| Post/Author/DateTime | Post |
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| #1zagora_01Mar 11, 2015 7:16:01 | They are horribly unbalance in both flavor and crunch in my opinion. I hope this is not the start of a trend.
Aarakocra - Nothing to be done about this. Its a flying race. It can't be put in with it not being unbalanced. I don't have a problem with this one.
Deep Gnome - Why would a drow have light sensitivity and not a deep gnome? In 3.5 they didn't have light sensitivy either, but they also had a level adjustment of +3. crunch wise, they should have been given more of their original powers along with light sensitivity
Genasi - Here's where they screwed the pooch. Fire Genasi- The fire genasi is really the only one that actually made the grade and mached the older versions of the race although I think burning hands should have been removed or replaced with Control Flames. Why is the fire genasi the only one with darkvision? - In 3.5 the genasi were a level adjustment of +1. The Fire Genasi got everything it got in that version of the game and no level adjustment.
Air Genasi - In 3.5 they got fly (hey you gave it to the Aarakrocra). I don't think they should have fly, but they should have some kind of abilty that increases their jump or move. Levitate just doesn't fit the bill. They should also have darkvision. I would have also given them gust.
Earth Genasi - In 3.5 they had a burrow spead. Pass without Trace? Really? How does moving silently build on the flavor of being made of the earth element? You gave the water swim, you should have gave them burrow with limitations. You could have given them stoneskin 1/day instead as another option. They should also have darkvision. I would have also given them mold earth
Water Genasi - This subrace pretty much matches the older version. They needed darkvion though.
Goliath - This was one of my favore races of 3.5 and 4th edition. I'm not even sure I want to make one now. Stone's endurance was a good attempt, but it needs to scale with level to make it worth wile. They should have gotten proficiency with all heavy weapons as well. A Goliath druid with a greataxe would have been great flavor (I even have a mini for it).
Ok. Thats my rant about the races. I hope races coming in future products have more thought put into them. |
| #2melloredMar 11, 2015 8:13:16 |
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| #3FFSAAMar 11, 2015 8:24:40 | Everything we've been getting, from the Artificer to the new races to the mass combat rules do all seem like they were rushed and lack polish. |
| #4TiaNadiezjaMar 11, 2015 9:16:56 | Um.. Artificer and Battlesystem are playtest rules. Of course they lack polish; they're quite knowingly not ready for prime time. I'm using Battlesystem in my next adventure, though, so I'll be able to give feedback to WotC (and the forums) then.
Honestly, the new races look fine to me. The wingy folks (I can't ever remember the spelling; too many vowels!) honestly just give me more confidence in my own design work. I've had a winged PC in my current campaign from the start, and thus far haven't run into too much trouble, though that PC being Tiny might help with that. |
| #5IstborMar 11, 2015 9:25:20 | ((Yay it's Tia!))
I thought the Goliath was pretty good. I can certainly see why you would want the power to scale for DR or even allow for additional uses per short rest as you level and keep the 1d12 + con as is. I would be down with that.
Also, you are running a new adventure? Perchance is this on roll20 and perchance is there room in it yet? |
| #6TiaNadiezjaMar 11, 2015 9:31:41 | Just my home game, at the moment. Work schedule keeps changing on me. |
| #7RobotElderMar 11, 2015 9:47:44 | I predict a lot of flying archers. |
| #8iserithMar 11, 2015 9:51:22 | I'm creating an aarakocra arcane trickster pirate with colorful plumage named Beakbeard who has a homunculus familiar, Paulie. |
| (Reply to #5)zagora_01 |
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| (Reply to #7)Ahglock |
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| #11melloredMar 11, 2015 10:30:54 | Remember, being knocked prone while flying is painful. |
| #12EnglishLanguageMar 11, 2015 11:01:41 | Aarakocra, last I heard, have already been banned from being used in WotC-hosted events. |
| #13rampantMar 11, 2015 11:07:24 | The big problem with aaracokra is compounded by their speed, their claws, and their armor restrictions. The race is horribly overspecialized. Reduce its speed let it fly in armor and ditch the claws because honestly natural weapons are like the worst racial ability ever, a lot of classes never want to use them, and the classes that could have better options or in the case of the monk get abilities that are as good as or better and don't stack as part of their progression.
Goliaths: Yeah that dr ability needs to scale a lot better than just con mod. EDIT: Also heavy weapons prof is again a horribel racial feature, it's only useful to a select few classes, and worthless to everyone else who either doesn't need it, won't be able to use it effectively, or already gets it.
In fact let's just just be clear about this, racial abilitie that rely on or force a single stat are bad to begin with since a race should be compatible with a wide array of classes and builds, con is admittedly better than any other single stat for this purpose but it's a single stat. I'd rather the goliaths be reducing by 1d12 + some number based on their level.
Deep gnomes are less dramatic but I'm a littl eunsure about their defense being specific to magic, it's probably fine for now but as the game expands it could get dicey especially once we get into things like psionics. I liked the feat as a way to access powerful racial abilities without making one race too much better than the others.
Genasi: I disagree that they need darkvision, they only had dark vision in 3e because of how creature types worked and genasi were native outsiders rather than humanoids, and all outsiders got darkvision. 3e was way too liberal with lowlight and dark vision. 5e is also overly liberal with darkvision but at least it's being granted specificaly instead of swept in with the creature type features. It makes sense for fire genasi to have it, although it would have been just as logical to give them the abiltiy to generate light instead. What I dislike about the genasi is the spell casitng powers, specifically the ones that don't scale, and the ones unlocked at higher levels.
The non-scaling spells make sense for things like levitate since it doesn't scale, but burning hands and create/destroy water should probably scale, burning hands especially can become kinda useless at higher levels.
Of course the whole bit where the race unlocks more powers at higher levels for free is inherently broken anyway. So removing them entirely seems simpler. |
| #14ZardnaarMar 11, 2015 11:05:03 |
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| (Reply to #7)crimfan07 |
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| #16melloredMar 11, 2015 11:10:17 |
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| #17iserithMar 11, 2015 11:14:34 | Watching people get all consternated at the thought of flying PCs is always very amusing. It happens Every Single Time a flying race is introduced. |
| #18KalaniMar 11, 2015 11:16:10 |
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| (Reply to #2)Llenlleawg |
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| #20ZardnaarMar 11, 2015 11:24:32 |
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| (Reply to #17)AaronOfBarbaria |
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| #22iserithMar 11, 2015 11:35:22 |
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| #23melloredMar 11, 2015 11:50:10 | Command: Grovel, Tahsa's Hidious Laughter, Sleet Strom, hold person, ect... can readily turn flying to a disvantage.
Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falling. If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell.
IMO: It's the speed 50' that crys out for an archer much morso then fly. Fly is mainly for exploration. |
| #24Dunther_the_GreatMar 11, 2015 11:51:11 | And I view flight as being level independant of whether it is broken or not and how the GM (usually me) has to deal with it. So I'm quite fine with flight at 1st level.
So good work on the Aarawhatever, WotC, let's break down more of those sorts of perceptions |
| (Reply to #12)CCS |
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| #26setiMar 11, 2015 12:48:48 | I prefer how 4e did Genasi. No problems there. All 4 types were good choices, and balanced with every other race. Stop giving out darkvision randomly, D&D. 3e did that too. No Genasi should have darkvision. IMO, the only PC races that should have it are Drow, and now, Deep Gnomes...With the light sensitivity penalty. Dwarves, elves, tieflings, etc. should have low light vision.
The aara's are ok too. As has been said, flight isn't really that great and that's really all the get.
The goliath needs something that scales better, I agree. Maybe instead of 1d12+CON mod temp HP, give them resistance to bludgeoning, slashing, and piercing damage (or even all damage) for a few rounds per long rest. Basically stoneskin, but not a spell.
The deep gnome is good, but where's the racial feats for everyone? I hope they put together all of this, plus more cool and playtested stuff in a PHB 2 one year.
