| Post/Author/DateTime | Post |
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| #1Guest855761860Jul 06, 2014 0:27:08 | Note that I'm posting this only because I read that wotc will be reading the forums with interest in what we as players vs dms like and don't like.
While I've played many rpgs, the only D&D I'm intimately familiar with is AD&D 1e. And while I signed up for the beta test, I never actually got around to reading the materials.
So, after reading through the doc, here's my thoughts.
Like:
Dislike:
Unsure about:
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| #2pukunuiJul 06, 2014 0:46:58 | While skills are hardcoded onto the character sheet, they aren't all that hardcoded into the game itself. I think it would be easy enough to either play without them (eg. everything is an ability check), or to expand the list of skills to include things you think belong on there.
The only place where I've seen ability modifiers emphasized over the abilties is on the pregen character sheets.
I'm curious to know how many hit points you feel PCs should get when they level up.
What's not to like about the trinkets?! They're a great way of adding a little mystery to your character and maybe even an adventure hook or two. |
| #3Slyck314Jul 06, 2014 0:56:18 |
D-4. You don't get any Hit Die back after a short rest, and you only get half back after a long rest. D-10. I feel like you're confusing reactions with readied actions which are completely different. D-12. You missing the part about independent mounts like dragons that will simply act of their own accord and the rider just happens to be on their back. D-13. Unarmed strike is listed under equipment |
| (Reply to #3)Guest855761860 |
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| #5Slyck314Jul 06, 2014 1:10:03 | Happy to have helped. |
| (Reply to #2)Guest855761860 |
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| #7setiJul 06, 2014 1:38:37 | Trinkets are a DM tool too. Whatever a player rolls on the trinket table immediately gives me an adventure hook, story idea, a potentially unidentified or broken magic item, or something to use later.
My favotire thing about short rests and long rests is that you can time them how you want. For me, a short rest is10-15 minutes. A long rest is still a 'night's sleep'.
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| #8pukunuiJul 06, 2014 1:43:39 |
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| #9akaddkJul 06, 2014 2:07:57 | Is it just me or do the classes feel extremely powerful? I've only really read through the rogue properly at this point but wow, they are not plain or ordinary in the slightest. |
| #10RamzourJul 06, 2014 3:45:35 |
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| #11pukunuiJul 06, 2014 5:30:29 |
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| #12GuntharJul 06, 2014 5:46:11 | HATE: Elves once again get Long Swords instead of Rapiers. It's been ridiculous since 1E and is no less ridiculous today.
Dislike: Ability Saves. I much prefer Fortitude/Reflex/Will saves. There are a lot more holes in a character's defenses and it's a lot of extra nonsense. I actually prefer attacker always rolls, but a compromise of only the three saves would be much simpler.
Dislike: Age/Height/Weight charts in the basic rules. The baseline version adds a bunch of pointless minutia? Same with trinkets. It feels much less streamlined. I like them in the game, and I guess I'm okay with not having to purchase page count for them, it just feels clunky in what was presented as the basics game.
Indifferent: Alignments. As long as they're easy enough to ignore then it's all good.
Like: The flavor bits written in to the basic document. It adds a nice feel. |
| #13RamzourJul 06, 2014 6:39:29 |
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| #14RamzourJul 06, 2014 6:47:00 |
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| #15ORC_RagnarJul 06, 2014 6:50:25 | I have removed content from this thread because trolling/baiting is a violation of the Code of Conduct.
You can review the Code here: http://www.wizards.com/Company/About.aspx?x=wz_company_about_codeofconduct
Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively.
If you wish to report a post for Code of Conduct violation, click on the Report Comment button below the post and this will submit your report to the moderators on duty. |
| #16GnarlJul 06, 2014 6:51:45 | @Guest: Didn't they say that any internet/forumite comments on the game would be pretty much ignored? What I understood is that every year, we'll have a massive survey simiilar to the playtest one where you can give your opinion on the game. The result of these surveys will then be used to determine what parts of the game need to be modified. And in most cases, this will not be an errata but variant rules that you can choose to use or not. |
| (Reply to #14)Gunthar |
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| #18bawylieJul 06, 2014 7:49:25 | Skills - something I do for the kids' group is to cross off the skills entirely and apply the proficiency bonus when they take an action related to their class or background.
