| Post/Author/DateTime | Post |
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| #1RamzourJul 21, 2014 1:54:56 | Here we discuss the new Legends & Lore column: Feats of Game Design
Here is the list of feats that will be available in the Player's Handbook.
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| #2YoungyJul 21, 2014 2:07:12 | There are definitely some very interesting looking feats there... Actor, Dungeon Delver, Elemental Adept, Inspiring Leader Mage Slayer, Ritual Caster, Skulker, Spell Sniper, War Caster are all sounding really good. (Bonus to Concentration checks for the last one?)
Definitely looking forward to seeing what some of these feats actually do. |
| #3RamzourJul 21, 2014 2:12:13 | New Feats that we haven't seen and my wild guesses for what they do.
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| #4thespaceinvaderJul 21, 2014 2:22:51 | Aaaand once more stuff like Linguist, presented in the same mechanical slots as stuff like Polearm Mastery.
Sigh. |
| #5pukunuiJul 21, 2014 15:18:41 |
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| #6FallingIcicleJul 21, 2014 2:52:25 | No Arcane Archer feat? Hmm. |
| #7thespaceinvaderJul 21, 2014 2:54:38 |
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| #8pukunuiJul 21, 2014 19:19:45 |
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| #9pauln6Jul 21, 2014 3:00:07 | Each feat will have more than one benefit though so linguist could include a bonus to intelligence, wisdom, or charisma, and/or some kind of interaction bonus to history, persuasion, intimidation, or deception. They have separated armour proficiency from mastery so wizards won't be able to go from nothing to heavy armour master, which is cool. Likely the proficiency feats will include proficiency in maybe a couple of martial weapons too probably allowing wizards going to light a choice of a couple of rogue weapons and medium armour martial weapons etc. Nice to see that medium armour mastery isn't mirrored by light armour so an improvement is finally in the rules. |
| (Reply to #4)1eejit |
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| #11edwin_suJul 21, 2014 3:13:54 | It is was saidsome featswould give you access to some features of other classes.
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| #12pauln6Jul 21, 2014 3:23:34 | I also think that feats may allow access to fighter expertise dice. It would make sense if they bundled them into themed manoeuvres so Inspiring Leader could be two warlordy tricks plus a higher leel warlordy trick when you reach x level. They could then bundle these into fighting styles that other classes can buy or that fighters can take to increase their expertise dice. |
| #131eejitJul 21, 2014 3:25:06 | Maybe, but I don't think they'll be so convoluted in their mechanics. |
| #14YoungyJul 21, 2014 3:32:48 |
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| #15pukunuiJul 21, 2014 19:20:33 | @edwin_su and pauln6: I don't believe either of you are on the right track. From what I've seen, the feats are all a little more unique and/or self-contained than that. |
| #16pukunuiJul 21, 2014 19:24:25 |
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| #17pauln6Jul 21, 2014 3:39:31 |
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| #18pukunuiJul 21, 2014 3:42:07 | Unlikely, although they may yet surprise us with something like that. They withheld some stuff even from the alpha testers after all. |
| #19PsikerlordJul 21, 2014 3:45:40 |
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| #20PsikerlordJul 21, 2014 3:49:34 |
yep heaps of great sounding feats, looking forward to getting the details, esp shield mastery, alert, heavy armour master and war caster. |
| #21pauln6Jul 21, 2014 3:50:23 | I suppose spell sniper could allow sneak attack damage on cantrips with an attack roll on the assumption that you can't have high cantrip damage and high sneak attack. |
| #22pukunuiJul 21, 2014 3:52:36 |
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| #23thespaceinvaderJul 21, 2014 3:53:52 |
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| (Reply to #22)pauln6 |
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| #25pukunuiJul 21, 2014 4:02:18 |
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| #261eejitJul 21, 2014 4:09:47 | Yeah it seems the leak has been shared on 4chan, reddit and other sites at this point.
If the feats remain similar to that I'll be fairly happy overall. There are "trap" options, but they're really obvious ones so you'll only really take them if you prefer the RP flavour. |
| #27pauln6Jul 21, 2014 4:13:32 |
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| #28JRutterbushJul 21, 2014 4:17:20 |
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| #29pukunuiJul 21, 2014 4:18:16 |
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| #30pauln6Jul 21, 2014 4:24:07 |
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| (Reply to #30)1eejit |
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| #32Emerikol.Jul 21, 2014 4:51:55 | Lightly armored, Moderately Armored, and Heavily Armored are the proficiency feats for those classes that don't start with proficiency. They may give you something more as well but at minimum those provide proficiency. Whereas the master stuff is advances uses of said armor.
Just my guess. |
| #33Mephi1234Jul 21, 2014 4:55:48 | On the bright side, no potion brewing or scribe scroll. |
| #34pukunuiJul 21, 2014 5:01:22 |
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| (Reply to #33)AaronOfBarbaria |
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| #36Mephi1234Jul 21, 2014 5:03:28 |
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| #37pukunuiJul 21, 2014 5:07:34 |
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| #38Mephi1234Jul 21, 2014 5:11:23 |
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| #39RamzourJul 21, 2014 5:12:16 | I just had a neat idea. Feats will be a great way to reproduce the 4e Roles for Monsters. So if you want to make your Goblin a Brute, give them Tough or an Armor Feat. Or if you want the leader of the human thugs to be Artillery, then give him Crossbow Expert or Sharpshooter. Just slap on a Feat and BAM, instant monster customization. |
| #40pukunuiJul 21, 2014 5:19:10 |
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| #41Mephi1234Jul 21, 2014 5:20:25 |
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| #42JohnLynchJul 21, 2014 5:28:46 |
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| #43pauln6Jul 21, 2014 5:37:48 |
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| #44Mephi1234Jul 21, 2014 5:39:57 | Rogues, paladins, and bards make excellent archers, not just rangers! Well, the bard used to anyways*, but the paladin still gets the archery fighting styles like ranger and fighter, and rogues make scary good stealth-snipers. As well, if the rumors of monk weapons are true, we can have very scary monk archers running around.
* Given that bardic inspiration is single other person now, how troublesome it is to self buff at all with magic, and we're at full caster-ness (leaving few levels for adding combat prowress), I'm kind of leery about how combat effective the skald is going to be. |
| (Reply to #44)1eejit |
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| #46Mephi1234Jul 21, 2014 5:54:09 | The loss of archer-din would be very sad. And kind of annoying - while I'm all for traditional styles, its kind of annoying to be unable to play an untraditional style either. |
| #47melloredJul 21, 2014 6:09:37 | IMO:
The "lesser" feats:
Athlete: +1 Str, gain proficency in... Tough: +1 Con, gain proficency in... Skilled: +1 Dex, gain proficency in... Linguist: +1 Int, gain a language... Observant: +1 Wis, gain proficenct in... Actor: +1 Cha, gain proficency in...
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| #48Person_ManJul 21, 2014 6:13:47 | We've all seen this coming for a while, but I'm not happy with this.
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| #49melloredJul 21, 2014 6:36:51 |
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| #50pauln6Jul 21, 2014 6:52:04 |
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| #51Gizmoduck_5000Jul 21, 2014 7:28:04 |
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| #52Gizmoduck_5000Jul 21, 2014 7:27:11 |
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| #53HitdiceJul 21, 2014 7:36:51 |
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| #54pauln6Jul 21, 2014 7:38:35 |
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| (Reply to #7)Teggerdine |
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| #56Gizmoduck_5000Jul 21, 2014 8:06:04 |
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| #57Gizmoduck_5000Jul 21, 2014 8:07:20 |
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| #58CeriusJul 21, 2014 8:10:59 | As feats are a separate system and the game is designed to work with or without them, it looks like the perfect place to put things that a DM may want to restrict or ban. |
| #59LawolfJul 21, 2014 8:38:20 | A few things I don't like about these feats.
