| Post/Author/DateTime | Post |
|---|---|
| #1pukunuiSep 16, 2014 13:32:22 | Forbes gets to preview the rust monster.
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| #2iserithSep 16, 2014 13:37:11 | Sweet, how timely considering the scenario I posted: The Corrosion of Gedren's Point.
I'll change the rust monster stats I used to reflect the official one in that thread. |
| #3BumamgarSep 16, 2014 14:37:27 | Too bad there's a typo in it:
"If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent..."
Should be:
"If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent..."
Hoping this isn't indicative of the overall level of proofreading for this book. |
| #4ZardnaarSep 16, 2014 14:44:05 | Used a tweaked 3.5 one a few weeks ago. Bye bye splint armor. |
| #5SaelornSep 16, 2014 14:48:38 | I'm glad that it doesn't work on magical metal. |
| #6ZardnaarSep 16, 2014 14:52:26 | The genesis of the rust monster.
http://diterlizzi.com/home/owlbears-rust-monsters-and-bulettes-oh-my/
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| #7pukunuiSep 16, 2014 15:10:22 |
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| #8TimboramaSep 16, 2014 15:18:25 | Interesting. I like how it exists either to soletly destroy stuff, or to throw into an encounter with other creatures. Because the Antennae deal no damage, and also take an action to use.
But yeah, looks fun. Can't wait to think of neat ways to include this guy in things! |
| #9KalaniSep 16, 2014 15:43:49 | This rust monster is far less scary than its predecessors. The predecessors destroyed nonmagical gear in a single hit, while magical gear was entitled a save to avoid becoming nonmagical (the second hit would subsequently destroy it). I can see why they did this though - they wanted Rust monsters to be used in encounters, rather than wasting away in the MM until an evil DM decided the PCs should lose some gear (or a DM who felt said gear was OP for the current situation). |
| #10arderkragSep 16, 2014 15:51:03 | I've never been a rust monster fan, but it looks well done. |
| #11PsikerlordSep 16, 2014 15:54:09 | I like it a lot, has a permanent effect on some non-magical gear, but nothing too crazy. |
| #12DireachSep 16, 2014 15:55:22 | Rust monster?! Get in there, druids! |
| (Reply to #3)eleran |
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| #14ren1999Sep 16, 2014 18:09:56 | I really like this Rust Monster because the damage rules are very simple and clear. If it does even -1 to damage on a non-magical weapon or ac-1 on non-magical armor, the characters will likely throw the equipment away after finding a new weapon and armor.
kira3696.tripod.com |
| #15GrazelSep 16, 2014 18:19:16 | Hmmm that second article proves something I always suspected about the rust monster (I had a set of those toys as a kid). I don't recall the owlbear in my set though (and had forgotten the bullette was in it until seeing the pics and explains why the bullette always seemed familiar to me). |
| #16Thank_DogSep 16, 2014 18:26:42 | Player: Oh man, I've finally saved up enough for plate mail! I can't wait to get into this dungeon and test it out!
DM: |
| #17TimboramaSep 16, 2014 18:58:25 | "Why yes, I'd LOVE to cast mending on your armor, shield, and sword" "Great! Do it quick, so we can get back out to adventuring!" "Not so fast! I need your share of the treasure next dungeon..." |
| (Reply to #16)Akeisha |
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| #19Regin_VargtassSep 16, 2014 23:14:50 | I like the general design, but would also like to have the option of a more powerful Rust Monster, having the ability to rust magical gear too. In the same manner (cumulative penalties, salvageable by e.g. mending), I think it would be OK, possibly with a bit more HP, possibly size, and higher CR.
- Vargtass |
| #20GrazelSep 17, 2014 0:12:34 |
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| #21KommandoSep 17, 2014 9:43:01 |
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| #22alienuxSep 17, 2014 9:47:39 | I've always had a soft spot in my heart for rust monsters (as a DM), but generally not so much as a player.
I like the way this one works, although I agree that it would be nice to have a variant rule to allow it to affect magical weapons. |
| #23DemoMonkeySep 17, 2014 12:49:54 | If magic weapons and armour are rare occurences, most martial PCs will still be afraid of the rust monster because their gear won't be immune to it.
And, if magic weapons and armour are rare occurences, only a surpassingly sadistic DM would have thrown a Rust Monster that could affect magic items at the party in the first place.
Keeping those two things in mind, the change makes sense.
Edited to clarify. |
| #24edwin_suSep 17, 2014 11:03:38 |
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| #25SaelornSep 17, 2014 12:47:34 |
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| #26Bud_the_CHUDSep 17, 2014 15:06:21 | I remember it taking a while for a rust monster to pop up in 4e, and it was relegated to a Dragon issue with the explicit warning of "look, you and I both know this isn't a very fun monster, but people have been asking for it SO here's some ways to include the monster while also not screwing your players over immensely."
I'm glad to see in D&D Next they completely ignored that advice.
EDIT: Nevermind, apparently the Ecology of the Rust Monster article came after MM2. That said, some quotes from another forum sum this up nicely:
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| #27UchawiSep 17, 2014 15:33:07 | The biggest disappointment is magic weapons are immune. I see no reason why the rust monster can not affect any type of metail, unless it has a specific property to resist rust or acid based attacks. |
| #28OrethalionSep 17, 2014 15:42:34 |
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| #29DemoMonkeySep 18, 2014 6:27:13 | Do Magic Weapons rust normally in your game?
No? Then why would rust monsters rust them?
And if yes, they probably don't get found very often in classic places like Dragon hoards and ancient tombs, becauase they will have crumbled away long since. |
| #30OrethalionSep 18, 2014 6:44:58 |
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| #31Joe_the_RatSep 18, 2014 8:22:56 | Also keep in mind that just because it can't rust magic armor/weapons doesn't mean it won't try. They can smell the metal, they just can't process it. It's like Rust Monster Sensa.
"Augh! Get it off! Get it off! Why does it keep licking me?!" |
| #32GrazelSep 18, 2014 16:23:45 |
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| #33TheLyonsSep 18, 2014 18:40:32 | This is the first piece of 5e art I don't like, but I'm not hating because I've liked so much else. This gives me an idea for a quest. My players are new and I have a series of quests to help them learn the ways of the world. They hear of a nearby cave filled with rust monsters by a traveling merchant. It's a very real threat but one they can handle. He offers to loan them the closest non-metal equivalents for every metal armor and and weapon and holds on to that piece for collateral. After they slay the rust monster threat they find out he's fled with their more expensive armor. I'll make him easy to find but it'll be a reminder to not trust everyone. And if they don't fall for the bait then that's even better. |
| (Reply to #33)grendel111111 |
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| #35OrethalionSep 19, 2014 6:01:10 |
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