leaving spell slots open

Post/Author/DateTimePost
#1

pukunui

Dec 26, 2014 18:38:13

During the playtest, spellcasters had the option to leave spell slots open, allowing them to prepare spells throughout the day if needed. I quite liked that idea, but it appears to have been removed from the final 5e rules. Anyone got any thoughts as to why they might have done that? Was it overpowered in some way? Too confusing?

 

I've been toying with the idea of letting divine casters spontaneously cast any spell on their spell list, but I wonder if just letting them leave spell slots open might effectively do the same thing. Instead of having to pray for all their spells at dawn, or whenever, they can pray for some then but then pray for others as needed. This way, wizards could also partake of the rule, allowing them to study their spellbook during the day and fill in any open spell slots then.

 

You could always make it so it can only be done after a short rest rather than at any random time.

 

What do you guys think?

#2

Maine

Dec 26, 2014 19:19:43

That's a very minor house rule to leave slots open, which should not pose any balance issues.  Simply apply the 1-minute-per-spell-level.

 

 

This fits well within "the rules serve you".

#3

mellored

Dec 26, 2014 20:23:11
it's a bit more extra power for those classes, but not a huge boost. Though, I assume you mean prep aired spells and not slots.
#4

pukunui

Dec 26, 2014 21:24:18

mellored wrote:
#5

EzechielDantan

Dec 26, 2014 22:50:32

pukunui wrote:
#6

pukunui

Dec 26, 2014 23:14:12

EzechielDantan wrote:
(Reply to #6)

EzechielDantan

pukunui wrote:
#8

pukunui

Dec 27, 2014 0:05:55

EzechielDantan wrote:
#9

eventhorizon1

Dec 27, 2014 6:29:35

     I actually like this idea and plan on using it for the wizard. I would defiantly make it a feat though. They can fill the spell slots during a short rest with a possible skill check. I also like what you mentioned about caster that have limited known spells. I would presented as a arcana check casting from a scroll of higher level or a spell they do not know. 

#10

mellored

Dec 27, 2014 9:02:12
If your using prepaired slots, then yea, I would do this. Since that's a nerf to flexibility, and this will boost it back to near where it was. Though I think it's still a slight net nerf. But close enough.
#11

IgnatiusJ.Reilly

Dec 29, 2014 2:39:41

Wouldn't this amount to giving all casters the wizard's superior ritual casting feature? Since the wizard is always limited to only those spells present in his spell book, not that stellar, however for those casters that have access to all spells of a particular level that they can cast, it seems quite a boost in power really.

#12

Noon

Dec 29, 2014 2:47:59

Just to clarify, as I understand it right now you have a list, then you can cast spells from it with your slots - the same spell over and over, if you have enough slots.

 

The OP is taking that as a given already, yeah?

#13

Maine

Dec 29, 2014 13:27:58

Noon wrote:
#14

pukunui

Dec 30, 2014 2:32:39

IgnatiusJ.Reilly wrote:
#15

IgnatiusJ.Reilly

Dec 30, 2014 4:07:05

Maine wrote:
(Reply to #6)

Undrhil

pukunui wrote:
#17

pukunui

Dec 30, 2014 11:41:41

Undrhil wrote:
#18

Noon

Dec 30, 2014 19:11:44

Undrhil wrote:
#19

guachi

Dec 31, 2014 14:04:07

The flexibility of a Wizard and Cleric comes from having a ton of spells available or potentially available to them. The drawback comes in choosing which of the huge number of spells you have available to you to at the beginning of the day (or whenever your long rest ends). I find that's a fair compromise for the massive flexibility you have over classes with a tiny number of spells.

#20

Maine

Dec 31, 2014 14:35:40

This isn't a major change or one that requires changes to characters to implement or undo, so it doesn't hurt to give it a try.  If it seems too powerful then simply go back to the rules as stated in the book.  We can sit here and theory it all day, debate merits, but only actual play experience will prove anything.

 

 

Remember: the rules serve you (the DM), you do not serve the rules.  The rules are only the starting point and serve as the common foundation that everyone works from, but you as dungeon master are the final word.  Good game masters will tweak the rules to fit their group's play style (but bad game masters will mass-rewrite them to their own personal taste).

 

But please, report back your experiences if you do give it a try!

#21

pukunui

Dec 31, 2014 17:06:52

Right. Will do!