When fighters do something fighter-y, they get the bonus.
When criminals do something criminal, etc.
very easy. Quite popular. |
| (Reply to #18)Guest855761860 |
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| #20RamzourJul 06, 2014 9:23:06 |
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| #21MiladoonJul 06, 2014 9:27:44 | Likes - a place for gamers to express their opinions
Dislikes - gamer's opinions
nah, seriously will have to get back to this once I have played the rules a few ten times |
| (Reply to #20)Gunthar |
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| #23RamzourJul 06, 2014 10:39:30 |
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| #24kill_the_wiz_firstJul 09, 2014 10:08:26 |
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| #25RastapopoulosJul 06, 2014 11:53:29 |
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| #26Luis_CarlosJul 06, 2014 12:04:15 | I don´t like the system of adventage and disaventage when there is a opposite dice rolling. I meant when a list of bonus and penalties.. the system become too complex.
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| #27RamzourJul 06, 2014 12:29:54 | What are "opposite dice rolling" ? |
| #28Tony_VargasJul 06, 2014 13:03:09 | I think I can get away with saying I like more things than I dislike:
Like:
Dislike:
Of course, I haven't checked out the monsters yet. The playtest ones were pretty sad. If that hasn't improved, they go under dislike, too. |
| (Reply to #24)Gunthar |
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| (Reply to #23)Gunthar |
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| #31RamzourJul 06, 2014 13:35:16 | well, I guess if the only things to complain about are rapiers and random trinkets, then the game has done a pretty good job, eh? haha |
| (Reply to #29)Lokiron |
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| #33FallingIcicleJul 07, 2014 20:36:48 | Likes: pretty much everything about this edition, with the exception of my dislikes. If I listed everything I liked, it would be too long. But the biggest things I like are: - Overall simplification and balancing of the mechanics - Bounded Accuracy - Advantage/Disadvantage - Proficiency bonus used for everything from attacks to skills to saving throws. - Backgrounds - Traits, Bonds, Flaws and Inspiration - the neo-Vancian spell casting, at-will cantrips, rituals, spells scaling in higher level slots, concentration to limit buff stacking, and other aspects of the magic system. - Removal of alignment restrictions and mechanics (except for the annoying mention of it under necromancy, see below). - Every class seems well balanced and fun to play, without being forced to conform to the exact same power structure.
Dislikes: - Strength, Intelligence and Charisma saving throws aren't even used for anything, even though there are spells like Web, Silent Image and Maze that call for checks with those abilities and could have been saves instead. - Etherealness, Antimagic Field, Astral Projection and Gate being removed from the wizard spell list, leaving them with no planar travel or summoning options in the basic game (Seriously? Clerics can open rifts to other planes and let out arch demons or other nasty things but not wizards? WTH?). - Mention of alignment under the necromancy school, about how horribly "evil" it is to make undead. Only necromancy has a paragraph specifically calling out something it does as an evil act. So it's totally okay to dominate people and strip them of free will, melt their faces off with acid bolts and fireballs, or turn them permanently into farm animals, but make a skeleton or zombie and it's ... OMG evil! I thought they were getting rid of all the alignment restrictions in the rules. They let us play Paladins that are not LG, Monks that are not L, Barbarians that are L, but they felt that they had to go out of their way to insert an alignment restriction for necromancers? - Expensive material components are still required for some spells that really don't need them for balance reasons, such as Identify. - Unbounded DCs for Concentration checks when taking damage (damage scales rapidly, while saving throws are subject to bounded accuracy). - The rules for Two-Weapon Fighting. I can't use TWF with non-light weapons? Not even with a penalty? I just can't do it, period? Not cool. - A potion of flying saves you from falling when the spell ends, but the fly spell does not.
Minor Nitpicks: - Tool Proficiencies: Don't see why these couldn't have just been skills. I see no benefit in making them separate, and it's also confusing to people and somewhat annoying to keep track of, since tools aren't listed along with the skills on the character sheet. - Making it sound like Drizzt is the only good Drow, ever. Plus the mention of Lolth, as if she is the goddess of the Drow in every world (the Drow in Eberron would surely resent that implication). Why even mention this when Drow aren't even in the basic game?
