| Post/Author/DateTime | Post |
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| #1MistwellJun 28, 2015 9:21:24 | From EnWorld yesterday:
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| #2Hurin88Jun 28, 2015 9:39:23 | It's not the silence on the lack of releases that is the real problem. It is the lack of releases itself. |
| #3Scruffy68Jun 28, 2015 9:58:13 |
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| #4ModusPonensJun 28, 2015 10:22:27 |
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| #5EthanSentalJun 28, 2015 14:55:41 | I knew of the playtest but didn't know of the release of the basic stuff mid year last year or books slightly later in the year. I picked it up based on cover art alone in my FLGS around November when the DMG came out. I flipped through the PHB, thought, this looks pretty cool, same with others and bought them in one quick purchase, been hooked ever since.
As far as information, I'm burned out on the whole social media circus and rarely on FB so I didn't find out via the apparently online presence of the new edition. But since it's come out and I've enjoyed it, I have created a twitter account and others social media to follow (still rarely) the D&D game, and popular game designers, not just D&D but other well known people as well. I can see where they are playing to the current market of online social media more now than back in 3.5 and 4.0 since social media seems to have boomed in the past 5 years.
edited part - the explanation of the lack of release information makes more sense to me know that I know what they are shooting for or why they are doing it. |
| #6Chameleon-XJun 28, 2015 11:15:54 | Yeah, I mean, we don't need another 320 page rulebook, per say. Even a small 120 page splat would suffice if it was good enough. Hell, I'd probably buy one of those $15 paperback books they did for the Dragonborn back in 4e. "Player's Handbook Races," I think it was called. It never caught on, sadly, but I thought it was a fine idea in itself. |
| #7Hurin88Jun 28, 2015 12:25:35 |
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| (Reply to #7)Shasarak |
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| #9OoftaMegJun 28, 2015 13:20:57 | While I'm curious about things to come, I'm not surprised or upset about the silence. I'd rather have them do quality than quantity. |
| (Reply to #7)Scruffy68 |
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| #11Enevhar_AldarionJun 28, 2015 17:21:26 | The schedule silence happened at the worst time when it took so long to announce the Elemental Evil storyline and Princes of the Apocalypse. It was not announced til, what, 2 or 3 months before it was released? You had the core books, the basic set, a DM screen, and the two books for the Tyranny of Dragons arc announced in 2014, then nothing announced for months before the PotA reveal. But they announced the new Rage of Demons storyline shortly after PotA hit store shelves, rather than more silence for months before the reveal. So I think they learned their lesson on waiting too long before announcing the next story arc. So if this pattern holds, we know we will get a new story arc announced roughly every six months, and that is easier to wait for, rather than sitting around wondering if anything new at all will ever be announced.
And if we could also get at least one new non-adventure supplement a year, I would be happy. Though if we continue to get a new, and free, player pdf every six months with each new story arc, that includes new material not just copied from the adventure book, that would be cool too. |
| #12ORC_KophJun 28, 2015 18:18:04 | I have removed content from this thread because Baiting and Harassment are violations of the Code of Conduct.
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| #13FFSAAJun 28, 2015 18:20:42 |
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| #14OrethalionJun 28, 2015 19:18:46 |
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| #15OrethalionJun 28, 2015 19:19:45 |
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| (Reply to #4)DoctorBadWolf |
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| #17ssvegeta555Jun 28, 2015 23:41:02 | Shackled by video games... >_> Making content for video games takes more work than writing books and by much larger teams (we're talking MMO content here). I have a feeling D&D and the MMO's have content in the pipeline being worked on years in advance. They time it so the RPG books and the MMO updates simultaneously pop twice a year. That's pretty clever logistics there, especially for big story content such as the APs. But you're only as fast as your slowest member. I would love to see some 5e books not tied to video games in some way. Irregular content, like small adventures, campaign settings, crunch, something to wet out appetites while we wait for the "main dish". |
| #18DoctorBadWolfJun 29, 2015 0:10:47 | Agreed. A slightly stronger trickle of content would be nice, in between big releases. |
| #19Rya.ReisenderJun 29, 2015 0:30:14 | Do you guys actually manage to play through the campaigns faster than they are released or do you simply want a wide array of different campaigns to have a choice to select from? |
| (Reply to #19)DoctorBadWolf |
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| #21MerricBJun 29, 2015 1:21:47 | My own experiences with 5E are unusual mainly because I was responsible for converting the Book of Lost Spells by Necromancer Games into 5E (in addition to all the games I've been running). So, speaking as a developer...
It's hard writing good 5E rules material. The core game is really, really good, thanks largely to the extensive playtest it received. Adding new class material that doesn't distort the game is difficult. It's not impossible, but it really needs the designers to be familiar with the system - and (hopefully) go through a good run of playtesting first. I'm sure the "missing" supplement book that we expected to come out with Princes of the Apocalypse fell prey to that: the material really wasn't ready for prime time.
Another thing that the managers have been grappling with is the effect of a front-loaded release schedule. There's a *lot* of options in the core books. If we had a full set of Complete books at this point, would players have explored them all? Individual groups have likely not explored all of the PHB! My opinion is that we didn't need a lot of extra options in the first year. However, as we move into the second and third year, these option books will become more important.
If the books all come out in the first year, then what of Year 2? Year 3? Mike specifically says in his tweets that "in terms of a business model. the biggest challenge of 5e will be years 3 - 5." In 3E, the game got the 3.5E revamp in year 3! It was too soon (originally the plan was for Year 5), but it displays the trouble that RPG lines have. By reducing the rate at which we get new material, there seems to be the hope that it will prolong the lifespan of the edition. If you only get one or two books of new options a year, that makes those books a big event.
Of course, this probably also explains some of the hold-ups with the Open Gaming License that the WotC people have occasionally hinted at; if an 5E-specific OGL were currently available, then we'd probably see a flood of 3rd-party supplements. As it stands, there are very few. (There are probably two other major hold-ups: the first is that Wizards as a corporation is still unsure of whether the OGL is a benefit for them specifically, and the second is due to the disruption caused by jury duty).
My expectation for the future is that we will see option books, and at a greater rate than we're seeing at present. (Not hard, since the current rate is practically zero!) However, the current time sees Mike and the other people at Wizards paying attention to fan reaction and trying to work out the best plan going forward... and then adjusting that further given our reaction to that!
Slowly but surely? That's my impression of it at any rate.
Cheers! |
| #22ZardnaarJun 29, 2015 3:25:09 |
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| #23MerricBJun 29, 2015 3:45:37 |
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| #24ZardnaarJun 29, 2015 4:48:57 |
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| #25OrethalionJun 29, 2015 6:11:28 |
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| #26Rya.ReisenderJun 29, 2015 6:22:25 | I see, so you don't actually complain about the lack of campaigns, but rather want "lore" releases.