1) There is no way to significantly increase your spell damage. The best feat for spellcasters turns 1s into 2s on the damage roll and ignores resistance for a single element. Weapon users in general get more out of feats than spellcasters do.
2) There are too many ways to gain opportunity attacks or reaction attacks. Mage Slayer, Polearm Master, Sentinel, etc. It will be standard for optimized PCs to use their reaction to attack.
3) Greatweapon Master is the only feat that significantly increases your damage. No other feat simply increases how much damage your deal. Everyone can cap out at 20 Str. After that, no feats really increase the damage you deal. But great weapon users can get a feat that increases their DPR by almost 50%. No other feat comes anywhere near to that kind of benefit.
The combination of these issues essentially means that players who opt out of choosing feats will fall behind feat users significantly when it comes to combat effectiveness.
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| (Reply to #52)Person_Man |
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| #61Caliburn101.Jul 21, 2014 8:44:44 |
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| #62melloredJul 21, 2014 8:54:01 |
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| #63HitdiceJul 21, 2014 8:59:39 |
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| #64Joe_the_RatJul 21, 2014 8:59:45 |
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| #65Gizmoduck_5000Jul 21, 2014 9:01:26 |
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| #66RamzourJul 21, 2014 9:07:21 | Well that didn't take long.
Article: "Hey guys, here is a preview at the list of feats in the PH. Enjoy!" Knee-Jerkers and Speculatists: "And here's a list about why we don't like these feats...." Logic: "But, but these are just the names of the feats. We haven't actually seen what they do yet. You can't complain about something if you don't know what it really is." Knee-Jerkers and Speculatists: "I shut my ears to logic and complain anyway!" |
| #67JohnLynchJul 21, 2014 9:09:33 |
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| #681eejitJul 21, 2014 9:14:31 |
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| #69UskglassJul 21, 2014 9:16:37 |
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| #70masterfat78Jul 21, 2014 9:17:26 |
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| #71masterfat78Jul 21, 2014 9:18:41 |
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| #72Gizmoduck_5000Jul 21, 2014 9:19:14 |
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| #73Gizmoduck_5000Jul 21, 2014 9:26:06 |
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| #74masterfat78Jul 21, 2014 9:27:05 |
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| #75JohnLynchJul 21, 2014 9:28:18 |
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| #76UskglassJul 21, 2014 9:29:12 |
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| #77iserithJul 21, 2014 9:30:05 |
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| #78Gizmoduck_5000Jul 21, 2014 9:33:07 |
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| #79ChakravantJul 21, 2014 9:34:04 | 42 Feats? That's not a list, that's an insult. |
| #801eejitJul 21, 2014 9:35:33 | Exactly, there should be at least 1500. |
| #81Gizmoduck_5000Jul 21, 2014 9:37:48 |
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| #82RamzourJul 21, 2014 9:39:49 |
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| #83ChakravantJul 21, 2014 9:43:21 |
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| #84GhostStepperJul 21, 2014 9:45:06 |
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| #85iserithJul 21, 2014 9:48:02 |
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| #86pauln6Jul 21, 2014 9:49:29 |
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| #87UskglassJul 21, 2014 9:50:45 |
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| #88Plaguescarred1Jul 21, 2014 9:55:27 | I like the direction of the feats for 5E, both as optional and stronger defining aspect of PC. |
| #89ChakravantJul 21, 2014 10:05:14 |
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| #90LawolfJul 21, 2014 10:21:41 |
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| #91Brock_LandersJul 21, 2014 10:22:15 | The Lucky feat sounds absurdly powerful, or am I missing something. |
| (Reply to #47)Orzel |
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| #93GhostStepperJul 21, 2014 10:34:35 |
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| #94SturmunddrangJul 21, 2014 10:34:38 | Probably the biggest mistake for 3E was to have a massive spell list for casters and a small feat list for melee. Although this got fixed with splat books, the initial imbalance it caused between the two types of classes, while no longer existing, is something people still think does because of the initial problem.