[Edit] Updated with a few things I forgot. |
| #34kill_the_wiz_firstJul 06, 2014 14:07:27 |
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| #35FallingIcicleJul 06, 2014 14:21:18 |
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| #36ProphetSwordJul 06, 2014 15:04:26 |
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| #37Tony_VargasJul 06, 2014 17:12:59 |
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| #38abanathieJul 06, 2014 17:53:29 |
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| #39abanathieJul 06, 2014 17:58:53 |
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| (Reply to #32)thehobb |
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| #41BrimleydowerJul 07, 2014 0:53:04 |
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| #42Caliburn101.Jul 07, 2014 0:57:05 | Like:
Bounded Accuracy - bloody brilliant. Most other things to a more limited extent
Dislike:
What the HELL were they thinking with damage-keyed Con-based Concentration checks for casters?
NOBODY ran the maths on this did they..?
Forget the debate about the impact on Wizards - what about the poor melee casters classes and Gishes?
Bah! |
| #43RamzourJul 07, 2014 5:36:16 |
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| #44RamzourJul 07, 2014 5:49:32 |
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| #45FallingIcicleJul 07, 2014 11:48:04 | I, for one, am not complaining that concentration can be broken upon taking damage. I don't have an issue with that. What I have an issue with is an unbounded DC for saving throws in a system with bounded accuracy, where the DCs quickly scale up to the point that the saving throw becomes impossible. |
| #46FallingIcicleJul 07, 2014 12:00:14 |
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| #47Azzy1974Jul 07, 2014 14:09:14 | There's a lot that I like, and I'm really too lazy to list it all out.
As far as dislikes, thus far:
There may be other things that I discover that I like or dislike as I continue to read the rules and play the game, but that'll have to wait. |
| #48MechaPilotJul 07, 2014 15:43:32 |
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| #49Thalion94518Jul 07, 2014 16:01:09 |
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| #50demon_idolJul 07, 2014 16:16:42 | I mostly like 5e a lot. So I am going to just list what I like most, and what I dislike most.
Like Backgrounds Concentration buffs The new way prepared spells and spell slots work for the wizard and cleric The math for hitting and saving and how it levels in a way that makes high level monsters dangerous, but possible opponents for lower level characters, and large numbers of lower level monsters decent opponents for higher level characters.
Dislike The weapons list is boring and seems flawed (there is no reason for a cleric to use a mace, you can't throw a warhammer, there are no double weapons, you can't use both ends of a quarterstaff to fight with, etc.) The problem seems to be that they simplified combat so much that they lost too many weapon features to have a good, balanced variety of weapons.
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| #51FallstormJul 07, 2014 16:24:26 | Having read the rules and just played a few sessions of the finalized product here are some of my likes and dislikes
Likes:
Dislikes: (again, I started in 2E but love 4E. I say this only because in my experience when people defend 4E and what it brought to the game the detractors tend to think everyone who likes 4E never played any other edition of the game or that they perhaps started in 3rd edition at the latest. Well, I am an old school gamer and some of the changes made in 4E were because of complaints that we had encountered for years. Again, I preface this not in an intent to edition war but to simply show that I have played and am familiar with every edition of DnD (even 1st edition though I didn’t start in 1st). So in no order some of my dislikes are:
-Spell Saves DC also seem a bit low. I think the default should have been 10+mods vs. 8+ mods. I know this is supposedly offset by characters having 6 saves now as each ability score has a save but to me this is bogus. From what I have seen vs. 90% of spells the stats that really matter for saves are still Con, Dex, and Wis which is pretty much how it has always been for every version of DnD except 4E which was innovative enough to have 2 ability scores connected with each of the 3 save categories (i.e, Charisma or Wisdom helped with will saves). vs just one single ability score linked to a particular save. |
| (Reply to #48)Azzy1974 |
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| #53Azzy1974Jul 07, 2014 16:43:39 | I've gotta say that Backgrounds are one of my favorite additions to the game. I also love Subclasses. |
| #54MechaPilotJul 07, 2014 16:44:00 |
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| #55GnarlJul 07, 2014 17:32:49 |
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| #56MechaPilotJul 07, 2014 20:33:48 |
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| (Reply to #54)Azzy1974 |
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| #58hunterian7Jul 08, 2014 20:02:08 | Like: the disengage rules are slick and clean. I love subracial ability modifiers on top of racial ability modifiers. I like the archetypes for the classes. I love BOUNDED ACCURACY. Bounded accuracy is the sole reason why I'm giving 5th edition a chance. 4th edition will always be my favorite edition (BECMI is a close second) but bounded accuracy is just king.
Dislike: more than just mentioning of the grid. No samples on a game session. For newcomers it can be a confusing mess for them to figure out how exactly to do things. There will be videos showing a sample of a game session. As long in the end they provide a link to the example video in the basic rules it should make it easier for newbies. But to keep the two separate from each other would be a hot mess. |
| #59MechaPilotJul 08, 2014 19:59:48 |
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| #60hunterian7Jul 08, 2014 20:02:33 |
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| #61MechaPilotJul 08, 2014 20:04:20 |
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| #62hunterian7Jul 08, 2014 20:10:33 |
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| #63MechaPilotJul 08, 2014 20:13:32 |
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| #64hunterian7Jul 08, 2014 20:22:18 | And the sections in an adventure where the difficult terrain is 6 feet in length, 3 feet wide? 12 feet of movement is not easily transferred over to a grid. |
| #65MechaPilotJul 08, 2014 20:21:56 |
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| #66hunterian7Jul 08, 2014 20:30:56 |
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| #67MechaPilotJul 08, 2014 20:33:39 |
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| #68hunterian7Jul 08, 2014 20:35:25 |
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| #69ivstinJul 09, 2014 0:13:28 |
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| #70Caliburn101.Jul 09, 2014 2:30:27 |
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| #71NausicaaJul 09, 2014 2:43:32 | I mostly dislike that intimidation isn't optionally tied to Strength score.
I think that more spells should have the ritual tag: for instance Spider Climb and Knock.
I really really really dislike distances and weights expressed in Feet and Pounds. I don't understand them at all. But i guess i will adapt.
And some other minor things: - You shouldn't need 1000 ball bearings to make a 10 foot square area covered, unless they're very very little. - vials of Acid deals too much damage for 25 gold. Alchemist fire deals too little damage, since the save DC is easy. - There should be more options for flaws and traits. - I don't think that Finger of Death should deal less damage than Disintegrate, even with the extra bonus of the zombie. Especially if necrotic damage works in 4e. - Inflict Wounds shouldn't deal necrotic damage, imho.
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| (Reply to #71)AaronOfBarbaria | I'm not meaning to sound like a jerk, just trying to see if maybe I might show you a way for a minor dislike to no longer be an issue for you
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| #73NausicaaJul 09, 2014 3:13:14 |
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| (Reply to #73)Lokiron |
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| (Reply to #73)AaronOfBarbaria |
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| (Reply to #75)Lokiron |
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| (Reply to #76)AaronOfBarbaria |
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| (Reply to #77)Lokiron |
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| (Reply to #71)ivstin |
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| (Reply to #79)Nausicaa |
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| #81LokironJul 09, 2014 9:04:25 | The text for disintegrate could be more clear. The fact that there is no mention of half damage had me conclude it must be 0. |
| (Reply to #69)Gunthar |
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| (Reply to #53)Gunthar |
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| #84abanathieJul 09, 2014 10:01:07 |
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| #85pend_collectiveJul 09, 2014 12:23:53 |
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| #86FallingIcicleJul 09, 2014 12:41:10 |
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| #87pend_collectiveJul 09, 2014 12:48:03 |
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| #88ShasarakJul 09, 2014 12:56:29 |
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| #89NausicaaJul 09, 2014 13:00:00 | Oh, right, just about evil necromancy. Another thing i don't really like is the lack of alignment based keywords. Imho they should be added in the full game. |
| (Reply to #81)AaronOfBarbaria |
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| #91NicodaudelJul 09, 2014 19:24:57 |
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