There's just so much house ruling that needs to be done with 5e for it to work for me...It gets daunting sometimes. |
| #27abs1nthMar 11, 2015 12:57:03 |
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| (Reply to #27)AaronOfBarbaria |
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| #29Varden_KholMar 11, 2015 13:16:11 | I'd consider house ruling the Goliath ability to be 1D12 + proficiency. It makes it a little less powerful at lower levels, which is fine by me, and lets it scale with your level without having to raise CON. |
| #30LuisCarlos17fMar 11, 2015 15:59:55 | Flying movement usually isn´t too useful in the underground. My houserule is lower XPs for a menace what is easier because some special traits, for example a classic pitfall trap would be like lower challenge rating for a winged PC who can use wings to create a effect like "feather fall".
* For genasie one of my ideas was to give a free extra metamagic feat: subtitution of energy, but only for their elemental bloodline.
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| (Reply to #30)Farmer42 |
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| #32iserithMar 11, 2015 16:14:03 | Challenge and difficulty aren't the same thing. A pit trap (the challenge) might be easily circumvented because player actions reduce the difficulty. Either way, the challenge is worth its given XP. |
| #33cowleymenMar 11, 2015 19:18:26 | im curious why fire gensai are the only ones with any type of resistance. Acid for earth (tough as stone) cold for water, lighting for air. The fire gensai just feels so much more powerful then the others with that, and the other feel very weak. Also, pass with out a trace is an odd spell for Earth Gensai. might try to find another, maybe give them acid spary(think thats the cantrip im thinking of). or hell, thorn whip from the druid would be kewl with them. Anyways.
Deep gnomes- LOVE THE RACIAL FEAT! i hope its how they go with all "monsterous" races from now on. So much better then level adjustment and racial classes, which i both feel are more like taxes or penalties then anything.
I think people are freaking out about the birdfolk more then they need too. Disadvantage is your friend, as is the already existant limit on weight, which besides armor, I will expand to include a lbs limit. Enough for you to carry a few weapons (like spears/ javilns) and your leather armor.
OTher then odd fluff I agree with the idea of the goliath points.
OVerall this article feels more like Unearthed Arcana then published material. |
| #34Farmer42Mar 11, 2015 19:30:46 | Acid =/= Earth in D&D. In fact, Acid is traditionally one of the most reliable elements to use against stone and metal, since it used to ignore most resistances. It wasn't uncommon to see rogues carrying a +1 (something, usually dagger) of Acid, since it could EAT any locks they couldn't pick. |
| #35cowleymenMar 11, 2015 19:37:14 |
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| #36MechaPilotMar 11, 2015 19:39:44 |
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| #37cowleymenMar 11, 2015 20:23:40 | flight is for sure more powerful then darkvision, but not more powerful then things like savage attack or the dragonborn breath weapons. |
| #38ChrisCarlsonMar 11, 2015 20:34:18 | Actually, I'm really liking that genasi are finally unique to each other. No more "the same, just different color". |
| #39Coredump00Mar 11, 2015 21:46:08 | I'm going to disagree here... I doin't think unlimited flight is OMGITSGOINGTORUINTHEGAME broken, but I think it is very powerful, and can trivialize many challenges. I am glad it isn't allowed in AL, and I hope DMs using it are prepared for it.
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| #40Tony_VargasMar 12, 2015 0:58:41 |
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| #41cbwjmMar 12, 2015 2:05:36 |
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| #42FrogReaverMar 12, 2015 2:53:03 | It's funny how some are trying to downplay how good flight really is.
It's almost as if they believe that WOTC cannot put out anything unbalanced for D&D.
Benefits of flight (outside combat). 1. It gives you the ability to scout in relative saftey. 2. It also gives you easy access to what otherwise might be inaccessible places. 3. It makes it easy to get away from non flying people that are chasing you. 4. It gives the player unlimited choices on the paths they want to take to reach a destination. Thus they can bypass most all obsticales you may have planned.
In combat benefits of flight 1. Allows melee characters to easily get to back lines and catch flying enemies 2. Allows ranged characters better kiting options 3. Allows any character that's in trouble a way to saftey that many creatures have trouble hitting.
The question I have is, so what if flight can't be used in every imaginable scenario? Just because there is 1 scenario where it isn't the best thing since sliced bread doesn't invalidate its power.
I mean can you really imagine taking a non-flying barbarian now that you have that option? Can you really imagine not taking a flying longbow ranger now that you can?
Heck, can you imagine a flying warlock with darkvision that eldritch blasts everything from the air? 1 diesngage action and flying up gets you out of melee range of everything but flying enemies...
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| #43Byakugan01Mar 12, 2015 4:04:07 | Fly speed 50 is pretty huge....
Add more Pros: *Trivializes a great deal of published material that assumes players cannot fly(or that they have to cast a fly spell). Find the back enterance to the dragons lair that normally would be unaccessable. Get across water obstacles, pits, moats, and avoid nearly all difficult terrain penalties. Gain easy access over the back wall of the castle that is unguarded because normal people can't get in that way.
*Makes it so that most enemies cannot flee from your party. *Allows a rogue to move the about the length of a football field in 6s. *Makes the character nearly immune to melee damage. *Gives you many more options for combat placement and hiding behind obstacles.
I don't really buy the 'enemies can shoot you too' argument. Most enemies do not come packed with good options for ranged attacks. If they do, it is either uncommon or because you added them specifically to attack the winged character. Which is not much different than the unbeatable tank character that you have to throw huge enemies at to get past his armor, but that would shred any other party member, so you pretty much have to focus on him or quickly cause a TPK.
How popular wound a race be if it had a 50' Land speed? I think it would be very popular solely because of the superior mobility granted in combat. |
| #44Mephi1234Mar 12, 2015 5:32:30 |
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| #45iserithMar 12, 2015 5:58:44 |
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| #46melloredMar 12, 2015 6:12:06 |
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| #47ChrisCarlsonMar 12, 2015 6:43:19 | And don't forget we've had flying player characters (as early as 3rd level) since the PHB came out. But all of a sudden...
Weird. |
| (Reply to #46)SleepsInTraffic |
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| #49Mephi1234Mar 12, 2015 6:51:43 |
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| #50melloredMar 12, 2015 7:05:57 |
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| #51Mephi1234Mar 12, 2015 7:18:17 | Its just the whole "flying archer can kite the Tarrasque at any level!" issue again. Some DMs can't handle the situation, while others laugh it off. My responce to that situation was dual wielding thrown weapons (stones, trees) at the offending flyer. If you, as a GM, can't adapt to a flier in the party, then you are going to be in serious trouble when the party gets the fly spell to handle a lot of things.
In a real way, the game is kind of designed under the assumption that much of combat is going to happen in and around melee range. Which is a reasonable assumption to make, given that dungeons are a large part of the game's name. Any kind of perma-distance-kiting can be an issue, if the party works around that idea. The tengu-like race is just an example of where one might happen. Its something that either the party will generally not do (many come to the table to have fun and the thrill of the risk), or the GM will have to worry about anyways with Carpets of Flying, spells, and magic potions anyways.