Looking at that list, it's an even smaller one... but with the melee having so many crazy abilities, particularly the fighter, built right in, it might not cause as many problems... unless of course Heavy Armor Master and Great Weapon Master are as busted in the PHB as they were in the playtest. |
| #95thewokJul 21, 2014 10:35:14 | Spell Sniper sounds like it might have an Eldritch Spear-plus-type effect to it, which will let you increase the range and damage of single-target spells. That would be cool. Using Melf's Acid Arrow up to 250 feet or so, with an extra d6 of initial damage would be fun. |
| #96AshrymJul 21, 2014 10:37:21 |
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| #97dmgorgonJul 21, 2014 10:41:06 | It's nice to see a reduced feat list. I just hope we don't end up with feat trees later on. |
| #98AshrymJul 21, 2014 10:42:23 |
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| #99SturmunddrangJul 21, 2014 10:42:31 |
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| (Reply to #95)1eejit |
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| #101GilbertMDHJul 21, 2014 10:48:24 | Mike says “In terms of character concept, feats fall into two camps, representing either specialized training or a mechanical benefit tied to some specific aspect of your character.” If you look at the feats, this separation can be seen in how the feat name would be used in a sentence.
My character is known as being -
My character is a trained -
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| #102ChakravantJul 21, 2014 10:48:32 |
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| #103Mephi1234Jul 21, 2014 10:54:46 | 3e had around a 100 feats in their core book. A goodly portion of those were item creations, metamagic, combat enabling feat taxes (weapon finesse / two weapon fighting), individual skill bumps, multiple "weapon style" feat chains, and Spell / Weapon focus style things.
Item creation is now in the DMG, by all appearances. This is good, because it often led to unbalanced games with players abusing the system. Metamagic is now baked into the sorcerer class; spell school focused metamagic is basically now part of each wizard school subclass. Feat taxes have, by large, been eliminated from being needed in the game. You can TWF, shoot arrows, use finesse weapons, etc without needing a tax. Skill bumps are basically now just a single feat instead of one for each. Each weapon style feat chain has been consolidated into a single feat. Focus-style feats are effectively just attribute bumps - does the same thing.
With just a difference to how magic feats work, what exactly is wrong with the number of feats in the book? By and large, it seems like all the stuff from 3.x core books is covered here (again, minus the metamagic and creating items). What else would you put in? I mean, I would love to see some racial feats, or something to enhance your background, but I can see where they'd want to just hit the basics.
From the looks of things, I would have to guess that most characters are going to end up with 2 or 3 feats. Two or three attribute bumps to get your main class attribute to 20 (or two bumps and one of the +1 attribute feats). Then picking up a weapon style for the martial / half-casters, and full casters will probably be grabbing Spell Sniper or War Caster for ranged / melee respectively as their "weapon style."
After that? I bet it will be a toss up between raising Wis/Con for more perception/hp, or grabbing general utility feats. This will take place around level 16, so most people will never even get to that stage of the game. |
| (Reply to #49)SwampDog |
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| #105melloredJul 21, 2014 10:58:54 |
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| #106SturmunddrangJul 21, 2014 11:02:13 |
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| #107ChakravantJul 21, 2014 11:13:41 |
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| #108dmgorgonJul 21, 2014 11:28:03 |
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| #109HitdiceJul 21, 2014 11:40:30 | IMNSHO, Setting an ideal number of feats, working to meet it, and then stoping all feat production is a bad plan. beyong the PHB (or core three, I guess) content, I want WotC to introduce a new feat every time they feels there's a need for a new feat, and no more often. Whether we end up with 500 or 5,000 feats, so long as they're well thought out and suited to the 3 pillars of gameplay schematic, I'll be a very happy nerd. |
| #110Mephi1234Jul 21, 2014 11:59:27 |
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| #111MistwellJul 21, 2014 12:04:56 |
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| #112GhostStepperJul 21, 2014 12:13:44 |
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| #113SturmunddrangJul 21, 2014 12:14:28 |
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| #114ChakravantJul 21, 2014 12:20:15 |
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| #115Mephi1234Jul 21, 2014 12:21:27 |
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| #116pauln6Jul 21, 2014 12:53:51 |
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| #117Cyber-DaveJul 21, 2014 12:31:36 |
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| #118melloredJul 21, 2014 12:37:09 |
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| #119setiJul 21, 2014 12:35:09 | I don't see anything here hinting at a feat tax, or even prerequisites. None of these feats, from just their titles, of course, seem like they'd have to have them. Which is, IMO, awesome.
