level 0 variant

Post/Author/DateTimePost
#1

rookrock

Feb 15, 2015 14:19:51

Hi folks, I know I've seen it on conversation here but could someone direct me to some level 0 info? On another note, is there a search function so I don't create lame search threads like this? The forum faq is more than useless.

 

Thanks

#2

RCanine

Feb 16, 2015 10:31:53

I believe it's here: http://lmgtfy.com/?q=%22level+0%22+PCs+site%3Acommunity.wizards.com

#3

cowleymen

Feb 16, 2015 13:31:59

wow....but thanks, I actually know how to search site specific now

#4

pukunui

Feb 16, 2015 15:29:12

rookrock wrote:
#5

UngeheuerLich

Feb 17, 2015 10:28:25

General good advice, that´s how I did it with treasure hunt.

It was the playtest back then, but it should work even better now.

 

Add weapon proficiency dart, club or dagger and you are good to go.

 

One variant:

I use a lower array, and increase stats after the 0 level adventure, because if you assign your final stats before the adventure, you already have your class in mind.

#6

pukunui

Feb 17, 2015 14:31:39

UngeheuerLich wrote:
#7

FFSAA

Feb 17, 2015 20:24:56

You don't need level 0.  Level 1-4 is apprentice tier, it is your level 0, or your level -2, -1, 0, depending on which version of "level 0" you're thinking of.

#8

LuisCarlos17f

Feb 18, 2015 1:59:16

Level 0 characters could be interesting for an horror campaign where players are only civilians who want to survive or discover who was the muderer.

 

Other variant could be a 0++ level, where PCs get "levels" without bonus to attack, save or hitpoints, only skills bonus and no-combat class features (for example about crafting). 

(Reply to #7)

UngeheuerLich

FFSAA wrote:
#10

MechaPilot

Feb 18, 2015 19:10:37

I didn't want to be flippant about it, but I was under the impression that the reason apprentice levels were set as the starting point was so that people who wanted their level zero could have it without creating special rules, and that those of us who don't want level zero play can just start at 3rd level.

 

That said, if you want a "level zero," I'd say to create the characters by just rolling stats and picking a race.  Then give everyone 1 HP (modified by Con mod) and end the level zero play sessions with a training montage so everyone can be in the normal levels, bonus points if you play "eye of the tiger" on a loop while you and/or the players describe the montage.

#11

The_Jester

Feb 18, 2015 20:39:23

Honestly, level 1 PCs are so fragile, you don't need level 0 to have that horror theme. ;)

 

But, seriously, I'd give them a +1 proficiency bonus, d8 hit points, their background bonus, and that's about it.

I might also have them "apprentice" into their class, gaining the relevant proficiencies, but no class features. 

#12

MechaPilot

Feb 18, 2015 20:55:38

The_Jester wrote:
#13

LuisCarlos17f

Feb 18, 2015 23:38:32

Another question is about future PC races with level adjustment (for example half-ogre), or a monster template(like half-fay). Could the "zero levels" be used to try a better balance of power?

(Reply to #13)

cowleymen

LuisCarlos17f wrote:
#15

UngeheuerLich

Feb 19, 2015 12:40:47

The_Jester wrote:
#16

pukunui

Feb 19, 2015 13:52:16

cowleymen wrote:
#17

Tony_Vargas

Feb 19, 2015 19:54:40

Yeah, level 0 is level 2 in 5e.  5e's 1st'd be level -1.   From the 3e/4e PoV, a 3rd or 4th level 5e character is just about durrable and capable enough to be 1st level.  From a classic D&D PoV, a 3rd level 5e character can actually be an fighter/magic-user/thief, like an old-school elf could be at 1st level, so, again, 3rd = 1st.