| Post/Author/DateTime | Post |
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| #1SwampDogJul 15, 2014 14:08:29 | My gamer friends and I were discussing how we might run a level 0 5e session.
PCs have stats and a background, but are classless. So, an acolyte might have access to cantrips, but no more.
0 Hit Dice, 4 + Con mod hit points.
Minimal gear but not nothing. Very little money.
Would this work? Is there anything we're not covering that we need to? |
| #2kill_the_wiz_firstJul 15, 2014 14:18:50 | Could also add an additional % to level-up and at first level pick a class but also only pick half the abilities awarded to the 1st level of a class. So if you're looking to make the game more gritty and have some longevity at the start this would work without the fuss of 0-level characters.
Edit: For instance level 2 is attained at 900 experience, instead of 300 and additional skills for their class (from 1st level) is awarded around 450. |
| #3DemoMonkeyJul 15, 2014 14:29:05 | Isn't Level 1 supposed to be the old "Level 0" and Level 3 is the new "Level 1"?
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| #4HitdiceJul 15, 2014 14:34:45 | Given that backrounds and races include various proficiencies, I'd set the level 0 proficiency bonus at +1, but that's sheerly for perversity's sake. Having played a couple of DCC funnel sessions, a level 0 game is something I like the idea of. |
| #5RustedKitsuneJul 15, 2014 14:42:36 | Okay, here's my checklist, which does cross-over and include stuff from yours
Close Wounds: Evocation Cantrip Casting 1 Action Range Touch Components V, S A core component of the Cure Wounds Spell, this part is used by Acolytes who wash out of training but still maintain their powers. Effect: A creature you touch heals 1 hit point, up to their normal maximum HP. When you gain a level in any class that grants access to Cure Wounds, this cantrip becomes subsumed in the spell and can no longer be cast on its own. |
| #6ChakravantJul 15, 2014 14:42:45 |
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| #7DemoMonkeyJul 15, 2014 14:47:45 | Yes, but Apprentice Levels are far more delicious and contain both essential nutrients and a toy, therefore they will prove the popular choice in the long run. |
| #8ChakravantJul 15, 2014 14:56:02 |
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| #9DemoMonkeyJul 15, 2014 15:00:27 | Level 1 is for opening the box! YOU'RE PLAYING WRONG!!
On the original topic....
Are Level 1 5E monsters deadlier than Level 1 monsters in 1st through 3rd editions? (I never saw anyone try to play "Level 0" in a 4E game, so I don't actually have any useful opinion on that.)
And if they ARE more deadly, would a Level 0 even work without a TPK?
And if Level 1 is only supposed to last your first session, how long would Level 0 last? Your first encounter? |
| #10Xeviat-DMJul 15, 2014 15:02:04 | I would have been more happy if we had a level 0 instead of the level 1 we have now. In 4E, I wanted to institute a level 0 where you only have Con score hp, but even that would be more than level 1 PCs in 5th. |
| #11ParaxisJul 15, 2014 15:16:28 | I liked racial levels in the 3e unearthed arcana for elves, dwarves, humans, etc... I always thought a good level 0 would basicly just be your racial hit die so d8 and a few skills, and thats it.
I would never run a level zero game, but if that is how it worked I would love if level 1 characters got 2 hit dice 1 from race/level0 and one from level 1 in a class. |
| #12SwampDogJul 15, 2014 15:41:16 |
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| #13Blackdog2kJul 16, 2014 2:06:50 | I've started my PCs at level-0 in order to kick off my campaign using the excellent 1e adventure N4 Treasure Hunt. While the author gives useful rules for starting PCs at level-0, I made some adjustments for 5e.
-Racial/Background traits only -Proficiency bonus +1 only -Starting HP = 6+con, 1d6 HD (to help compensate for general lack of weapon/armor profs) -No gear/No money (they are shipwrecked while being transported as slaves)
The way the adventure is designed allows PCs to gain simple weapon and light armor profs by using them throughout the story, which I thought was cool.
Treasure Hunt is a good resource for somewhat outdated, but useful, 0-level info and is a GREAT story and a nice kickoff (with a twist) for any DND campaign. Can be gotten, cheap, at drive thru RPG an dother places on the web. I highly recommend! |
| #14ZappyJul 16, 2014 4:23:47 | Here's an idea that just popped in my head. Unfortunately it involves waiting, but NOT waiting for WoTC to produce level 0 rules.
Wait until the MM or maybe the DMG gets released see what stats there are for "commoners" "normal humans" etc.
Play those stats as your characters until you've done what story bit you want to do. Then roll up "real" characters that match what happened in your story bits.
So admittedly you aren't transitioning from Level 0 to Level 1 but unstead playing your character before he (or she) is your "character".
