| Post/Author/DateTime | Post |
|---|---|
| #1SynjinNov 20, 2014 13:07:25 | http://www.examiner.com/article/sneak-preview-of-the-5e-dungeon-master-s-guide-it-s-a-trap |
| #2iserithNov 20, 2014 13:14:11 | Am I doing something wrong or are these pages so small as to be illegible? Can someone download and repost here? |
| #3SynjinNov 20, 2014 13:40:50 |
Here's the second page, larger size. For some reason, it's not letting me upload the pic.
|
| #4DaveDashNov 20, 2014 13:31:24 | Interesting about the int check to figure out HOW to disarm a trap. I like arcana for magical traps too. |
| #5iserithNov 20, 2014 13:44:23 | I like that they made the effort to write this section. I was getting worried about all the mention of making checks:
|
| #6SynjinNov 20, 2014 13:46:54 |
|
| #7DevilbassNov 20, 2014 15:02:09 | Eager to read about more complex traps. Just over a week to go! |
| #8MiladoonNov 20, 2014 16:38:23 | Too many dang advertisements on that site. I must of missed my trap DC. |
| #9Azzy1974Nov 20, 2014 17:36:02 | Very nice. I can't wait until I get me DMG. |
| #10OrwellianHaggisNov 21, 2014 0:16:54 | Looks good, and very useful at any level of play. Can't wait! |
| #11pukunuiNov 21, 2014 10:34:52 | I would've liked to have seen the next page, which presumably contains some specific examples of traps. |
| #12iserithNov 21, 2014 11:21:43 |
|
| (Reply to #12)AaronOfBarbaria |
|
| #14iserithNov 21, 2014 11:34:45 |
|
| #15PsikerlordNov 21, 2014 11:56:22 | I like most of this, but am a bit worried the static trap DC vs static passive perception = auto save/fail issue isnt addressed. Hopefully elsewhere in DMG. |
| #16iserithNov 21, 2014 12:09:56 |
|
| #17pukunuiNov 21, 2014 12:18:15 |
|
| #18PsikerlordNov 21, 2014 12:41:55 |
|
| (Reply to #17)Timborama |
|
| #20PsikerlordNov 21, 2014 12:43:25 |
|
| #21iserithNov 21, 2014 13:07:33 |
|
| #22PsikerlordNov 22, 2014 2:19:17 |
|
| #23iserithNov 22, 2014 6:35:27 |
|
| #24WuzzardNov 22, 2014 9:53:41 | Maybe you can have that passive check just to inform you on whether you ought to telegraph that something is amiss. For example, after describing the place and noting the keen eye of Babalore The Busy-Watching-Youtube-At-The-Table versus your cleverly hidden trap you add "but something just doesn't seem right about the place."
And when he says "Uh, what?" you can add "Nothing, much, just a few scorch marks on the stone tiles and the spattering of blood near the door, but then again the warglomps that inhabit this abandoned temple are not known for their tidiness."
"Uh? what are they known for? Can I roll my Int?"
You then stare coldly into his eyes, "Torture ... death ... and horrific pain ... in that order," and after he flinches, "oh, and secrets, lots of secrets, and they don't like no-body poking around."
Then you snarl.
If the players don't start actively searching for traps after that, they deserve to get bitten by the pet baby fire drake that is curled up behind the locked chest with all those puzzling looking buttons and levers, napping.
|
| (Reply to #15)Azzy1974 |
|
| #26PsikerlordNov 22, 2014 14:51:27 |
|
| #27PsikerlordNov 22, 2014 14:52:47 |
|