I'm actually considering making an Aara wind elemental Monk. Or, I would if I had a new game starting up. Its flavorful, its hardly gamebreaking since I'll effectively be at ground level in combat, and I'll need to stay with the party most of the other times. It works. |
| #52melloredMar 12, 2015 7:25:19 | I could see some good arguments about reducing the flying speed to 40, or 35. But i don't see anything paticularly out of place with flying. |
| #53AlHazredMar 12, 2015 7:30:25 |
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| #54abs1nthMar 12, 2015 9:25:57 |
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| #55Mephi1234Mar 12, 2015 9:25:26 |
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| #56melloredMar 12, 2015 9:34:52 |
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| #57abs1nthMar 12, 2015 9:36:23 |
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| #58BardWolfsonMar 12, 2015 9:40:27 | I think the new Races are cool, I had thought there would be more. From looking at the fact that they where making a book that was to sell for $50. I am liking the free books, but would like to see a PH2. That would be helpful for my group soon. I think that the books are a guide, and as long as your DM agrees you can change the rules a bit. Problem solved. |
| #59FFSAAMar 12, 2015 9:42:12 |
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| (Reply to #56)SleepsInTraffic |
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| #61melloredMar 12, 2015 10:40:48 |
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| #62BloodsausageMar 12, 2015 10:43:59 | Fly only seems overpowered at very low levels, and even then only until you realize that a Sleep spell can KILL a low level flier from 110 feet away with no save. |
| #63Mommy_was_an_OrcMar 12, 2015 11:05:06 | Flight has roughly the same problems that any 'I'm personally invulnerable to a big set of encounters, but my fellow PCs aren't' option has. It forces the DM to either: No need to make Concentration checks |
| (Reply to #62)SleepsInTraffic |
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| #65Mephi1234Mar 12, 2015 11:18:35 |
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| #66melloredMar 12, 2015 11:25:45 | there's rarely anything to hide behind in the air. |
| #67GuntharMar 12, 2015 12:10:59 |
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| (Reply to #45)FrogReaver |
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| (Reply to #67)FrogReaver |
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| #70iserithMar 12, 2015 12:40:40 |
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| #71melloredMar 12, 2015 12:43:38 |
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| (Reply to #56)Coredump00 |
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| (Reply to #71)Coredump00 |
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| #74melloredMar 12, 2015 12:48:43 |
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| (Reply to #63)FrogReaver |
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| (Reply to #70)FrogReaver |
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| #77melloredMar 12, 2015 12:55:03 |
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| #78iserithMar 12, 2015 12:58:35 |
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| #80melloredMar 12, 2015 13:21:00 |
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| #82Brock_LandersMar 12, 2015 13:33:37 |
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| #83FrogReaverMar 12, 2015 13:39:50 | Melee characters biggest weakness is the inability to deal with flying enemies. The flying PC race fixes that problem. So I actually think flying is a good thing for melee characters in combat.
However, it's overpowered for ranged characters in combat. Sure there are some caves and building where flying won't be useful. I get that. Flying isn't useful in every single imaginable combat situation. The problem is that for situations where flight isn't a problem then it is too good for a ranged character to have.
Now that we have talked about combat situations again let's talk about exploration situations.
Exploration and Scouting are the real things that flight trivializes all too often. This is why flight is a 3rd level spell that only lasts 10 minutes and requires concentration. There's not much scouting you can do with 10 minutes of flight. Also taking up a 3rd level spell slot each time you want to try and triviialize something with flight is a fairly steep cost.
2ndly since concentration is freed up you can easily become invisible while flying if you can cast invisbility on yourself. This works great for scouting (and invisibility lasts alot longer than fly).
IMO, the people that can't figure out how to greatly benefit from flight are very unimaginvative. I believe flight is soo useful that if given the choice I would not want to play anything but the flyer. I think many people will feel this way and you will end up with alot of flyers at your table and as some have stated, a whole party or nearly whole party with flight is problematic... |
| #84abs1nthMar 12, 2015 13:42:00 | I would reduce the fly speed to 35, remove the armor restriction. If you can wear a backpack with heavy armor in it you can wear heavy armor while flying. I think this was more of a misguided attempt at balancing something broken. And make talons count as light weapons to allow use with two weapon fighting. |
| (Reply to #80)FrogReaver |
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| #86SleepsInTrafficMar 12, 2015 13:55:29 | Can we cover the fact that anyone with a familiar can get the exploration benefits you are taking about without having to risk their own lives? Literally anyone with a flying familiar can cover all of the flying and scouting stuff a flying PC could but without endangering themselves. If I recall correctly you can always look through a familiar's eyes. |
| #87SleepsInTrafficMar 12, 2015 14:08:53 | Your whole premise seems to be based around the idea that the PC is getting the ability to not be attacked by enemies. Really a well built team should already have this happening. There should be people closing to melee making it impossible for the enemies to strut past them to hurt the range characters and the ranged characters should have a means of avoidance to make it so they can always get away and make their attacks. Like any good caster is going to have some back pocket teleports so that if an enemy should actually make it to melee with them they can bounce out to somewhere the enemy won't be able to get to without dying. Seriously I'm just not able to be convinced that flight is that game breaking. I just can't. I've had characters with permanent flight capabilities and they pay much never used them because it was never needed and wouldn't be helpful to use it was always better to stay low and behind cover. EDIT: holy crap auto correct failed me. |
| (Reply to #86)FrogReaver |
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| (Reply to #87)FrogReaver |
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| #90Dunther_the_GreatMar 12, 2015 14:14:03 | Other people have talked about the exploration use of flying, so I won't comment on it more than I agree it's useful but not the most useful trait for that there is. And what's the general player reaction anyway? I find it's most often "Glad we have you with us!" than "He made that bit far too easy for us."
For combat, I actually think flying is more unbalancing (for the aspects that really count) when used by the GM than by the players, just consider:
As a GM I'd be much more mindful/concerned about throwing flying enemies at my players than letting some of them be flying. I have full control over what they'll face and it's easy and IC sensible enough to throw threats against a flyer.
So does that limit the sorts of beast I can throw at them? Eh, maybe. I just can't throw things at them. I can throw things at them in constrained environments, or they have to stop the beast before X, or various other situations to complicate things. And really, what's more interesting? A monster in a big empty room/clearing/plane, or a monster with some extra situation involved?
So GMs, don't think of 1st level constant flying as a unbalanced thing to excise from your game, instead think of it as an opportunity to stretch your GMing muscle and have a better overall game. |
| #91arderkragMar 12, 2015 14:24:16 | I've run several campaigns with flying characters. Not a fan. That being said, my bad experience (or even a plurality of bad experiences) is not a reason to never publish them. I have no problem with it. |
| #92abs1nthMar 12, 2015 14:28:00 | Oh man, I just saw this: "Birth names are rarely linked to gender. Goliaths see females and males as equal in all things, and they find societies with roles divided by gender to be puzzling or worthy of mockery."
They totally added that to the lore, right? I found a goliath name generator that differentiated between male and female.
You know what I love most about tabletop RPGs?
...wait for it...
Gender politics!
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| (Reply to #89)Farmer42 |
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| (Reply to #92)SleepsInTraffic |
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| #95melloredMar 12, 2015 15:19:05 | flying aside, speed 50' is still quite good. rogues with longbows could win a lot of battles by kiting and gorilla warfare. |
| (Reply to #95)SleepsInTraffic |
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| (Reply to #74)Coredump00 |
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| #98melloredMar 12, 2015 15:41:04 | most things travel at 30' (60 with dash). so 150' away (moving away while you shoot), means it takes 5 turns for them to reach you. plenty of time to kill naerly avything. |
| #99melloredMar 12, 2015 15:41:04 | most things travel at 30' (60 with dash). so 150' away (moving away while you shoot), means it takes 5 turns for them to reach you. plenty of time to kill naerly avything. |
| #100moonbeastMar 12, 2015 16:56:14 |
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| #101abs1nthMar 12, 2015 17:12:00 |
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| #102MechaPilotMar 12, 2015 19:49:34 |
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| (Reply to #102)FrogReaver |
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| #104MechaPilotMar 12, 2015 20:21:54 |
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| (Reply to #104)FrogReaver |
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| #106MechaPilotMar 12, 2015 20:30:30 |
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| #107SilentSinMar 12, 2015 20:32:42 | Are there any guidelines for encumbrance while flying? If not, what would you rule? Can't fly at all if over carry limit (15 x Str Score)? Or using the variant encumbrance rules, can't even be encumbered (5 x Str Score)?
Starting with 15 Strength would give you a weight limit of 75, 150, or 225 depending on which option you choose. A Halfling weighs about 40, and Humans don't have a listed weight, but the 3.5 SRD says a male weighs 120.
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| (Reply to #106)FrogReaver |
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| #109MechaPilotMar 12, 2015 20:37:48 |
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| #110MechaPilotMar 12, 2015 20:44:04 |
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| #111cbwjmMar 12, 2015 20:52:25 | I think that due to many parties having access to flight via magic by at least level 5 that having a flying PC in the group wouldn't be too problematic.
In fact all of these:
Benefits of flight (outside combat). 1. It gives you the ability to scout in relative saftey. 2. It also gives you easy access to what otherwise might be inaccessible places. 3. It makes it easy to get away from non flying people that are chasing you. 4. It gives the player unlimited choices on the paths they want to take to reach a destination. Thus they can bypass most all obsticales you may have planned.