Imagination doesn't need official releases, though. |
| #27OrethalionJun 29, 2015 6:34:15 |
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| #28Lady_AurallaJun 29, 2015 6:38:13 | I have said it before and I will say it again "I want more content, I feel no need to justify this or be apologetic for it." |
| (Reply to #28)Azzy1974 |
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| #30Lady_AurallaJun 29, 2015 7:07:53 |
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| #31SleepsInTrafficJun 29, 2015 8:06:47 | I wanted some new magic items for my fifth ed games, so I got the ad&d encyclopedia magica's. They are so easy to plug into 5e that I can basically use those old books forever, and they set reasonable costs for the magic items as well so I now have an economic outlook for selling and purchasing magic items that doesn't seem to make the normal economic lifestyle costs become inconsequential. I just need the 4th one for the last few pages of z and some good randomization tables and the index. I wanted some pre written adventures to throw into my home campaign so I went and found some 3.x adventures that fit my setting and can fold into the campaign I've been running already. The conversion is simplistic, it's a 4th level adventure and a 5th to 8th adventure so I'll rarely have to change dcs and the monsters will be replaced as they can be (if the adventure calls for two wererats I throw two 5e wererats in there rather than the wererats presented in the adventure itself same with bandits and the like). I needed some interesting locales for my city so I got some old 3rd party 3.x content from the publisher mystic eye games. A couple of books out of their foul locales series, and the content helped fill out my city a bit. People are sitting here saying, 'we want content', I say plenty of content that can be easily used with 5e already exists. I'm finding no dearth of content because I'm finding that all the old content can be used with this edition with little to no effort. Also my group that I am a player in has just now this past weekend finished the hoard of the dragon queen adventure, and are just getting into tyranny of dragons adventure. |
| #32ArithezooJun 29, 2015 8:11:08 |
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| #33HamanKahn004Jun 29, 2015 9:02:55 | Everyone has an opinion. Everyone has a thought of how to do it best. I just want a MM 2. I am creating my own campaign and my own modules. Give them time to create balanced content. I hated the 3.0/3.5 bloat. I think they are going in the perfect direction. I have the power to adjust or change anything I want about the game. I can create monsters as I need to or convert until the next book comes out. I did not jump back into D&D until the 3 core books were back. Now I have all I need to start a great campaign. I do not want 1000 feats and 100 prestige classes. I want a great player making a great character who is a fighter. Not a player who has found a way to make a Barbarian Paladin Cleric that had a AC of 86 and an AB of 90 due to his layering of spells, weapons and epic feats. Just think D&D needed to clean out the bloat, power creep, and books on every little thing.
I do not want to think WotC is making money by pushing out lots of content with no planning. I see great planning in this set and hope they continue to do it the right way. If I do not get a MM2 or FF until next year, so be it. Just my opinion. |
| #34BluenoseJun 29, 2015 11:20:13 |
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| #35pukunuiJun 29, 2015 12:02:53 |
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| #36ankiyavonJun 29, 2015 12:02:56 |
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| #37SynjinJun 29, 2015 13:36:07 |
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| (Reply to #37)Azzy1974 |
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| #39UchawiJun 29, 2015 14:48:56 | Unless the release schedule includes a palatable OGL equivalent, then I have no worries about how much time they take. My biggest problem with the game is how they treat martial characters, versus casters and/or hybrids. And only a third party would be willing to take a risk to implement an alternate 5E system that was closer to the originall play test material that had maneuvers. |
| (Reply to #21)OoftaMeg |
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| #41Lady_AurallaJun 29, 2015 16:51:28 |
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| #42ModusPonensJun 29, 2015 16:49:38 |
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| #43Lady_AurallaJun 29, 2015 16:55:43 |
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| #44ModusPonensJun 29, 2015 17:04:29 |
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| (Reply to #41)OoftaMeg |
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| #46Lady_AurallaJun 29, 2015 17:30:13 | So far with the 2 adventure paths thus far, the first came with no extra content and the second aside from races had zero non caster content and no feats excuse me if I was not impressed. |
| #47joeburgosJun 29, 2015 17:32:52 | Smart. All I can say is that its working. I dont need to know what Wizards is working on for the next release, I want to buy the next release. More importantly, I want to play what is currently released. |
| #48OrethalionJun 29, 2015 18:29:42 |
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| #49OrethalionJun 29, 2015 18:30:28 |
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| #50OrethalionJun 29, 2015 18:31:55 |
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| #51ModusPonensJun 29, 2015 19:21:43 |
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| #52MistwellJun 29, 2015 20:24:55 |
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| #53MechaPilotJun 29, 2015 20:18:57 |
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| #54tdaelinJun 29, 2015 20:52:57 |
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| #55ShasarakJun 29, 2015 21:10:52 |
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| #56MechaPilotJun 29, 2015 21:24:12 |
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| #57ModusPonensJun 29, 2015 21:52:41 |
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| (Reply to #29)DoctorBadWolf |
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| #59Enevhar_AldarionJun 29, 2015 22:06:52 |
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| #60UngeheuerLichJun 29, 2015 23:15:42 | I'd like some more content. But having played with only the phb for a year now, I know that there is much more content than I really need for a while. The only things I want are some tiny holes plugged... like a small shield in items or a rogue multiclass feat... maybe a strength based rogue and an alternate skill system. And a real setting book. Like the FR guide of 3e. |
| #61lawrencehoyJun 29, 2015 23:35:16 | I'm just surprised that anyone who discounts the material that has been released expects to ever like anything that will be released. What makes them think that, if they just released more, that the more might be better than what they've seen so far?
What if the plan is to only print adventures for sale and keep crunch for free PDFs (small and frequent)? Would that be unsatisfactory, just because they can't buy the crunch in physical media?
Oh wait...that's right, physical media only is just as big a problem. |
| (Reply to #21)EthanSental |
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| (Reply to #62)MerricB |
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| #64Lady_AurallaJun 30, 2015 2:42:31 | I get the feeling that those who are arguing against those of us who want more content sound like they think we want content flooding in till we are up to our necks. This is not so, we want more than the current next to nothing trickle but we dont want to drown in crap. What we want is several quality releases a year and also keep in mind we are for the most part seperating adventures from rules material. It seems that there are many who seem to be misrepresenting what we want either by misunderstanding or on purpose. To sme it up we want more content but not so much that we lose quality and damage the game, many unortunately only see a binary answer near nothing or bloat. |
| #65lawrencehoyJun 30, 2015 3:32:26 |
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| #66ShasarakJun 30, 2015 4:52:10 |
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| #67Lady_AurallaJun 30, 2015 4:58:48 | Keep in mind many players dont access this site so Unearthed Arcana may as well not exist for them, also keep in mind that material is in Alpha phase. The elemental Evil Players Companion was lets face it like the earlier editions this game seeks to emulate a casters love fest with absolutely zero for non casters only spells and a race. Also when we talk about wanting content we are talking beyond the core 3. |
| #68OrethalionJun 30, 2015 6:17:41 |
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| #69OrethalionJun 30, 2015 6:22:28 |
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| #70Rya.ReisenderJun 30, 2015 6:22:46 |
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| #71MerricBJun 30, 2015 6:23:03 | I'm just looking forward to GenCon. |
| (Reply to #67)SleepsInTraffic |
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| #73ModusPonensJun 30, 2015 7:10:58 |
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| #74MarandahirJun 30, 2015 8:30:07 | 4th Edition is an interesting model in how non-adventure releases happened each year. I'm going to talk what we got, then I'm going to discuss what that tells us below. If you know or want to skip to my discussion, jump down below the break.
