| Post/Author/DateTime | Post |
|---|---|
| #1HelamanJun 03, 2015 9:25:40 | I just spent some enjoyable time re-connecting with adventures of my youth but looking at how utterly badass giants are now I don't think I could adapt it to 5th ed.
Any thoughts on re-vamping old modules for 5th ed? |
| #2iserithJun 03, 2015 9:40:48 | I don't think there's really much to it except making sure the challenge is at least somewhat appropriate for the characters given their level and number. I say "somewhat" in that you needn't religiously follow the encounter budget XP/CR guidelines because that assumes the players are choosing to give all the enemies a beatdown in a straight-up fight. That isn't necessary to defeat enemies in all cases.
As long as the players know what they are getting into via foreshadowing (telegraphing) the challenges they might face, they can take steps to reduce the difficulty of those challenges through expending resources or engaging in clever strategies and tactics. In addition, victory might be achieved by simply preventing the enemies from achieving their goal which doesn't necessarily entail killing them. If the PCs can get the giants to stop raiding or working with the stone giants (or whatever) by some means other than slaughter (or some combination of slaughter and "other"), that's still an interesting story to be told. |
| #3alienuxJun 03, 2015 9:54:20 |
|
| #4ZardnaarJun 03, 2015 11:22:42 |
|
| #5pauln6Jun 03, 2015 11:39:39 | We started playing the 4e Giant conversions but our DM died before we finished the frost giant module. I've converted what remains to 5e and it looks quite scary exciting. Hard encounters for our level 11-13 characters. |
| #6Azzy1974Jun 03, 2015 18:12:03 | I've been running Keep on the Borderlands, pretty much straight (just using 5e stats and what not). I haven't changed the number of enemies, or really used 5e's encounter guidelines. My observations so far is that sometimes the number of enemies should be lowered (especiall in the case of hobgoblins and orcs), but otherwise is fine (gnolls actually seemed slightly less threatening). I haven't gottent to high levels yet (because scheduling conflicts makes game sessions irregular), but so far so good.
I'd suggest that if you do a straight conversion, try to calculate the challenge of each encounter using the DMG's guidelines (there's an online tool that makes that real easy) so that you don't over-burden the players. And if you do accidentally, try to compensate inb the usual ways. |
| #7lawrencehoyJun 03, 2015 20:24:45 |
|
| #8HelamanJun 04, 2015 5:37:59 | Im redoing Curse of Xanathon with level 4 characters... hoping that I haven't under estimated their needed strength. Level 4 5th ed characters seem tougher and more able than 5-7th level BECMI characters. I also tuned back the BBEG some - to a level 10 rather than level 14 cleric. At level 10 he is plenty scary. |
| #9MiladoonJun 04, 2015 14:16:48 |
|
| #10ZardnaarJun 05, 2015 0:50:29 | Also remember BECMI pcs are even weaker than ad&d. A third level BECMI cleric has the same spell pattern as a 5E cleric and d6 hit dice. Would also recommend B5 and B10. |
| #11Scruffy68Jun 17, 2015 15:40:49 |
|
| #12MonsterEnvyJun 17, 2015 22:39:45 | I did try and convert the Giants to 5e. But in the end I was unable to due to me liking to use fancy maps and the giants change in size meaning they not longer fit perfectly. (Given that they were now huge instead of large.) and it bugged me even more to scale them down. |
| #13Brock_LandersJun 18, 2015 1:53:51 |
|