Just received my 5E DMG

Post/Author/DateTimePost
#1

alienux

Jan 23, 2015 10:10:22

I ran right out and bought the Starter Set, PHB, MM, and HOTD on their network store early release dates from a couple FLGSs near where I live, but because of the holidays and getting a busier schedule for the last couple of months, I did not pick up the DMG right away.

 

So, since the early release date had passed, I bought it from Amazon to get the $30 price. It arrived today and I'm thrilled looking through it while I sit here at work.

 

At the risk of sounding like a giddy kid, I have to say that flipping through the DMG and seeing info on creating worlds, and especially looking at the sample maps at the back of the book, has me brimming with excitement the same way I was when I was a kid and first learned about D&D (the 1983 Red Box). The other 5E books have all brought me back to that feeling in some way, but the DMG really took me back to that feelilng even more than I expected.

 

I can't wait to get home and spend more time reading through it. Even though I've been playing D&D for a long time, I truly feel like there are endless possibilities laying out before me as I start dreaming of new worlds and places to explore.

 

Thanks for another great 5E book, WotC.

#2

bawylie

Jan 23, 2015 10:17:11

+1

#3

OoftaMeg

Jan 23, 2015 11:30:29

Be sure to read the disclaimers.

 

Oh, and I agree. The new books are great ... they bring back a sense of adventure and fun that I remember from days of yore.

#4

guachi

Jan 23, 2015 11:45:26

What I like most about the DMG is how rarely you need to look at it during play. It seems very much a between-sessions kind of book. Maybe a table or two, I suppose.

#5

Eberronknight

Jan 23, 2015 13:01:27

It's a tool box of Options, love this DMG.  I keep learning something new every week!  You really have to absorb it all, if you read it too fast.. you miss things!  I have!

#6

alienux

Jan 23, 2015 19:42:54

OoftaMeg wrote:
#7

arderkrag

Jan 24, 2015 3:39:31
Best part of the DMG: they mentioned Mystara.
#8

Illithidbix

Jan 24, 2015 7:19:50

The DMG has somehow managed to be "not entirely required" since the super important bit (Encounter building rules) is in the free DM Basic PDF  yet still a very worthwhile purchuse.

 

Check out Page 271: D&D finally has rules for climbing onto a bigger creature and hitting it!

#9

FFSAA

Jan 24, 2015 14:58:28

So... if you have previous editions... which cover the samer material... only better... why did you LOSE that giddy feeling of world building in the first place?

#10

Kishri

Jan 24, 2015 15:53:50

I hear you OP.  I did the bulk of my world building (for D&D) in the 1e and 2e eras.  Once 3e hit, I pretty much stopped making material for the D&D games.

 

3e and Pathfinder was too much accounting for feats, builds, classes, rules and such.  It became such a chore (especially when the campaign hit higher levels) and got worse with each splat book issued.  I felt there were just too many hoops to jump through to reconcile my world with the game system.  Trying to create homebrew stuff often had very unfortunate consequences where the home made material caused unforseen issues later; especially in the balance and rulings area.

 

4e had a different problem for me:  I just couldn't figure out how to make my world fit the game.  I blame myself more than 4e, but it happened to me none the less.

 

Thankfully, I never stopped world building; I just didn't incorporate that much into either system.

 

5e, so far, has proven to be different.  The game is much more adaptable for me.  Its simplicity makes making races and original non-D&D content easy to incorporate.  For me, like you OP, the magic is back.

#11

joeburgos

Jan 24, 2015 16:34:49

guachi wrote:
#12

alienux

Jan 24, 2015 18:12:53

FFSAA wrote:
#13

Sands666

Jan 24, 2015 22:39:23

 

alienux wrote:
#14

alienux

Jan 25, 2015 4:46:02

Sands666 wrote: