Knock that tarrasque onto its backside!

Post/Author/DateTimePost
#1

Dooflegna

Aug 21, 2014 19:38:58

Just noticed a funny thing. 

 

Monks of the Open Hand get a fun little bonus whenever they hit with their Flurry of Blows:

 

  • It must succeed on a Dexterity saving throw or be knocked prone.

​Note how there's no mention of creature size here. A Monk's DC is 8 + prof bonus + wisdom mod. Assuming 20 wis, the level 20 DC for the Dex Saving Throw is 19. The previewed tarrasque has a Dex saving throw of 0, which means 90% of the time, a monk can knock a tarrasque on their back with the touch of their hand. Of course, the tarrasque can just shove it off... but that seems like a pretty silly usage of Legendary Resistance.

 

A slightly more applicable usage of this would be knocking flying monsters out of the sky. The Ancient Red Dragon has a Dex saving throw of +7, so you knock an ancient red dragon out of the sky 55% of the time. (A flying creature knocked prone falls).

 

Now, how does a monk fly up to meet his enemy in the sky? Well, they could use an external resource like a wizard... or you could just be a Monk of the Four Elements. They can Ride the Wind (cast fly) and then use Water Whip to literally whip a dragon out of the sky (knocking prone). Best part is you don't need to get through AC... it's exclusively a dex saving throw.

 

Suddenly, I'm imagining a great monastery where monks train to fight giant titans and literally bring them down out of the sky. A tiny flying gnome monk whipping an Ancient Dragon's flight sky gives me the giggles.

#2

Kalani

Aug 21, 2014 20:06:00

Dooflegna wrote:
#3

Dooflegna

Aug 21, 2014 20:13:53

Kalani wrote:
#4

Atheosis

Aug 21, 2014 20:14:07

And a DM with some common sense would just say "I rule that that ability only applies to large or smaller creatures, because what you are proposing makes no sense".

(Reply to #4)

Lord_Ventnor

Atheosis wrote:
#6

Dooflegna

Aug 21, 2014 20:26:32

Atheosis wrote:
#7

Wuzzard

Aug 21, 2014 20:36:12

I think the rule of "What? No." Overrides the rule of kewl.

(Reply to #7)

Lord_Ventnor

Wuzzard wrote:
#9

Atheosis

Aug 22, 2014 0:10:11

Dooflegna wrote:
#10

Veleria

Aug 22, 2014 0:44:09

It depends on your view of D&D. If you like sword and sorcery epic heroics by all means slap that dragon. If you are in to a more simulationist approach tha's cool too and you table can certainly tone down the lizard slapping.

(Reply to #9)

shamurai7

Atheosis wrote:
(Reply to #11)

Lord_Ventnor

shamurai7 wrote:
#13

Mecheon

Aug 22, 2014 1:35:34

shamurai7 wrote:
#14

Atheosis

Aug 22, 2014 1:51:20

Lord_Ventnor wrote:
#15

Atheosis

Aug 22, 2014 1:52:56

Mecheon wrote:
#16

shamurai7

Aug 22, 2014 1:59:39

Mecheon wrote:
(Reply to #14)

Lord_Ventnor

Atheosis wrote:
#18

Atheosis

Aug 22, 2014 2:15:26

Lord_Ventnor wrote:
#19

shamurai7

Aug 22, 2014 2:22:06

Atheosis wrote:
#20

Mecheon

Aug 22, 2014 2:28:01

shamurai7 wrote:
#21

1eejit

Aug 22, 2014 2:28:05

This isn't so much about Rules as Written as it is Rule of Cool vs Simulationist.

#22

shamurai7

Aug 22, 2014 2:37:46

1eejit wrote:
#23

Mecheon

Aug 22, 2014 2:38:00

1eejit wrote:
#24

Caliburn101.

Aug 22, 2014 2:58:17

Well then isn't it 'Rule of Cool' that my Fireball can incinerate the whole of Waterdeep, or my Fighter/Apprentice's Wizard Action Surge allow me to cast faster than an Arch Lich Wizard whose been studying magic three centuries longer than I have?

 

No it isn't - it's 'Rule of School' - and primary school at that.

 

Childish rules lawyering trying to exploit obvious rules errors and hiding behind the equally childish 'Why can't I can have nice things!' *stamp little feet* routine too often seen on these forums to justify other crap.

 

Nearly every other ability that knocks things down restricts it to Large or smaller creatures if carried out by a character. Saying you can slam dunk the Tarrasque with such an ability will be ruled firmly out until errata'd by any DM who doesn't think they are running a game of Exalted, in which characters are reincarnated Gods at the START of the game...

 

Wheaton's Law is far more applicable here - and those claiming Rule of Cool on this kind of thing need slapping in the face by Wheaton... repeatedly...

(Reply to #22)

1eejit

shamurai7 wrote:
#26

shamurai7

Aug 22, 2014 3:19:00

1eejit wrote:
#27

Marandahir

Aug 22, 2014 3:54:22

Wait, you're calling this a low-level ability, when the only reason the Monk is getting ANYWHERE with this is because of a high proficiency bonus and legendary-like Wisdom because the Monk is a high level? 

Class features with ability score bonuses and proficiencies added are not "level-locked" abilities; they are scaling abilities.  Sure, at low level, the feature is meant for breaking  normal humanoids stances and whatnot, but this is one paragon of a Monk.  This Monk's entire arsenal should be considered up there with casters of 8th and 9th-level spells, with Fighters who are somehow able to make 5 weapon attacks in 6 seconds, with Paladins turning into Angels and flying around the battlefield.  20th-level is when you're NOT realistic whatsoever anymore.  Monks are the Oriental Martial Arts class.  In all the films, shows, stories, etc, these sorts of characters not only gain new powerful ki techniques as they get stronger, but they HONE their more basic, groundwork abilities.  To the Way of the Open Hand, this proning attack is a basic martial arts endeavour that obviously has been honed by the rules.  You can see that in how it asks for Wisdom and Proficiency.  If it was meant for just small fry, it would have a static bonus – but here, it scales both with your class level AND your Wisdom.  The idea here is, as the Monk gets wiser, the strike's placement on various enemies gets more effective.  And as the Monk gets more powerful in general, it also gets more effective.  Rather than calling this a rules oversight, where other proning abilities are focused on larger or smaller creatures, I would instead offer (and rule in my games) that is was PURPOSEFULLY left like this so that Monks could, in fact, emulate the heroes of legend and fiction, to draw on those martial arts tropes.  EVERYONE becomes supernatural by 20th level.  What is it about the Monk's particularly flavour of supernatural that it shouldn't be allowed in a game?  If it's because you don't like anime, wuxia films, martial arts tropes, etc in general, you might as well disallow the Monk entirely! 

Also, as for Water Whip, that thing is ENTIRELY supernatural from the get-go.  Why can't a 20th-level Monk create a Water Whip so huge that it could topple the Tarrasque?  I would call these ideas by my players INVENTIVE. 

What's so hard about saying Yes when the players think up a cool, flavourful idea?   ESPECIALLY when they're beyond the point of disbelief already, being at the top levels possible?

Also, shamurai7, I would read the forum rules again – namecalling, even something like that word – is against the ToS.  I'm not reporting you because you seem confused on the ToS, but someone else who's less forgiving or feels hurt by your words might.  >_>

#28

Mecheon

Aug 22, 2014 4:24:24

Caliburn101. wrote:
#29

Orzel

Aug 22, 2014 4:37:46
Kicks to the back off the knee drop everybody no matter the size if you are strong enough.
#30

Kugnar

Aug 22, 2014 5:04:37

I'd be fine with this. I don't plan to houserule something away to make the game less cool.

#31

Arithezoo

Aug 22, 2014 5:09:25

Hmm, this is an interesting extension of the "Wizards Rule, Fighters Drool" phenomenom.  Monks are clearly on the fence of this issue: be they magic or be they mundane?

 

To me, the answer is clear: they are using a limited resource and so it should work as advertised.  In addition, the application of Ki clearly lets them perform magical things.

 

The fact that it is a low-level feature doesn't matter.  Are you going to tell the caster who uses a cantrip "Sorry, that doesn't work...that is a level 0 spell!"? 

 

Lastly, to me, the idea of a monk knocking down a huge (or bigger) creature also makes sense thematically.  "The bigger they are, the harder they fall" is a monk expression, is it not?

#32

spelley

Aug 22, 2014 5:13:56

If it's an actual magical "whip" of magic water, couldn't he just bind the Dragon's wings and thus justify the prone condition that way?

#33

knightserpent

Aug 22, 2014 5:47:14

Reverse Gravity - Tarrasque rights itself upsidedown.

Stone to Mud

Dispel Reverse Gravity - Tarrasque falls into mud, upsidedown.

Mud to Stone - Tarrasque can't get leverage to right itself as it is pinned into the earth.

Leave it alone, or set up a roadside attraction charging coppers to "See the Tarrasque!"

 

#34

Noon

Aug 22, 2014 5:48:31

Further, what if the tarasque had been turned into a slime?? What then! Oh, tha madness!

 

Lord_Ventnor wrote:
#35

spelley

Aug 22, 2014 5:51:19

knightserpent wrote:
(Reply to #35)

knightserpent

spelley wrote:
#37

kev777

Aug 22, 2014 6:36:45

Atheosis wrote:
#38

iserith

Aug 22, 2014 6:55:03

What does the math look like on the chances the 20th-level monk hits AC 25 at least once given two attacks granted by Flurry of Blows? With a Dex 20 and +6 Proficiency bonus, we're at +11 on the low end of attack bonuses. That's a 57.75% chance of forcing the tarrasque to make the Dex save. If the math is right, it goes up from there due to magic or whatever. Another +5 in bonuses, brings it up to an 84% chance. I think once you get to 20th-level, you've earned the right to smack monsters down.

 

So now what you do on the DM side is you go full on Man of Steel with it. Create a map, something like 70,000 square feet which is 20 "blocks" of 50 foot x 70 foot rectangles (roughly). If more than half the city is destroyed, the city is lost and the PCs lose. On any given turn, the Tarrasque can destroy one block. So the Tarrasque spends much of its time just rampaging and devouring the city, trying to get to its win condition (more than half the city destroyed). Perhaps it goes back to full hit points and recharges its Legendary Resistance when it takes out 10 blocks. Knocking it prone means a 50 foot by 70 foot swath of the city that it falls on gets reduced to a fine powder unless it falls in a block that is already destroyed or in an area like a park or field or whatever. Here the monk can go nuts knocking the Tarrasque prone, but he's going to have to be mindful of where he does it.

 

Hmm. I may have to write up this encounter and post it.

#39

FFSAA

Aug 22, 2014 7:04:32

Atheosis wrote:
#40

iserith

Aug 22, 2014 7:09:22

It makes sense if you want it to make sense and doesn't make sense if you don't. It's a fictional world of magic. You can choose to think of ways it doesn't work or you can choose to think of ways it does. Just know that it's a choice and that the choice you make may be sidelining the ideas and engagement of someone at your table.

(Reply to #24)

Elton74

Caliburn101. wrote:
(Reply to #37)

Elton74

kev777 wrote:
#43

KarlB

Aug 22, 2014 7:24:18

Guys, every other instance of knocking someone prone in the book limits it to either Large or smaller, or maxes at one size bigger than the character (which for most would be Large). I can only assume that this *Level 3* Monk ability would have the same restriction even if it's not explicitly stated. As a DM, I enjoy players being creative, but there's no way I'd allow a 6 foot tall character to leg sweep a 50+ foot tall legendary monster.

#44

Mecheon

Aug 22, 2014 7:32:44

KarlB wrote:
#45

bawylie

Aug 22, 2014 8:02:50

Easiest way to resolve this completely pointless debate is to tweet Rodney and ask. 

#46

Orzel

Aug 22, 2014 8:13:17
I've seen a 7 year old boy drop a 7 foot gangster with a knee and nut combination. My rulings are biased to match Da Streetz.
#47

Lawolf

Aug 22, 2014 8:33:09

Let's start a list of all the spells that can push, restrain, or knock huge creatures prone!!!

 

Entangle

Entangling Smite

Forceful Blast (Eldritch Blast)

Grease

Telekinesis

Thundering Smite

Thunder Wave

Wall of Force

Web

 

I'm sure I'm missing more. 

#48

Grand_Theft_Otto

Aug 22, 2014 8:51:26

1eejit wrote:
(Reply to #48)

bawylie

Grand_Theft_Otto wrote:
#50

Orethalion

Aug 22, 2014 9:19:34

Lord_Ventnor wrote:
#51

Beldak_Serpenthelm

Aug 22, 2014 9:32:00

Orethalion wrote:
#52

Proletheus

Aug 22, 2014 9:39:02

iserith wrote:
#53

Orethalion

Aug 22, 2014 9:44:15

Beldak_Serpenthelm wrote:
(Reply to #53)

Lucas_Blackstone

I feel bad for the people who cry " I would never let this work " when it is exactly what is supposed to work. It makes no sense that it wouldn't work in a world full of superhuman abilities and magic and monsters.

#55

Orethalion

Aug 22, 2014 10:00:52

Lucas_Blackstone wrote:
#56

iserith

Aug 22, 2014 10:01:17

Proletheus wrote:
(Reply to #55)

bawylie

Orethalion wrote:
#58

shamurai7

Aug 22, 2014 10:16:00

Dungeons & Dragonballs!!!!!! 

That is the game your looking for right RAW lawyers?   

Where you wear basketball shorts as armor because a misplaced comma makes them superior!

You punch a legendary Terrasque through the side of a mountain because the devs left out a clause!

You roll infinite damage dice because of an improperly placed proper noun!

You chop of an epic monks fists and make nunchuks from them because monks fists do 1d10 each!

 

BUT THAT'S WHAT IT SAYS RIGHT!   lol...   get real.

#59

Kalani

Aug 22, 2014 10:49:28

Personally, I have no problem with this. Epic level characters are supposed to represent the pinnacle of fantasy achievement.

 

  • Epic Fighters are supposed to simulate the likes of Hercules, Perseus, Samson, Conan, Rurouni Kenshin, and the like.
  • Epic Wizards represent the most powerful mages in fantasy: Merlin, Raistlin Majere, Elminster, Gandalf, Saurumon, Sauron, or Voldemort (ignore the fact that many of these characters are semi-divine).
  • Epic Rogues represent the most legendary thieves, spies, assassins, etc. 

Characters like Aragon, Legolas, James Bond, Xena (Warrior Princess), Indiana Jones, or real world legends such as Bruce Lee, Chuck Norris, Attilla the Hun, Genghis Khan, Napoleon Boneparte, or Alexander the Great wouldn't even count as epic....

