| Post/Author/DateTime | Post |
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| #1CaptainPicardSep 21, 2014 19:32:05 | Being a giant anime nerd, I always found it surprising how there was no option in any D&D edition to do completely unrealistic string-based attacks, especially in a game where there is an entire race with a spider theme that specializes in stealth and trickery, and favours dextrous classes and builds.
So, based on a 4e villain I ran a while back, I have designed this Monk subclass to enable PCs to do just that. This is certainly not going to be for everyone, but if you like this sort of stuff, here you go!
NEW ITEM:
Adamantine Thread: This is an extremely fine thread of worked adamantine, infused with the radiation that permeates the Underdark. While as flexible as normal thread, it is dangerously sharp, and very difficult to break. As it is so difficult to see, a character has advantage on any Dexterity (Sleight of Hand) checks made to conceal this item on his or her person. Cost: 250 gold pieces (or whatever you think is reasonable; a character following this tradition may receive this item from his or her monastery or teacher upon reaching third level, if deemed appropriate).
PATH:
Way of the Orb Weaver An obscure monastic tradition typically practiced only by Drow, who see it as akin to a spider weaving its web, followers of this tradition dedicate themselves to mastery of the use of adamantine thread as a weapon. Practitioners of this art learn to infuse the thread with their ki, enabling it to act as an extension of their body.
Bonus Proficiencies Starting when you choose this tradition at 3rd level, you gain proficiency in the Sleight of Hand skill. In addition, when manipulating adamantine thread with both hands free, you may use it as a weapon that does 1d6 slashing damage, with the Finesse and Reach qualities. You may use adamantine thread as a Monk weapon.
Web Arts - Retrieve a small, unattended item (weighing no more than five pounds) up to ten feet away from you. You may bring the object to your hand, or drop it on the ground at your feet.
Web Trap
When another creature enters the trap's area, as a reaction, you may make an attack using your thread against it, so long as you are on the same plane of existence. You have advantage on this attack if the creature was unaware of the trap's presence. At the DM's discretion, if multiple creatures enter the cube at the same time, you may attack all of them simultaneously.
Binding Threads
The creature may repeat the save at the end of each of its turns. The creature may attempt to violently rip the thread from its body, gaining advantage on this saving throw, however it takes 6d6 slashing damage in this case, whether or not it succeeds. |
| #2ElfcrusherSep 21, 2014 20:24:26 | Cool! Can I store my string on a disk-like spool, so that I can unwind it by throwing the spool, and when I'm done (or if I miss my attack) the momentum of the spool will cause the thread to rewind, returning the spool to my hand? |
| (Reply to #2)CaptainPicard |
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| #4KavrekSep 21, 2014 23:12:49 |
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| #5OraibiSep 21, 2014 23:54:35 |
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| (Reply to #4)CaptainPicard |
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| #7StrillSep 25, 2014 5:19:20 |
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