In combat benefits of flight 1. Allows melee characters to easily get to back lines and catch flying enemies 2. Allows ranged characters better kiting options 3. Allows any character that's in trouble a way to saftey that many creatures have trouble hitting.
are easily accoplished with magic. It is only in the very early levels that a PC that can fly has any real advantage, at later levels the rest of the group is likely able to do the same. |
| #112Dunther_the_GreatMar 12, 2015 21:11:22 |
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| #113MechaPilotMar 12, 2015 21:15:55 |
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| #114Dunther_the_GreatMar 12, 2015 21:46:00 | And of course, the two classes that grant unarmored defense are highly focused on close range melee attacks, rather than ranged attacks, so it kind of balances out that way, too. |
| #115ChaosmancerMar 12, 2015 22:52:00 | Since we've got a long discussion about flight already going on I'd like to propose a question or two, as flying enemies gives me a headache
Big one is that I use a battlemap with dice as minis, so how do I accurately represent flight during battle? This came up with the Wizard's Homonculus who just kept flying 40 ft up. He wasn't attacking so I eventually just took him off the board, but is there any good way to represent the 3rd axis on a 2d mat?
In that same spirit, just to confirm my math is not horrible, if a flying creature is 50ft away and 40 ft up the actual distance to them for an attack would be 90 ft correct? I don't tend to add low level flight to range (plus everyone shoots at over 100 ft whenever they want) but it may start becoming an issue since they are after a beholder.
Finally, I will agree and reiterate. A single flier in a group of walkers is much less gamebreaking than a group of fliers, becuase unless he's good enough to solo encounters or willing to abadon the team then the group still faces the same obstacles they always have.
For example, 1 flier, a war cleric, paladin, and fighter in full plate facing a massive ravine. Sure the flier can get over the ravine no problem, but logically he can't carry people wearing heavy armor, so how does everyone else get across? And if your answer is the flier carries a rope over, any rope that is long enough to work could have also been shot with a crossbow by the party, so the flier's impact is negligible. |
| #116Dunther_the_GreatMar 12, 2015 23:14:06 | Can't say for what to do about flying minis/dice, as I use MapTool.
However, the distance to the flyer that's 50ft away horizontally and 40ft up is about 65ft. If you want more accurate measurements for other ranges, and have access to a computer, you can use a handy online pythagoras calculator. |
| #117Brock_LandersMar 12, 2015 23:27:40 |
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| #118Brock_LandersMar 12, 2015 23:27:06 |
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| #119pukunuiMar 13, 2015 1:31:43 |
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| #120VahnyuMar 13, 2015 1:56:28 |
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| #121LuisCarlos17fMar 13, 2015 1:56:55 | * What is the relation between earth element and acid damage? the boron, the chemical element.
* Shooters don´t need fly movement to be dangerous. A goblin archer from the top of a tree with poisionous arrows in an ambush can be a serious menace..(and the XPs reward ought to be higher).
Do remember winged creatures can be hurt in the wings and then the can´t fly, and most of flyier humanoids don´t wear armour.
* Don't you miss paragenasies from Dragon Magazine, with the rest of planetouched races?
* In the forests the flying movement isn´t so useful for combats among the trees.
* A character can have got fire resistance, but not the clothes or the item.
* What about parangon racial classes and racial feats? For example a water genasie could be create water, or ice psionic constructs,
* What if a future half-elemental template is added to a genasi?
* What if in any setting the genasies have got 4th ed angel ancestors?
* A possible future PC race could be the celadrins, elves with with eladrin ancestors. It was a canon PC race from dragon magazine. It would be the return of 4th eladrins with only a litte change in the name and background.
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| #122Mephi1234Mar 13, 2015 4:57:45 |
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| #123MecheonMar 13, 2015 5:38:19 | Two comments
One: Fire Genasi shouldn't have Darkvision, instead they should mess up everyone who uses darkvision because, y'know, they're part fire elemental and all, and counter this by being bright enough to blind everyone who depends on it. Fire Genasi supremacy
Now, in regards to flying, I don't consider it overpowered because I'm using the justification of not being able to hover. You need to land once you've done moving, unless you're something that can hover, like a pixie, or an air genasi. Aarakocra, however, are... If I remember right, they're eagle-parrots, aren't they? They can't hover. There is one bird that can hover and its called the Hummingbird. You might be famillier with the hummingbird and the fact it is clearly a very specialised bird
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| #124Mommy_was_an_OrcMar 13, 2015 6:08:32 |
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| #125MecheonMar 13, 2015 6:19:15 |
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| #126VahnyuMar 13, 2015 6:35:00 |
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| #127GuntharMar 13, 2015 6:45:00 |
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| #128UndrhilMar 13, 2015 7:08:57 | Just remember, a fall from 50' up can be quite fatal even for someone with several hit dice under their belt. ;) |
| #129GuntharMar 13, 2015 7:12:07 | And with bounded accuracy, a whole group slinging pot shots at a flier is fairly likely to be effective. If they're in range, you're in range. |
| #130melloredMar 13, 2015 7:52:38 | To review
1: Flying does NOT allow you to scout safely. It helps you scout, but you are at serious risk of falling. A familar can do this at level 1, and plenty more can by level 5.
2: Flying does NOT allow you to kite except against a few creatures. Speed 50' does. Flying helps with things like difficult terrain, but if you had fly 5', it would only help against melee only enemeies. A wood elf, or human with mobility, or druid with longstrider can do this at level 1 (you only need to be 5' faster then your opponent). Monks, barbarians, and anyone else with the mobility feat can do this at level 5.
3: Party matters. Just because you float over a trap, doesn't mean it won't hurt your buddy.
4: That's all they get. No resistance, or no avoiding death 1/day, no AoE breath weapon, or anything else. If you can't make good use of the mobility (including party tactics), you get nothing. |
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| #134Brock_LandersMar 13, 2015 11:07:52 |
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| #135melloredMar 13, 2015 11:08:49 |
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| #136Brock_LandersMar 13, 2015 11:20:44 |
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| (Reply to #129)FrogReaver |
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| (Reply to #137)FrogReaver | Just wanted to add: anything without longbow range has no chance to even be a threat to you. That's a problem.
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| #139OrethalionMar 13, 2015 11:57:58 |
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| #140OrethalionMar 13, 2015 11:59:59 |
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| #141OrethalionMar 13, 2015 12:00:29 |
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| #142MistwellMar 13, 2015 12:29:14 |
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| #143melloredMar 13, 2015 12:48:06 |
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| #144Farmer42Mar 13, 2015 12:55:51 | I'd venture to say that anything you can't hit with a long bow is far enough away that you aren't going to gather meaningful data from. Which means it can't gather meaningful data about you, as well. |
| (Reply to #140)FrogReaver |
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| #147melloredMar 13, 2015 13:07:21 |
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| #148HitdiceMar 13, 2015 13:08:58 |
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| #149melloredMar 13, 2015 13:13:37 |
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| #151ChrisCarlsonMar 13, 2015 13:17:02 |
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| #152melloredMar 13, 2015 13:23:51 |
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| #153OrethalionMar 13, 2015 13:24:58 |
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| #156ChrisCarlsonMar 13, 2015 13:30:14 |
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| #157melloredMar 13, 2015 13:30:11 |
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| #158OrethalionMar 13, 2015 13:32:11 |
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| #161Dunther_the_GreatMar 13, 2015 13:35:50 | Though that's again not really a problem with flight as it is so much with the particular mechanics of ranged attacks and the sharp cut off of the ranges. It's at a boundry condition (both figuratively and literially) and game rules always break at boundries. It doesn't really have anything to do with flight beyond it being an easy way to get to that condition. I'd have no problem with a GM smacking player for abusing those sorts of things, and treat the max range limits more as guidelines or approximations.
So I'd have it that all the arches in a reasonable tight group can counter shoot at the kiting archer if he can shoot one of them.
Also if they did nothing but just stand there instead of running for cover... well, they deserve every arrow they get :P |
| (Reply to #161)FrogReaver |
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| #164OrethalionMar 13, 2015 13:44:40 |
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| #165Dunther_the_GreatMar 13, 2015 13:51:19 |
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| (Reply to #164)FrogReaver | You really think there isn't an arrangement on a grid to place yourself so that only 1 enemy can target you?