 

At best, such individuals would be paragon-level (11-16). Sure, they are (world) famous and powerful - but such characters pale when placed alongside their betters (Hercules, Samson, Son Goku etc).

 

So why is it so difficult for people to accept that an Epic-level monk should simulate the ultimate expression of the trope - these being the Wuxia masters?

 

  • Epic level monks should be able to approximate mythical wuxia powers such as those seen in many shonen anime or wuxia films.

A 20th level monk is one of the most powerful creatures in existence. S/he is equal in power to that of the mightiest of dragons, the most powerful of Fiends and Celestials (eg. the Balrog of Moria), and the most powerful of wizards (yes that includes Gandalf, or Raistlin). S/he is a Z-warrior among peasants, capable of performing amazing feats of Ki not seen in the real world.

 

It seems to me that some of these simulationists, cannot stand the idea of a 20th level non-spellcaster being equal in power to that of a 20th level wizard. 

 

That is fine, but the only way you are going to simulate "realistic" martial arts is to put a level cap on non-casters. Nonspellcasters are limited to 11th character level (not class level). To breach the level-cap, one needs to be semi-divine; have at least 10 levels in a spellcasting class, or be artificially advanced beyond the level cap through powerful (artifact-level) magic.

 

Only by implementing a level cap will you be able to show a disparate power gap between mundane and magical characters. Without one, all bets are off and at the level that wizards are throwing meteor swarms, fighters and monks are bitch-slapping the Tarrasque.

 

#60

1eejit

Aug 22, 2014 10:26:57
If it was a wizard spell having the same effect would there be as much crying about realism? Clearly not, because as Lawolf pointed out there are spells with that effect...
(Reply to #46)

MrHotter

Orzel wrote:
#62

iserith

Aug 22, 2014 11:01:48

It occurs to me as well that as a Legendary Action (usable at the end of someone else's turn), the Tarrasque can move half its speed. Since standing up from prone costs half speed, that could apply. So monk could slap the beast down, but it gets up almost right away. Other players would have to ready actions to get any benefit from the creature being prone, if that's their angle, and that costs reactions, right?

#63

Kalani

Aug 22, 2014 11:14:36

There is one thing we are all forgetting when reading this thread.... 

 

Sure, a monk is fully capable of knocking the tarrasque to its knees (knocking it prone) and can do so reliably - if given the chance.

 

However, while s/he is fully capable of such a feat - we must be mindful not to view it in a vaccum, under "theoretical" conditions. It is the DMs job to challenge the players, at all levels of play. Sure, the monk might be capable of knocking the tarrasque prone, but by the time s/he is facing it - it should not be easy to do so.

 

These are epic-level characters we are talking about. The challenges should be epic in scope as well, and no - throwing more powerful enemies at the heroes is not what constitutes an "epic" challenge. At this level of play, the DM is supposed to be throwing everything at the heroes (including the kitchen sink) in order to provide an appropriate challenge, with each senario carefully planned in order to provide adequet challenge to each of the party members. If a DM is unaware of their monks ability to knock the Tarrasque prone, and does not plan accordingly - that is their fault as a DM, and maybe they aren't ready to run campaigns for "epic" heroes and should stick to a level cap they are more comfortable with.

 

As such, the DM should be making full use of the Tarrasques various powers and abilities, combined with liberal use of environmental and tactical challenges, in addition to time-sensitive choices, which put the heroes in a difficult situation...

 

For Example:

The Tarrasque was summoned by powerful cultists for a purpose (not just wanton destruction). While the heroes are distracted by the Tarrasque rampaging through a major city or assaulting an important Stronghold, said cultists are using the distraction to achieve their "ultimate" purpose (whatever that may be). The heroes are faced with multiple dilemas which they must solve, all of which are time-critical:

  • Defeat and/or subdue the Tarrasque
  • Prevent the Cultists from succeeding in their primary objective, knowing that these cultists are easily paragon and/or epic level characters in their own right.
  • Prevent casualties and minimize structural damage.

The encounter would make full use of environmental hazards, tactical quandries, and the full array of powers and abilities of all enemies involved. The encounter would be designed as a split-encounter.... The players either choose a, b, or C).

 

  • A) The players let the citizenry fight the Tarrasque using mass-battle and seige rules, perhaps bolstering their defenses before the assault and then hoping their preperation was enough. Meanwhile, the players confront the cultists directly, hoping to end the conflict swiftly so that they may aid in the defense.
  • B) The players ignore the Cultists, and focus their attention on defeating the Tarrasque, knowing that as they do - the Cultists are drawing ever closer to fulfilling their ultimate objective.
  • C) The players split the party, devoting some of their resources to both A and B simultaneously. This makes both senarios more difficult, but addresses both problems simultaneously.

Further adding to this senario, you could also throw something like an earthquake or errupting volcano into the mix (either caused by the Tarrasques awakening, or the ritual that summoned it).

 

Sure, the monk might have the power to kick it on its butt....but that doesn't mean that they will get the option to (at least not without considerable effort beforehand). If they do manage to overcome the challenges and get to a point where they can knock the beast prone - let them have it. They earned the right to knock it prone.

 

That doesn't mean it will stay down however, or that they will get a second chance.... But knocking it down once is the stuff that legends are made of.

 

Xilia, the Titan Slayer.... The legendary monk who knocked the mightly Tarrasque to its knees!

#64

iserith

Aug 22, 2014 11:30:57

Great post, Kalani.

 

Yeah, if I can make a challenge out of CR 0, 0-XP, 0 damage seahorses, it should be easy to make a challenge out of the tarrasque even if the monk can knock them prone. A good encounter is more than just the monster in it.

#65

Orethalion

Aug 22, 2014 11:58:11

iserith wrote:
(Reply to #65)

1eejit

Orethalion wrote:
#67

Lawolf

Aug 22, 2014 12:08:04

Orethalion wrote:
#68

Orethalion

Aug 22, 2014 12:08:58

1eejit wrote:
#69

Orethalion

Aug 22, 2014 12:10:25

Lawolf wrote:
(Reply to #65)

Lord_Ventnor

Orethalion wrote:
#71

Orethalion

Aug 22, 2014 12:27:25

Lord_Ventnor wrote:
(Reply to #68)

ProphetSword

Orethalion wrote:
#73

Kalani

Aug 22, 2014 12:31:35

Orethalion wrote:
#74

Atheosis

Aug 22, 2014 12:30:51

Lawolf wrote:
#75

Kalani

Aug 22, 2014 12:31:10
It is my honest opinion that a lot of these problems boil down to experience (or lack thereof).
#76

Lawolf

Aug 22, 2014 12:32:04

Orethalion wrote:
#77

Atheosis

Aug 22, 2014 12:33:26

Kalani wrote:
#78

Lawolf

Aug 22, 2014 12:36:48

Atheosis wrote:
#79

iserith

Aug 22, 2014 12:37:15

I guess the game being played at some tables is "Guess What the DM Will Allow You to Do Against the Tarrasque." Guess correctly and you are magnanimously granted the player agency you mistakenly thought you already had!

#80

Orethalion

Aug 22, 2014 12:40:45

Kalani wrote:
#81

Atheosis

Aug 22, 2014 12:41:10

Lawolf wrote:
#82

Orethalion

Aug 22, 2014 12:43:52

Lawolf wrote:
#83

Kalani

Aug 22, 2014 12:47:56

Atheosis wrote:
#84

Orethalion

Aug 22, 2014 12:44:42

iserith wrote:
#85

Lawolf

Aug 22, 2014 12:45:43

Atheosis wrote:
#86

Atheosis

Aug 22, 2014 12:46:41

iserith wrote:
#87

bawylie

Aug 22, 2014 12:46:49

I don't ascribe too heavily to "making sense."

 

typically i ask, "what would be the most metal thing to happen here?" and do that. 

 

For me, a Tarrasque that plods inexorably forward is fine. However, one that's charging down a town, only to be water whipped and knocked over, cascading forward on its side, causing subduction and an earthquake and knocking everyone within a mile over - that's freaking metal. I'm gonna do that. 

#88

iserith

Aug 22, 2014 12:50:03

Atheosis wrote:
#89

DemoMonkey

Aug 22, 2014 12:51:49

This is a non-issue. By the time the players reach the Tarrasque, the campaign will already have gone on long enough that both players and DM will already know the expected "Suspension of Disbelief" level of the group.  The player wouldn't try it in the first place if they thought it was too outlandish for the style of game; the DM wouldn't disallow it arbitrarily if it fit with the style of what had gone before.

 

#90

Atheosis

Aug 22, 2014 12:52:25

Lawolf wrote:
#91

bawylie

Aug 22, 2014 12:56:30

5 panels stacked 4 high. Should do. 

#92

Atheosis

Aug 22, 2014 12:56:51

iserith wrote:
#93

Atheosis

Aug 22, 2014 12:58:48

bawylie wrote:
(Reply to #93)

bawylie

Atheosis wrote:
#95

Lawolf

Aug 22, 2014 13:08:36

Atheosis wrote:
#96

iserith

Aug 22, 2014 13:09:05

What if the monk took some magical, unbreakable rope, attached it to the tarrasque's foot then used his awesome speed to wrap it around the tarrasque's legs a few times. Then when the beast tried to move forward, it trips forward on its face. Then someone flies in, shoots it in the head, and it explodes.

 

That work for some of you DMs or should I keep on guessing?

#97

Orethalion

Aug 22, 2014 13:06:25

bawylie wrote:
(Reply to #97)

bawylie

Orethalion wrote:
#99

Beldak_Serpenthelm

Aug 22, 2014 13:14:37

iserith wrote:
#100

Orethalion

Aug 22, 2014 13:16:07

bawylie wrote:
#101

DemoMonkey

Aug 22, 2014 13:16:12

"“Then someone flies in, shoots it in the head, and it explodes.

 

That work for some of you DMs or should I keep on guessing?”

 

That depends, Do the players have access to AP/11 Dual Laser Cannons?

#102

Orethalion

Aug 22, 2014 13:16:48

iserith wrote:
#103

iserith

Aug 22, 2014 13:20:14

DemoMonkey wrote:
#104

Artifact

Aug 22, 2014 13:27:23

DemoMonkey wrote:
#105

Atheosis

Aug 22, 2014 13:28:01

bawylie wrote:
(Reply to #100)

bawylie

Orethalion wrote:
#107

Atheosis

Aug 22, 2014 13:30:22

Kalani wrote:
#108

Orethalion

Aug 22, 2014 13:36:45

bawylie wrote:
(Reply to #108)

bawylie

Orethalion wrote:
#110

Kalani

Aug 22, 2014 13:50:51

Still, this entire argument boils down to a  congnitive dissonance issue.

 

  • It is perfectly acceptable for a Wizard to topple the Tarrasque through magic, because we are conditioned to accept wizards who are capable of such feats.
  • At the same time, most people here find it incredibly implausable for a monk to topple the same Tarrasque through magic, due to our understanding of RW martial arts and its limitations.

This despite the fact that both of them are performing the feat via magic (spells or ki). It is a dissonance disconnect that is occuring. One which I solve for myself by seeing the ki-wielding monk as being a shonen or wuxia style monk, one who routinely blends magic and martial arts into a seamless whole.

 

They are not RW martial artists....They have been blending magic and martial arts since 2nd level. This is RAW.

 

It is much more believable when you think of them as being masters of a magical martial art, than it is to compare it to a RW martial artist, whom would probably be better simulated by a Martial Artist Fighter Archetype.

 

The 5E Monk has more in common with Son Goku, Naruto, or a Wuxia Master from some movie, than s/he does with Bruce Lee, Chuck Norris, or a Shaolin Monk.

 

When viewed in that light, the congnitive dissonance dissipates..Z Fighters fight gargantuan dinosaurs as a training excersise (such as what happened when Gohan was trained by Piccolo).

 

A 20th level monk is probably equivalent to Saiyan Saga Tien, Yamcha, or Chaoutsu in power level, or possibly Saiyan Saga Gohan. 

#111

Orethalion

Aug 22, 2014 13:52:03

bawylie wrote:
#112

bawylie

Aug 22, 2014 13:56:43

Ok, cool, but if you're gonna change the hypothetical, you have to start there. 

#113

Dooflegna

Aug 22, 2014 14:12:06

What astounds me most about this thread is all the accusations of 'rules lawyering'. If critically and creatively evaluating the rules qualifies me to be a 'rules lawyer', then sign me up for the bar. Talking about hypotheticals takes up about half of the posts on this board.

 

For me, the best way of evaluating rules in hypothetical situations is like this:

 

  1. Assume that there are no errors in the text. The Rules As Written are the Rules As Intended.
  2. Determine from that baseline assumption what the effects upon the world are.
  3. Evaluate those effects and decide whether or not to change the original rule.

That's much more interesting than just saying "well, that's not very realistic in this elfgame." The one comprised of dragons and magical balls of fire and  giant, mytical dinosaur-things that are nearly impossible to kill.

 

What, exactly, are your qualifications for 'realistic'? To paraphrase Zak Smith: rules define your world.

 

D&D can absolutely simulate different fantasy tropes and settings at different levels. I mean, Gandalf was a 5th Level Magic-User, right?? So what does that mean for the 20th Level Wizard? Or the 20th level monk?

 

For my game, I love the idea of 20th Level Monks taking on mythical dragons and knocking them out of the sky. I can imagine the Monastery of the Wind Guardians, a legendary training ground for a secretive order of titan-slayers. These monks unlock the secrets of ki that let them fly up into the air and knock down flying terrors from their own natural habitat, armed with +3 Spears of Dragonslaying. Their master of the elements and their proficiency in titan slaying is so renowned that kingdoms from around the world travel to this monastery and beg the masters to come protect their country when it's being invaded by dragons. Meanwhile, Tiamat and her Cult of the Dragon Queen has planned an all-out assault on these heathens, to bring the full fury of dragon's rage down upon this place, and cement the power of the chromatic dragons forever.

 

I mean, doesn't that sound like more fun than "Nah, that sounds dumb, errata'd, stupid rules lawyer" ?

 

For me, it absolutely does. For you, that might sound silly. Okay, so we have different tastes. If you don't want to discuss more than that, that's fine. Meanwhile, I'll be over here with Iserith and Kalani and bawylie, planning out the Monastery of the Wind Guardian's epic battle through the city of Neverwinter as they try and stop a tarrasque from completely decimating it.

#114

Authw8

Aug 22, 2014 14:28:56

I'm not in principle opposed to the idea that the GM might disallow something that is allowed in RAW if it just doesn't make any sense. However, I am in principle opposed to the GM doing so unilaterally, with no attempt to compromise or work around the situation in a way that maintains the feel of the game without unnecessarily depriving players of their abilities.

 

I'm not quite sure why the monk knocking the tarrasque prone is such an unbelievable stretch. With a creature like the tarrasque, being prone doesn't mean its literally on its back. Even for regular humanoid characters, its would be kind of goofy if every time your fighter tripped them, they literally landed on their back no matter what. Sometimes they fall to one knee, sometimes they faceplant into the ground, etc. Prone covers all of these because they are similar enough that we can abstract them into the simple condition of requiring them to spend half their move speed or take penalties to anything they want to do, aka prone.

 

So if a monk is using their ki powers to knock a tarrasque prone, it obviously doesn't mean the monk is literally flipping the tarrasque over repeatedly. That would be insane. The simplest approach would be to say that their ki powers disrupt the tarrasque's leg, rendering it paralyzed for a moment, causing it to stumble and fall. That sort of thing seems pretty reasonable for a ki-powered monk; in fact, it's exactly how I would imagine a monk would approach the problem of fighting a tarrasque.

 

The tarrasque also gets special legendary abilities specifically to help it deal with these sorts of situations. So it may stumble from the monk's strike, but it hardly slows it down that much. It's not like letting the monk knock the tarrasque prone is incredibly game-breaking, it just slows the tarrasque down a bit and maybe lets some allies take advantage of the disruption.

 

This is a case where the RAW is pretty clear, and it doesn't seem difficult at all to imagine how it works in the world. So I don't see the need to knee-jerk ban it as though it were some ridiculously abusive tactic. Many quite reasonable players would assume they can use their abilities on the tarrasque, and to tell them they're being rules-lawyers and/or munchkins for making that assumption is pretty unfair. We're not talking about Pun-Pun here, we're talking about applying an annoying condition to a creature perfectly capable of dealing with it.

#115

iserith

Aug 22, 2014 14:37:31

Yes, and just imagine how cinematic it is when the tarrasque goes down from the monk using his ki abilities - crashing into the mage tower and toppling it over into that crowd of fleeing people, its tail smashing the levies and flooding out part of the city, its bulk causing a tremor that opens a fissure of explosive gas. Now there are all manner of complications to deal with that speak to the tarrasque's raw destructive power. And all it took was getting out of the damn way of the player's ideas.

#116

Kalani

Aug 22, 2014 14:44:17

iserith wrote:
#117

Dooflegna

Aug 22, 2014 14:47:40

Kalani wrote:
#118

Shadewyn

Aug 22, 2014 14:49:13

Dooflegna wrote:
#119

Dooflegna

Aug 22, 2014 14:51:03

Shadewyn wrote:
(Reply to #38)

Shirebrok

iserith wrote:
#121

Atheosis

Aug 22, 2014 15:06:04

This thread is reminding of why I can't play with many D&D players (especially younger players).  "But the rulebook says!" is quite possibly one of the most annoying things a player can ever say to a DM.  If I'm the DM I say to the person playing the Monk "Hey the way that ability is written is silly to me, and likely an oversight, so I'll give you a choice: either it only affects large and smaller creatures or creatures may make a Strength save against it".  And the people I play with would respond with "Cool, you're the DM.  I'll choose x option."  It's so freaking simple, but many of you seem to be the kind people who argue with DMs.  I'll never understand why anyone thinks that's good for a game.

#122

bawylie

Aug 22, 2014 15:12:56

The inclusion of the wizard class is likely an oversight too. And the spells per day thing is riddled with typos. 

 

Dont worry though, you can still play my sensible interpretation of what they obviously meant to put there instead. 

#123

Atheosis

Aug 22, 2014 15:13:39

Shadewyn wrote:
(Reply to #123)

bawylie

Atheosis wrote:
#125

Atheosis

Aug 22, 2014 15:18:04

bawylie wrote:
#126

MechaPilot

Aug 22, 2014 15:20:17

bawylie wrote:
#127

Atheosis

Aug 22, 2014 15:20:56

bawylie wrote:
#128

Arithezoo

Aug 22, 2014 15:21:37

Atheosis wrote:
#129

Kalani

Aug 22, 2014 15:29:47

Atheosis wrote:
#130

Lawolf

Aug 22, 2014 15:24:09

So a 6ft tall warrior being able to physically harm a 50 ft toll giant monster is believable?

The same warrior being able to withstand getting gored, bitten, and swallowed by this monster is also believable?

But a Level 20 monk, who spends supernatural ki energy to potentially knock such a monster to its knees...definitely totally no believable?

 

Ummm...ok...

 

Do your games ever get past level 10?

#131

MechaPilot

Aug 22, 2014 15:26:32

Atheosis wrote:
#132

iserith

Aug 22, 2014 15:26:44

Atheosis wrote:
#133

MechaPilot

Aug 22, 2014 15:28:11

iserith wrote:
(Reply to #127)

bawylie

Atheosis wrote:
#135

Atheosis

Aug 22, 2014 15:30:08

MechaPilot wrote:
#136

iserith

Aug 22, 2014 15:33:02

MechaPilot wrote:
#137

MechaPilot

Aug 22, 2014 15:33:10

Atheosis wrote:
#138

Kalani

Aug 22, 2014 15:47:42

Here is a simple hardline truth:

 

If you as a DM lack the skill, creativity, ingenuity, system mastery, maturity or skills to run high level adventures - Don't run high level adventures, or if you do - don't complain if your inexperience results in your players trivialize some encounters. See it as a learning opportunity. Learn from your players actions, and use it to design better encounters in the future!

 

If you are uncomfortable with their level of power, there is absolutely nothing wrong with asking your players if you can restart at a lower level, or place a level-cap on experience, freezing players (and the adventures) at a level you are more comfortable with.

 

Any of these options would be the mature thing to do if you are out of your league.

 

Complaining about PCs making full (and creative) use of their powers, and/or arbitarily penalizing them for such is bad form. Bad form indeed.

 

Making ad hoc changes to the encounters difficulty however, is just par for the course.

 

  • If this means that the Tarrasque picks up a building and throws it at the flying PC as an improvised weapon, or even as an AE attack - go for it.
  • If this means having the Tarrasque fall on top of an important person, or structure doing considerable collatoral damage - go for it.

These are examples of saying: "Yes.....But"

 

Another example is to have the Tarrasque simply avoid the flying biting insect (flying mage with acid splash), and trample some villagers, or go munch on something less bitey, and more tastey - like the King.

#139

Atheosis

Aug 22, 2014 15:37:34

bawylie wrote:
#140

bawylie

Aug 22, 2014 15:40:30

Nah, it's pretty clear how you roll. You've said so. 

#141

Dooflegna

Aug 22, 2014 15:46:16

Atheosis wrote:
#142

Kalani

Aug 22, 2014 16:01:24

Dooflegna wrote:
#143

OrwellianHaggis

Aug 22, 2014 16:00:55

I'm reminded of a piece of artwork for 4e (I think it was) of a monk leaping up to smack a huge demon, her fist flaming with energy. At her feet, another of the same type of demon, dead, its chest caved in. Now, this demon she was leaping up to dwarfed her by approx. 20 feet, but it was clear that she was up for the fight.

 

Is it any different?

#144

Atheosis

Aug 22, 2014 16:01:42

Dooflegna wrote:
#145

Noon

Aug 22, 2014 16:55:08

iserith wrote:
#146

Kalani

Aug 22, 2014 16:16:38

Atheosis wrote:
#147

Dooflegna

Aug 22, 2014 16:10:48

Atheosis wrote:
#148

iserith

Aug 22, 2014 16:12:16

Noon wrote:
#149

Atheosis

Aug 22, 2014 16:14:56

Kalani wrote:
#150

bawylie

Aug 22, 2014 16:19:26

Physician, heal thyself 

#151

Atheosis

Aug 22, 2014 16:19:42

Dooflegna wrote:
#152

Dooflegna

Aug 22, 2014 16:21:07

Atheosis wrote:
#153

Kalani

Aug 22, 2014 16:54:21

Atheosis wrote:
#154

Dooflegna

Aug 22, 2014 16:22:22

Atheosis wrote:
#155

Atheosis

Aug 22, 2014 16:31:29

Dooflegna wrote:
#156

Lawolf

Aug 22, 2014 16:37:25

So the description of flurry of blows say that you "manipulate your enemy's ki when you harness your own". This means the knock prone is not caused by the force of your attack, but rather by the manipulation of supernatural ki energy.

 

Also, the tarrasque has 25 AC. A level 20 monk has a +11 bonus to hit. Only one of the two attacks caused by flurry can trigger the Dex save. So the monk only has a 58% chance to hit big T each round. Even if big T fails 100% of the saving throws against the monk, he will only be knocked prone a little over half the time the monk attacks him.

 

That is much better than him constantly failing his save vs grease.

 

Stunning fist is a much more worrisome ability. Stunlocking enemies is no joke.

#157

Atheosis

Aug 22, 2014 16:46:08

Kalani wrote:
#158

Dooflegna

Aug 22, 2014 16:46:14

Atheosis wrote:
#159

Dooflegna

Aug 22, 2014 16:47:33

Lawolf wrote:
#160

Atheosis

Aug 22, 2014 16:52:03

Lawolf wrote:
#161

Kalani

Aug 22, 2014 16:56:55

You also seem to be forgetting it gains 3 legendary saves/day.... Meaning it can completely ignore the Trip attempt, or grease effect should it fail its save, and the DM decides it is important for the story that it succeed.

 

This is also ignoring the fact it also gains 3 Legendary actions/round, and may also have lair actions we are as yet unprivy to.

#162

Atheosis

Aug 22, 2014 16:59:01

Dooflegna wrote:
#163

Kalani

Aug 22, 2014 17:02:29

Atheosis wrote:
#164

Noon

Aug 22, 2014 17:00:26

iserith wrote:
#165

Atheosis

Aug 22, 2014 17:01:48

Kalani wrote:
#166

Kalani

Aug 22, 2014 17:18:46

Atheosis wrote:
#167

Atheosis

Aug 22, 2014 17:26:08

And that's where we differ style-wise Kulani.  I don't want to design encounters around a poorly designed ability.  I'd rather just limit it a bit (as should've been done by the designers).  It's not like the ability becomes bad or useless if you limit it to Large and smaller creatures.  And truthfully I don't really want a player in my group that would get bent out of shape over having such a cheesy and repetitive anti-big monster tactic taken away from him/her.  I'm not saying your approach isn't valid, but it comes back to style once again.  My group's style isn't to go that route anyway, and none of them will be upset if the ability is altered to only affect a certain size range.  If a DM is playing with people who are bent of shape by things like that, then it is probably best to take an approach like you are describing.  Fortunately I don't play with that kind of group.

#168

Lawolf

Aug 22, 2014 17:35:29

Knocking big-T prone does almost nothing for the party!!!!

 

The reason you don't like it has nothing to do with game mechanics. It is all about your close minded ness and lack of adaptability as a DM.

 

Big-T could easily use legendary action to stand up right after the monk hits him. This means the monk basically wastes his  spent Ki trying to knock big-T prone. 

 

Besides, the fluff of the monk ability makes no sense as to why it would have a size limit. And if the PCs are heroic enough to stand toe to toe with a tarrasque, they damn well be capable of knocking it prone. It is no more unrealistic than a normal non-magical human being able to fight such a creature in the first place. 

#169

Atheosis

Aug 22, 2014 17:48:58

Lawolf wrote:
#170

Novacat

Aug 22, 2014 17:49:43

I see no reason whatsoever to assume that the lack of a size limit is an oversight. It's a magical effect, so it does what it says it does.

 

If I were playing a monk, and my DM ruled that my powers didn't work as written, I would demand that he let me immediately trade it for a new power, since it's not fair to ret-con a player's abilities mid-fight.

#171

Atheosis

Aug 22, 2014 17:54:09

Novacat wrote:
#172

NN1

Aug 22, 2014 18:00:00

If the monk is magic enough to fly, then he can can force a save to trip a titan (and then get promptly eaten for his insolence).

#173

Novacat

Aug 22, 2014 18:01:51

Atheosis wrote:
#174

Kalani

Aug 22, 2014 18:06:09

Atheosis wrote:
#175

Atheosis

Aug 22, 2014 18:24:49

Kalani wrote:
#176

spelley

Aug 22, 2014 18:29:25

Atheosis wrote:
#177

Kalani

Aug 22, 2014 18:35:54

spelley wrote:
#178

Atheosis

Aug 22, 2014 18:52:08

Yeah, now that I think about it, changing the saving throw type is probably the best overall approach.

#179

Orethalion

Aug 22, 2014 18:54:33

Lawolf wrote:
#180

Lawolf

Aug 22, 2014 19:07:13

Atheosis wrote:
#181

Kalani

Aug 22, 2014 19:08:18

Orethalion wrote:
#182

Atheosis

Aug 22, 2014 19:12:49

Lawolf wrote:
#183

Atheosis

Aug 22, 2014 19:16:03

Kalani wrote:
#184

Kalani

Aug 22, 2014 19:24:43

I was not talking house-rules...I was talking RAW. 

 

I did state for the record that this is one rule I have always disagreed with. I am well aware I can house rule this to suit my tastes.

 

However regardless of my own personal feelings or houserules, it does not change the fact that this is the RAW and RAI in respect to how Hit Points were designed, and intended to function.

#185

Atheosis

Aug 22, 2014 19:33:07

Kalani wrote:
#186

Orethalion

Aug 22, 2014 19:37:53

Kalani wrote:
#187

Kalani

Aug 22, 2014 19:39:48

Atheosis wrote:
#188

Orethalion

Aug 22, 2014 19:39:20

Kalani wrote:
#189

Lawolf

Aug 22, 2014 19:43:32

Atheosis wrote:
#190

Orethalion

Aug 22, 2014 19:44:45

Kalani wrote:
#191

Kalani

Aug 22, 2014 19:46:33

Orethalion wrote:
#192

Kalani

Aug 22, 2014 19:55:39

Orethalion wrote:
#193

Leugren

Aug 22, 2014 20:17:55

During my 36+ years of playing this game, I've observed a lot of DM's who believe that they are very even-handed in their application of "realism" within their games.  All I can say is "know thy DM", but if you must go into a game blind, then play a wizard or some other spellcasting class, unless you relish the idea of playing Batman in a world where you can be Superman.  During all my years of play, I have almost never seen the "physics" nerfbat applied to wizards. Sure, it can be interesting and even fulfilling to play Samwise Gamgee while your buddy is playing Gandalf, but only if you understand what you're getting yourself into.  If you were imagining yourself as Achilles, then you're sure to be disappointed if your DM regularly changes rules for the sake of "realism".  

#194

Rastapopoulos

Aug 22, 2014 20:14:08

1eejit wrote:
#195

Wuzzard

Aug 22, 2014 20:15:46

This tarrasque seems too small. 

