Monsters & Manuals

Post/Author/DateTimePost
#1

kill_the_wiz_first

Jul 11, 2014 2:47:40

 

Want monsters now!

 

Not buying into the whole Starter Set thing!

 

Basic doesn't have monsters!

 

September 30th feels like a decade away!

 

ROAR!

 

Sorry, had to get that out of my system with a whole brand new thread.

#2

kill_the_wiz_first

Jul 11, 2014 2:51:30

#3

edwin_su

Jul 11, 2014 2:53:43

yes it is a bbummer, i have tried al week to find a store that already sells the starterset but there don't seem to be any here in the netherlands.

And i want to give the basic rules a good test tomorrow (saturday)

#4

trebor_rjf

Jul 11, 2014 2:57:19

Dead in Thay's monsters are pretty good.

(Reply to #4)

Emanuele_Galletto

trebor_rjf wrote:
#6

Luis_Carlos

Jul 11, 2014 3:56:45

Spain has got lots of sayings, and one of those is "las prisas son una mala consejera" (= the hurries are a bad advicer) or "vísteme despacio que tengo prisa" (= dress me slowly because I am in a hurry). Do you want sooner or better? 

 

Maybe you can suggest a new pdf about classic monsters, like orcs, animals and skeletons. 

 

 

#7

kill_the_wiz_first

Jul 11, 2014 4:05:59

Luis_Carlos wrote:
#8

HollowMan42

Jul 11, 2014 6:37:20

kill_the_wiz_first wrote:
#9

kill_the_wiz_first

Jul 11, 2014 7:43:23

So do we know if the MM will give a little more information then the Starter Set (I seen one page excerpt, so far; looks grim on details)?

 

  • General appearance
  • Social structure
  • Habitat / Terrain / Climate
  • Class diversity
  • Interaction / Morale related outside social order

Or is it all one line of details? "this monster enjoyes eating sand, gets nervous around the color pruple."

 

Edit

--

 

Hollow_Man_42 wrote:
#10

edwin_su

Jul 11, 2014 7:48:52

Even though some rules might have changed i think i will try to run the legend of the crystal shard

#11

Hitdice

Jul 11, 2014 7:57:06

Luis_Carlos wrote:
(Reply to #9)

GilbertMDH

kill_the_wiz_first wrote:
#13

Nicodaudel

Jul 11, 2014 8:40:06

kill_the_wiz_first wrote:
#14

SirBobington

Jul 11, 2014 8:43:55

Monster Manual is set for late September, so probably mid September for Game stores if they keep doing the early releases.

 

http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/monstermanual

#15

kill_the_wiz_first

Jul 11, 2014 8:57:34

All good news, thanks GilbertMDH, Nicodaudel, and SirBobington!

 

...doesn't change the fact that I want them all now! ~laughs~

(Reply to #15)

HollowMan42

kill_the_wiz_first wrote:
#17

Brock_Landers

Jul 11, 2014 11:11:42

Yeah, monsters are my favourite part of this game, the 1st Ed MM drew me in, and when I got a hold of Deities & Demigods, forget about it, so, I have been a monster converting maniac since the playtest started.  I need to see a decent swath of monsters so I know how to guide my editing of all the glorious monsters I have converted so far from previous editions!

#18

kill_the_wiz_first

Jul 14, 2014 22:20:12

Brock_Landers wrote:
#19

MightyZehir

Jul 14, 2014 23:40:38

Give monsters or riot...lol

(Reply to #6)

Dreamstryder

Luis_Carlos wrote:
#21

Luis_Carlos

Jul 15, 2014 4:40:17

About the monster manual.

 

We need stats about body mass (if a monster can be eaten, or because higher body mass means higher resistance to poisons) or loading (mounts like elephant). If monsters can be allies we need to know how much food eat every day. 

 

When there is a new dragon specie, the stats for half-template should be in the next page. For example if the planar dragon is in hte MM2 the half-planar dragon should be in the MM2 not in the future Draconomicon.

 

If a specie can be a wizard´s familiar, the stats should be in the same book. For example a monkey can be a familiar, but the stats are in the dragon magazine. 

 

* I would like a template to add arms to the nagas, and a shapesifter power to create a monster "hidden among us" (like the aliens from "men in black"). Let´s imagine the players discover the killer is the mayor´s wife, and when they are going to arrest her she changes to a medusa shape. 

 

* I have thought about the idea of a modular creation of monsters, for example if you don´t want a "save or die" monster attack, you can quit it or replace with another softer, and the XP value would be adjusted.