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| #167cowleymenMar 13, 2015 14:09:37 | Hover was mentioned earlier, and It is my understanding in 5e that hover only applies to a few situations now.
1) If you dont have hover you must move 10 feet or more via fly speed or start to fall
2) anything that cause you to be stunned, proned, held monster/person, all cause you to fall if you cant hover or arent flying via magic
3) hover only works while you are conscious, so you fall when you reach 0 hp, and i would rule can die from massive damage when hitting the ground. |
| #168SleepsInTrafficMar 13, 2015 14:14:20 | You realize you are using an edge case to declare something as broken right? Like you are focusing on one incredibly particular scenario to say that flying breaks the entirety of the game. Sorry that argument just isn't going to convince me. You literally have one scenario that requires single foot movement (seriously just start making me athletics checks and acrobatics checks to get these perfect one foot only movements as basically a giant bird) and a specific orientation of enemies to say that the flight is the problem. Sorry but in these scenarios the flight isn't the problem, the problem is the longbow range, or the speed you are able to travel at. The fact that you are on a z axis isn't really causing the problem. Your argument also seems to leave out the fact that all of your attacks at this maximum range will be at disadvantage. The scenario depends on you spotting the archers before they spot you (hint: you are completely without cover in the sky, they will see you first and ambush you). And that these guys never take up cover from your aerial assault forcing you lower to the ground to get an angle on them. |
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| #170OrethalionMar 13, 2015 14:35:35 |
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| #171Farmer42Mar 13, 2015 14:29:47 | This arguement has shown me that, clearly, Tucker's Kobolds is a crystal clear example of why Kobolds are broken and should be banned. And that's a PRACTICAL example as opposed to the flying white room we're using. So yeah, no more kobolds or flight. The Flight spell is also going to be banned in my games from now on. I'm considering Levitate, as well. It's an edge case, and we can't allow those, amiright? |
| #172VahnyuMar 13, 2015 15:05:37 |
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| #173Farmer42Mar 13, 2015 15:09:08 | We're treading dangerous territory here. I think there might be GREAT PERIL down this path. PERILOUS PERIL, even. |
| #174melloredMar 13, 2015 15:18:06 |
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| #175Farmer42Mar 13, 2015 15:20:36 | No. It's unhealthy. |
| (Reply to #170)FrogReaver | You really think that for any given arrangement of ground archers that I can't fly to a position that only 1 can reaction attack me back even on a grid?
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| #177melloredMar 13, 2015 15:38:39 |
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| #178Farmer42Mar 13, 2015 15:40:52 | Yeah. You can't argue that something is broken because one side uses the absolute best tactics while, at the same time, the other side is using the absolute worst. You can't have your cake and eat it, too. |
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| #181melloredMar 13, 2015 15:49:07 |
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| #182Farmer42Mar 13, 2015 15:49:29 | Or under a tree. Or in a cave. Or in some tall grass. Or in another building. Or under a rock overhang. Or under a shield roof. |
| #183melloredMar 13, 2015 15:50:16 | or under the dead corpses of all the other achers who died.... |
| #184OrethalionMar 13, 2015 15:51:50 |
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| #185Farmer42Mar 13, 2015 15:56:54 | You know what I'm gonna do if a guy is 600' away from me, but 601' away from my buddies? Crouch. |
| #186OrethalionMar 13, 2015 16:01:34 |
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| (Reply to #186)FrogReaver | Yea d&d isn't very realistic when it comes to a creature knowing an enemy is out of its range. D&d doesn't even let an attack be attempted in such situations. So it's relly pretty easy to tell. Can I attack that enemy. Yes or no? Okay move forward 1 ft. Can I attack that enemy? Yes or no?
Good thing dnd isn't realistic for ranged weapons. If it was then a longbow 600 ft above you could hit you and you wouldn't have a prayer of hitting me.
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| (Reply to #185)FrogReaver |
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| #189Farmer42Mar 13, 2015 16:31:06 | We all duck and ready an action to rise when you move. |
| (Reply to #189)FrogReaver |
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| #191Farmer42Mar 13, 2015 16:36:14 | Really? We're gonna play this game? |
| (Reply to #191)SleepsInTraffic |
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| #193OrethalionMar 13, 2015 16:48:19 |
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| (Reply to #193)SleepsInTraffic |
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| #195Farmer42Mar 13, 2015 16:56:05 | At that point, I wouldn't even say fell short. I'd just say they missed. They're on the extreme end of range trying to suss out if they can hit. They MIGHT be able to hit. Maybe. But they don't know. It's not until they're in normal range that it's even you ahve a decent chance of hitting range. And if they have a shield and know you're there at 600', straight above them, all they have to do is raise their shield and 1: You can't see their body to target. and 2: All they can hit is your shield. You don't even have to try. You just hold it up like an umbrella. At that point I would rule that the attacker can't hurt them at all, as there is no way to possibly hit any of their vitals. |
| #196MechaPilotMar 13, 2015 17:21:53 |
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| #197MechaPilotMar 13, 2015 17:35:42 |
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| #198MechaPilotMar 13, 2015 17:37:20 |
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| #199MechaPilotMar 13, 2015 17:40:04 |
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| #200VahnyuMar 13, 2015 18:10:02 |
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| #201MechaPilotMar 13, 2015 18:13:19 |
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| #202VahnyuMar 13, 2015 18:25:11 |
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| #203VahnyuMar 13, 2015 18:32:19 |
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| #204MechaPilotMar 13, 2015 18:32:40 |
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| #205MechaPilotMar 13, 2015 18:34:04 |
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| #206MecheonMar 13, 2015 18:56:44 |
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| #207OrethalionMar 13, 2015 19:21:23 |
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| #208VahnyuMar 13, 2015 19:45:20 |
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| #209Azzy1974Mar 13, 2015 20:15:46 | Ah, much ado about nothing. |
| (Reply to #209)Macrocosm156 | AFAIK the only bird which can hover in mid-air is a hummingbird and Aaracockra (sp?) are clearly not based on hummingbirds so I think I would require that when in combat they have to land at the end of their turn or else they have to reserve some movement (say 25' at least) to basically fly in a circle. And this would be impossible indoors. You ever have a small bird like a sparrow come into your house and fly around? It just flies from one perch to another in basically a straight line. It certainly can't hover. Now imagine a bird-man larger than the largest eagle trying to fly indoors. |
| #211MechaPilotMar 13, 2015 20:56:47 |
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| #214OrethalionMar 13, 2015 21:18:47 |
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| #216OrethalionMar 13, 2015 21:21:47 |
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| (Reply to #199)FrogReaver |
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| #219OrethalionMar 13, 2015 22:03:39 |
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| (Reply to #219)arnwolf666 |
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| #222ChaosmancerMar 13, 2015 22:56:36 | So this arguement is going no where.
Just to try and put a cap on it, here's a "final point" sort of idea.
It doesn't matter.
If flight opens up a million new, more powerful options then pat the player on the back, then do your job as a DM and challenge them.
If your flier is pot shotting armies of archers to death someone is going to take note, then make a deal with a dragon or two to ambush you during the next fight. Bounties are a thing I would use if a villain is having trouble with a very specific PC.
You scouted the enemy stronghold? Great. Here is everything you saw from the outside. Inside? That's still a mystery.
Drop bombs of alchemical fire onto a stronghold? Good plan, it destroyed the building, killed the hostages, and the big boss was never there anyways.
The entire point of flyng being too powerful may only really apply for a small handful of sessions, then most DM's will have a feel for how that changes their plans and adapt. Just like you occassionally throw fire giants at the pyromancer and Intellect Devourers after the Bear Barbarian.
I have a friend who early on hated the idea of roleplaying games, because the guy introducing them to him made it seem like the DM and the players are in direct opposition, and he immediately saw that the DM has unlimited resources, while the player is limited. If you don't believe there is any way your flying archer can be out fought, then make the goal of the campaign not rely on combat. If there is no base he can't scout, feed him false information. Villains are smart, they have plenty of tools and allies, they will find a way. There is no player ability that reigns supreme, and if there is, then the villain can use it too. |
| #223sirkaikillah11Mar 13, 2015 23:17:46 | I'm fine with what I have read about the new races. I have no real issues with balance of them. But the choices seem dry for me. There are just so many more races I find more appealing as a pc race. I get the Genasi but the other three. Aakokra bird man, yawn. Goliath, big bruiser, really never cared for the goliath but I see the appeal. The last Deep Gnome, dour humorless gnome lives in the underdark. That one I don't get at all.
thier are just so many more interesting DnD races that apeal to me as player. I thought for sure we would see the satyr way before we saw the deep gnome. |
| #224Farmer42Mar 14, 2015 0:41:28 | Deep gnomes are important if you want to run an Underdark game. They're common down there, and unlike the Drow, they don't have the same kind of baggage. |
| #225VahnyuMar 14, 2015 2:10:07 |
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| #226Mephi1234Mar 14, 2015 4:59:59 |
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| #227OrethalionMar 14, 2015 7:20:23 |
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| #228OrethalionMar 14, 2015 7:22:18 |
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| #229OrethalionMar 14, 2015 7:24:40 |
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| #230MechaPilotMar 14, 2015 9:34:39 |
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| #231MechaPilotMar 14, 2015 9:37:21 |
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| (Reply to #230)FrogReaver |
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| #233MechaPilotMar 14, 2015 10:11:53 |
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| #234OrethalionMar 14, 2015 10:50:24 |
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| #235VahnyuMar 14, 2015 11:08:11 |
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| #236OrethalionMar 14, 2015 11:59:15 |
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| #237melloredMar 14, 2015 12:01:03 | An invisible halfling on a broom who fly's up and grapples you,. |
| #238Brock_LandersMar 14, 2015 12:33:59 |
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| #239Dunther_the_GreatMar 14, 2015 12:39:03 | I suppose people coming up with these extreme situations of the rules as an example of why things are OP and shouldn't be in the game, are also against physics simulations in video games, because they too sometimes break down in extremem situations with highly unrealistic and/or game breaking reulsts. It's a pity both the players and espcially the GM have to act like computers and follow the rules, whether they're the game's rules or house rules, like a computer and can't make on the fly rulings because "the rules don't account for every possible situation that might arise during a typical D&D session" (DMG pg 5). It's a real pity that isn't the case and we have to get rid of something that is fine 97% of the time. |
| (Reply to #232)sirkaikillah11 |
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| (Reply to #239)SleepsInTraffic |
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| #242BrimleydowerMar 14, 2015 13:43:10 | Easiest solution to deal with aarakocra: 20 years of downtime between adventures. They die peacefully in their bed, surrounded by loved ones.
Personally, I find engaging in an arms race with a DM to be counterproductive. At best, the DM and the rest of the players are irritated. At any rate, whatever is legal for a PC is legal for everything the DM has control of. Even in the case of someone trying to "abuse flight" there is always going to be an answer. Everyone at the table would be better served trying to promote fun (for everyone else at the table too). |
| #243melloredMar 14, 2015 15:33:26 | why don't we talk about how darkvision is overpowered in a black room? |
| #244OrethalionMar 14, 2015 15:36:46 |
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| #245VahnyuMar 14, 2015 15:39:47 |
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| #246OrethalionMar 14, 2015 15:42:31 |
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| #247VahnyuMar 14, 2015 16:02:10 |
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| #248OrethalionMar 14, 2015 16:11:47 |
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| (Reply to #248)FrogReaver |
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| #250MechaPilotMar 14, 2015 18:47:02 |
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| (Reply to #243)FrogReaver |
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| #253MechaPilotMar 14, 2015 19:09:01 |
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| #254melloredMar 14, 2015 19:20:24 | i didn't think we where counting spells. becuase fly is a fairly low level counter. |
| #255MechaPilotMar 14, 2015 19:28:12 |
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| #256FFSAAMar 14, 2015 19:30:26 |
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| (Reply to #253)FrogReaver |
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| #258MechaPilotMar 14, 2015 19:50:13 |
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| (Reply to #253)FrogReaver |
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| #260MechaPilotMar 14, 2015 20:00:42 |
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| (Reply to #258)FrogReaver |
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| #262MechaPilotMar 14, 2015 20:15:59 |
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| #263melloredMar 14, 2015 20:18:25 | you only need to be 1' faster to strafe (or kite). |
| #264MechaPilotMar 14, 2015 20:20:57 |
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| (Reply to #263)FrogReaver |
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| #266MechaPilotMar 14, 2015 21:01:30 |
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| (Reply to #266)FrogReaver |
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| #268MechaPilotMar 14, 2015 21:23:51 |
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| (Reply to #268)FrogReaver |
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| #270ReiusMar 14, 2015 21:45:54 | I ban everything in my games because all of it is OP in certain specific situations. |
| (Reply to #270)FrogReaver |
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| #272MechaPilotMar 14, 2015 21:57:19 |
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| (Reply to #271)Reius |
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| (Reply to #272)FrogReaver |
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| #275arnwolf666Mar 15, 2015 4:04:01 |
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| #276EnglishLanguageMar 15, 2015 5:57:58 |
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| (Reply to #272)Farmer42 |
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| (Reply to #269)Azzy1974 |
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| #279MechaPilotMar 15, 2015 12:15:40 |
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| (Reply to #278)FrogReaver | The pop out from behind cover tactics?
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| #281MechaPilotMar 15, 2015 14:42:55 |
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| #282ReiusMar 15, 2015 15:05:24 | Being able to call yourself "the f-ing yo-bo" is probably worth attacking at disadvatange just for flavour purposes. |
| #283RCanineMar 16, 2015 7:30:30 |
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| #284Brock_LandersMar 16, 2015 12:58:39 |
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| #285SleepsInTrafficMar 16, 2015 13:45:48 | Sharpshooter had no stake in this conversation because the problem was flight at first level being an issue. Apparently it is broken because of max range abuse. Oddly enough the variant human would do that trick better because the variant human could have sharp shooter from first level. (Note we are in a white room with no cover to speak of) |
| (Reply to #276)arnwolf666 |
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| (Reply to #279)Azzy1974 |
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| (Reply to #281)Azzy1974 |
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| #289MechaPilotMar 16, 2015 19:31:28 |
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| (Reply to #289)Farmer42 |
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| #291MechaPilotMar 16, 2015 21:03:46 |
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| #292Brock_LandersMar 17, 2015 0:33:45 |
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| (Reply to #292)arnwolf666 |
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| #294Brock_LandersMar 17, 2015 0:48:43 |
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| #295RCanineMar 17, 2015 1:01:27 |
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| (Reply to #295)SleepsInTraffic |
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| #297melloredMar 17, 2015 7:02:14 |
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| (Reply to #296)Farmer42 |
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| (Reply to #289)Macv12 |
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| #300GuntharMar 17, 2015 8:43:34 |
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| (Reply to #300)FrogReaver |
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| #302OrethalionMar 17, 2015 9:07:14 |
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| #303melloredMar 17, 2015 9:09:13 | And none of that really is any different on the ground then in the air. |
| #304GuntharMar 17, 2015 10:13:10 | It's not Vancian Casting, it's Schroedinger Casting: The spells don't exist until you have a legal target. |
| #305LuisCarlos17fMar 17, 2015 12:34:58 | A D&D version of transfomers would be possible if Autobots and decepticons were (giant) living constructs like warforged and sharminds.. maybe the right setting would be Spelljammer.
There was a project about a Transformers/DC crossover.
* About a D&D version of G.I.Joe and Cobra characters is a so crazy idea that even it may work.... but Snake-Eyes and Storm-Shadow ought to be ninja class, not rogue class. What about a d20 Future G.I.Joe? With aliens races from Star Frontier, Alternity and Gamma World.
* I would like to suggest a different XPs reward system for enemies with special adventajes. For example a goblin archer in a dungeons or riding a giant vulture aren´t the same level of menace, and then the Challenge Rating or the XPs value should be different. That would help to get the right balance of power about flying winged humanoids.
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| #306Brock_LandersMar 17, 2015 12:48:13 |
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| #307MechaPilotMar 17, 2015 15:26:34 |
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| #308Brock_LandersMar 17, 2015 16:17:13 |
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| #309Dunther_the_GreatMar 17, 2015 16:21:37 |
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| #310VahnyuMar 17, 2015 16:47:35 |
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| (Reply to #307)Azzy1974 |
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| #312SleepsInTrafficMar 17, 2015 18:35:43 | So are we completely done with the topic of how the races were built in the elemental evil guide? |
| #313MechaPilotMar 17, 2015 19:50:21 | Haven't we been largely done with that for a while? I mean, the bulk of what I recall of the thread is discussion of whether flight is a) automatically op, and b) op as presented for the Aara. . . Arrara. . . the cockle-doodle-doo PC race. |
| #314Brock_LandersMar 18, 2015 0:47:15 |
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| #315Brock_LandersMar 18, 2015 0:51:48 |
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| #316VahnyuMar 18, 2015 1:57:41 |
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| (Reply to #313)SleepsInTraffic |
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| #318melloredMar 18, 2015 5:56:41 | IMO: The only new classes we need are...
Warlord / Martial / Captain / Tactician, or whatever you want to call it. Artificer, with golem master, trap master, alchemist, and iron man (self buff) subclasses. A flexible caster who buffs at the start of the day. Psion, with battlemind / mindblade, telekenetic, telepath, ardent sub-classes. (weapon, blast, control, suppot respectivly).
Possibly Swordmage / Duskblade / Hexblade or whatever you call it. Though i see much of this in the current paladin. Not sure it brings enough.
Binder is a conjuration wizard. Though there could be a few additional conjure spells. Healer is a life cleric. Incarnate/Soulborn requires serious alignment contraints. But could be folded into artificer or psion. Jester can be a bard sub-class. Knight is a background, or paladin. Basicly Oath to your house or country. Shaman is a druid subclass. Expend a wild shape to summon a spirit. Truenamer is based on a bad mechanic. Basicly favored enemy for wizards. |
| #319SleepsInTrafficMar 18, 2015 5:48:30 | Woo boy that's alot of bloat right there. |
| #320OrethalionMar 18, 2015 6:27:23 |
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| #321OrethalionMar 18, 2015 6:28:56 |
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| #322VahnyuMar 18, 2015 6:53:20 |
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| #323ChrisCarlsonMar 18, 2015 6:56:27 | "Knight" is already a background. Classes and feats fill in the rest, if you're going for the whole traditional mounted knight in shining armor archetype. |
| #324OrethalionMar 18, 2015 7:06:42 |
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| #325OrethalionMar 18, 2015 7:08:46 |
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| #326melloredMar 18, 2015 7:10:20 |
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| #327ChrisCarlsonMar 18, 2015 7:13:39 |
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| (Reply to #321)SleepsInTraffic |
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| #329OrethalionMar 18, 2015 7:24:25 |
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| #330OrethalionMar 18, 2015 7:25:44 | @ Chris and Mellored
I got into the knight and my issues with it enough in a previous thread. I'm not going to rehash it here and derail things. Just take what I said at face value, as it applies to me 100%. |
| #331ChrisCarlsonMar 18, 2015 7:27:56 | @ Orethalion
Then I suggest you quit trying to drag your knight baggage back into new threads after your complaints have been refuted and shown to be lacking in substance. |
| #332OrethalionMar 18, 2015 7:32:52 |
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| #333ChrisCarlsonMar 18, 2015 7:37:30 | ...says the guy who begged to drop it because he has no argument to make...
Again, what do you want your knight to do?
Wear armor and use a sword? Check. Ride a warhorse? Check. Use a lance? Check. Be charming and honorable? Check. Act as an enforcement arm of his lord? Check.
All of that totally achievable using the 5e rules as they stand. What more do you need to play a knight? |
| #334VahnyuMar 18, 2015 7:55:13 |
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| #335ChrisCarlsonMar 18, 2015 7:59:20 |
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| #336OrethalionMar 18, 2015 8:10:14 |
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| (Reply to #324)SleepsInTraffic |
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| #338OrethalionMar 18, 2015 8:18:37 |
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| #339ChrisCarlsonMar 18, 2015 8:20:13 |
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| #340ChrisCarlsonMar 18, 2015 8:23:55 |
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| #341VahnyuMar 18, 2015 8:28:39 | Plus, wasn't there a series of movies that was explicitly inspired by samurai movies? It was set in space, and there was a lot of fighting involved, but the exact name eludes me. Probably wasn't anything important or popular... |
| #342ChrisCarlsonMar 18, 2015 8:30:47 | And all the classic, beloved westerns that were direct rip-offs of famous samurai movies. Don't forget them... |
| #343OrethalionMar 18, 2015 8:35:24 |
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| #344ChrisCarlsonMar 18, 2015 8:40:45 | That's such a rediculous and foolish criteria. What is made in American, is not necessarily only what is beloved by America. You are continuing to express a double standard.
Again, go to that IMDB list you are standing on and filter out all films not made in America, by Americans, and get back to me. You think you'll still have an argument worth making? Go ahead. Prove your claim. |
| #345OrethalionMar 18, 2015 8:40:46 |
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| #346OrethalionMar 18, 2015 8:42:33 |
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| #347ChrisCarlsonMar 18, 2015 8:49:27 |
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| #348OrethalionMar 18, 2015 8:56:21 |
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| #349ChrisCarlsonMar 18, 2015 9:02:54 | Your lack of history and world events are painful to read. Also, your view of America continues to be insulting.
And do you even have any idea how much Western culture has permeated modern Japan?
You may be in for a bit of a shock if you ever pulled your head out of the sand and looked around the world. |
| #350ChrisCarlsonMar 18, 2015 9:06:57 | And how's that knight character conundrum going? I'm still waiting to hear what it is you can't manage to emulate using the 5e rules as-is. |
| #351melloredMar 18, 2015 10:03:29 |
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| #352LuisCarlos17fMar 18, 2015 10:02:33 | About classes and subsclasses there is a thread I myself created to speak about that.
Archetypes, built, subclasses and themes character
http://community.wizards.com/content/forum-topic/3300801?page=1
Archetypes, variant classes and themes
http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4107006
* A G.I.Joe rpg should be a d20 Modern system, and today transformers are more popular.
* What about a D&D version of "My little pony: friendship is magic"/"Equestria girl" with kentaurides (=female centaurs)? |
| #353Mephi1234Mar 18, 2015 10:38:30 |
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| #354Mephi1234Mar 18, 2015 10:43:15 | I actually prefer the idea of different subclasses for Psion and Artificer, truthfully. I can run a psionic themed game where everyone is a different class, if I wanted, much easier than I could if we had one Psion class with different subclasses. Or we could do an Eberron game where everyone used artifice to one degree or another. |
| #355melloredMar 18, 2015 10:50:36 | If they added smite spells to the warlock list, i think it would work for a swordmage.
And I see plenty of room for a full marital support class. Warlord is just a sub-class of it (like valor bard). But there's no way it could fit into the fighter shell with so much of his power budget in damage and toughness. |
| #356Mephi1234Mar 18, 2015 11:11:28 | I think swordmage is best pondered as an Eldrtich Knight / Abjurer multiclass at the moment. Or rather mixing Abjurer benefits into a new Eldritch Knight style subclass. Something.
As a warlock? Terrible. They have nothing in common, save access to the 4e refreshed encounter powers.
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| #357melloredMar 18, 2015 11:20:59 |
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| #358ChrisCarlsonMar 18, 2015 11:24:52 |
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| #359melloredMar 18, 2015 11:57:13 |
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| #360Mephi1234Mar 18, 2015 12:29:04 | [quote="mellored"]
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| #361ChrisCarlsonMar 18, 2015 12:36:04 |
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| #362Mephi1234Mar 18, 2015 12:39:14 |
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| #363ChrisCarlsonMar 18, 2015 12:43:16 |
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| #364Brock_LandersMar 18, 2015 12:44:52 |
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| #365melloredMar 18, 2015 13:02:41 | * A true 4e style of play is only possible with the one-min-rest-between-every-encounter option in the DMG. That holds true for the Chaladin, the AEDU style warlock, the monk, and, yes, even the Battlemaster. The game is meant to have a dial so you can adjust between different styles, and that's one that is critical to the 4e style. Trying to make a warlord operating under the hour-long rests won't work. * Another one is that 4e style games start at a higher level than 1 - either at 3 or 5. So, expecting them to do what you want should wait until around there at least. |
| (Reply to #365)SleepsInTraffic |
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| (Reply to #365)TopCheese |
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| #368melloredMar 18, 2015 13:14:37 |
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| #369melloredMar 18, 2015 13:20:46 |
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| #370ChrisCarlsonMar 18, 2015 13:25:04 |
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| (Reply to #366)Gunthar |
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| #372ChrisCarlsonMar 18, 2015 13:41:02 |
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| #373ChrisCarlsonMar 18, 2015 13:44:03 |
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| (Reply to #372)Gunthar |
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| #375ChrisCarlsonMar 18, 2015 13:55:23 |
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| (Reply to #369)SleepsInTraffic |
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| (Reply to #371)SleepsInTraffic |
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| #378melloredMar 18, 2015 15:09:10 |
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| #379Mephi1234Mar 18, 2015 15:10:30 |
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| #380melloredMar 18, 2015 15:23:57 |
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| #381OrethalionMar 18, 2015 15:39:29 |
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| (Reply to #378)SleepsInTraffic |
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| #383melloredMar 18, 2015 15:42:05 |
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| (Reply to #380)SleepsInTraffic |
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| (Reply to #380)SleepsInTraffic |
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| (Reply to #379)SleepsInTraffic |
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| #387melloredMar 18, 2015 16:05:25 |
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| (Reply to #387)SleepsInTraffic |
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| #389Mephi1234Mar 18, 2015 16:33:01 |
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| #390SleepsInTrafficMar 18, 2015 16:36:03 | Crap now I know a way I would love to handle this concept. Conceptually you are looking to play the old guy that can tell people stuff because you have the credit to do so. A coach as you keep mentioning. I think I'd make subclass sit at first level your subclass is whatever you were so you'd literally have a fighter subclass, or a rogue subclass and that determines what you can instruct people in. Like the fighter subclass guy would be that one handing out attack actions the rogue subclass guy would be instructing on lock picking and stealth tactics and stuff, like you'd get tuned down versions of their class features plus some more grant other people's bonuses related to those abilities type features. Possibly also some lore and knowledge based features as well. |
| #391cbwjmMar 18, 2015 20:21:58 |
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| #392ChrisCarlsonMar 18, 2015 20:35:54 |
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| #393Farmer42Mar 19, 2015 0:46:05 | It's worth noting that not every great martial genious in history gets to be Andrew Jackson: a skilled combatant and tactician. Some of the greatest fighters were horrible tacticians, and some of the best tacticians were horrible fighters. You know who I want with me in a fight? Kimbo Slice. You know who I'd never let lead an army? Kimbo Slice. Rommel wasn't a spring chicken by the time the Africa campaign rolled around, but he was still brilliant. And speaking of the African campaign, the Allies plan hinged on the skill of noncombatant magicians. So no, a 20th level fighter is not the be-all-end-all leader of men. He or shee is a competent and skilled fighter, knowedgeable in the means of killing someone with their sword. Mayber instructing people in how to apply swords to enemy faces. But they aren't, inherently, generals and tacticians. That's more of a character and RP thing than a mechanical thing. |
| #394Brock_LandersMar 19, 2015 0:52:37 | One point is the title of the class: Warlord, yeah, pretty unsavoury (some 3rd world, local military, subjugating scumbag). |
| #395melloredMar 19, 2015 5:49:23 |
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| #396melloredMar 19, 2015 6:20:42 |
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| #397melloredMar 19, 2015 6:25:20 |
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| #398ChrisCarlsonMar 19, 2015 6:27:36 |
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| #399ChrisCarlsonMar 19, 2015 6:31:14 |
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| #400melloredMar 19, 2015 6:34:29 |
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| #401ChrisCarlsonMar 19, 2015 6:37:27 |
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| #402OrethalionMar 19, 2015 6:52:45 |
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| (Reply to #400)Chaosmancer |
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| #404melloredMar 19, 2015 7:06:46 |
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| (Reply to #395)SleepsInTraffic |
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| #406melloredMar 19, 2015 7:09:35 |
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| #407ChrisCarlsonMar 19, 2015 7:11:01 |
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| #408melloredMar 19, 2015 7:11:49 |
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| #409melloredMar 19, 2015 7:12:40 |
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| #410ChrisCarlsonMar 19, 2015 7:14:07 |
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| #411melloredMar 19, 2015 7:15:03 |
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| #412ChrisCarlsonMar 19, 2015 7:16:54 |
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| #413melloredMar 19, 2015 7:18:38 |
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| #414melloredMar 19, 2015 7:24:37 |
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| #415ChrisCarlsonMar 19, 2015 7:28:44 |
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| #416Mephi1234Mar 19, 2015 7:29:44 |
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| #417melloredMar 19, 2015 7:30:45 |
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| #418ChrisCarlsonMar 19, 2015 7:34:23 |
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| #419ChrisCarlsonMar 19, 2015 7:36:23 |
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| #420VahnyuMar 19, 2015 7:44:43 |
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| #421Mephi1234Mar 19, 2015 7:58:13 |
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| #422melloredMar 19, 2015 8:11:03 |
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| #423Mephi1234Mar 19, 2015 8:41:52 |
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| #424ChrisCarlsonMar 19, 2015 8:41:35 | Back in the 4e heyday, we had a guy who prided himself on played a lazylord to such an extreme, he intentionally didn't bring any dice to the table. On the rare occasion he was forced to actually roll something he would borrow one from another player.
True story. |
| #425ChaosmancerMar 19, 2015 9:18:13 |
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| #426OrethalionMar 19, 2015 9:31:46 |
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| #427ModusPonensMar 19, 2015 9:33:01 |
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| #428ChrisCarlsonMar 19, 2015 9:36:01 |
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| #429melloredMar 19, 2015 9:38:35 |
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| #430OrethalionMar 19, 2015 9:40:11 |
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| #431melloredMar 19, 2015 9:47:38 |
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| (Reply to #430)Gunthar |
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| #433ChrisCarlsonMar 19, 2015 10:03:40 |
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| #434Mephi1234Mar 19, 2015 10:13:45 |
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| #435melloredMar 19, 2015 10:49:06 |
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| #436melloredMar 19, 2015 11:54:58 | Hmmm...
You take an action to give an ally advantage on his attacks next turn. If the attacks hit, they deal extra damage equal to your Int modifier.
Math...
1d8+3 * 6 = 4.5 1d8+3+3 * .84 = 8.82 = +4.32 damage. (low level sword and board)
2d6+5 * .6 = 7.2 2d6+5+5 * 0.84 = 14.28 = +7.08 damage (maul)
10d6+5 * .6 = 24 10d6+5+5 * .84 = 37.8 = +13.8 damage (eldrich blast)
2d6+10 * .6 = 10.2 2d6+10+5 * .84 = 18.48 = +8.28 damage (level 20 barbarian)
Overall, i think that one works.
Likewise, giving an enemy disvantage on all his attacks, with -Int damage should work too.
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| #437Brock_LandersMar 19, 2015 13:31:59 |
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| #438GuntharMar 19, 2015 16:55:40 | Skill challenges worked just fine, as long as you were smart enough to run them as intended rather than try to run them as written. If the checks were nested, they worked great, if you used them as a checklist, not so much. |
| #439MechaPilotMar 19, 2015 18:11:29 |
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| #440MechaPilotMar 19, 2015 18:19:03 |
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| #441SleepsInTrafficMar 19, 2015 21:59:15 | I ran a pretty much entirely skill challenge based adventure tonight. I made some changes to the way skill challenges work along the way but they're the basic tools I twist to my needs. Like for one of the players they were spelunking to hunt this monster and kill it. The other was making his way through a first day back working as a jeweler after losing 14 years of time to the feywild (got knocked out and dragged to the feywild spent 14 days getting out of the feywild, dropped out of the feywild, got days equals years and failed his save to remember any of it, and came back to a completely different place than where he got dragged in from kept all his level gains from those 14 days and the magic items). So he's using the jewelers guild to try and track down info about his disappearance. So he did a ton of social interaction skill challenges, and crafting skill challenges. While at that same time running mainly athletics skill challenges for the other guy that's spelunking. |
| #442Brock_LandersMar 20, 2015 0:31:04 |
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