Little balance changes to weapon damage:

Post/Author/DateTimePost
#1

Trance-Zg

Sep 16, 2014 9:25:01

There are some problems with weapon damage dies IMO.

 

first of,

 

Greataxe!

You shouldn't be punished for character concept by having less damage than other martial, no reach, no speacial two handers. Like maul and greatsword. so;

 

  • Greataxe, damage 2d6.

 

also damage of versatile one handed martial weapons. As is it now there is no penalty for using rapier and dex over warhammer, longsword, battleaxe with str.

  • So, those weapons should have 1d10 damage/versatile 1d12,

this will give less disadvantage to small character that want a two hander, and a small reason to pick str over dex as main stat.

 

  • Flail, damage 1d10, damage Bludgeoning and Piercing
  • Mace, damage 1d8 as non finnese
  • Greatclub, damage 1d10 as there is no reason to pick it over quarterstaff now.
  • Longspear added, damage 1d6/versatile 1d8, reach. cannot be thrown.
  • light hammer bumped up to 1d6, I see no reason to be 1d4???
  • sickle 1d6
  • club 1d6
  • trident 1d8/versatile 1d10
  • Glaive and halberd have same stats, maybe reduce Glaive to 1d8 and add finnese property???

 

  • greatclub, maul and pike have rediculuosly large weights, but thats another topic 

 

 

 

edit: added trident to the list.

 

 

 

#2

trebor_rjf

Sep 16, 2014 9:55:17

i don't like it. it seems like it's trying ti make things as player-friendly as possible without any other considerations. under your changes, you might as well just let everyone pick what damage die and properties their attacs have because you're not actually forced to make any decisions.

 

it's ok that the glaive and the halberd have the same stats. there's no reason for the glaive to arbitrarily be a d8 finesse weapon.

#3

Brock_Landers

Sep 16, 2014 9:59:06

The only one that irks me is the Trident, it should be d8 (versatile d10).

#4

Trance-Zg

Sep 16, 2014 10:07:57

trebor_rjf wrote:
#5

h347h50

Sep 16, 2014 10:20:11

Trance-Zg wrote:
#6

Lawolf

Sep 16, 2014 10:23:37

 

Here is how I would do weapons.

 

Step 1. Choose Damage Type

bludgeoning, piercing, or slashing

 

Step 2. Choose handedness

1 handed: d8 base damage

2 handed: d12 base damage

 

Step 3. Choose properties (optional)

reach (reduce base damage one step)

simple (reduce base damage one step)

finesse (reduce base damage one step)

thrown (reduce base damage one step)

ranged (reduce base damage one step)

 

Step 4: Describe your weapon

You might call your two handed finesse reach weapon a spiked chain while somoene else calls theirs a naginata. You might call your two handed finesse weapon a flamberge while someone else calls thiers a katana. You might call your one handed finesse weapon a rapier while someone else calls theirs a shortsword.

 

Note: versatile, light, and heavy properties no longer exist. They really aren't needed at all.

#7

Trance-Zg

Sep 16, 2014 10:31:33

h347h50 wrote:
#8

Trance-Zg

Sep 16, 2014 10:59:32

Lawolf wrote:
(Reply to #6)

Slyck314

Lawolf wrote:
#10

spelley

Sep 16, 2014 11:18:27

As I posted in the other thread....

 

https://twitter.com/mikemearls/status/511918480426139648

 

While he specifically speaks about Armor and not Weapons, it's safe to say that not all equipment is meant for PCs to use and/or is for "worst case scenarios".

 

Mike Mearls: @Kez_Darksun yes - padded and ring are bad, cheap armors meant for militia, poorly equipped warriors, not really aimed at PCs.

#11

Veleria

Sep 16, 2014 14:13:57

Greataxe exists not as a punishment but as a gift to players who don't care about a fraction of a point of damage and just like to roll the biggest single damage die. Not all players are math obsessed. If given the option to roll a d20 or 2d10 they would choose the d20. The great axe and great sword exist to make 2 different player types happy. If a player wants to make the axe 2d6 there is nothing wrong with it but don't punish players that prefer the d12 either. 

 

The he only weapon that really needs a change IMHO is the trident which should be d8 not versatile. That would balance it with other martial weapons and allow it to be thrown without overpowering other martial weapons.

#12

arderkrag

Sep 16, 2014 15:13:26
If it works for you, great. I'll stick to what's printed, minus typos.
#13

Timborama

Sep 16, 2014 15:16:25

Veleria wrote:
#14

tehsquirrely

Sep 16, 2014 15:54:25

Take a look at 13th ages weapon system. Personally I'm not a fan I like having weapons that are strictly inferior for monster and when you lose your weapon but that one is around or the like. Personally I think maces should be martial and on par with longswords and clubs should be the work horse of simple. Also I like d12s better than 2d6, because 2d6 is more reliable, but you're less likely to do max damage than with a d12. (1/36 chance vs 1/12 chance).