#196

Beldak_Serpenthelm

Aug 22, 2014 20:20:25

Leugren wrote:
#197

iserith

Aug 22, 2014 20:51:52

Wuzzard wrote:
#198

Leugren

Aug 22, 2014 21:04:57

Beldak_Serpenthelm wrote:
#199

bawylie

Aug 22, 2014 20:58:19

Absolutely - one that IS an adventure site. 

 

Gonna take aa second look at Shadow of Colossus. 

#200

iserith

Aug 22, 2014 21:05:53

bawylie wrote:
#201

Kalani

Aug 22, 2014 21:10:14

Wuzzard wrote:
#202

bawylie

Aug 22, 2014 21:09:35

I'd like to have some "get up on him" challenge. And maybe a sort of under shell incursion. 

#203

Orethalion

Aug 22, 2014 21:11:18

Kalani wrote:
#204

iserith

Aug 22, 2014 21:11:53

bawylie wrote:
(Reply to #204)

bawylie

iserith wrote:
#206

iserith

Aug 22, 2014 21:16:04

bawylie wrote:
#207

Wuzzard

Aug 22, 2014 21:23:55

iserith wrote:
#208

Orethalion

Aug 22, 2014 21:31:04

Wuzzard wrote:
#209

Azzy1974

Aug 22, 2014 21:31:19

This argument is silly and you should all feel bad for participating in it.

 

Furthermore, anyone comparing the 50-ft. Tarrasque to the 50-m (originally, later 100-m) Godzilla needs to be slapped with a weasle and subsequently dismissed. The King of the Monsters does not approve of your flawed comparison to your little gnat of a monster.

 

Do whatever you want in your own games, but any claims that an extremely high-level character being able to knock a 50-ft. creature down by using mystical abilities as something ridiculous (or whatever dismissive and disparaging rhetoric that's been tossed about) is a claim that can't be taken seriously. With all the other stupid crap that extreme high-level characters have been capable of doing throughout the editions, and you draw the line here? Nope, slap yourself with a mackrel and get over it.

#210

Gatt

Aug 22, 2014 21:32:09

Leugren wrote:
#211

Gatt

Aug 22, 2014 21:34:23

Azzy1974 wrote:
#212

Kalani

Aug 22, 2014 21:38:41

Wuzzard wrote:
#213

Leugren

Aug 22, 2014 22:25:39

Gatt wrote:
(Reply to #211)

Azzy1974

Gatt wrote:
#215

kalil

Aug 22, 2014 22:38:04

Wuzzard wrote:
#216

Novacat

Aug 22, 2014 23:17:07

Gatt wrote:
#217

Lawolf

Aug 22, 2014 23:25:41

Novacat wrote:
#218

Shasarak

Aug 22, 2014 23:51:24

Arithezoo wrote:
#219

Atheosis

Aug 23, 2014 0:19:52

Gatt wrote:
#220

Atheosis

Aug 23, 2014 0:22:08

kalil wrote:
#221

Lawolf

Aug 23, 2014 0:29:27

Atheosis wrote:
(Reply to #221)

Atheosis

Lawolf wrote:
#223

thespaceinvader

Aug 23, 2014 1:47:17

Gatt wrote:
#224

Brock_Landers

Aug 23, 2014 2:19:39

"...I punch the dinosaur in the feet and send it on its ass...."

 

If you say "no" (which can be a healthy response to some things life throws at you), according to some, you are blocking, not "incentivising".

#225

Orethalion

Aug 23, 2014 3:05:20

Azzy1974 wrote:
#226

Orethalion

Aug 23, 2014 3:06:51

thespaceinvader wrote:
(Reply to #225)

1eejit

Orethalion wrote:
#228

Novacat

Aug 23, 2014 3:31:44

Orethalion wrote:
#229

grendel111111

Aug 23, 2014 3:33:03
Really the key is to be clear what game you are running. If you want comic book be clear that is what you are after. If you want low magic then make that clear. The problems only arrive when everyone has different expectations. There are people who like different things so communication at the start will make sure we are on the same page going in. Like wise if you don't want comic book games make that clear too.
#230

Novacat

Aug 23, 2014 3:37:07

grendel111111 wrote:
#231

thespaceinvader

Aug 23, 2014 3:58:31

Orethalion wrote:
#232

ORC_Ragnar

Aug 23, 2014 5:41:44

I have removed content from this thread because trolling/baiting is a violation of the Code of Conduct.

 

You can review the Code here: http://www.wizards.com/Company/About.aspx?x=wz_company_about_codeofconduct

 

Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively.

 

If you wish to report a post for Code of Conduct violation, click on the Report Comment button below the post and this will submit your report to the moderators on duty. 

#233

masterfat78

Aug 23, 2014 6:37:16

Honestly a high level PC is comparable to norse gods arent they. Isnt that something high level PCs do is become demigods or even higher. Iheard plenty of peoples campaigns go that far. In every edition even. I believe thor and his crew is in the legends and lore from second edition. While I dont remember their exaxt stats. They definately could be taken down by a powerful group of PCs. Now maybe your group plays it a little more realistic(and I mean a little in a game of dragon and floating eyeballs). But to say the intention of DND is not to punch a 50ft creature and knock him down, your strait up wrong.

#234

kalil

Aug 23, 2014 6:45:43

masterfat78 wrote:
#235

Arithezoo

Aug 23, 2014 6:52:33

Atheosis wrote:
#236

shamurai7

Aug 23, 2014 7:07:56

here is what some people want the monk to be in their dnd:

https://www.youtube.com/watch?v=Xw35hjUCMoI

 

 

Mostly young kids probably.   Older dnd players never had or wanted anything like that.

#237

Orethalion

Aug 23, 2014 7:17:53

1eejit wrote:
#238

Orethalion

Aug 23, 2014 7:18:57

Novacat wrote:
#239

Orethalion

Aug 23, 2014 7:21:53

masterfat78 wrote:
#240

1eejit

Aug 23, 2014 7:25:02

Some people should consider returning to their own table instead of telling others that not agreeing with your house-rules or sentiments is being a rules lawyer.

#241

Rastapopoulos

Aug 23, 2014 7:26:19

 

There is one underlining reason why this monk ability doesn't ever bother me much.

 

I don't include Monks in my game anyway.

At least not any version of the "monk" D&D has offered me in the present or past.

 

All attempts in D&D history that they made of creating an oriental-based class (whether realistic or based on oriental fantasy) were absolutelly horrendous. Monks, samurai, etc... The 5e Monk is no exception.

 

1)  If I were to run an oriental-based campaign (as I have many times) themed for martial arts, and the sort of fantasy related to it in oriental folklore and myth, I would never ever use this monk class or almost any of the material that has been officially released as "oriental" by D&D in practically any edition. I find that they do no justice at all to this type of fantasy and utterly fail to capture its essence and fun. Every time my friends and I have run an oriental-fantasy game we did use D&D but we created an entire system of house rules for proper martial arts styles, special techniques, and the like. Because we always found almost everything D&D had to offer as oriental-based extremely bad.

 

2)  Even worse to me would be to mix this kind of very badly-conveiced, pseudo-oriental-fantasy material, in a western fantasy-based game, ruining its theme with elements of poor design taste that don't even have anything to do with the theme.

 

 

I do have to make one exception, though.

 

The Complete Ninja's Handbook for AD&D 2e was actually quite good, and the only honest attempt I can think of by D&D to actually capture the feel of oriental martial arts and theme into the game. The martial arts system in it was indeed quite interesting if still rough around the edges at some points. This book was usually the base we used to develop our more elaborate and thematic systems for our oriental games.

 

(Reply to #237)

1eejit

Orethalion wrote:
#243

Orethalion

Aug 23, 2014 7:33:50

1eejit wrote:
(Reply to #243)

1eejit

Orethalion wrote:
#245

Orethalion

Aug 23, 2014 7:48:59

1eejit wrote:
#246

ProphetSword

Aug 23, 2014 7:52:12

I pointed out, about 5 pages back, that the Tarrasque gets Advantage on saving throws against magical effects (and the monk is clearly using a magical effect).  There's no guarantee that this will knock the Tarrasque down, given that he has Advantage.

 

It's also not outside the realm of the DM to say something like this even on a failed save: "The water hits the Tarrasque with a mighty force, but the Tarrasque is mightier still.  It doesn't knock him down, but it does stagger him temporarily."  So, I think there's a little gray area that can be explored somewhere between "it works" and "it doesn't work."

#247

iserith

Aug 23, 2014 9:12:39

ProphetSword wrote:
#248

Kalani

Aug 23, 2014 9:16:31

For those who are obstinate that the monk should be incapable of knocking down the tarrasque using high magic supernatural abilities, you better go and nerf your spellcasters considerably.

 

The mage has multiple spells, some as low as first level which can knock the tarrasque down (grease for example). Even when cast in a 1st level slot, grease has a good chance of proning the Tarrasque even when cast by a 1st level mage..... They wouldn't be able to do anything else to the Tarrasque, but they can certainly knock it on its ass (legendary saves notwithstanding).

 

As I said before, this entire issue is about cognitive dissonance.

  • We are conditioned to accept astounding, highly implausable feats of magic from spellcasters - arcane casters especially. We blink off even the most unrealistic things as simply being "a wizard did it".
  • At the same time, when dealing with classes inspired by real life (monks, fighters, rogues, etc) - it creates cognitive dissonance when those same classes perform extraordinary feats rivaling that of a wizard.

The problem herein lies in our frame of reference. We are grounded in the real world. No RW fighter, monk, or whatever is capable of these kinds of feats.... And you are 100% right. 

 

Sample 5th-11th level Characters:

  • Bruce Lee, Chuck Norris, Aragon, Legolas, The entire Fellowship of the Ring, Indianna Jones, James Bond, Joan of Arc, Atilla the Hun, Ghengis Khan, Napoleon Boneparte, Alexander the Great, King Arthur, Sir Lancelot, Ullyses/Jason, Son Goku (Journey to the West), Inuyasha, Spiderman, Kid Goku (Dragonball Era)

Some of the names on this list are world-class legends, one in a billion...... and by RW standards, you are 100% correct. However, by DnD standards - the individuals on this list are mearly heroic or paragon level characters. This is due to the fact that, while the above individuals are absolute geniuses at their profession, their skills pale when compared against the individuals in the next group, any of which would dwarf Bruce Lee in power.

 

Sample 11th-16th level Characters:

  • Rurouni Kenshin, Naruto Shippoden?, Batman, Achilles, Perseus (mythology), Gandalf (LotR was a very low-magic setting), Sarumon, Naraku (Inuyasha), Sesshoumaru, Master Roshi, Toshiro Hitsugaya, Renji Abarai, Byakuya Kuchiki

 

Sample 17th-20th level Characters:

  • Merlin, Raistlin Majere, Heracles/Hercules, Superman, Elminster, Perseus (Clash/Wrath of the Titans), Saiyan Saga Yamcha, Tien, Gohan or Raditz, Ichigo Kurosaki, Kenpachi Zeraki, Genryusai Yamamoto, Sauron

 

You are 100% correct that a 20th level monk is capable of impossible unrealistic feats....But then again, so is every other 20th level character! They don't have real world counterparts....None of them do. Their counterparts are literal figures of myth, legend, and pure fantasy.

 

A 20th level monk is equal in power to a 20th level Wizard

 

Lets let that sink in for a minute... They are the equal of someone who can throw meteor swarms, stop time, or cast wish. 

 

That is how the game was designed. If you are unhappy with this, there are only two solutions you can take:

  • Put a level cap on all characters at a more "realistic" level... This means adventuring in the heroic and possibly paragon tiers at most.
  • Put a level cap on nonspellcasters only, making a lot of players unhappy.
#249

iserith

Aug 23, 2014 9:22:33

Also, if you're afraid that a wizard's fly spell is going to beat the tarrasque, there's always this:

 

"Oh, the humanity!"

#250

Yunru

Aug 23, 2014 9:20:54

Or if you feel incredibly evil, replace it with a Draconic Tarrasque. You know you want to.

#251

kalil

Aug 23, 2014 9:24:54

Yunru wrote:
#252

Lawolf

Aug 23, 2014 9:42:17

shamurai7 wrote:
#253

Mirtek

Aug 23, 2014 10:20:54

ProphetSword wrote:
#254

Yunru

Aug 23, 2014 10:30:59

And then it takes a legendary action to stand up (or if you want RP sense, regain balance) at the end of the Monk's turn.

(Reply to #252)

shamurai7

Lawolf wrote:
#256

Shirebrok

Aug 23, 2014 11:03:28

Am I the only who thinks it's strange that the Tarrasque is proficient in INT, WIS and CHA saving throws, but not STR and CON?

#257

Mirtek

Aug 23, 2014 11:29:27

Shirebrok wrote:
#258

iserith

Aug 23, 2014 11:37:48

Mirtek wrote:
#259

Kalani

Aug 23, 2014 11:45:03

Shirebrok wrote:
#260

Kalani

Aug 23, 2014 11:57:03
 
#261

Drycanth

Aug 23, 2014 11:55:26

Dooflegna wrote:
#262

iserith

Aug 23, 2014 11:59:20

So I guess the takeaway is not that you should do things that the rules seem to allow, but to work on how you present those things to the DM so that he'll be okay with it. If he suspects you of trying to exploit loopholes, then the answer will be "No." If he doesn't suspect that, you got a better chance of doing the thing you invested your character resources in. It's all in how you sell it.

#263

Kalani

Aug 23, 2014 12:22:29

Drycanth wrote:
(Reply to #225)

Azzy1974

Orethalion wrote:
(Reply to #258)

Shirebrok

iserith wrote:
#266

Lawolf

Aug 23, 2014 12:30:00

the monk is not performing "judo" on the tarrasque at all. He is using the open hand technique that allows him to manipulate the flow of Ki in a targets body when he hits them with a flurry of blows attack. The monk cuts off Ki to a part of the body, which briefly makes the target lose balance and stumble. It has nothing to do with monks being able to throw 50ft tall kaiju monsters. If the Tarrasque can fall prone in a 10 ft puddle of grease, it can fall prone from having the Ki cut off to parts of its body. 

 

/thread 

#267

Kalani

Aug 23, 2014 12:44:58

I have one final thing to say: 

 

The monk is a magic-using class. It makes this fact very clear in the description of the class, and its class abilities.

 

Deal with it.

 

I fail to understand why it is so believable for a wizard to perform legendary feats against the tarrasque via magic, yet it is simultaneously unrealistic for a monk to perform equally amazing feats via magic.

 

This is especially true once you consider the fact that the Tarrasque has a legendary resistance against the wizards brand of magic, and less resistance to the monks

 

All monks are martial artists. 

All monks are magic-using martial artists.

The reverse is not true.

 

Stop trying to take the magic out of the monk. 