I hope that makes any sense to anybody but me. |
| #15SwampDogJul 17, 2014 13:11:26 | I appreciate the suggestions, Zappy, but my group and I are far too eager (and too old) to actually wait for any more books to come out. As of tomorrow (July 18), we're starting a long-term 5e campaign, from level 0. Two of the PCs are tieflings. We'll have fun with what rules info we have so far, and we'll adjust as necessary (without too much retconning) as more books come out. |
| #16dmgorgonJul 17, 2014 13:56:01 | Not a bad idea. Level 1 characters in 5e are already crafted to have a history attached to them. In other words, when you look at a 5e level 1 character those charactes already are someone. I think you'll have to remove some of the backgrounds because they define the character a bit too much for level 0. |
| #17ChrisCarlsonJul 17, 2014 14:04:56 | dmgorgon,
I don't think the point of 0-level is to have formless amoebas as PCs. They'd still have a history/background/life before the game begins. Unless you are starting the campaign out with them as toddlers. And even then I could argue they have some degree of background that would impact their play going forward.
(For the record, I disagree with your evaluation of what 1st level means. I agree with others who believe 5e seem to lean towards 1st and 2nd as being the "apprentice levels". IMO, a PC blossoms into proper "somebody status" starting at 3rd when they get their archetype or whathaveyou.) |
| #18Mephi1234Jul 17, 2014 14:56:15 |
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| #19DavidArgallJul 17, 2014 20:55:17 | Low levels are deemed the least desirable, and the question is usually how to get thru them quickly, not how to add more. 5e is especially this way with little time spent at these low levels. So 5e is unlikely to write up rules for level zero. Several versions of level zero have been proposed for other versions, with very low levels of popularity. A level zero is going to be especially deadly. But the player must set several aspects of the PC right from the start. So there is danger of the player not getting to play what he wants, unless we make the whole level meaningless. |
| #20HitdiceJul 18, 2014 5:30:30 | The DCC funnel deals with the high mortality of 0-level characters by having each player run mutiple characters. I've only done it 2 or 3 times, but even with as little individualization as only a name and background profession, you come out very attached to the survivor(s). Of couse, it's rather "Fantasy Viet Nam, it's a feature, not a bug," so if you're not into that, you'll probably hate it. |
| #21Luis_CarlosJul 18, 2014 6:16:47 | For me is a interesting idea to play "civilians" PCs, for example the children who are the main characters from a book or a cartoon.
But there is other reason. I would like to play some monster PCs, and a level 0 would help to a softer balance of power. Some monster traits are very powerful for a level 1 but nothing in the highest levels.
A level 0 would be for "nPC classes". |
| #22ChrisCarlsonJul 18, 2014 6:22:56 |
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| #23NicodaudelJul 18, 2014 6:29:58 |
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| #24SwampDogJul 18, 2014 6:29:09 |
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| #25dmgorgonJul 18, 2014 6:55:57 |
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| #26iserithJul 18, 2014 7:28:28 | |
| #27ChrisCarlsonJul 18, 2014 7:32:24 |
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| #28HaytamJul 18, 2014 7:53:45 | I think lv 0 can be fun,but it takes lot of effort from DM to adjust encounters so that there aren't TPKs every fight. I can see the appeal of playing commoner who isn't really a hero. I think i even played something similar in 3e. NPC classes,1st lv,commoner array (the lowest one,don't know how it is called),almost no equipment,farming implements as weapons. That was fun. Even ordinary wolf is big challenge for character like that. |
| #29dmgorgonJul 18, 2014 11:26:17 |
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| #30MrHotterJul 18, 2014 11:55:07 | I guess I have a different idea of what happens in a level 0 adventure. Do some people start dungeon crawls at 0? I started my daugter out at level negative 2 and 5 years old so we could explain how she gets all her proficiencies and ended up as a druid. In three sessions she was level one and 14 years old and understood everything on her character sheet. She had two fights and one was with bullies at school and the other involved saving a little dog from a big dog. I use negative levels to play the backgrounds and character creations rather than just writing it down before heading into a dungeon. |
| #31ChrisCarlsonJul 18, 2014 12:05:07 |
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| #32iserithJul 18, 2014 12:05:40 | I've known plenty of zeroes who were middle-aged. |
| #33dmgorgonJul 18, 2014 12:05:47 |
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| #34ChrisCarlsonJul 18, 2014 12:09:13 |
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| #35kill_the_wiz_firstJul 18, 2014 12:15:01 | This is why I like to keep my replies |
| #36HitdiceJul 18, 2014 12:27:49 | Not to focus too mcuh on the one example, but the last entry on the Soldier Backround's Specialty table is "Support staff (cook, blacksmith or the like)". I don't seen anything wrong with a youth working in the camp kitchens. Hell, if the party is trapped behind enemy lines after a defeat, "Sneak back to friendly territory without dying at the hands of fearsome CR1/4 enemies" practically writes itself as a 0-level adventure. |
| #37SwampDogJul 18, 2014 12:48:54 | The starting characters have all been created now. They range in age from 17 to 30. We are starting classless, and have chosen backgrounds and are counting racial bonuses and proficiencies but lessened the starting equpiment. Collectively, we have less than 25 silver pieces, no armor, a few knives and one crude stone hand axe for weapons. Each has between 4 and 7 hit points (4 + Con mod).
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| #38RustedKitsuneJul 18, 2014 13:28:35 |
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| (Reply to #37)MrHotter |
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| #40HitdiceJul 18, 2014 13:31:40 | Ooh, nice, Swamp; please keep us up to date. |