In year 2, they released a second Player's Handbook featuring new races and classes (including all the missing core 5e ones save the Monk), 2 Eberron campaign books (1 for players, 1 for DMs), another book of equipment and magic items for players, a second volume of the Monster Manual (including metallic dragons), a book of additional options for arcane casters, minus Eberron's Artificer since the book came out before it, a book of additional options for what would be called clerics and paladins in 5th edition, a second volume of the Dungeon Master's Guide, featuring more advice and more sample traps, environmental features, etc, a volume of additional options for what would be called barbarians, druids, and rangers in this edition (plus Oath of the Ancients Paladins), a book of unrelated mini-dungeon adventures, a book detailing undead monsters, a book detailing more metallic dragons, including many that are notably more villainous than usual, a compilation of the best articles in Dragon magazine since the start of the edition the year before, and an expansion to the Manual of the Planes, with a focus on the Elemental Chaos – what we call the Inner Planes plus the Abyss in 5e. |
| #75ZardnaarJun 30, 2015 8:47:03 |
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| (Reply to #64)Coredump00 |
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| #77Hurin88Jun 30, 2015 12:41:10 |
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| #78MistwellJun 30, 2015 13:05:40 |
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| #79MistwellJun 30, 2015 13:18:03 |
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| #80MistwellJun 30, 2015 13:18:25 |
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| #81MirtekJun 30, 2015 14:14:09 |
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| (Reply to #81)SleepsInTraffic |
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| #83ShasarakJun 30, 2015 15:58:59 |
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| #84Lady_AurallaJun 30, 2015 16:04:18 |
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| #85arnwolf666Jun 30, 2015 17:09:09 | I want a book of archetypes. I want a book of spells, I love spells that teleport allies around the grid. After that I just want new clever settings. And I don't care if the settings are just one shots. I don't feel they need to support a setting to death. |
| (Reply to #81)Coredump00 |
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| #87OrethalionJun 30, 2015 18:27:24 |
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| #88MistwellJun 30, 2015 19:05:43 |
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| #89MistwellJun 30, 2015 19:07:32 |
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| (Reply to #64)Azzy1974 |
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| #91ZardnaarJun 30, 2015 19:17:21 | Its funny Mistwell how you consider the monthly UA articles count as releases when in 3E era we had weekly articles, monthly magazibes and the 30 odd page Elemental Evil guide is roughly a 1/3rd the size of a 3.0 soft cover splat book.
It all adds up to squat basically and its not like the quality is actually there either. except maybe the waterbourne artile which I thought was decent enough. The Elemental Evil thing was alright but nothign special really but it was free so bonus points for that.
Not that I want a schedule like 3Es either but more than what they are doing would be nice. Not a single splatbook as such or a single campaign setting and 2 APs at least one of which is plagued with problems.
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| #92ZHDarkstarJun 30, 2015 20:32:49 | I would like to see the Expeditions for each season be released as a compilation when they get near retirement from AL use. The AL stuff adds some extra content that I think would sate the appetites of quite a few people. Having sets of one-shots would probably sell more among the DIY DMs than the current adventures do. |
| #93OrethalionJun 30, 2015 21:39:43 |
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| #94lawrencehoyJun 30, 2015 23:12:11 |
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| #95Lady_AurallaJun 30, 2015 23:27:14 |
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| #96LuisCarlos17fJun 30, 2015 23:43:55 | Maybe the change of plans can be to better. Maybe Hasbro has seen D&D can be a new mine of gold like the franchise of transfomers, and now there are plans to create a cartoon show, or videogames from different settings, even Birthright could be used for a Real-Strategy-Game... or to create a D&D softer version of "Games of Thrones"... we could see future D&D actions figures.
If D&D 5th corebooks has been sold very well then don't worry too much. |
| #97lawrencehoyJun 30, 2015 23:56:04 |
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| #98gmanjkdJul 05, 2015 11:55:49 | Perhaps my thoughts have been expressed by someone else above, if so my appologies.
I was thinking about the release schedual as I really (like many of you) want some new stuff as well. Will I use this stuff....probably not but I still enjoy reading it. With WotC only announcing 1 item at a time it successfully gets me excited for each product. I have never been interested in the Underdark before. In 28 years I don't think I have once bought an Underdark anything, but with Out of the Abyss being the only release for the rest of the year Im definently going to by it, maybe ill even learn why so many people love Drow and the Underdark. With nothing else to buy or read for 5e its kind of a no brainer for me. Now to illistrait my thought. If Mike were to announce tomorrow that a new product was being released near the end of the year like a FR campaign setting book or a Spelljammer book, both of which I am more interested in than OotA, I would probably just skip OotA. By only announcing 1 thing at a time I feel like it creates a funnel of sorts. Most, certainly not all, 5e fans will probably buy OotA. I would imagine that this solves a few business issues. If you know that 50% of all 5e fans are going to by the only book you release in the last six months of the year, you don't have to worry about their budget as most gamers will be able to budget and spend $50 over the course of a 6 month time span. Thats .28 cents per day. WotC doesnt have to worry about excess stock collecting dust in a warehouse somewhare. This strategy costs the company money. I loved WFRP 3e but FFG had this exact problem. WFRP 3e RIP. FFG stopped supporting this game almost 2 years before its official cancellation. Each year they would put the game on there xmas sale at like 60% - 75% off just to get rid of the stock because they were bleeding money just because the productrs existed.
I think Mike and company would love to create more products but I think they are attempting to be efficient and avoide the above example. Yes 2 print products per year seam light to me as well and this will likely be unsatisfactory to some, perhaps many 5e fans but a minimalist approach is probably a safe strategy instead of the alternative.
WotC "lets print 12 books a year" Mike. "great thats (typing on a calculator)..... 6 millinon dollars" WotC "Awesome! Make it happen!"..........(Time Passes....exactly 1 year LOL) WotC "Mike how many did we sell, whats our bottom line look like"? Mike. "hmm, Turns out most of our fans only wanted the content in 6 of the products and other fans couldnt justify the expense.....so we ran out of stock of the 6 popular products. The 6 unpopular products are collecting dust in our warehouse which costs us money. We spent our budget on creating the 6 products that werent popular so we cant even move resources to reprint the popular products. All togeather (typing on calculator).........12...products......6 sold........(more typing)........yah!....Yah....we lost money." WotC. "Idiot".
Obviously this is a dramatization and ment to be a silly joke but you get the idea.
Happy 4th of july weekend to everybody! |
| #99MistwellJul 05, 2015 12:54:59 |
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| #100ShasarakJul 05, 2015 13:53:56 |
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| #101OrethalionJul 05, 2015 13:59:15 |
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| #102ModusPonensJul 05, 2015 19:49:24 |
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| (Reply to #98)EthanSental | Nicely
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| #104OrethalionJul 05, 2015 21:14:34 |
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| (Reply to #104)SleepsInTraffic |
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| #106OrethalionJul 05, 2015 21:58:19 |
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| (Reply to #106)SleepsInTraffic |
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| #108MarandahirJul 06, 2015 4:39:35 | Maybe Hasbro should make a D&D version of Skylanders or Disney Infinity? |
| #109OrethalionJul 06, 2015 6:29:27 |
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| #110ModusPonensJul 06, 2015 6:47:28 |
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| (Reply to #109)SleepsInTraffic |
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| (Reply to #106)Coredump00 |
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| #113UchawiJul 06, 2015 15:10:40 | I agree when considering content, that you should not include the core rule books. Content in my eyes is what is contributed after the rules are released to show case the product, or expand options. |
| (Reply to #113)SleepsInTraffic |
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| #115KangodoJul 06, 2015 16:48:58 |
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| #116OrethalionJul 06, 2015 17:30:20 |
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| #117OrethalionJul 06, 2015 17:32:45 |
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| (Reply to #117)SleepsInTraffic |
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| #119OrethalionJul 06, 2015 20:43:46 |
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| #120ModusPonensJul 06, 2015 20:47:36 |
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| #121LupusRegalisJul 06, 2015 20:57:42 | I was under the impression that the Unearthed Arcana, Sage Advice and other such Articles would be filling some of the void.
That said, I've been pretty disappointed by the Articles in general, and Unearthed Arcana specifically. I was expecting them to broach a subject, such as say Mass Combat or Eberron content, and then stick with it as it was explored/refined/playtested over a few articles (3-5 per subject would be nice). Instead we've had very sparse examples of early concepts and ideas thrown to us, and then they move onto something else and do the same.
It would, admittedly in my own opinion, be awesome if instead they had a new Unearthed Arcana subject each month, which was explored over the course of that month in an article each week. I think that would be much more satifying to the community as a whole, and beneficial as it provides interesting concepts which can be explored and discussed over the month. They could even get Player feedback from short survey's or comment sections like they had during the Playtest. It'd be Win Win for everyone, IMO. |
| (Reply to #119)SleepsInTraffic |
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| #123OrethalionJul 06, 2015 21:05:58 |
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| #124OrethalionJul 06, 2015 21:10:10 |
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| (Reply to #124)SleepsInTraffic |
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| #126OrethalionJul 06, 2015 22:26:21 |
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| (Reply to #126)SleepsInTraffic |
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| #128ZardnaarJul 07, 2015 2:22:32 |
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| #129OrethalionJul 07, 2015 5:53:31 |
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| #130The_JesterJul 10, 2015 13:15:46 | Going back to the Mearl's statement, it makes perfect sense that they wouldn't want to announce the next AP until the current one was released. 3e and 4e had a weird announcement cycle for products where they would hype and hype until a month before the product was out and then begin hyping the next new thing, never giving a product time to breathe or conclude. Just when Encounter seasons were climaxing it was "here's the next new story!!"
It also makes sense that they wouldn't want to announce the next product until it was almost done. Because the second they announce something everyone moves onto speculating on the product after that. If they announced the next six books in the schedule, everyone would be going on about the potential seventh book.
Plus, staffing. WotC seems completely uninterested in letting the D&D have staff. No one has replaced Rodney Thompson and there's still no editors on staff. If not for the art assests needed to be designed and shared with licencees, I'm sure the art team would also be slashed. There's just not enough staff to really release a lot of product. Farming things out to freelancers is an option, but someone still needs to edit that content and compile the freelanced work. Releasing one book a year seems like a challenge. It's hard to get mad at the D&D team when they likely want more people and would love some help. |
| #131ModusPonensJul 10, 2015 13:29:27 |
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| (Reply to #130)Uchawi |
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| #133OrethalionJul 10, 2015 15:02:03 |
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| #134MistwellJul 10, 2015 18:02:00 |
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| #135MistwellJul 10, 2015 18:11:15 |
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| #136OrethalionJul 10, 2015 18:07:13 |
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| #137MistwellJul 10, 2015 18:15:04 |
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| #138ModusPonensJul 10, 2015 20:48:37 |
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| #139ZardnaarJul 10, 2015 21:30:05 | Seems obvious that PitA being an adventure doesn't really count as a major release if you are after a crunch book. If you are not after adventures theres basically nothign for you with 5E after the core rules. |
| #140MistwellJul 10, 2015 21:29:47 |
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| #141ZardnaarJul 10, 2015 21:36:43 |
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| #142MistwellJul 10, 2015 21:45:40 |
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| #143OrethalionJul 10, 2015 21:55:18 |
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| #144OrethalionJul 10, 2015 21:58:35 |
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| #145MistwellJul 10, 2015 22:00:42 |
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| #146MistwellJul 10, 2015 22:03:16 |
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| #147OrethalionJul 10, 2015 22:36:26 |
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| (Reply to #143)Zardnaar |
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| #149ShasarakJul 11, 2015 4:18:06 |
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| #150KangodoJul 11, 2015 4:39:05 |
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| #151UchawiJul 11, 2015 4:55:03 | Major release is very subjective based on precedent. Otherwise, we each have our own definition. |
| #152OrethalionJul 11, 2015 5:44:38 |
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| #153OrethalionJul 11, 2015 5:46:21 |
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| #154OrethalionJul 11, 2015 5:47:28 |
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| #155SleepsInTrafficJul 11, 2015 8:06:58 | Uh I actually did go into how we can describe major releases, that it is a business term, and the metrics I discussed can be applied to all releases in all industries, you still hand waved it. You simply do not like adventure content, and how they have decided to go about making major content releases so far on this edition (because all of the content is released in a context rather than completely noncontextually). They have still released new content, and they did so releasing mostly the most non system bloating content they can: new monsters, new npcs, new magic items. They have also released new spells, new races, and new feats. They have done it in the way they have been designing 5e from the beginning. Cut out all the page wasting garbage, and only make them pay for the good stuff, rather than cramming in extra garbage content to pad out multiple releases. |
| #156ModusPonensJul 11, 2015 9:01:00 |
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| (Reply to #134)Scruffy68 |
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| #158ZardnaarJul 11, 2015 12:54:14 | So being in hardcover makes it a makor release? Can anyone explain he difference between 3.5s hard covers which must all be major releases and the 5E major releases? 3.5 at least had the option of getting stuff that was not adventures and unless PotA is one of the best adventures ever made you can't exactly claim 5E has been releasing quality over quantity either. If you are not after adventures there ihas been nothing released for you beyond some needs playtesting materials online and that is nothing really and 3E had that as well with several articles per week not one per month along with free online adventures and game material and previews.
THey may not have the staff to release more stuff even if they wanted to but we should all know by now what caused that. |
| (Reply to #158)SleepsInTraffic |
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| (Reply to #108)LuisCarlos17f |
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| #161MistwellJul 11, 2015 15:46:00 |
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| #162MistwellJul 11, 2015 15:52:36 |
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| #163ssvegeta555Jul 11, 2015 18:53:16 | Who cares if the AP meet the criteria of a major release or not? I swear these forums loves to derail threads going into semantics arguments. >_>
We have only AP's being released. And only 2 a year. Whether you find that adequate, slim pickings or useless, is up to the individual. Period! |
| #164OrethalionJul 11, 2015 19:24:53 |
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| #165OrethalionJul 11, 2015 19:26:10 |
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| #166OrethalionJul 11, 2015 19:27:17 |
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| #167MistwellJul 11, 2015 19:54:17 |
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| #168MistwellJul 11, 2015 20:00:19 |
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| #169OrethalionJul 11, 2015 20:52:45 |
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| #170MistwellJul 11, 2015 21:06:05 |
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| #171OrethalionJul 12, 2015 6:55:53 |
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| #172Core-Earth-StormerJul 11, 2015 23:51:00 | When i consider buying a new release i only use one metric. Is there content that i believe i can use . It does not matter to me if it is a a magizine like dragon/dungeon/threshhold, a boxed set, an atlas, a 32 page module, 300 page hardcover or 96 page splat book. If I find something A Race,Class.Archtype,Background, Monster, Item or Spells that i think would make a good addition to my game thats all that matters not whether it is major or minor because those are just labels nothing more and subjective labels at that |
| #173ssvegeta555Jul 12, 2015 6:09:37 |
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| (Reply to #164)Jayden |
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| #175OrethalionJul 12, 2015 11:10:54 |
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| #176JaydenJul 12, 2015 16:58:35 |
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| #177OrethalionJul 12, 2015 17:08:03 |
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| (Reply to #177)SleepsInTraffic |
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| #179OrethalionJul 12, 2015 17:25:48 |
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| (Reply to #177)Jayden |
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| #181OrethalionJul 12, 2015 17:38:51 |
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| (Reply to #181)Jayden |
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| #183OrethalionJul 12, 2015 18:35:05 |
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| (Reply to #179)SleepsInTraffic |
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| #185OrethalionJul 12, 2015 19:03:28 |
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| (Reply to #183)SleepsInTraffic |
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| #187OrethalionJul 12, 2015 19:08:47 |
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| (Reply to #185)SleepsInTraffic |
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| #189OrethalionJul 12, 2015 19:09:29 |
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| #190JaydenJul 12, 2015 19:22:27 | The content in the adventures can be used in a general campaign. If I need a quick and dirty encounter or a room design, I can lift it directly out of the Adventures. Not every encounter, but many of them I can. Thus, your definition of General content is only skewed by your lack of invention.
Yes. I'm creating rules. D&D gives me the freedom to do so. Im not creating a DMG by inventing rules. I'm just doing the task that is set forth by the DM... which is set out in the first few pages of the PHB, which basically states that the DM narrates the adventure and the results of the characters actions. Additionally - right in the experience point section it states that by overcoming challenges you earn experience points.
Im not moving the goal posts. All the rules I need are in the PHB. There are even monsters in the back. Any rules that I want are not necessarily rules that I need to play the game.
Edit: Also - Even if I am playing the game, and not getting experience points out... I'm playing the game. Now Arent I? |
| (Reply to #185)Macv12 |
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| #192Cyber-DaveJul 12, 2015 21:02:46 |
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| #193MistwellJul 12, 2015 21:03:00 |
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| #194MistwellJul 12, 2015 21:06:25 |
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| #195MistwellJul 12, 2015 21:11:06 |
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| #196OrethalionJul 12, 2015 21:12:51 |
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| #197OrethalionJul 12, 2015 21:16:56 |
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| #198Cyber-DaveJul 12, 2015 21:23:37 |
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| #199OrethalionJul 12, 2015 21:28:18 |
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| #200Cyber-DaveJul 12, 2015 21:31:49 |
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| #201OrethalionJul 12, 2015 21:40:32 |
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| #202SleepsInTrafficJul 12, 2015 21:44:12 | To be fair all you need to play d&d is the starter set and the basic rules and adventure that come with it. After playing that adventure you should have the general jist of playing 5e d&d. |
| #203OrethalionJul 12, 2015 21:48:32 |
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| #204Cyber-DaveJul 12, 2015 22:08:15 |
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| (Reply to #203)SleepsInTraffic |
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| #206OrethalionJul 12, 2015 22:15:46 |
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| #207OrethalionJul 12, 2015 22:16:55 |
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| (Reply to #207)SleepsInTraffic |
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| #209MistwellJul 12, 2015 22:51:19 |
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| #210ssvegeta555Jul 12, 2015 23:17:20 |
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| #211ShasarakJul 13, 2015 1:30:32 |
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| #212OrethalionJul 13, 2015 6:24:29 |
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| #213OrethalionJul 13, 2015 6:37:30 |
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| (Reply to #212)SleepsInTraffic |
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| (Reply to #213)SleepsInTraffic |
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| #216The_JesterJul 13, 2015 9:57:04 |
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| #217LuisCarlos17fJul 13, 2015 11:05:14 | I would rather slower but safe.... but I miss news about future "demicore" books, with new classes and races.
I want to think really they have got great plans.. |
| #218ShasarakJul 13, 2015 12:20:12 |
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| #219MistwellJul 13, 2015 13:50:31 |
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| (Reply to #19)crimfan07 |
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| #221OrethalionJul 13, 2015 18:14:13 |
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| (Reply to #221)AaronOfBarbaria |
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| #223OrethalionJul 13, 2015 18:28:45 |
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| #224OrethalionJul 13, 2015 18:29:31 |
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| #225MistwellJul 13, 2015 18:37:10 |
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| #226OrethalionJul 13, 2015 19:04:19 |
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| #227MistwellJul 13, 2015 19:33:35 |
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| #228OrethalionJul 13, 2015 21:07:55 |
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| #229ShasarakJul 13, 2015 21:37:55 |
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| #230ssvegeta555Jul 13, 2015 21:50:53 |
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| #231MistwellJul 13, 2015 21:57:03 |
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| #232MistwellJul 13, 2015 22:02:03 |
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| #233ssvegeta555Jul 13, 2015 23:03:07 |
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| (Reply to #233)LupusRegalis |
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| #235ssvegeta555Jul 14, 2015 0:41:24 |
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| #236OrethalionJul 14, 2015 5:58:33 |
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| #237OrethalionJul 14, 2015 5:59:18 |
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| (Reply to #236)SleepsInTraffic |
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| #239MistwellJul 14, 2015 7:10:30 |
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| #240MistwellJul 14, 2015 7:18:09 |
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| #241MistwellJul 14, 2015 7:33:07 |
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| #242arnwolf666Jul 14, 2015 8:53:24 | If they can't put out products and adventures for Birthright, Planescape, Dark Sun, Ravenloft, Greyhawk, Spelljammer, Jakandor, Red Steele, Gothic Earth, and Dragonlance right now with an AP and a sourcebook, then the edition is a failure and might as well be scrapped. Insert sarcasm somewhere. |
| #243RundellJul 14, 2015 9:07:56 |
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| #244RundellJul 14, 2015 9:10:18 |
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| #245edwin_suJul 14, 2015 12:12:00 |
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| #246OrethalionJul 14, 2015 17:47:05 |
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| #247OrethalionJul 14, 2015 17:53:12 |
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| #248ORC_RagnarJul 15, 2015 0:14:12 | I have removed content from this thread because trolling/baiting is a violation of the Code of Conduct.
You can review the Code here: http://www.wizards.com/Company/About.aspx?x=wz_company_about_codeofconduct
Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively.
If you wish to report a post for Code of Conduct violation, click on the Report Comment button below the post and this will submit your report to the moderators on duty. |
| #249MusicOfCreationJul 15, 2015 0:41:57 | After the core rules there has been only one crunchy release in the first year of 5e(i.e. Elemental Evil Player's Companion) and it was relatively small. We have no idea when to expect new crunchy releases. The closest thing we have is a monthly(?) column that puts out some playtest materials every now and then. I am a customer that wants a fair bit of crunch for her games and has been accustomed to having at least a large diversity of crunch since I started playing back in 2nd edition. I am disappointed in the low amount of post-core official crunch that has been released so far. |
| #250ChrisCarlsonJul 15, 2015 7:39:10 | Why do we need more crunch so soon? We haven't even had time to utilize all the crunch we were given to start. |
| (Reply to #250)SleepsInTraffic |
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| #252ChrisCarlsonJul 15, 2015 8:25:07 |
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| #253MistwellJul 15, 2015 8:48:36 |
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| #254MistwellJul 15, 2015 8:45:43 |
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| #255MusicOfCreationJul 15, 2015 12:09:47 |
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| #256MistwellJul 15, 2015 13:46:42 |
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| (Reply to #256)MusicOfCreation |
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| #258MusicOfCreationJul 15, 2015 17:09:35 |
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| #259ZardnaarJul 16, 2015 2:17:45 |
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| #260OrethalionJul 15, 2015 17:46:05 |
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| #261OrethalionJul 15, 2015 17:47:05 |
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| #262OrethalionJul 15, 2015 17:49:43 |
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| #263OrethalionJul 15, 2015 18:42:24 |
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| #264ModusPonensJul 15, 2015 18:48:47 |
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| #265ChrisCarlsonJul 15, 2015 18:48:53 |
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| #266OrethalionJul 15, 2015 18:52:38 |
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| #267ChrisCarlsonJul 15, 2015 18:53:22 |
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| #268OrethalionJul 15, 2015 18:53:55 |
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| #269OrethalionJul 15, 2015 18:58:32 |
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| #270ModusPonensJul 15, 2015 18:59:08 |
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| #271ChrisCarlsonJul 15, 2015 18:59:23 | But, Orethalion, what happens when the content you want is considered negative content by others? |
| #272OrethalionJul 15, 2015 19:01:09 |
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| #273ModusPonensJul 15, 2015 19:02:17 |
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| #274OrethalionJul 15, 2015 19:03:21 |
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| #275OrethalionJul 15, 2015 19:05:40 |
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| #276ModusPonensJul 15, 2015 19:14:18 |
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| #277ChrisCarlsonJul 15, 2015 19:30:46 |
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| #278OrethalionJul 15, 2015 19:29:31 |
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| #279ChrisCarlsonJul 15, 2015 19:32:19 | Regale us, once more kind Orethalion, your definitions and distinctions between "bloat" and "content". |
| #280OrethalionJul 15, 2015 19:32:31 |
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| #281ChrisCarlsonJul 15, 2015 19:33:48 | To take a page from your book, "You can't prove I ever said that."
So, "strawman!" |
| #282OrethalionJul 15, 2015 19:34:41 |
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| #283ShasarakJul 15, 2015 20:51:34 |
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| #284OrethalionJul 15, 2015 21:13:05 |
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| #285ShasarakJul 15, 2015 21:21:34 |
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| #286OrethalionJul 15, 2015 21:31:34 |
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| #287MistwellJul 15, 2015 21:59:44 |
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| #288OrethalionJul 15, 2015 22:08:46 |
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| #289MistwellJul 15, 2015 22:14:49 |
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| #290MistwellJul 15, 2015 22:19:50 |
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| #291OrethalionJul 15, 2015 22:23:47 |
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| #292OrethalionJul 15, 2015 22:26:41 |
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| #293MistwellJul 15, 2015 22:28:45 |
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| #294MistwellJul 15, 2015 22:33:49 |
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| #295MistwellJul 15, 2015 22:38:09 |
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| #296OrethalionJul 15, 2015 22:38:56 |
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| #297MistwellJul 15, 2015 22:48:15 |
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| #298ORC_CricketJul 15, 2015 23:45:37 | We’ve removed content from this thread because of a violation of the Code of Conduct.
You can review the Code here: http://company.wizards.com/conduct
Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.
Remember, a community is a joint effort of all those involved, and while we want intelligent meaningful and productive banter to ensue we also need it to be polite and considerate of others.
Thank you for your time and support as we continue to try and make a great community for everyone. |
| #299KangodoJul 16, 2015 3:00:58 |
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| #300OrethalionJul 16, 2015 5:56:35 |
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| #301CelticPaladinJul 16, 2015 6:17:50 | Disregarding the useless waste of a semantics argument of the last five pages, I think it best to look at this "problem" through the lens of the developer. What is their motivation for the current release schedule? Why is adventure content the priority over new player crunch options?
Mike makes a good point about RPGs on twitter when, discussing how board games do releases, he mentioned that "players have a script that turns out badly for publishers." (Link here.) I made a thread over at enworld talking about hypothetical release schedules taking this into account.
Player and character options is a difficult thing to produce, as Merric said upthread. You have to take into account the entire breadth of player options already in the game before even attempting to fit new ones in. 3.X is an optimization bloat fest. They do not want that again. They've been very open from the beginning that they do not want to introduce a lot of new character content, but rather produce a strong enough core to be able to get what most people would want right in the core books.
This is why I believe they are focusing on adventure content at this time. New player options are optional content, it isn't something needed. I would venture to say that the core books currently support character builds that took a year or more to support in earlier editions. There's a rather large set of options to begin with. Adding new stuff is simply a more dangerous venture than it would have been in 4e, when they decided to split core content assumptions in multiple books.
I do think we'll see additional player content, however. I just think it will be few and far between. They'll want to make sure it has the same amount of R&D as anything in the core books. However, right now, only a year after release, I don't believe that not having it will affect sales of the game. Especially if they want to focus on new players.
Having adventure content is ALWAYS important. Most of us hobbyists that post to forums may have less use for it, preferring to create our own stuff, but the average joe just learning to play? Or the average player who simply has no time to create a good adventure? It's easy to see why adventure content is their main focus at the moment. They want to keep people playing. People are more likely to keep playing if they have adventures to play.
Personally I dislike AP style adventures. I want more module-inspired adventure design, three or less levels in size. More one shots, what have you.
As an aside, I don't give two rat farts about what you consider supplemental, a major release, whether what is in core "doesn't count" or what have you. I'm not arguing semantics. I will only discuss what WotC has released and whether it is good for the game. |
| #302SadisticLeprechaunJul 16, 2015 6:46:57 |
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| (Reply to #301)Rundell |
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| #304MistwellJul 16, 2015 9:21:57 |
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| #305ORC_AnimusJul 16, 2015 9:19:08 | Ive removed content from this thread because trolling/baiting/personal attacks are violations of the Code of Conduct.
You can review the Code of Conduct here: http://company.wizards.com/conduct
Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively.
If you wish to report a post for Code of Conduct violation, click on the Report Post button above the post and this will submit your report to the moderators on duty. |
| (Reply to #303)Rasufemagger |
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| (Reply to #300)Rasufemagger |
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| (Reply to #300)Kangodo |
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| #309OrethalionJul 16, 2015 23:33:07 |
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| #310OrethalionJul 16, 2015 23:34:39 |
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| #311OrethalionJul 16, 2015 23:35:59 |
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| #312ZardnaarJul 17, 2015 3:35:56 | Well part of the D&D thing also involves collecting books and often that means new books to get. I have around 200 myself and keep adding to the collection if I see them floating around for cheap. |
| #313ZardnaarJul 17, 2015 3:36:05 | Well part of the D&D thing also involves collecting books and often that means new books to get. I have around 200 myself and keep adding to the collection if I see them floating around for cheap. |
| #314MistwellJul 17, 2015 10:51:37 |
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| #315ZardnaarJul 17, 2015 14:22:06 |
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| #316OrethalionJul 17, 2015 14:33:03 |
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| #317cassi_brazucaJul 17, 2015 19:21:48 | Well, one of the good things about D&D was the wealth of options to use in your campaigns.
“But what about the super duper bad evil bloat of 3rd Edition?”
That is quite easy to explain: the core books of 3rd Edition weren’t balanced in the first place. With no solid foundation they tend to be worse. However, it’s noteworthy that splat book casters were usually inferior to the PHB Wizard, Cleric and Druid. Proof of that? 4th Edition’s splat books were way more balanced. In fact, I remember people always saying “Yes, you can allow splat books here”. Again, the core game had many problems, and the own Monster Manual was thrown in the trash can, so to speak, because of these inner problems existent in the core books. But, until they actually changed the edition with Essentials, things were pretty good, with lots of splat books. And Essentials wasn’t bad, it just was too much change in supposedly one edition. Basically the core books are launched with way too many problems and then the splat books get all the guilt. It’s like blaming the chocolate sprinkle while the base ice cream is spoiled.