 

#268

iserith

Aug 23, 2014 12:33:25

Kalani wrote:
#269

Kalani

Aug 23, 2014 12:59:24
Simple Logic:
#270

Caliburn101.

Aug 23, 2014 12:51:55

iserith wrote:
#271

Kalani

Aug 23, 2014 13:29:33

iserith wrote:
#272

Chimerasame

Aug 23, 2014 13:13:54

Knocking a Tarrasque prone is pretty far from slam-dunking it. (It's a little worse for an Adult Red Dragon mid-flight, but I don't have too much sympathy for powerful fliers. 'Sides, if the player's doin' it, they're flyin' too, and thus similarly susceptible.) 

 

There have always been things that can knock enemies prone regardless of their size. This is one example of such a thing in this edition. If it gets errataed then fine, but until then I don't see any reason to interpret it as anything other than what it says it does.

#273

iserith

Aug 23, 2014 13:22:16

Caliburn101. wrote:
(Reply to #237)

Rathyr

Orethalion wrote:
#275

Kalani

Aug 23, 2014 14:08:02
Orethalion wrote:
#276

Atheosis

Aug 23, 2014 14:25:14

Rathyr wrote:
#277

Brock_Landers

Aug 23, 2014 14:28:28

iserith wrote:
#278

Brock_Landers

Aug 23, 2014 14:36:30

Azzy1974 wrote:
(Reply to #276)

Rathyr

Atheosis wrote:
#280

Brock_Landers

Aug 23, 2014 14:45:12

Rathyr wrote:
#281

Lawolf

Aug 23, 2014 15:39:22

Reverse gravity + a handful of novice clerics can kill a tarrasque in a matter of minutes. The legendary CR 30 monster loses to a level 13 wizard with some level 1 cleric backup. With 20 level 1 clerics, they can kill Big T in under a minute. 

#282

Orethalion

Aug 23, 2014 15:47:29

Rathyr wrote:
#283

Orethalion

Aug 23, 2014 15:49:01

Kalani wrote:
#284

Orethalion

Aug 23, 2014 15:51:23

Lawolf wrote:
(Reply to #278)

Azzy1974

Brock_Landers wrote:
#286

Kalani

Aug 23, 2014 16:54:34

Lawolf wrote:
#287

Kalani

Aug 23, 2014 17:38:53

Here is a simple truth:

 

Any DM who has not written scripted responses to the PCs favored spells, tactics (including teamwork), class abilties, and magic items, and who fails to know exactly how each NPC or monster will respond to X, Y, or Z... is simply not doing their job properly.... With the exception of those gifted DMs who are skilled at improvising responses on the fly.

 

It does not reflect poorly on the PCs - but on the DM. 

 

All this proves is that the DM is either, too inexperienced, lazy, or is simply under-prepared to run encounters for characters of the PCs level.

 

For Example: 

  • Having insufficient prep time before you start the encounter is a valid excuse.

However, if you are unable to devote a level-appropriate amount of prep time to designing and scripting the encounter - do not blame the PCs when they turn your encounter into a cakewalk. Accept the results as an indication that preparing encounters for your PCs requires more effort, and time commitment on your part, and that this may require more commitment than you are willing (or able) to provide.

 

It is not their fault you failed to plot out contingencies, and write out scripted responses to the heroes most common tactics, as well as any off-beat tactics you can imagine.

 

DMs running encounters for random PCs (such as Encounters or AL) have a much more difficult time, as they do not know each PC intimately, and have no framework with which to develop scripted outcomes. As such, their best option is to either have a high degree of system mastery, or to know what kinds of tactics are currently "trending".

#288

Drycanth

Aug 23, 2014 17:15:50

iserith wrote:
#289

iserith

Aug 23, 2014 17:34:34

Drycanth wrote:
#290

Orethalion

Aug 23, 2014 17:58:00

iserith wrote:
#291

Yunru

Aug 23, 2014 17:59:12

Not really, sounds like a nice guy. Definitely nicer than limiting something in a group game for a mere matter of personal taste.

#292

Rastapopoulos

Aug 23, 2014 18:10:04

Yunru wrote:
#293

Yunru

Aug 23, 2014 18:13:00

Really? Most memorable campaign I've played was with a fresh-to-the-franchise DM with nothing more than the rules and a pre-made encounter to go on. Admittedly it was 4e so it might be different because of that, but it was the best fun I've had. We completely ignored the plot, accidently saved the day because the bandits were annoying us and helped Death set up a bar.

#294

Gatt

Aug 23, 2014 18:58:37

iserith wrote:
(Reply to #288)

Azzy1974

Drycanth wrote:
#296

Kalani

Aug 23, 2014 19:31:57

Gatt wrote:
#297

Mecheon

Aug 23, 2014 19:37:44

Orethalion wrote:
(Reply to #30)

MrCustomer

There isn't general rules that 4 legged creatures get a stability bonus to their roles when knocked over, or that there are modifiers for size increments? While this monk ability doesn't state it, the general rules in these situations should still apply.

#299

Rastapopoulos

Aug 23, 2014 20:24:11

 

All that matters is that the Tarrasque should have his ugly face back:

 

 

Man, that's one scary bastard!

The later "Bowser Tarraske" is sort of ok... but he looks like he can be defeated if Mario jumps on his head 3 times.

#300

Orethalion

Aug 23, 2014 20:35:37

Mecheon wrote:
#301

Orethalion

Aug 23, 2014 20:36:06

MrCustomer wrote:
#302

Mecheon

Aug 23, 2014 20:47:02

Orethalion wrote:
#303

Beldak_Serpenthelm

Aug 23, 2014 20:51:07

Kalani wrote:
(Reply to #297)

shamurai7

Mecheon wrote:
#305

Lawolf

Aug 23, 2014 21:00:54

Orethalion wrote:
#306

Mecheon

Aug 23, 2014 21:01:24

shamurai7 wrote:
#307

Orethalion

Aug 23, 2014 21:13:30

Mecheon wrote:
#308

Orethalion

Aug 23, 2014 21:16:51

Lawolf wrote:
#309

Mecheon

Aug 23, 2014 21:20:37

Orethalion wrote:
#310

Orethalion

Aug 23, 2014 21:28:06

Mecheon wrote:
#311

Lawolf

Aug 23, 2014 21:31:11

Orethalion wrote:
#312

MechaPilot

Aug 23, 2014 21:32:23

Orethalion wrote:
#313

Orethalion

Aug 23, 2014 21:41:57

MechaPilot wrote:
#314

Mecheon

Aug 23, 2014 21:42:32

Orethalion wrote:
#315

Orethalion

Aug 23, 2014 21:44:40

Mecheon wrote:
#316

MechaPilot

Aug 23, 2014 21:54:19

Orethalion wrote:
#317

Orethalion

Aug 23, 2014 22:01:35

MechaPilot wrote:
#318

MrCustomer

Aug 23, 2014 22:05:20

Orethalion wrote:
#319

Lawolf

Aug 23, 2014 22:06:42

So let's get this straight, because you can cast fireballs in 5e without need of bat guano, 5e spellcasting doesn't feel like D&D to you?

 

Good to know. 

#320

MechaPilot

Aug 23, 2014 22:08:40

Orethalion wrote:
#321

Mecheon

Aug 23, 2014 22:14:03

Orethalion wrote:
#322

Orethalion

Aug 23, 2014 22:15:38

Lawolf wrote:
#323

Orethalion

Aug 23, 2014 22:17:10

MechaPilot wrote:
#324

Orethalion

Aug 23, 2014 22:18:57

Mecheon wrote:
#325

Mecheon

Aug 23, 2014 22:21:23

Orethalion wrote:
#326

Orethalion

Aug 23, 2014 22:21:29

Mecheon wrote:
#327

MechaPilot

Aug 23, 2014 22:23:09

Orethalion wrote:
#328

Mecheon

Aug 23, 2014 22:23:14

Orethalion wrote:
#329

Orethalion

Aug 23, 2014 22:24:10

Mecheon wrote:
#330

MechaPilot

Aug 23, 2014 22:24:57

Orethalion wrote:
#331

Orethalion

Aug 23, 2014 22:25:15

Mecheon wrote:
#332

Orethalion

Aug 23, 2014 22:27:51

MechaPilot wrote:
#333

Lawolf

Aug 23, 2014 22:32:38

Orethalion wrote:
#334

Orethalion

Aug 23, 2014 22:35:27

Lawolf wrote:
#335

Lawolf

Aug 23, 2014 22:36:52

 There is another D&D anime out there. Slayers. That one actually captures the feel of D&D much better than Lodoss War. 

 

In Slayers, all the important characters are magic users. They fly around all the time blasting enemies with fireballs. In fact, fireball is probably one of the most used words in the show. Oh, and the fighter is there for comic relief .

#336

Orethalion

Aug 23, 2014 22:38:44

Lawolf wrote:
#337

Lawolf

Aug 23, 2014 22:46:02

Orethalion wrote:
#338

Orethalion

Aug 23, 2014 22:47:55

Lawolf wrote:
#339

Orethalion

Aug 23, 2014 22:50:05

Lawolf wrote:
#340

Kalani

Aug 23, 2014 23:27:24

Orethalion wrote:
#341

Kalani

Aug 23, 2014 23:34:34
Honestly, which is more believable.
#342

Seuleslintan

Aug 23, 2014 23:40:46

1eejit wrote:
#343

Lord_Ventnor

Aug 23, 2014 23:42:54

Personally, I prefer to have my D&D feel more like Pacific Rim.

 

The best way to fight the Tarrasque? Have the Wizard True Polymorph the Fighter into another Tarrasque.

#344

Kalani

Aug 24, 2014 0:04:03

Seuleslintan wrote:
#345

Seuleslintan

Aug 23, 2014 23:59:29

yes this 20 times argument is good.

 

but its human sense. I would not allow grease to treat a tarrasque because the area effect is too small

maybe i would allow the monk to kick off the tar one time

 

ok the reverse grafity would deal 10w6 damage because of 100 feet

 

its a stupid discussion. every side is right

 

enjoy the game and play it on your table as you like ^^

#346

shamurai7

Aug 24, 2014 5:52:57
Agreed. Play your way dnd fans! for all you Dino punchers the DMG might be able to make your game even MOAAARRR ANIME!!! you can even make your wizards anime and have their spells cut through mountains and blow up planets for 8d6 damage! Lolz
#347

Orethalion

Aug 24, 2014 5:55:49

Kalani wrote:
#348

Orethalion

Aug 24, 2014 6:03:10

Kalani wrote:
#349

Orethalion

Aug 24, 2014 6:04:20

shamurai7 wrote:
#350

Drycanth

Aug 24, 2014 8:37:04

Again its not about the specific rules. RAW is the cry of the rules lawyer trying to force an outcome on a group playing the game. Its all about a trick, gimic, or cheat that allows for the rules to take prescedent over the action of the game. Specificly when some one says "guess what if I take ABC and combine it with DEF I get a super XYZ result because of the rules interactions." Its not "I have a Grand Master Monk that can cripple opponents with his CHI blocking manuvers, I will use this skill on that tarasque to try to knock him down so we might easier kill him". If you argue rules over story to a group you place yourself in authority of what happens and at that point the DM only has one rule to stop you Rule 0.

#351

Arithezoo

Aug 24, 2014 9:31:52

Kalani wrote:
#352

Kalani

Aug 24, 2014 10:27:15

Arithezoo wrote:
#353

Gatt

Aug 24, 2014 11:26:11

Lawolf wrote:
#354

iserith

Aug 24, 2014 11:56:09

Knocking the tarrasque prone doesn't make a game "anime." It is simply the DM applying imagination to find no issue with the rules as written and giving the player his due for making it to levels at which these things are possible for his epic magic-wielding character. As opposed to saying "No" to things "because DM said so."

#355

Chaosmancer

Aug 24, 2014 12:08:00

The craziest thing about this whole debate to me is where the lines between "this is realistic western fantasy" and the overblown (and frankly wrong) "this is over the top anime junk"

 

I'm not fully up-to-date on my DnD books, but looking back at what I remember I never read about a wizard casting more than 2-3 offenisive spells, ever, and very, very, few utility spells. Like invisibility once, which of course fails at a story appropriate moment.

 

A level 20 wizard can cast, if they are novaing, 24 offensive spells? I never remember Raisltin doing more than 1 or 2 fireballs without hurting (he never did much obvious magic after he went dark as far as I read)

 

So, I've never read a "western fantasy" that came anywhere close to the wizard power-level we have.

 

Now, let's look at some anime

 

Action anime's do have over the top action. , but it isn't nearly as bad as some people think

 

Naruto (not naruto shippuden), which actually makes a great example for this thread, is actually not all that crazy when compared to DnD. Let's take out the super-speed, clones, and substitution techniques (I'm only taking out clones because the DnD equivalent of mirror image can't attack unlike shadow clones). We have throwing knives, fireballs, walls of ice, fog clouds, explosives, summoning otherworldly creatures, ligthning weapons and lightning bolts, force attacks... nothing that can't be replicated in DnD. Naruto also shows Ki (which they call chakra) working. The Hyuga's are a clan who specialize in using chakra to attack the nerves, and another character (who is a master and super medic) uses ki to scramble the nerves of an opponent. Both of which fit with what we're talking about with the tarrasque and open palm monk.

 

Let's look at some other anime though

 

Rurouni Kenshin (superior swordsmanship [one giant sword which disappears after an episode or two] but nothing too impossible that I remember)

 

Code Geass (giant robots and mind-control-like abilities, but I would not call it over the top super action, very dark and partially philosophical)

 

Ghost in the Shell (androids and sci-fi future)

 

Heck, if we want to avoid all types of action you have Maria Watches Over Us (life at a catholic girl's school in japan), Glass Mask (journey of a young up and coming actress), Hanako 6/17 (serious high school girl gets a head injury and her memories go back to when she was six and fun-loving), Allison to Lillia (alternate world, bi-planes, and friendship), Clannad (story about high school love and loss), Eyeshield 21 (football story), Prince of Tennis (tennis story)

 

And these are all just shows I've personally seen, there are many, many, many other types of anime.

 

So, please take this as a chance to educate yourselves. There is more to anime than Dragonball Z, Sailor Moon, and Bleach. There are many anime that are very deep, philosophical type stories about love, loss, death, society, community and the afterlife. There are dramas, romances, comedies. They are made for ages 5-85.

 

So degrading things as 90 ft tall swords, cutting buildings in half, and blowing up planets and calling all of that "anime" is like saying all american TV is Honey Boo Boo and Duck Dynasty. Sure that's a section of it, but it is not the entirety or even overwhelming majority of it.

