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| #1ZardnaarApr 25, 2015 18:13:55 | The following is some ideas I have been throwing around for smaller feats to use in 5E. The reason is beacuse there are a lot of bad feats in 5E that never gettaken and a few I consider borderline feat taxes (resilient, war caster) and others that are out right over powered if abused (Great Weapon Master, Sharpshooter, Crossbow Expert).
Each microfeat replaces a larger feat and you get 2 microfeats instead of an ability score increase or bonus feat with the variant human. at the DMs option everyone may get a bonus microfeat at level 1. These feats are designed for a homebrew version of D&D i have been working on and it is based heavily on being a BECMI/5 hybrid as some of the numbers in 5E still get a bit crazy IMHO. If you have ever played BECMI you will know what I mean where 1d8+6 is considered high damage (18 strength and a +3 weapon). ATM this is just theory crafting about poritng these feat to 5E. These feats replace the PHB ones and in some cases suck as the lucky feat are the same as I consider the PHB one to be underpowered. Anyway translations.
Fortitude save= con save. Reflex save= dexterity save Will save= wisdom save Minor action=bonus action.
Arcane Bolt Requirement: Able to cast 1st level arcane spells You can use an arcane bolt of pure magical energy. The bolt deals 1d6+ int modifier of points of force damage. You may use your charisma or intelligence modifier to modify the attack roll. At level 5 the bolt deals 2d6 points of damage.
Armor Proficiency: Light You are proficient with light armor.
Armor Proficiency Medium Requirement: Armor Proficiency: Light You are proficient with medium armor
Armor Proficiency: Heavy Requirement: Armor Proficiency: Medium You are proficient with heavy armor
Block Once per round as a reaction you can impose disadvantage against a melee attack. You must be using a shield in order to use this feat.
Cats Feet You may climb surfaces at full speed and have advantage on any climb checks.
Cleave Once per round while using a great weapon when you reduce an opponent to 0 hit points or less you can make an additional attack against an opponent within reach as a minor action.
Craven Benefit: You gain disadvantage to saving throws against fear effects. However when making a sneak attack, you deal an extra 1 point of damage per character level. You cannot take this feat if you are immune to fear.
Dagger Master A character with this talent gains a +2 bonus to hit when using daggers.
Devout Healer When casting a healing spell, this feat also cures +2 hit points per level of the spell cast.
Divine Boon The gods favor you and have blessed you with a portion of their power. Benefit: You gain a +2 bonus on all saving throws.
Dodge Your training and reflexes allow you to react swiftly to avoid an opponents’ attacks. Benefit: You gain a +1 dodge bonus to your AC.
Expeditious Healing The casting of all healing spells of Level 3 or lower is now a minor action.
Fleet Your base speed increases by 10'.
First Strike You have advantage against anyone you beat for initiative in the first round of combat
Great Fortitude You gain advantage on fortitude saves..
Hold the Line You can use your shield to stop oncoming enemies in their tracks. Benefit: When a creature of your size or smaller moves within your reach while you are wielding a shield, you can use a reaction to cause the creature to end its movement for the turn,
Improved Initiative You have advantage on initiative rolls.
Interposing Shield Once per round you can impose disadvantage against a melee attack for an adjacent ally. You must be using a shield in order to use this feat.
Iron Will You gain advantage on will saves.
Lucky Fortune favors you Benefit: Three times per day you may reroll an ability check, attack roll, saving throw or skill check.
Lightning Reflexes You gain advantage on reflex saves.
Mobility Opponents gain disadvantage to hit you against attacks of opportunity.
Power Attack While using a great weapoin you may take a -2 penalty to hit and gain a +3 bonus on damage.
Pyromancer Requirement: Able to Cast 1st level spells. Any fire based spell you cast gains a +1 damage bonus on each dice of damage.
Shield Wall If you are adjacent to another being using a shield you gain +2 AC.
Skill Focus Pick a skill you are trained in. You gain advantage on that skill. You may take this feat multiple times
Skill Training You gain proficiency with two skills you are not proficient with. You may take this feat multiple times
Spell Focus The DC of any spell you cast increases by 1.
Swashbuckler Style While wearing no armor or light armor and an empty off hand you gain a +2 bonus to AC. In addition you gain advantage to diplomacy rolls against members of the opposite sex and anyone else who would be attracted to you.
Toughness Your constitution increases by +2
Weapon Focus You gain a +1 bonus to hit with any weapon you are proficient with. |
| #2Xeviat-DMApr 25, 2015 23:42:54 | I actually was just thinking about this. Feats are balanced against +1 to 2 ability scores, so it shouldn't be hard to separate them each into two (some are +1 ability and something else).
An idea I had to making some of the feats seem less "useless" would be to separate combat and non-combat feats. Non-combat feats could be moved into a skill system. As you level up, you gain new skill proficiencies which you can use to learn new skills or tools, or you can use them to improve skill or tool proficiencies. These improvements wouldn't be for increasing flat numbers; rather, they'd give you new uses or reduce existing penalties (like climb speed reduction). |
| #3Brock_LandersApr 26, 2015 0:28:50 | Just go for it, 5th Ed, is basically, 3rd Ed Lite (with a slathering of 4th Ed). |
| #4HorwathApr 27, 2015 8:42:13 | I like it, it would give more options for players to make their characters different.
but I would not have weapon focus and dodge.
they seem like microfeat taxes for sure.
Craven is borderline OP as it was in 3.5e. (halfling rogue 1/barbarian X) go-go reckless attack!
thoughness would be just 1HP per level.
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| #5melloredApr 27, 2015 9:11:39 |
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| (Reply to #5)Xeviat-DM | Interesting thought.
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| #7ZardnaarApr 27, 2015 18:40:18 |
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| (Reply to #7)arnwolf666 |
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| #9ZardnaarApr 27, 2015 18:41:33 |
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