I do wish there were more in the PHB. (or at least rules for splitting them apart) I read the article, so I know some will be minor and include a +1 to an ability score. That's good.
LOL, I never thought I'd be saying "gimmie more feats!" after 3e/PF and 4e. |
| #120SaelornJul 21, 2014 12:36:22 | I really, really hope that Medium Armor Master doesn't increase the maximum Dexterity bonus allowed while wearing medium armor. |
| #121RamzourJul 21, 2014 12:36:32 |
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| #122Brock_LandersJul 21, 2014 12:43:22 |
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| #123RamzourJul 21, 2014 12:46:31 |
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| #124SifakaJul 21, 2014 12:51:00 | Taken with a huge dose of speculation until we see the PHB... |
| #125MistwellJul 21, 2014 13:08:47 |
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| #126SturmunddrangJul 21, 2014 13:38:14 |
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| #127ChakravantJul 21, 2014 13:40:43 |
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| #128CennediJul 21, 2014 13:41:20 | May decide to allow feats in my game... guess it all depends. Still leaning towards keeping it mostly basic. |
| (Reply to #121)Person_Man |
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| #130Mephi1234Jul 21, 2014 13:54:36 |
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| #131dmgorgonJul 21, 2014 13:54:32 |
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| #132pukunuiJul 21, 2014 14:06:19 |
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| #133Mephi1234Jul 21, 2014 14:28:17 |
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| #134pauln6Jul 21, 2014 14:32:27 |
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| (Reply to #4)AriKanen |
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| #136RamzourJul 21, 2014 14:30:56 |
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| #137RamzourJul 21, 2014 14:32:19 |
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| #138PsikerlordJul 21, 2014 14:32:59 |
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| #139RamzourJul 21, 2014 14:40:00 |
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| #140pauln6Jul 21, 2014 14:42:55 |
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| #141akaddkJul 21, 2014 14:49:32 |
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| #142Mephi1234Jul 21, 2014 14:51:34 |
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| #143pukunuiJul 21, 2014 14:52:58 |
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| #144PromJul 21, 2014 14:54:25 | From what I've seen of the feats, you don't need many. Those feats are very powerful. The beta play test and alpha play test has indicated this. |
| #145Mephi1234Jul 21, 2014 14:57:27 | Also, why are we assuming that the Concentration bonus remains? Wasn't there a tweet saying that there wouldn't be any Concentration boosting feats? Or am I misrembering? |
| #146pukunuiJul 21, 2014 15:03:49 |
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| #147Gizmoduck_5000Jul 21, 2014 15:06:33 |
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| #148Gizmoduck_5000Jul 21, 2014 15:14:31 |
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| #149pukunuiJul 21, 2014 15:18:06 |
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| #150Mephi1234Jul 21, 2014 15:32:00 |
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| #151Gizmoduck_5000Jul 21, 2014 15:44:19 |
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| (Reply to #129)Ashrym |
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| #153RamzourJul 21, 2014 15:54:40 |
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| #154pukunuiJul 21, 2014 16:00:51 |
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| (Reply to #153)Ashrym |
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| #156DLfanJul 21, 2014 19:02:36 |
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| #157MechaPilotJul 21, 2014 19:05:32 |
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| #162SturmunddrangJul 21, 2014 19:54:15 |
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| (Reply to #159)DLfan |
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| (Reply to #157)DLfan |
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