#356

iserith

Aug 24, 2014 12:18:56

Chaosmancer wrote:
#357

Brock_Landers

Aug 24, 2014 12:24:30

iserith wrote:
#358

iserith

Aug 24, 2014 12:28:56

Brock_Landers wrote:
#359

Brock_Landers

Aug 24, 2014 12:36:32

iserith wrote:
#360

iserith

Aug 24, 2014 12:41:38

Brock_Landers wrote:
#361

Yunru

Aug 24, 2014 12:57:17

So how exactly do you avoid a "compromised, rumpus-room of D&D"?

 

Because at lvl 20 a fighter's making 1.5 attacks per second.

Because at lvl 20 a wizard's mocking gravity and then takes a piss on reality.

Because at lvl 20 a bard dies.

 

And that's to name two non-monk examples of the sort of thing that, apparently, is rediculous for a Monk to do.

#362

Ahglock

Aug 24, 2014 13:03:09

I have no problem with the monks tripping power.  I do think saves in general are a bit off.  I think everyone should gain at least 1/2 proficiency bonus in all saves they aren't trained in, and legendary monsters should just be profficient in all saves. Its not bad at the lower levels, but at high levels PCs, NPCs, monsters will be facing 19 DC saves with +0-2 far too often.  You shouldn't need to roll a 17+ to save vs anything at 20th level.  The combination of +6 from proficiency and +5 from your stat is just too much when you are going against +0, and you just are going to have a bunch of +0-2s and they are not hard to figure out.  2e and earlier had it right, your chance to save sucked at low levels(but then again you werent't facing death spells generally) but from mid to high levels your chance to save was 50% or better. Maybe all classes should gain save proficiencies every 3-4 levels. 

#363

Kalani

Aug 24, 2014 13:03:29

Yunru wrote:
#364

Kalani

Aug 24, 2014 13:29:42

Chaosmancer wrote:
#365

Orethalion

Aug 24, 2014 13:31:52

Kalani wrote:
#366

Brock_Landers

Aug 24, 2014 13:37:24

Chaosmancer wrote:
#367

Kalani

Aug 24, 2014 14:00:14

Orethalion wrote:
#368

Orethalion

Aug 24, 2014 14:19:55

Kalani wrote:
#369

Kalani

Aug 24, 2014 14:47:52

Orethalion wrote:
#370

Kalani

Aug 24, 2014 15:13:05

Lets look at this logically.

 

You knock the Tarrasque prone.

 

What are the benefits?

  • PCs within 5 feet have advantage on their attack rolls
  • The Tarrasque has disadvantage on its attack rolls.
  • The Tarrasque is forced to crawl.

What are the drawbacks?

  • The monk is standing adjacent to the Tarrasque.
  • Allies with reach weapons have disadvantage on their attack rolls
  • Ranged allies have disadvantage on their attack rolls.
  • The Tarrasque has multiattack (5 attacks)
  • The Tarrasque has +19 to hit with all of its attacks
  • The Tarrasque hits most characters on a 2+, even with disadvantage.
  • The Tarrasque has a Legendary Bite action, and the Swallow Ability.

Conclusion: Being prone is an advantage for the Tarrasque, which wants the PCs in range of its multiattack.

 

Why are you helping the Tarrasque TPK the party?

You just fed the Tarrasque the monk on a silver platter, and imposed disadvantage on your ranged allies attacks. Sure, your melee allies gain advantage on their attack rolls, but only if they bring themselves in range of its multiattack.

 

Were I the DM, I would make the Tarrasque fall prone voluntarilly at times.... Being prone grants it a huge advantage.

 

(Reply to #304)

Azzy1974

shamurai7 wrote:
(Reply to #300)

Azzy1974

Orethalion wrote:
(Reply to #317)

Azzy1974

Orethalion wrote:
(Reply to #324)

Azzy1974

Orethalion wrote:
(Reply to #330)

Azzy1974

MechaPilot wrote:
#376

Yunru

Aug 24, 2014 15:15:15

Azzy1974 wrote:
#377

arnwolf666

Aug 24, 2014 15:18:02

I'm playing sword and sorcery not DC and Marvel comics or superhero RPG's.

(Reply to #369)

Azzy1974

Kalani wrote:
#379

Orethalion

Aug 24, 2014 15:20:38

Kalani wrote:
(Reply to #377)

Azzy1974

arnwolf666 wrote:
#381

Yunru

Aug 24, 2014 15:22:41

The highest I can get a non-pure-barabarian character's AC to (including known magic items), is 25. And that's requiring a 20 in Dex, a 20 in Con, a barbarian's Unarmored Defense, a Shield and a Bracer of Thingy.

#382

Beldak_Serpenthelm

Aug 24, 2014 15:23:55

Kalani wrote:
#383

Yunru

Aug 24, 2014 15:25:15

Orethalion wrote:
#384

Beldak_Serpenthelm

Aug 24, 2014 15:26:18

Orethalion wrote:
(Reply to #379)

Azzy1974

Orethalion wrote:
#386

Gatt

Aug 24, 2014 15:55:29

Azzy1974 wrote:
#387

MechaPilot

Aug 24, 2014 15:59:23

Gatt wrote:
#388

Kalani

Aug 24, 2014 16:25:29

Orethalion wrote:
(Reply to #386)

Azzy1974

Gatt wrote:
#390

Kalani

Aug 24, 2014 16:51:35

Gatt wrote:
#391

MrCustomer

Aug 24, 2014 16:55:13

iserith wrote:
#392

MrCustomer

Aug 24, 2014 17:00:01

Kalani wrote:
#393

Kalani

Aug 24, 2014 17:07:13

MrCustomer wrote:
(Reply to #391)

Azzy1974

MrCustomer wrote:
#395

MrCustomer

Aug 24, 2014 17:29:43

Orethalion wrote:
#396

Yunru

Aug 24, 2014 17:36:24

MrCustomer wrote:
#397

Kalani

Aug 24, 2014 17:54:48

MrCustomer wrote:
#398

Yunru

Aug 24, 2014 18:07:17

Actually I've always pictured a proned tarrasque as falling to all fours (due to a loss of balance), before simply ingoring it because it's still a BAMF when on all fours. Provided it's not on all fours already, since it's not exactly dumb (read: combat wise, not intelligence wise) and, as stated, being on all fours is benefical to it.

#399

Orethalion

Aug 24, 2014 18:02:02

Yunru wrote:
#400

Orethalion

Aug 24, 2014 18:02:46

Beldak_Serpenthelm wrote:
#401

Orethalion

Aug 24, 2014 18:04:23

Kalani wrote:
#402

Orethalion

Aug 24, 2014 18:07:54

Yunru wrote:
#403

Yunru

Aug 24, 2014 18:08:47

But would you not agree, "Flipped onto it's back like a turtle" is not Prone.

#404

Orethalion

Aug 24, 2014 18:10:14

Yunru wrote:
(Reply to #404)

Lord_Ventnor

Orethalion wrote:
#406

Kalani

Aug 24, 2014 18:29:07

Orethalion wrote:
#407

Kalani

Aug 24, 2014 18:29:30
All of this is irrelevant however: 
#408

Orethalion

Aug 24, 2014 18:29:13

Lord_Ventnor wrote:
#409

Kalani

Aug 24, 2014 18:32:15

Orethalion wrote:
#410

Orethalion

Aug 24, 2014 18:33:20

Kalani wrote:
#411

Orethalion

Aug 24, 2014 18:34:07

Kalani wrote:
#412

MechaPilot

Aug 24, 2014 18:36:17

Orethalion wrote:
#413

Kalani

Aug 24, 2014 18:44:12

Last I checked, you cannot crawl if you are flat on your back. The prone condition allows this.

 

In any case, I am tired of this debate. Its pointless.... I have already proven the monk gains no significant advantage in attempting this, and in fact puts both himself/herself and the party at a disadvantage for doing so. 

 

Those bent out of shape about how realistic a monks magical attacks must be, are not going to change their minds no matter what logic is presented to show its a non-issue. 

 

Feel free to rule it however you want. It doesnt bother me in the slightest... Just expect monks to be allowed to perform this reckless (and IMO suicidal) maneuver in an AL or Encounters game. I however, am going to go discuss something more interesting.

#414

Orethalion

Aug 24, 2014 18:43:06

Kalani wrote:
#415

Orethalion

Aug 24, 2014 18:45:47

MechaPilot wrote:
(Reply to #399)

Azzy1974

Orethalion wrote:
(Reply to #405)

Azzy1974

Lord_Ventnor wrote:
#418

MechaPilot

Aug 24, 2014 18:58:20

Orethalion wrote:
(Reply to #418)

Azzy1974

MechaPilot wrote:
#420

Chaltab

Aug 24, 2014 19:03:07

Azzy1974 wrote:
#421

MechaPilot

Aug 24, 2014 19:03:15

Azzy1974 wrote:
#422

Orethalion

Aug 24, 2014 20:02:42

Azzy1974 wrote:
#423

Orethalion

Aug 24, 2014 20:04:03

Chaltab wrote:
#424

Chaltab

Aug 24, 2014 20:32:28

Orethalion wrote:
#425

Beldak_Serpenthelm

Aug 24, 2014 20:45:07

Orethalion wrote:
#426

Orethalion

Aug 24, 2014 21:08:56

Chaltab wrote:
#427

Orethalion

Aug 24, 2014 21:10:45

Beldak_Serpenthelm wrote:
#428

Drycanth

Aug 24, 2014 21:30:43

~~lying flat, especially face downward.
"I was lying prone on a foam mattress"


synonyms: (lying) face down, face downward, on one's stomach/front; lying flat/down, horizontal, prostrate
"his prone body"

 

they are correct. It specifies face down not on your back. Multiple times is says front.

 

so the prone condition knocks you onto your stomach/ face. Now can you say that you still think a monk should have the ability to do this on every attack that rolls more than a 2? Thats the stated mechanics that the OP puts forward. It is clearly a cheat and a broken rules interaction designed to try to force a specific result on the play group. The specific mechanical effects do not matter. You can be sure that some one will find a way to exploit that prone tarasque via some other rules interaction to make the situation grow even more rediculous and broken. Rules lawyers only care about winning. They are nothing but WAAC (Win At All Cost) jerks that ruin the fun for every one else.

#429

MrCustomer

Aug 24, 2014 21:39:08

Lord_Ventnor wrote:
#430

Orethalion

Aug 24, 2014 21:45:17

Drycanth wrote:
#431

MrCustomer

Aug 24, 2014 22:07:54

I personally used flipped over like a turtle metaphorically, although 4 legged creatures on their belly is more sitting then actually prone, nor do i see a 4 legged creature as ever crawling, something one can do while prone, since the definition of crawl is walking on all four limbs and well it walks on all 4 limbs already.

 

Being knocked on it's side is the more applicable meaning in tnis case, not really the issue, it is the whole knocking it down that is the issue, not the minor details of how it lands.

 

it is not a tarrasque that is the issue either, it is the relative differences in size, scale and general stability (4 legs) that is the issue. 

#432

Kalani

Aug 24, 2014 22:14:14

MrCustomer wrote:
#433

Psikerlord

Aug 24, 2014 22:24:05

Atheosis wrote:
#434

Wuzzard

Aug 24, 2014 22:32:41

It seems to me that at some point a creature would be large enough that the same ability that could prone a medium to large creature would not be able to succeed. Even if you consider the flavor of the ability, being ki, aka magic, and disrupting the creatures own ki. How much ki can an epic monk disrupt? Isn't there some limit? Most spells have limits; the size of a door you can knock open, the area of effect, the size of a wall, etc. The lack of a limit or a way to adjust for creature size seems an oversight, so a wary DM would be justified in suspecting the rule as intended might be different than written, and so would be easily justified to to rule 0 it in a reasonable way.

 

Maybe the tarrasque is not that big. Maybe the epic monk should succeed at this task. Yet could there be a creature large enough where it would seem rediculous to suppose anyone could knock it prone? The size of a mountain or maybe a small moon?

 

A DM wanting to have a world follow predictable, sensible rules is not a bad DM. The DM's job may be to enable everyone to have fun, but that doesn't mean kowtowing to an unreasonable desire, or a slavish adherence to RAW. The players have fun when everyone understands or is able to predict the constraints placed on them. No one has fun when a single player upsets the balance by insisting on RAW when RAW leads to a rediculous result.

#435

Kalani

Aug 24, 2014 23:04:16

There was already a suggestion earlier in this thread which would solve the problem easily.

 

Simply change the saving throw from Dexterity to the creatures choice of Strength or Dexterity (based on the escape grapple rules). Bigger creatures would normally make a Strength save, while smaller (more agile) creatures would opt for  a Strength or Dexterity save (depending on stats). 


Under this system, the Tarrasque would make its saving throw at +10 (with advantage). Chances of it succeeding on this save are quite high, with an average Strength save of ~25 vs. a DC 19 check.

 

Problem solved, without any need to say "no".

#436

shamurai7

Aug 25, 2014 0:22:02

Beldak_Serpenthelm wrote:
(Reply to #426)

Azzy1974

Orethalion wrote:
#438

Wuzzard

Aug 25, 2014 1:37:42

Kalani wrote:
#439

TiaNadiezja

Aug 25, 2014 1:44:44

Wuzzard wrote:
#440

Wuzzard

Aug 25, 2014 2:12:45

TiaNadiezja wrote:
#441

Orethalion

Aug 25, 2014 6:56:01

Kalani wrote:
#442

Yunru

Aug 25, 2014 7:27:53

Orethalion wrote:
#443

Orethalion

Aug 25, 2014 8:00:39

Yunru wrote:
#444

iserith

Aug 25, 2014 8:22:40

MrCustomer wrote:
#445

Chaosmancer

Aug 25, 2014 9:53:33

I'm just curious, for some of you the issue seems to be we're talking about the Tarrasque, legendary creature of destruction.

 

So let's expand this a tad, what other high-level creatures would you refuse to allow the monk to knock prone (or as some people say "be turned into a cartooon stumbling buffoon")

 

Liches?

Ancient Dragons?

Giants?

Beholders?

Balors?

Pit Fiends?

Demon/Devil Lords?

Elder Elementals?

Hydras?

Mind-Flayers?

Mummy Lords?

Vampire Lords?

 

All are meant to be massive, terrifying threats, meant to instill fear into the PC's. We don't have the stats for them yet, but size and threat very rarely change that signifigantly. Where is the line of "he's supposed to be scary so I can't have you making him look like a bumbling fool"? Many of the medium sized threats are undead, should that make a difference in the monk's maniulation of ki? Giants only have two-legs, does that make a difference in how they can fall prone? Beholder's typically hover, what about them?