“But that’s too many option! I want few options!”
That is easy: don’t buy the splat books. I too think that there should be adventures in D&D business but for me, most of it is useless. However, denying extra options to people who want them just because you don’t want them… Need I say more?
“But they are doing it my way! We are winning!”
Yes, apparently they are not confident about them because of the short staff and them trying to marketing other venues instead of… I don’t know the RPG table Top system? This is one of the reasons why I won’t be buying anything – rule books and adventures – anymore from 5th Edition. I probably will not change the direction of the game, but I’ll be one less idiot. Which is what I would be if I keep buying things from a game that no longer satisfies me.
Until someone actually rebuts my arguments, I still think that “splat books are evil” is a terrible non-sense. |
| (Reply to #310)Rasufemagger |
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| #319The_JesterJul 18, 2015 12:10:21 |
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| #320ORC_AnimusJul 18, 2015 12:29:30 | Ive removed content from this thread because trolling/baiting/personal attacks are violations of the Code of Conduct.
You can review the Code of Conduct here: http://company.wizards.com/conduct
Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively.
If you wish to report a post for Code of Conduct violation, click on the Report Post button above the post and this will submit your report to the moderators on duty. |
| #321cassi_brazucaJul 18, 2015 14:37:31 |
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| (Reply to #275)arnwolf666 |
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| #323OrethalionJul 19, 2015 7:08:57 |
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| (Reply to #323)Rasufemagger |
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| #325OrethalionJul 19, 2015 13:00:58 |
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| (Reply to #325)Rasufemagger |
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| #327ZardnaarJul 19, 2015 23:32:55 | Looks like more job losses in the D&D division. Don't expect much of anything any time soon. |
| #328OrethalionJul 20, 2015 6:06:59 |
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| #329RasufemaggerJul 20, 2015 10:43:57 |
Darkwood Stalker, Kensai, Master of the Unseen Hand, Dwarven Defender, Halfling Bounder, Inner Dragon, Ravager, Samurai, Peasant Hero, Myrmidon, and Amazon. Simple plug and play. No problems, just ignore fluff if you like the crunch.
Red Larch, Yartar, Womford, Gar Shatterkeel, Ghald, Vanifer, Lord's Alliance, and Order of the Gauntlet. Way, way too complicated. Many problems. Changing name too difficult, it not fluff that easy ignore.
Whatevs.
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| #330ShasarakJul 20, 2015 19:34:58 |
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| #331MistwellJul 20, 2015 22:07:20 |
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| #332MistwellJul 20, 2015 22:09:25 |
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| (Reply to #332)Rasufemagger |
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| #334ShasarakJul 20, 2015 22:19:28 |
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| #335MistwellJul 20, 2015 22:38:24 |
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| #336MistwellJul 20, 2015 22:39:09 |
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| #337ShasarakJul 20, 2015 22:40:40 |
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| #338ZardnaarJul 21, 2015 2:38:43 |
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| #339OrethalionJul 21, 2015 6:33:46 |
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| #340ShasarakJul 21, 2015 13:51:24 |
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| #341MistwellJul 21, 2015 14:26:57 |
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| #342The_JesterJul 21, 2015 23:35:09 |
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| #343ShasarakJul 22, 2015 4:05:11 |
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| #344OrethalionJul 22, 2015 6:16:01 |
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| #345MistwellJul 22, 2015 8:42:28 |
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| #346The_JesterJul 22, 2015 9:36:16 |
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| #347LuisCarlos17fJul 22, 2015 10:17:02 | My opinion is the future plans for D&D are really bigger we can imagine now. Maybe Hasbro has been a great potential for the franchise, better than Transformers. And then we will see more different lines for D&D, like toys, cartoons, movies... |
| #348MistwellJul 22, 2015 11:56:15 |
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| #349The_JesterJul 22, 2015 11:55:03 |
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| #350MistwellJul 22, 2015 12:07:06 |
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| (Reply to #347)Reinhart |
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| #352The_JesterJul 22, 2015 12:28:27 |
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| #353MistwellJul 22, 2015 12:36:31 |
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| #354The_JesterJul 22, 2015 12:48:13 |
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| #355MistwellJul 22, 2015 15:09:35 |
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| #356The_JesterJul 22, 2015 14:13:44 |
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| #357ReinhartJul 22, 2015 14:51:38 | Sword Coast Adventurer's Guide is pretty fresh news to me. Seems like it was just announced today (7/22). It sounds like pretty much what the fans are howling for even though it's for the Forgotten Realms: New subclasses, new subraces, and added setting fluff to tie your character to. Let's hope it doesn't end up scrapped or stripped down like the Elemental Evil's Player's Companion. |
| #358MistwellJul 22, 2015 15:13:28 |
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| #359OrethalionJul 22, 2015 18:54:45 |
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| #360The_JesterJul 22, 2015 19:44:01 |
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| #361EthanSentalJul 22, 2015 20:12:30 | Does Sword coast adventurers guide count as a major release? |
| #362MistwellJul 23, 2015 9:38:35 |
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| #363The_JesterJul 23, 2015 9:59:21 |
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| #364ZardnaarJul 23, 2015 11:42:06 | Mistwell has also been counting indirect staff such as admin as D&D staff. Using the same criteria Paizos ROPPG division goes form aorund 20-25 staff up to around 50. |
| (Reply to #361)Scruffy68 |
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| #366OrethalionJul 23, 2015 18:16:00 | A collaboration is still an outsourcing everything that the company isn't doing itself. With far fewer employees, more and more has to be outsourced. |
| (Reply to #365)EthanSental |
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| (Reply to #367)Scruffy68 |
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| #369The_JesterJul 24, 2015 14:39:00 | There's certainly some overlap with the situation, but in this instance everything was freelanced. Almost nothing was done in house. Which is very different. The involvement from WotC was largely managerial. I'm not going to credit the management of WotC (such as its CEO) with the succes or failure of an edition of D&D or the quality of a particular book. Neither am I going to do the same for one of these adventures. I don't hold the WotC responsible for the flaws of products done under licence, be it Hoard of the Dragon Queen or Neverwinter or the Attacking Wing game.
I'm more inclined to listen to the people who actually wrote the material: http://www.thetomeshow.com/e/when-kobolds-meet-tiamat-kobold-press-tyranny-of-dragons-panel-gencon-2014/ http://www.thetomeshow.com/e/princes-of-the-apocalypse-review-tome-250/ http://www.thetomeshow.com/e/gamer-to-gamer-rich-baker/
Just because Princes of the Apocalypse just happens to be part of the RPG line is NOT a reason to treat it any differently than any other licenced product or consider WotC's inviolvement with more weight. Period. They were involved in the art and the story and the direction of the project, yes. They were in constant contact and providing feedback. They provided concept art. All true. But they do the exact same thing with all their other licenced products. It's a D&D product. It's an RPG product. But it's not a WotC product. Not really. |
| #370ShasarakJul 24, 2015 15:58:26 | I would say that it is a WotC product. WotC did work on the product and obviously they own the rights so it has to be a WotC product. |
| #371The_JesterJul 24, 2015 16:19:00 | Owen K.C. Stevens is also an employee of Paizo and the publisher of Rogue Genius Games. And his role at Green Ronin is largely related to Pathfinder products. He's likely too busy to work on an AP, even if it was his wheelhouse.
It's highly unlikely they would have shared information on the project with him, NDA and all, since he was not working on it (as he said). Unless he is a playtester, he probably found out about the AP with the rest of us. So he has no great insider knowledge.
So you would say that Sword Coast Legends is a WotC product?
Just like the adventures, it's being handled through a licence and not contracted labour. Just like the adventures it's an outside company hiring and paying their own people to make the product. Apart from the fact one is a video game and one is an RPG they're otherwise the same as far as WotC is concerned: a product they're paying someone else to make under their supervision and management.
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| #372ShasarakJul 24, 2015 16:50:54 |
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| #373The_JesterJul 24, 2015 17:06:22 |
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| #374Scruffy68Jul 24, 2015 17:20:18 | My god! What difference does it make if WotC writes it, contracts out the writing, co-writes it???? As long as it turns out to be an interesting and enjoyable adventure, what difference does it make! I am not even sure why you guys are arguing about this.
NOTE: I contracted out the writing of this post... |
| #375Core-Earth-StormerJul 24, 2015 17:46:16 | what scruffy said
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| #376ZardnaarJul 24, 2015 18:27:05 | I kind of look at it like when you have a famous author and some new author who writes a book togather, THe famous author likely writes a plotline or something like that but the less famous author usually does most of the actual writing. Temple of Elemental Evil is like that, Gary Gygax is the "lead" author, Frank Mentzer wrote most of it. WoTC likley wirtes the adventure arch ie what it is about and the Kobolds.Sasquatch etc do most of the work. |
| #377ShasarakJul 24, 2015 19:52:33 |
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| #378ZardnaarJul 24, 2015 20:45:11 |
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| #379OrethalionJul 24, 2015 23:10:41 |
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| #380ORC_RagnarJul 25, 2015 0:34:39 | I have removed content from this thread because trolling/baiting is a violation of the Code of Conduct.
You can review the Code here: http://www.wizards.com/Company/About.aspx?x=wz_company_about_codeofconduct
Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively.
If you wish to report a post for Code of Conduct violation, click on the Report Comment button below the post and this will submit your report to the moderators on duty. |
| #381Brock_LandersJul 25, 2015 4:30:38 | Crikey, this thread is enough to put you off purchasing any future D&D product, way to go! |
| (Reply to #379)EthanSental |
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| #383OrethalionJul 26, 2015 0:24:21 |
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| #384MistwellJul 26, 2015 7:07:57 | From ENWorld:
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| #385OrethalionJul 26, 2015 7:10:04 |
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| #386UchawiJul 26, 2015 8:33:34 | The devil is in the details and using previous adventure paths, is there really a pattern for development? Or just a loose string of guidelines, especially since 5E is the DM edition where anything goes. |
| (Reply to #385)SleepsInTraffic |
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| #388OrethalionJul 26, 2015 8:44:08 |
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| #389MistwellJul 26, 2015 10:34:39 | Every official source that's commented on this topic so far (four of them) has said in one way or another that WOTC's involvement with the APs so far has been greater than thir involvement with typical 3e APs that WOTC produced, AND greater than Paizo's typical involvement with theirs. That apparently both companies use other companies routinely for these things, but have done it with less supervision than the 5e APs have had so far. The other companies are typically groups of sole proprietorships rather than LLCs or Incs previously. |
| #390OrethalionJul 26, 2015 10:53:17 |
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| #391WuzzardJul 26, 2015 11:02:32 | Almost all books done by publishers are done via freelance work. How is this any different? |
| #392OrethalionJul 26, 2015 11:11:23 |
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| #393SatyrnJul 26, 2015 12:24:47 | And what's the problem with outsourced work anyway? |
| #394LupusRegalisJul 26, 2015 12:46:50 | When WotC does Outsource its work, it tends to be done better and of a higher quality. So no problem there.
I think the problem is that they are also taking the credit for the work, despite the fact that they are acting as no more than Revisionist's.
Especially when Crawford's statements claim "Our reviews are deep. We create the story & the concept art. We write portions of the books. We design mechanics. Etc"
Yet the actual Companies employees doing the work say another, such as Baur's which claims they "do the heavy lifting in design, development, and editing" with WotC having "crucial input and set the direction for what they wanted" |
| #395OrethalionJul 26, 2015 13:00:18 |
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| (Reply to #383)EthanSental |
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| #397OrethalionJul 26, 2015 13:03:51 |
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| #398ShasarakJul 26, 2015 14:25:55 |
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| #399OrethalionJul 26, 2015 14:51:28 |
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| #400ShasarakJul 26, 2015 15:20:43 |
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| #401SleepsInTrafficJul 26, 2015 15:26:01 | Nor does it change the fact that it is actually a collaborative effort. |
| #402ZardnaarJul 26, 2015 15:32:09 | This arguement is raging on ENworld lol. TSR/wotc/Paizo have always used freelancers its just in previous editions you have had more variety and more in house work. Also if you are not into mega adventures 5E has released not that much. Theres no generic splats or short adventures in the pipeline it seems. |
| #403OrethalionJul 26, 2015 17:16:39 |
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| (Reply to #389)Rasufemagger |
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| #405MistwellAug 25, 2015 15:03:58 | Owen Stephens commented on this issue again:
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| (Reply to #405)Zardnaar |
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| #407MistwellAug 25, 2015 22:04:38 |
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| #408ZardnaarAug 25, 2015 22:39:08 |
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| #409Ramius613Aug 27, 2015 6:19:17 | I think the issue that most people have, besides the slow release schedule, is the narrow focus on certain areas of the game. Currently it's Neverwinter, and slowly expanding into the Underdark almost a year after the games release. While I don't have a problem with running things in the Realms, I think it would be better if they produced everything in a generic Points of Light setting, then provide the setting specific information as an aside. I use Age of Worms adventure path as an example. The base adventures were in a generic setting, but they had a section for each setting (Realms, Eberron, and Greyhawk) for ways to adapt them into those settings. WotC could even make better use of the Dragon+ app by featuring articles on these different realms to coincide with the upcoming adventures. |
| #410LordCorwinAug 27, 2015 6:50:25 |
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| #411MistwellAug 27, 2015 14:03:24 |
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| (Reply to #411)Zardnaar |
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| #413LordCorwinAug 27, 2015 15:17:28 | Something I just realized. This forum needs a thumbs up or +1 button. Its terribly unfortunate that it doesn't. Whats up with that? |
| (Reply to #413)Azzy1974 |
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| #415AaronOfBarbariaAug 27, 2015 21:15:29 | Thumbs up, +1, and other forms of reputation tracking or "likes" are detrimental to forum community quality in my experience. |
| (Reply to #415)LupusRegalis |
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| #417LuisCarlos17fAug 28, 2015 4:56:47 | Today the money isn´t in the rpg books, but in the IP or the franchise, the bakcground for cinema, comcis, novels, toys, videogames..and D&D may be a true gold mine for Hasbro in the right hands. Do remember how transfomers came back.
Since 3.5 I haven´t bought a D&D book for years, nothing about 4th Ed. I am a collector, not a player, and I don´t mind to wait more years without new D&D books. I love my collection of books (bought in the book stores, not scanned pdf from internet).
My opinion is WotC is working in the 5.5 Ed, with the return of most popular from previous editions (classes, races, monsters...) and the new modules, a great project to create the ultimate edition for the digital age. They are still investigatint, playtesting and learning. They need time, and some money.
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