Lucky feat: overpowered?

Post/Author/DateTimePost
#1

Hurin88

Feb 13, 2015 11:58:38

So, I'm rolling up my character for a new 5e campaign in which I will be a player rather than DM. Am I reading the Lucky feat (in the feats section, not the Halfling one) correctly? I get 3 luck points per extended rest, and I can use one of them for basically a full reroll of an attack or save? That seems to me overpowered... it essentially means that my character will virtually never be hit with a critical (so long as I always keep a luck point or two in reserve), since I can reduce the chance of a critical from 5% to 0.25%... and I can (if I want) do that three times per extended rest.

 

I'm definitely going to take it if the DM allows it... but is anyone else a little uncomfortable with this feat? Just wondering...

#2

mellored

Feb 13, 2015 12:17:00

Lucky isn't that strong.  Heavy armor mastery, medium armor mastery, or +2 Dex (light armor), inspiring leader (with decent Cha), or healer (after the fact), will all let you live longer then lucky does.

Even +2 Con will likely do more.

 

Lucky's main advantage is that it's versitile.  It can help you take less damage, bluff check, or wisdom save, or to turn a hit into a miss.

#3

mrpopstar

Feb 13, 2015 15:26:20

I've had a halfling rogue with the lucky feat at my table since the playtest, and it hasn't ever occurred to me that the feat was unbalancing.

 

 

I will say, however, that the halfling racial feature and the feat should be named different things. It's obnoxious that you have to clarify the brand of luck you're leveraging.

 

#4

CCS

Feb 13, 2015 19:42:34
Over powered? Nope. On crits: Well, my favorite edition of this game doesn't have crits..... As the DM I don't need to crit you. (I have infinite ways to make your character dead) So go ahead & reduce the odds as low as you like. Heck, just tell me you don't want to play with crits (If you do that though it comes with caveat that you neither deal nor recieve crit effects....) & choose a different feat.
#5

Psikerlord

Feb 13, 2015 19:50:19

I have Lucky on my half-orc battlemaster. It's fun and great for things like wisdom saves, but not OP by a long shot. Great, versatile feat which makes playing a simpler class more interesting.

#6

Rhenny

Feb 14, 2015 6:50:02

For a lot of campaigns that focus more on story and developing characters long term (campaigns where players fear for their pc deaths because they truly want to build a story), I can see the lucky feat as just the thing that marks a pc as an adventurer/hero.  For a heroic campaign all pcs could get lucky feat.  

 

I also agree that as a choice feat it isn't overpowered.  

#7

Hurin88

Feb 14, 2015 9:56:12

Ok, I won't feel badly about selecting it then! Thanks for the input.

 

Just for the record, I'm playing a Wizard, so the medium and heavy armor feats are not really an option for me. The extra dex and con are possibilities, but I'm going to try Lucky to see how it goes.

#8

Chaosmancer

Feb 17, 2015 22:59:23

Just be careful, I've got a Lucky Assassin at my table. Guy can and has blown through all 3 luck points re-rolling a single save. It has saved him from many a gruesome fate but it can disappear very quickly

#9

Kalani

Feb 17, 2015 23:18:05

Chaosmancer wrote:
#10

trebor_rjf

Feb 18, 2015 0:29:35

it's one of those feats that only a DM can really appreciate (hate). i'm probably going to ban it, your post echoes my experiences with it during the last year or so of playing 5e. maybe if it was only once per day, but that still doesn't change the problem of players who hoard their points for the best possible moment.

(Reply to #10)

lastknightleft

trebor_rjf wrote:
(Reply to #11)

trebor_rjf

lastknightleft wrote:
#13

lastknightleft

Feb 18, 2015 3:47:10

meh your choice i think i disagree I with your statement that it has no flavor as a player never getting hit by bad negative effects seems pretty lucky to me

(Reply to #9)

Coredump00

Kalani wrote:
#15

FFSAA

Feb 18, 2015 7:11:12

Coredump00 wrote:
#16

Vahnyu

Feb 18, 2015 7:38:45

trebor_rjf wrote:
#17

FrogReaver

Feb 18, 2015 7:53:41

Hurin88 wrote:
(Reply to #15)

Coredump00

FFSAA wrote:
#19

FFSAA

Feb 18, 2015 13:58:05

Coredump00 wrote:
(Reply to #19)

FrogReaver

any number of is a better wording of all are applied to one roll.

 

FFSAA wrote: