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| #1Slit518Jun 13, 2015 8:32:07 | Are you familiar with Street Fighter, Mortal Kombat, Smash Brothers, etc...?
Well, how about we design a fighting game, that would work in the Dungeons and Dragons realms. Should it have iconic characters from various world settings, should it have created characters, or both?
This 1-4 player fighting game will pit you against an NPC, NPCs, a friend, or friends! Do you pick the Dwarven Fighter, or perhaps the Elven Cleric? Do you make your own custom character? Or would you rather be Drizzt, perhaps Elminster, how about Strahd? Well, this thread here is where you can discuss who or what should be playable, and who or what should remain as challenges/bosses.
And if your post contains a spoiler related to a certain character or characters, please put the black spoiler box over it.
Now, have fun, and get creative!
P.S. Strength will not only determine how much extra damage you can do, but how much knockback an attack does. Dexterity will not only determine how much extra damage ranged weapons do, but how well your rolls/dodges are. Constitution will help grant extra health. Intelligence will be used for certain caster's abilities, to get by certain obstacles. Wisdom will be used for certian caster's abilities. Charisma will be used for certian caster's abilities, how much things cost in the item market.
Of course there will be saves associted with the stats, for certain spells/effects and level obstacles.
Edit: What we'll need are a list of famous characters from
Each campaign setting can have at least 1 stage representing the setting. Not only do we need base races, but sub-races associated with the world, such as Kender from Dragonlance, or Warforged from Ebberon. |
| #2The_White_SorcererJun 13, 2015 8:57:48 |
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| #3CCSJun 13, 2015 10:23:29 | We already have this game. It's an RPG/miniature combat game called Dungeons & Dragons, has several editions over the past 40 years, uses dice, & can accommodate as many players as you want. |
| #4Slit518Jun 13, 2015 18:50:38 |
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| #5Slit518Jun 13, 2015 19:19:47 | Some characters the game could have,
Artemis Entreri
Bigby
Cattie-Brie
Drizzt Do'Urden
Elminster
Evard
Farideh
Jarlaxle
Melf
Mordenkainen
Count Strahd Von Zarovitch
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| #6Azzy1974Jun 13, 2015 20:18:13 | Sure, why not. It'd be fun. I'd definitely have both iconic characters and customized characters. Maybe make some of the iconic ones "unlockable". And be able to fight monsters as well as other characters. |
| #7MechaPilotJun 13, 2015 20:38:49 | If I were going to make a D&D fighting game, I'd probably make the first one with just the iconic characters. A simple version would help test the waters as far as marketability is concerned. |
| #8rampantJun 13, 2015 23:26:14 | A DnD fighting game should probably have three distinct character types.
1.) The PC types: These are Hand crafted characters designed in the cusotmization engine and the story mode has to be played thrugh the first time with one of these to unlock story+ mode where you can use alternate characters. You choos ethe race, the class, and arrange some of the stats and feats and such. These characters have to be leveled up and will earn more feats and skills as they do so as well as getitng equipment, which needs to either level up or scale with level so that there's no absolute best gear that can't be gotten on a single play through (other play throughs should offer different but not inherently better gear) . At max level (which should be achievable via one play though) The character can be selected for the other game modes (arcade, tournament, etc.).
2.) The monster types: These are guys like minotaurs and kobolds, they eschew class powers and gear in favor of exotic abilities and unsual body conformations. These guys can get flat out wierd with some characters begin over sized, undersized, or coming in packs. These are unlocked by playing story mode or delve mode. These guys can be leveled up in the invasion scenario whihc is a risk like game where you play the monster side and try to crush your way thorugh the 'civilized kingdoms'.
3.) The Iconics: These are guys like Elminster or The Lord of Blades Wehn you unlock them in story mode you can either play their standard form or take their low level versions through their own story mode to level them up and play around with their gear and powers.
Game modes Should Include:
Story: A decent story mode for PC characters with some decent branching, as well as being influenced by your race and class selection, and possibly setitng choice. As well as each iconic character having their own, probably more rigid story line to play through. This is where you unlock basic monsters and Iconic characters. Iconic characters will generally unlock a few other iconic characters if you play through their story mode. So completing Drizzt's story unlocks Artemis for example.
Arcade: Standard beat em'up progression, take a selected character through several random fights of increasing difficulty before facing the boss monster. Can only use level maxed Characters for a good reason this mode is a bloody cheater. Beat this mode to unlock Online Play.
Vs.: The casual game mode uses level maxed or standard model iconic characters and lets you play casual 1v1 matches without a lot of thinking. Allows for quick and easy customization such a round time win counts, ring out rules, tag teams, etc. Online version unlocked via arcade mode victory.
Tournament mode: Similar to vs. mode but once the rules are set you select a number of characters/teams and then they are pit against each other in a single elimination tournament using those rules for every match. Includes a setting to alter character restoration between rounds. Online vesion unlocked via arcade victory.
Invasion: A risk type game mode where you level up your Monster Characters by using them to conquer the 'civilized kingdoms'. Online Multiplayer version allows you to team up with your friends and bring ruin to the works of elves and men.
Delve: A series of dungeons for you to gather exotic treaure and face unusual monsters, also has a setting that can be used to level up custom characters. Includes a multiplayer mode, and online multi-player mode. Online version must be unlocked via arcade victory. Can be used to unlock gear and monsters not unlocked in story mode. Online Multiplyayer dungeons are just plain evil, but also the only place to unlock certian treasures and monsters, including exotic races, classes, and possibly settings. I imagine a lot of the DLC content will be here.
Note Many moves will have different effects in certain game modes, Healers especially will find that a single player mode move heals them more but the same move in multiplayer will heal one or more allies in addition to their reduced healing. This should be set up so you don't have to maintain different character builds for multiplayer and single player without sacrificing the traditional role of healers in parties.
As for Stats:
I don't think the traditonal 6 for DnD really work here. At least not in their traditional roles. Simply put having 3 different stas for magic based on which kind of magic user you are doens't make a lot of sense in a combat oriented computer game like this. Especially not with the fighting game motif. I would suggest stats that make sense for a fighting game, Damage, Health, energy, stamina, reflex (how little room you leave for othe rpeople to escape your comboss and how little room you need to escpae theirs), and movement. I mean you could map those to dnd Stats i guess but it would be tricky in a few cases.
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| #9MirtekJun 14, 2015 4:15:44 | Actually we have (and it's currently 60% off on Steam Summer Sale).
Just search for Chronicles of Mystara |
| #10Slit518Jun 14, 2015 6:57:05 |
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| #11wolf3179Jun 14, 2015 7:37:28 | https://en.wikipedia.org/wiki/Iron_%26_Blood:_Warriors_of_Ravenloft
They already did in 96 for the Playstation it was centered arou |
| #12Slit518Jun 14, 2015 10:53:28 |
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| #13ZardnaarJun 14, 2015 11:23:34 | Theres a game called Dragons Crown its a side scrolling beat em up with RPG elements. |