 

I could find a reason not to let the monk use his ability against every thing on this list, but then my high level open palm monk, or elemental monk is getting shorted on his abilities. Why? Because I want it to be cool for the group? What is more epicly cool than telling the story of how your bare-fisted monk toppled a mountain (elder elemental)? I think that is literally an eastern legend. The Budha (20th level monk equivalent) was said in one tale, if I remember correctly, to be an immovable center against an army of demons. We are talking literal god-like tales, against appropriate foes, but it isn't "realistic" and it will "break suspenion of disbelief"? But the wizard can warp reality because he's magic? The cleric has a literal hotline to the gods? Paladins become angels and primal spirits? Barbarians get strength scores 4 points higher than any mortal, they physically enter into the realm of the gods and spirits with 24 str and con.

 

Deciding one is realistic and the other isn't, which has story and mechanical implications for how one class can be played as opposed to another, is favoritism. Sayig the monk ability does not work as written is like saying barbarians can't have 24 strength, because it isn't realistic for mortals to be that strong. You are hurting the core assumptions of the rules and the players, who expect their abilities to work as the rules state they do.

 

And before someone replies saying that the Barbarian's ability is different because it states that they can break the 20 score limit, I can just as easily respond as people have responded to the monk ability. "It must be a typo, because that isn't how all the other classes abilities work. Stop trying to use RAW to break the reality of the setting. I'm the DM and my job is to guard against things like this making my game into a superhero action story, we're playing wreaistic western fantasy not whatever it is these young people want"

 

I know I probably didn't convince anyone, but this is something I just don't get. This isn't powergaming, this isn't misinterpretting the rules, this isn't trying to make the game into something it isn't. This was an intentional move, by the devs, to highlight how the monk is different and what they can do. Sure they can start this at low-levels, but the save is low and actually that even increases the likelyhood this is working as intended. This is something open palm monks can do, that no other class can do. It is what defines them, using their ki to do what would normally be considered impossible

#446

DemoMonkey

Aug 25, 2014 14:09:40

"It stumbles over and smashes the orphanage and then at the end of your turn bites as you with its legendary action." 

 

I would far FAR rather a DM said "No, that doesn't make sense. What else would you like to try?" than "Yes, your power works. And then kills dozens of innocent children. HAHA!"

 

That's kind of a dick move, really. "No" would be preferable to "Yes and...now you're hosed.".

#447

iserith

Aug 25, 2014 14:49:04

DemoMonkey wrote:
#448

DemoMonkey

Aug 25, 2014 14:54:06

No thanks.  I'd much rather have a straight "No" that would let me do something else than a punitive "Yesand".

 

Sometimes the best consequence is "It doesn't work, but nothing bad happens.".

#449

TiaNadiezja

Aug 25, 2014 14:57:25

DemoMonkey wrote:
#450

Kalani

Aug 25, 2014 15:07:52

Here is the thing... Saying "No" shuts down options. It does nothing to drive the story forward. In fact, it is jarring and disruptive to the atmosphere and tension.

 

Good narrative style involves keeping the story flowing, not creating awkward jarring moments where the players sit and rethink things.... As such, a good DM learns how to say "yes but", and alter the outcome of actions so that they are more in keeping with what the DM wants, while at the same time looking for ways they can use the players actions to drive the story foward, and/or introduce new complications.

 

Saying "No" outright, especially if you do it as your default response - Is railroading. You are well within your rights to use railroading if you believe it is appropriate, but lets not mince words and pretend its something it isn't. 

 

Limiting player actions, and nerfing fixed abilities is nothing short of the DM railroading the player and taking their options away. Like it or lump it, thats what it boils down to.... It ticks me off that many DMs feel justified in railroading the "martial" classes in the name of realism, yet for the most part allow spellcasters the full range of their abilities, limited only by their own imagination.

 

Wheaton's Law: Don't be a jerk.

 

A monk is not being a jerk for using their fixed class abilities, the way they were intended. A DM is being a jerk by imposing arbitary limits for the sake of "realism" - especially, when it grants the monk no advantages (as I proved some upteen posts previous).... 

 

USING THIS ABILITY AGAINST THE TARRASQUE IS A BAD IDEA!

It actually makes the combat that much more difficult, due to the disadvantage it imposes on all ranged attacks - and the fact that the monk has just painted a bullseye on themselves for the Tarrasques bite/swallow combo.

 

Using this ability against a lot of large creatures is a bad idea....Most huge or gargantuan creatures hit like a truck, and have 10 foot (or better) reach.

#451

DemoMonkey

Aug 25, 2014 15:08:56

Kalani

 

"Here is the thing... Saying "No" shuts down options. It does nothing to drive the story forward. In fact, it is jarring and disruptive to the atmosphere and tension."

 

That statement is at the core of the philosophical difference. You hold that statement to be an irrefutable fact. I hold it to be "Yep, sometimes that's true. Sometimes it isn't." Everything else stems from the fact that that foundation point, is not one we agree on.

 

"Wheaton's Law: Don't be a jerk."

 

But see? THAT one we agree on.

#452

Kalani

Aug 25, 2014 15:42:56

DemoMonkey wrote:
#453

iserith

Aug 25, 2014 15:35:50

DemoMonkey wrote:
#454

Orethalion

Aug 25, 2014 15:46:55

Chaosmancer wrote:
#455

Orethalion

Aug 25, 2014 15:53:14

Kalani wrote:
#456

kilpatds

Aug 25, 2014 16:23:46

DemoMonkey wrote:
#457

Kalani

Aug 25, 2014 16:33:56

 

 

Kalani wrote:
(Reply to #455)

Lucas_Blackstone

Orethalion wrote:
#459

kilpatds

Aug 25, 2014 16:51:16

Kalani wrote:
#460

Kalani

Aug 25, 2014 16:51:42

THE DM is not GOD

Despite apocryphal claims to the contrary.

 

Nor are they a Feudal Monarch

With the authority to make arbitary decisions without consultation or approval of their "lessers"

 

The DM is an "elected" Official

They have been granted a position of trust by their players. Yes this position is one of authority, and grants executive decision making powers, but at the same time it is a position of responsibility. As an elected official, it is your job to act as a representative of your constituents.... In this case your players. Abusing your authority, and disregarding the wishes of your players is no different than an elected official doing the same thing in government.

 

 

Abuse of Power should not be tolerated or condoned. If you cannot act with all due process as a responsible DM who maintains fairness and integrity, you should step down and let someone else take the reigns.

 

You are not a Dictator. 

Stop acting like one. The people at your table are your peers, friends, and equals. Treat them with the respect they deserve, and learn how to compromise, and negotiate with your players so that everyone is happy with the results. Else, you may find yourselves without players before too long, unless they have nobody else to game with - in which case I feel sorry for your players, because you  are most definately "not" treating them like a friend.

 

Dont be a Jerk

 

#461

Brock_Landers

Aug 25, 2014 17:16:48

Kalani wrote:
#462

Kalani

Aug 25, 2014 17:35:00

My last post was little more than a summary of the things I have said half a dozen times throughout this thread. About the only thing that was new was my analogy to an elected official, vs a dictator or monarch.

 

You may see it as "ironic", implying I have been dictatoral - but when viewed in context with everything else I have said in this thread, you will see that I am only trying to convince people that the people at their table are not to be treated with contempt, and should be treated with respect, understanding and a willingness to negotiate a compromise.

 

I have also shown myself receptive and understanding of the opposing POV, and have suggested multiple methods by which they might resolve their internal conflct with the rules without outright rejection of the attempt. Some of these suggestions have included house rules (such as altered saving throws), which would be more pallatable to those having such difficulties.

 

I have spent hours in this thread, pouring through textbooks and coming up with solutions to this (rather trivial) problem, without resorting to heavy-handed rulings caused by cognitive dissonence. I have spent my precious time trying to help the opposing side find a balance (or ruling) they are happy with, so that they don't unfairly penalize their players. I honestly don't care about "winning" any trivial argument (if that is what you believe). All I care about is improving the quality of experience at the gaming table.... This is a non-issue to me, and as such - I could have walked away at any point... But I chose to stay in order to try and negotiate a compromise the opposing side is happy with.

 

I have been nothing but concillitory and diplomatic in the face of obstinance. It is not my fault that there are many people in this thread who are not even willing to entertain the thought of compromising with their players to come up with a happy median, which reflects poorly on them as a person, and as a DM - especially if their players are supposedly their friends.

#463

Drycanth

Aug 25, 2014 17:56:02

ok learn what railroading is you are missusing the term http://tvtropes.org/pmwiki/pmwiki.php/Main/Railroading

 

"The first rule of being a good DM is to remember that the rules are a tool that you and the players use to have a good time. The rules aren’t in charge. You, the DM, are the one in charge of the game."

the rule book would like to argue who is in charge.

#464

Orethalion

Aug 25, 2014 17:58:24

Kalani wrote:
#465

Orethalion

Aug 25, 2014 18:00:51

Lucas_Blackstone wrote:
#466

Orethalion

Aug 25, 2014 18:03:11

Kalani wrote:
#467

ORC_Cricket

Aug 25, 2014 18:05:18

We’ve removed content from this thread because of a violation of the Code of Conduct.

 

You can review the Code here: http://company.wizards.com/conduct

 

Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.

 

Remember, a community is a joint effort of all those involved, and while we want intelligent meaningful and productive banter to ensue we also need it to be polite and considerate of others.  

 

Thank you for your time and support as we continue to try and make a great community for everyone. 

#468

animeus

Aug 25, 2014 20:37:45

Atheosis wrote:
#469

Wuzzard

Aug 25, 2014 21:20:46

animeus wrote:
#470

Kalani

Aug 25, 2014 21:30:32

Metagaming in that situation would be the wizard somehow having prior knowledge of the Tarrasques magic immunity, without first making an Intelligence (Arcana), or Intelligence (History) check, or having done in-game research into the beasts weaknesses and strengths.

 

History Check

A history check in this example may relate the character having learned of a historical account of the Tarrasques last appearance at the end of the Shingari Dynasty. Such an account may relate "eye witness" testimony of the beast being immune to spells. Fireballs and lightning bolts had no affect on the creature, and in fact some witnesses claimed they saw spells reflected back against their caster.

#471

MrCustomer

Aug 25, 2014 23:03:24

iserith wrote:
(Reply to #465)

Lucas_Blackstone

Orethalion wrote:
#473

Kalani

Aug 26, 2014 0:25:34

Lucas_Blackstone wrote:
#474

Orethalion

Aug 26, 2014 0:26:51

Lucas_Blackstone wrote:
#475

Orethalion

Aug 26, 2014 0:29:53

Kalani wrote:
#476

Kalani

Aug 26, 2014 1:03:40

Orethalion wrote:
#477

Atheosis

Aug 26, 2014 2:16:01

Damn, this thread is still going?  You guys just need to accept that you have fundamentally different DMing philosophies.  It's okay.

#478

Orethalion

Aug 26, 2014 6:38:01

Kalani wrote:
#479

iserith

Aug 26, 2014 6:57:38

MrCustomer wrote:
#480

DemoMonkey

Aug 26, 2014 7:00:35

Just so I'm clear, if errata for the ability were were to come out adding "to a creature no larger than Large" to the description, everyone would be 100% on board with the ability NOT working on the Tarrasque, right?

 

So the whole discussion actually has NOTHING to do with Monks or Tarrasques or Prone, and is only and entirely about "Do DMs have the authority and  responsibility to override printed rules when they feel it's appropriate?"

 

Have I stated it accurately?

#481

Orethalion

Aug 26, 2014 7:08:33

DemoMonkey wrote:
#482

iserith

Aug 26, 2014 7:18:28

DemoMonkey wrote:
#483

Wuzzard

Aug 26, 2014 7:58:19

DemoMonkey wrote:
#484

DemoMonkey

Aug 26, 2014 8:29:03

"To me it's about whether or not a player can count on abilities they have invested in and understand the rules by which those abilities are governed without getting gotcha'ed by the DM. "

 

I absolutely agree with  that.

 

However I believe by the time the table gets to the Tarrasque fightin' stage, the players and GM will already have a common consensus on how elastic the reality of their game world is. The DM would not even NEED to say "Uhhh, you know that's impossible, right?" because the player would know, based on the play experience up to that point.

 

The only time this example could possibly actually happen, would be in organized play, or with a DM and players who had not played before starting a campaign at high level. In the first case, the DM should use the rules exactly as written; it's not their job to interperet. In the second, the DM and Players should both know there is a learning curve.

 

#485

Kalani

Aug 26, 2014 8:41:49

DemoMonkey wrote:
#486

iserith

Aug 26, 2014 8:45:31

DemoMonkey wrote:
#487

Kalani

Aug 26, 2014 8:58:14

iserith wrote:
#488

bawylie

Aug 26, 2014 9:01:40

Yeah. It also seems designed so you can fight it. 

 

Like if you were gonna do a plot monster, a la Godzilla, you maybe wouldn't even bother statting it up or giving it dimensions that are within reach, or HP that are within murder-space. 

 

I get the desire to use it as a plot monster, but we have to telegraph that fact. I think. 

#489

Beldak_Serpenthelm

Aug 26, 2014 9:12:57

bawylie wrote:
#490

Orethalion

Aug 26, 2014 10:14:43

Kalani wrote:
(Reply to #490)

bawylie

Orethalion wrote:
#492

Kalani

Aug 26, 2014 11:31:11

Orethalion wrote:
#493

Orethalion

Aug 26, 2014 11:01:36

bawylie wrote:
#494

Orethalion

Aug 26, 2014 11:04:08

Kalani wrote:
#495

Kalani

Aug 26, 2014 11:27:17

I edited my above example and gave two separate endings. An incomplete/partial ending, and a complete victory ending. Both of which would be based on the players choices at the end of the City Defense encounter.

 

I should add for clarification though, that in the final encounter - I would let the PCs use all of their various skills and powers without any restraint - this includes monks being able to knock it prone if they so choose. I however, will also not be restraining myself when running the Tarrasque. As it would be the capstone encounter for the PCs entire adventuring career, it would also be a no-holds bared encounter.... As such, I would be trying everything in my power to TPK the party. You don't track the Tarrasque to its lair, and expect it to go easy on you. 

 

If the party is TPKed, I would then present them the Total Failure ending....Through the eyes of their next PCs, who visibly watch the results of their prior parties failure in the opening scenes of their first adventure. Their failure would become a backdrop, or setting piece for the next campaign.

#496

Beldak_Serpenthelm

Aug 26, 2014 16:06:36

I don't see it as "The Tarrasque is pathetic because Epic Level characters can defeat it," I see it as "Epic Level characters are amazing becuase they can defeat the Tarrasque."

(Reply to #496)

Azzy1974

Beldak_Serpenthelm wrote:
#498

Atheosis

Aug 26, 2014 16:34:53

Beldak_Serpenthelm wrote:
#499

Orethalion

Aug 26, 2014 16:46:25

Beldak_Serpenthelm wrote:
#500

Yunru

Aug 26, 2014 16:52:15

But what if a wizard gets lucky with True Polymorph and turns it into a literal monkey? Or into a brick? :P

(Reply to #500)

JC999

Yunru wrote:
#502

Gatt

Aug 26, 2014 17:02:56

iserith wrote:
#503

Yunru

Aug 26, 2014 17:05:45

Gatt wrote:
(Reply to #499)

Azzy1974

Orethalion wrote:
(Reply to #502)

Azzy1974

Gatt wrote:
#506

TiaNadiezja

Aug 26, 2014 17:56:16

I'm actually planning on bringing the Tarrasque into my game. Of course, since I'm running a game on a hollow planet, the Tarrasque doesn't live inside the planet.

 

It lives in one of its moons, and will rip its way free when it wakes and plummet to Mystara's surface in a ball of flame - a huge, living meteorite that will uncurl and begin destroying whatever it finds.

 

The troglodytes are going to be trying to wake it using an artifact stolen from the vaults of the Glantrian Prince-Magician. When it is put back into its slumber, the Tarrasque will return to the moon, which will heal around it.

#507

animeus

Aug 26, 2014 18:10:54

 

Atheosis wrote:
#508

iserith

Aug 26, 2014 18:11:24

Gatt wrote:
#509

Orethalion

Aug 26, 2014 19:02:58

TiaNadiezja wrote:
#510

TiaNadiezja

Aug 26, 2014 19:08:24

Orethalion wrote:
#511

EnglishLanguage

Aug 26, 2014 19:10:10

TiaNadiezja wrote:
#512

Orethalion

Aug 26, 2014 19:17:52

TiaNadiezja wrote:
#513

TiaNadiezja

Aug 26, 2014 19:19:41

Orethalion wrote:
#514

Orethalion

Aug 26, 2014 19:22:29

TiaNadiezja wrote:
#515

animeus

Aug 26, 2014 20:40:11

Orethalion wrote:
#516

Kalani

Aug 26, 2014 21:33:56

animeus wrote:
#517

EnglishLanguage

Aug 26, 2014 22:34:41

Wizard can just Wall of Force the Tarrasque up so it can't do anything to them while they pelt it with cantrips or something.

#518

Kalani

Aug 27, 2014 0:36:41

EnglishLanguage wrote:
(Reply to #511)

Lord_Ventnor

EnglishLanguage wrote:
#520

Mecheon

Aug 27, 2014 5:25:39

animeus wrote:
#521

1eejit

Aug 27, 2014 6:01:04

Knocking it over is probably the weaker option for a high-level Open Hand monk to use against the Tarrasque. 

 

Just repeatedly hit-and-run with your 60ft speed, bonus action Dash, using Quivering Palm on hits.

After all the Legendary Resistance uses are finished cross your fingers for luck or have a friendly Divination Wizard able to see the Tarrasque.

#522

Mirtek

Aug 27, 2014 7:46:58

Kalani wrote:
#523

Kalani

Aug 27, 2014 9:07:32

1eejit wrote:
#524

EnglishLanguage

Aug 27, 2014 11:08:17

Kalani wrote:
#525

Orethalion

Aug 27, 2014 11:52:35

EnglishLanguage wrote:
(Reply to #523)

1eejit

Kalani wrote:
#527

spelley

Aug 27, 2014 11:59:00

Orethalion wrote:
#528

EnglishLanguage

Aug 27, 2014 12:55:50

Orethalion wrote:
(Reply to #528)

bawylie

EnglishLanguage wrote:
#530

Orethalion

Aug 27, 2014 13:03:50

EnglishLanguage wrote:
#531

Orethalion

Aug 27, 2014 13:04:34

bawylie wrote:
(Reply to #531)

sailoroswald

Orethalion wrote:
(Reply to #524)

Shirebrok

EnglishLanguage wrote:
#534

Orethalion

Aug 27, 2014 13:34:24

Shirebrok wrote:
#535

sailoroswald

Aug 27, 2014 13:47:55

Actually, you can make a "hemispherical dome or sphere", according to what EnglishLanguage wrote.

It doesn't have to be a flat plane.

 

Ofcourse, the spell says you can't do what he proposes RAW, but it's still awesome.

 

EDIT: I'd probably offer to allow the expenditure of a higher spell slot to control the shape/dimensions the turn after it's cast.

Then he could squish the Tarrasque.

(Reply to #534)

bawylie

Orethalion wrote:
#537

Wuzzard

Aug 27, 2014 14:04:59

bawylie wrote:
(Reply to #537)

bawylie

Wuzzard wrote:
#539

Kalani

Aug 27, 2014 14:36:37

I wouldn't as your "box" would be functionally equivalent to a dome. I would however, allow the player to describe their dome as a box if they so desired. It is mechanically identical when you view its effect on a grid, - wherein the "dome" is functionally a 10 ft cube made up of 5 flat 10-foot panels.

 

Based on that interpretation - a dome is half as big as it would be if made using the 10 panels themselves, implying that creating a 3-dimensional effect wastes some of the spells magic.

 

 

#540

Orethalion

Aug 27, 2014 14:34:09

sailoroswald wrote:
#541

Orethalion

Aug 27, 2014 14:35:39

bawylie wrote:
#542

Orethalion

Aug 27, 2014 14:36:09

bawylie wrote:
#543

Brock_Landers

Aug 27, 2014 14:37:20

Ah, disingenuous, purposeful misreading of spells, I was waiting for this.

(Reply to #541)

bawylie

Orethalion wrote:
#545

Brock_Landers

Aug 27, 2014 14:48:51

bawylie wrote:
#546

Wuzzard

Aug 27, 2014 15:23:06

bawylie wrote:
(Reply to #534)

Shirebrok

Orethalion wrote:
#548

Orethalion

Aug 27, 2014 16:18:22

bawylie wrote:
#549

Orethalion

Aug 27, 2014 16:19:18

Shirebrok wrote:
(Reply to #530)

Azzy1974

Orethalion wrote:
#551

Orethalion

Aug 27, 2014 19:05:22

Azzy1974 wrote:
#552

Wuzzard

Aug 27, 2014 19:12:35

Azzy1974 wrote:
#553

Shasarak

Aug 27, 2014 22:03:37

Kalani wrote:
#554

Kalani

Aug 27, 2014 22:31:53

Shasarak wrote:
#555

Shirebrok

Aug 27, 2014 22:36:41

Let's see...

 

Assuming we use 3e's grid template for circles, using WoF as a dome would capture 12 Medium-sized creatures.

 

If instead you choose to create flat surfaces, but allow corners and the wall is "drawn" on the sides of the squares, then ten panels will trap at most 24 Medium-sized creatures; 2 panels wide by 3 panels long, each panel is 2 squares wide, so 4 sqaures wide by 6 squares long for 24 squares total. However, the top is open, so escape is possible (flight, climbing...), as well as throwing stuff out (and in!). If you close the top, you sacrifice some surface area, and can only trap 8 Medium creatures, and have two panels to spare.

Alternatively, if a wall takes up a whole square, as it does in 4e, then your wall will be 6 squares on a side (top open), with up to 16 Medium creatures inside. Top closed, you trap 8.

 

Allowing corners in a wall will be much more efficient if you use the first method, but the second seems more balanced with the dome. Both allow for irregular shapes (as opposed to the dome), although the first method has a clear advantage in that regard.

I suppose it comes down to what rules would be used for creating walls on a grid, but it seems the PHB is silent on that matter. If walls are drawn on the sides of squares, then I can understand not allowing corners.

#556

iserith

Aug 28, 2014 4:22:22

Kalani wrote:
#557

Orethalion

Aug 28, 2014 7:14:25

iserith wrote:
#558

bawylie

Aug 28, 2014 7:22:40

No. He's saying it's harder for an arrow that hits to strike a vulnerable point and deal damage. 

#559

Orethalion

Aug 28, 2014 8:59:18

bawylie wrote:
#560

Kalani

Aug 28, 2014 9:22:23

iserith wrote:
#561

Brock_Landers

Aug 28, 2014 9:47:52

Kalani wrote:
#562

iserith

Aug 28, 2014 10:03:47

Kalani wrote:
(Reply to #559)

bawylie

Orethalion wrote:
#564

Eldren73

Aug 28, 2014 10:07:07

Atheosis wrote:
#565

Brock_Landers

Aug 28, 2014 10:19:26

iserith wrote:
#566

iserith

Aug 28, 2014 10:21:09

1. Then make one up that isn't rubbish by your standards. If you say there isn't one, then your imagination is the thing that is rubbish.

 

2. You're right there.

#567

Orethalion

Aug 28, 2014 10:51:58

Kalani wrote:
#568

Orethalion

Aug 28, 2014 10:56:20

Brock_Landers wrote:
#569

Kalani

Aug 28, 2014 11:16:24

Brock_Landers wrote:
#570

Orethalion

Aug 28, 2014 11:22:10

Kalani wrote:
#571

animeus

Aug 28, 2014 11:55:32

Mirtek wrote:
#572

Orethalion

Aug 28, 2014 12:08:46

animeus wrote:
#573

Kalani

Aug 28, 2014 13:24:19

Orethalion wrote:
#574

Brock_Landers

Aug 28, 2014 13:48:05

iserith wrote:
#575

iserith

Aug 28, 2014 13:51:42

1. That's a sign of an imagination that is rubbish.

 

2. No, just the ones who refuse to use imagination to create non-rubbish explanations for things.

#576

Brock_Landers

Aug 28, 2014 15:34:44

iserith wrote:
(Reply to #556)

Azzy1974

iserith wrote:
#578

Wuzzard

Aug 28, 2014 16:37:29

I don't think Iserith was trying to simulate any other rule.  He was using his personal ability to find creative fluff reasons why the rule as written should be used as written, no rule 0 needed.  This stems from a philosophy that it is never necessary to adjust a rule, since you can always find a one off creative reason for why a mechanic just works in this specific instance. Trying to justify this narrative by tying it to other rules may be possible, but ultimately unnecessary.

#579

iserith

Aug 28, 2014 16:41:38

Brock_Landers wrote:
#580

iserith

Aug 28, 2014 16:42:16

Wuzzard wrote:
#581

Kalani

Aug 28, 2014 18:26:02

Wuzzard wrote:
#582

Orethalion

Aug 28, 2014 21:46:20

iserith wrote:
#583

Brock_Landers

Aug 28, 2014 22:56:49

iserith wrote:
#584

Brock_Landers

Aug 28, 2014 23:00:07

iserith wrote:
#585

Brock_Landers

Aug 28, 2014 23:08:22

Kalani wrote:
#586

iserith

Aug 29, 2014 3:37:06

Brock_Landers wrote:
#587

Brock_Landers

Aug 29, 2014 3:39:31

iserith wrote:
#588

Gatt

Aug 29, 2014 4:58:18

Wuzzard wrote:
#589

Orethalion

Aug 29, 2014 8:40:45

iserith wrote:
#590

Azzy1974

Aug 29, 2014 7:46:49

Yous gus need to get a room.

#591

Kalani

Aug 29, 2014 9:31:26

Gatt wrote:
#592

Brock_Landers

Aug 29, 2014 9:29:27

Kalani wrote:
#593

TiaNadiezja

Aug 29, 2014 9:33:13

Gatt wrote:
(Reply to #591)

bawylie

Kalani wrote:
#595

Orethalion

Aug 29, 2014 9:44:55

Kalani wrote:
#596

Brock_Landers

Aug 29, 2014 9:49:39

TiaNadiezja wrote:
(Reply to #595)

bawylie

Orethalion wrote:
#598

Orethalion

Aug 29, 2014 10:21:45

bawylie wrote:
(Reply to #598)

bawylie

Orethalion wrote:
#600

Orethalion

Aug 29, 2014 10:31:23

bawylie wrote:
(Reply to #600)

bawylie

Orethalion wrote:
#602

Brock_Landers

Aug 29, 2014 10:42:14

bawylie wrote:
#603

bawylie

Aug 29, 2014 10:44:29

If you want. 

 

IMO, when not prone it presents more opportunities to effectively damage it with ranged attacks. 

 

Id like to see a called shot rule in general though. 

#604

Orethalion

Aug 29, 2014 10:44:58

bawylie wrote:
(Reply to #604)

bawylie

Orethalion wrote:
#606

Brock_Landers

Aug 29, 2014 10:49:00

bawylie wrote:
#607

Orethalion

Aug 29, 2014 10:51:55

bawylie wrote:
(Reply to #606)

bawylie

Brock_Landers wrote:
#609

Brock_Landers

Aug 29, 2014 10:57:44

bawylie wrote:
(Reply to #609)

bawylie

Brock_Landers wrote:
#611

Orethalion

Aug 29, 2014 11:03:30

bawylie wrote:
#612

Brock_Landers

Aug 29, 2014 11:12:40

Orethalion wrote:
(Reply to #611)

bawylie

Orethalion wrote:
#614

Brock_Landers

Aug 29, 2014 11:14:33

bawylie wrote:
#615

bawylie

Aug 29, 2014 11:21:37

And that's where I get stymied again. What do we expect a called shot to do? Should we leave this open?

Can it be a kill-shot vs an unaware target?

What should we say Yes to?

What is reasonably out of bounds?

Whats the standard. 

 

I feel like anything plausible should be possible. Even if plausible is very unlikely. 

#616

Brock_Landers

Aug 29, 2014 11:26:32

bawylie wrote:
#617

Kalani

Aug 29, 2014 11:57:23

In my opinion called shots are simple. A called shot to a vital area requires a critical hit. If you hit but do not critical you miss your targeted area but deal damage normally. 

 

Called shots to larger, less vital areas may occur on a 19-20, 18-20 or 15-20 as appropriate. If you have an ability which increases crit range, it applies to these attacks. As these are not vital areas, you deal normal damage however the attack may impose a penalty on the target on the target for one turn. 

 

This would be a circumstantial penalty (disadvantage to attack rolls with the affected limb on next attack, disarm unless make a save, slowed, prone, etc).

 

If you make a called shot to an area requiring a crit - it deals crit damage in addition to a secondary effect if appropriate (1 level of fatigue, blinded in one eye causing disadvantage on perception checks involving sight, etc)

 

. If a called shot is made against a limb and it is a crit - the limb is rendered useless (severed ligaments/tendons, broken bones etc)

 

Where possible. Always remember the KISS rule. Keep it simple stupid

#618

Orethalion

Aug 29, 2014 12:35:16

bawylie wrote:
#619

bawylie

Aug 29, 2014 12:38:39

Legs - speed penalty

Arms - disadvantage on Str/Dex checks, attacks, etc. 

Head - dazed (denied bonus & reactions, more?)

Hand - disarm

 

 

That kinda thing?

#620

Orethalion

Aug 29, 2014 13:04:54

bawylie wrote: