| Post/Author/DateTime | Post |
|---|---|
| #1KarnosAug 07, 2014 5:41:03 | Now that the PHB is "out", at least for some lucky few, we can see the whole of the Wizard's cantrip choices.
I am not one of the few to have a copy of the book early, but I did get a glance at the spell list and I didn't see a lot of new cantrips that sounded like evocation damaging spells.
Is there even a single option that is a save cantrip of the evocation school?
If not, potent cantrip is sort of a trap ability. It encourages you to use a save cantrip, even though you will really get better results on average by using an attack based cantrip, especially after empowered evocation.
|
| #2AlHazredAug 07, 2014 5:58:40 | It's not just save cantrips -- cantrips that miss are also affected by Potent Cantrip, and most-if-not-all of the Evocation cantrips will require attack rolls.
My players love the Evoker. He's the Great Weapon Fighter of the wizarding world. |
| #3KarnosAug 07, 2014 6:03:09 |
|
| #4melloredAug 07, 2014 6:12:28 | It is just save cantrips, not attack cantrips. But here's the cantrip list....
Acid Splash, Blade Ward, Chill Touch, Dancing Lights, Fire Bolt, Friends, Light, Mage Hand, Mending, Message, Minor Illusion, Poison Spray Prestidigation, Ray of Frost, Shocking Graps, True Strike
Acid splash and posion spray both sound like damage saves.
That said, i would allow it to work on attack cantrips as well. |
| #5DemoMonkeyAug 07, 2014 6:22:09 | I can confirm that Acid Splash and Poison Spray are save vs damage, and not an attack roll. |
| #6KarnosAug 07, 2014 6:22:20 |
Poison Spray is my only hope, haha.
Acid Splash is conjuration, is was spoiled on an image someone posted of the wizard spell lists. Chill Touch might also be a save (more likely attack roll), but it's almost certainly necromancy.
This is relevant because the bonus damage from empowered evocation only applies to evocations. |
| #7KarnosAug 07, 2014 6:24:29 |
|
| #8DemoMonkeyAug 07, 2014 6:36:42 | "But what school is poison spray?"
Good point, it's Conjuration as well.
It does seem like Potent Cantrip is underpowered. |
| #9IgnatiusJ.ReillyAug 07, 2014 7:16:05 | I suppose Scorching Burst didn't make the final cut. That's unfortunate. It was a small area effect, very low damage, cantrip that allowed a Dexterity save for half damage. |
| #10KalaniAug 07, 2014 7:19:25 | The power of that feat will only increase exponentially as new spells (cantrips) are added to the game. Have some patience |
| #11Thank_DogAug 07, 2014 7:24:15 |
|
| #12melloredAug 07, 2014 7:28:04 | Yea, this is clearly not working as intended.
Just allow 1/2 damage on miss. |
| #13EerongalAug 07, 2014 7:33:09 |
|
| (Reply to #13)pend_collective | Looking at the Basic rules for Potent Cantrip, it does not say the cantrip has to be from the Evocation school to get the benefit.
|
| #15Joe_the_RatAug 07, 2014 8:37:49 |
|
| #16kanageddaamenAug 07, 2014 8:40:18 |
|
| #17KarnosAug 07, 2014 8:45:18 |
|
| #18KalaniAug 07, 2014 9:23:46 |
|
| #19kanageddaamenAug 07, 2014 9:04:20 |
|
| #20jaelisAug 07, 2014 9:19:45 |
|
| #21ArithezooAug 07, 2014 9:21:44 |
|
| #22jaelisAug 07, 2014 9:26:24 | If I were to make PC half damage on a miss, I think I would change EE to only apply to levels 1-9 spells, like Kalani suggests. |
| #23kanageddaamenAug 07, 2014 9:27:50 |
|
| #24KarnosAug 07, 2014 9:32:13 |
|
| #25ChrisCarlsonAug 07, 2014 9:35:36 | How can a static class feature be a "trap"? |
| #26kanageddaamenAug 07, 2014 9:36:42 |
|
| #27KarnosAug 07, 2014 9:37:31 |
|
| #28EerongalAug 07, 2014 9:39:09 |
|
| #29kanageddaamenAug 07, 2014 9:43:11 |
|
| #30KalaniAug 07, 2014 10:16:44 |
|
| (Reply to #27)AaronOfBarbaria |
|
| #32KalaniAug 07, 2014 10:37:06 |
|
| #33SturmunddrangAug 07, 2014 10:32:51 |
|
| (Reply to #33)AaronOfBarbaria |
|
| (Reply to #34)Ashrym |
|
| (Reply to #34)Undrhil |
|
| #37SturmunddrangAug 07, 2014 11:33:13 |
|
| #38The_White_SorcererAug 07, 2014 11:37:27 | My first house rule: Potent cantrip works with attack spells. Sure, it works as written with acid splash and poison spray, but those are conjurations. As an evoker, I'd want my special evoker abilities to work with evocations. |
| #39KalaniAug 07, 2014 11:39:49 |
|
| (Reply to #37)Undrhil |
|
| (Reply to #39)The_White_Sorcerer |
|
| #42KarnosAug 07, 2014 11:57:17 |
|
| #43KalaniAug 07, 2014 12:11:01 |
|
| #44KarnosAug 07, 2014 12:11:12 |
|
| #45KalaniAug 07, 2014 12:16:58 |
|
| #46KarnosAug 07, 2014 12:23:54 | Honestly, it's not a huge deal. As you mentioned, I think the bulk of a Wizard's contribution will be from spells cast out of spell slots. It's mostly an aesthetic issue to me, a feeling that if you want to make use of this particular ability your evoker has you need to use a conjuration cantrip, it just feels... worng.
In the scheme of things, the extra damage on a save of potent cantrip would only amount to a few extra damage per round in most cases, I think.
Personally, if I continue to play an evoker, I'm probably just going to completely ignore potent cantrip, because I prefer to use Fire Bolt and Shocking Grasp, and use a spell slot if I need some sort of area affect spell. |
| (Reply to #42)AaronOfBarbaria |
|
| #48kanageddaamenAug 07, 2014 13:14:20 |
|
| #49DLfanAug 07, 2014 18:45:17 |
|
| #50KalaniAug 07, 2014 18:59:03 |
|
| #51MistwellAug 07, 2014 19:54:38 |
|
| #52kanageddaamenAug 07, 2014 19:58:50 |
|
| #53FallingIcicleAug 07, 2014 20:18:42 |
|
| #54MistwellAug 07, 2014 20:54:24 |
|
| #55ChrisCarlsonAug 07, 2014 20:44:39 | |
| (Reply to #53)grendel111111 |
|
| #57FallingIcicleAug 07, 2014 20:56:45 |
|
| #58MistwellAug 07, 2014 20:57:00 |
|
| #59FallingIcicleAug 07, 2014 20:55:00 |
|
| #60KarnosAug 07, 2014 20:59:25 |
|
| #61MechaPilotAug 07, 2014 21:05:59 | An attack roll is basically a save in reverse. They are fundamentally the same thing, and there's no point in deluding ourselves about that. I'd let it apply to all attack roll cantrips and all save vs damage cantrips and call it a day. |
| #62MistwellAug 07, 2014 21:15:00 |
|
| #63MistwellAug 07, 2014 21:33:31 |
|
| #64MechaPilotAug 07, 2014 21:25:37 |
|
| #65ORC_CricketAug 07, 2014 21:28:52 | We’ve removed content from this thread because of a violation of the Code of Conduct.
You can review the Code here: http://company.wizards.com/conduct
Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.
Remember, a community is a joint effort of all those involved, and while we want intelligent meaningful and productive banter to ensue we also need it to be polite and considerate of others.
Thank you for your time and support as we continue to try and make a great community for everyone. |
| #66MistwellAug 07, 2014 21:34:42 | BTW,, doesn't acid splash hit two creatures, each for 1d6, while fire bolt just hits one for 1d10, or did that change? |
| #67MechaPilotAug 07, 2014 21:36:56 |
|
| #68FallingIcicleAug 07, 2014 21:46:16 |
|
| #69MistwellAug 07, 2014 22:12:55 |
|
| #70MistwellAug 07, 2014 22:19:10 |
|
| (Reply to #64)Azzy1974 |
|
| (Reply to #68)AaronOfBarbaria |
|
| (Reply to #64)AaronOfBarbaria |
|
| #74KarnosAug 08, 2014 4:39:30 |
|
| #75KarnosAug 08, 2014 4:55:22 |
|
| #76kanageddaamenAug 08, 2014 5:52:06 |
|
| #77HitdiceAug 08, 2014 7:05:27 | While I think it was an oversight not to include any cantrips that interact with Potent Cantrip in the v 0.1 draft of Basic, I don't see how you could call Potent Cantrip a trap option. It does exactly what it says on the tin. If a player runs off half-cocked assuming that one of their Tradition features is going to affect every single cantrip they cast, that's sorta on them. And, yeah, Karnos, I'm one of those annoying people who thinks that if reading the rules avoids all the trap options, that means there aren't trap options, just players who can't be bothered to learn the rules. |
| #78ChrisCarlsonAug 08, 2014 7:26:23 | Agreed. In fact, the only "trap" is to not bother reading the rules. |
| (Reply to #74)AaronOfBarbaria |
|
| #80DemoMonkeyAug 08, 2014 9:10:03 | This discussion has ceased to be about the actual point, and become about one of the terms, "trap".
So let's eliminate that word and start over.
The Potent Cantrip ability, as currently printed, sucks. |
| (Reply to #80)AaronOfBarbaria |
|
| #82KarnosAug 08, 2014 10:00:58 |
|
| #83DemoMonkeyAug 08, 2014 10:03:31 | Don't mind at all that we disagree Aaron*. I just wanted to get us back onto discussing the ability, rather than sidetracked defining "trap".
... * You will of course roast in the depths of the Slor with many Shubs and Zuuls for disagreeing with me. But it's nothing personal.
|
| #84PauperAug 08, 2014 11:31:19 | I think all the 'trap' talk is going just a bit too far.
It was made pretty clear (in a blog post that, sadly, was washed away in the Great Website Relaunch) that the role of 'system mastery' was going to be reduced in D&D Next/Fifth Edition -- that, even if you didn't take perfectly optimized combinations of abilities, you could still make meaningful contributions. Some of that system mastery could be added back in via optional sub-systems (like the feat system), but it wasn't strictly necessary to play the game.
You guys can go ahead and argue whether a 6th level evoker is sub-optimal because his evocation cantrip isn't actually helped by his Arcane Tradition feature as much as his conjuration cantrip. I'll be over here casting fireball.
-- Pauper |
| #85MechaPilotAug 08, 2014 14:01:48 |
|
| (Reply to #82)AaronOfBarbaria |
|
| (Reply to #84)Sailing_Pirate_Ryan |
|
| #88KalaniAug 09, 2014 7:56:03 | Ignoring resistance with all cantrip spells seems like a perfectly valid alternative. Consider the idea stolen. |
| (Reply to #10)Klied |
|
| #90KalaniMar 28, 2015 18:25:50 |
|
| #91MechaPilotMar 28, 2015 18:24:17 |
|
| #92KalaniMar 28, 2015 18:26:37 | Admittedly the fault appears to be mine, as I was the last person to have posted in this thread prior to it being necromanced lol |
| #93pauln6Mar 29, 2015 2:42:15 | Just re-examine the thread in the light of the new cantrips then. Resurrection is for life, not just for Christmas.
Unless you are a snow golem. |