate_Ryan wrote:
(Reply to #10)

Sailing_Pirate_Ryan

MechaPilot wrote:
#12

Karnos

Jul 21, 2014 20:47:19

Perception is strong, but I don't want more ability scores.

 

For 6th edition- move most wis saves to Int, make perception even slightly more important.  Wis becomes a rarely used save + perception, Int takes over as being the common save for magic and mental stuff.

#13

Rastapopoulos

Jul 21, 2014 21:59:59

Sailing_Pirate_Ryan wrote:
(Reply to #13)

Sailing_Pirate_Ryan

Rastapopoulos wrote: