Multiclassing Synnergy

Post/Author/DateTimePost
#1

SilentSin

Aug 19, 2014 22:43:17

I've been looking for mechanically interesting multiclass combinations to see if there are any that stand out as being significantly more powerful than single class characters.

 

Barbarian 1 / Druid (Moon) 2:Brown Bear gives you 34 extra HP and two strong attacks, rage gives +2 damage on both attacks and resistance to physical damage types, Unarmoured defence as a bear gives you 13 AC instead of 11

- Barbarian 2 gives reckless attack which you can basically use all the time since you have lots of free health and physical resistance

- Bariarian 3 (Berzerker) gives you an extra attack each turn since you have nothing else to use your bonus actions on (after raging and shaping)

- Barbarian 3 (Totem Bear) improves your resistance to cover everything but psychic

- Barbarian 4 lets you get the Sentinel feat which makes you a much more useful defender

- If you don't want to have the required strength to multiclass into Barbarian, you could rule that you only get your barbarian abilities while wild shaped, which would be cool, but would make you much less useful when you run out of wild shapes

 

Paladin 2 / Any Caster: would only work if you read the multiclassing rules to mean that combining your spell slots according to level means all your slots are paladin slots, in which case you'd get many more smites than a regular paladin.

- Paladin 5 gives your second attack so you can make use of your many smite slots

 

Ranger 3 (Beastmaster) / Anything Else: the companion scales everything based on your proficiency bonus, so you have no need to stay a ranger

- Ranger 5 lets you and your companion both attack in the same action, but is a waste of the levels if your other class gives the extra attack anyway

 

If you go really far into epic levels, Rogue (Arcane Trickster) 17 / Any Caster 9+ would let you steal spells above 4th level, which would be cool.

 

Would any of these combinations not work? Can you think of any others worth noting?

#2

1eejit

Aug 20, 2014 3:01:29

That's a pretty interesting Barb/Druid combo, nice work.

 

 

 

Warlock/Monk.

 

Hex will give you +1d6 per attack, and monks get a lot of those. It will also let a way of shadow monk take devil's sight, delicious!

#3

himrin

Aug 20, 2014 7:38:25

Wiz 5/ Cleric 5/ Sorc 5/ Bard 5

 

It's for the player who wants to keep track of (5+con mod)*2 + 5 + Wis mod + 5 + int mod spells!  Full slots at level 20, but nothing more powerful than 3rd level!

 

I suppose you could do Druid instead of Bard or Sorc, but the effect remains the same! This is the penultimate scaling spell-slinger!

#4

mellored

Aug 20, 2014 7:54:18

Cleric 1/ wizard 19.  Get plate and shield on a wizard without loosing much of anything.

 

1eejit wrote:
(Reply to #4)

1eejit

mellored wrote:
#6

DemoMonkey

Aug 20, 2014 8:52:58

I'd just like to say how much I am really enjoying the fact that some attention is being paid to lower level combinations that you would actually play for a while, rather than just assuming the character leaps full born at 20th level from Zeus' head.

#7

Polaris

Aug 20, 2014 9:11:22

Here's one that's been talked about:

 

Warlock-2/Any Cha-Based Class X-2 [particularly Valorous Bard]

 

Most of the Warlock''s offensive power froms from the combination of Eldritch Blast and the invocation Agonizing Blast.  Eldritch blast unlike all other attack cantrips gives you more attacks as you level up (and like all cantrips scales by character level, not class level) and Agonizing Blast adds +Cha mod per attack.

 

This this combo gets the Lion's share of the Warlock's offensive potential and still lets you get 18 levels worth of a cha based class of your choice.

 

-Polaris

#8

Mechatarrasque

Aug 20, 2014 9:13:40

DemoMonkey wrote:
#9

Litania84it

Aug 20, 2014 9:16:15

Wiz 5/ Cleric 5/ Sorc 5/ Bard 5

 

It's for the player who wants to keep track of (5+con mod)*2 + 5 + Wis mod + 5 + int mod spells!  Full slots at level 20, but nothing more powerful than 3rd level!

 

 

Actually you can still cast spells up to 9. As long as you find them during your adventures you can copy them in your spellbook from scrolls or other wizards' selections. Wizards multiclass very well indeed.

#10

Polaris

Aug 20, 2014 9:23:32

Litania84it wrote:
#11

seti

Aug 20, 2014 9:29:25

This is cool. I personally love multiclassing, especially since we have a small group (DM+ 2-3 PCs)

 

I'm still waiting, though. I know I'm buying the MM no matter what...But, yeah. For X-mas I bet I'll get all 3 books... It's be cool if they put them out in a 3-pack with sleeve in Dec.

 

I really am interested in that druid/barb combo. I've never tried (or had a player try) that...It wouldn't have worked in 4e very well, IMO. But now...

 

 

#12

himrin

Aug 20, 2014 10:10:32

Polaris wrote:
(Reply to #11)

kitman

seti wrote:
#14

frothsof

Aug 20, 2014 10:29:02
Player Help This is the place for discussions concerning character creation, stories, advancement, optimization and all other things related to creating and updating your fifth edition Dungeons & Dragons characters.
(Reply to #12)

SilentSin

himrin wrote:
#16

knightserpent

Aug 20, 2014 19:41:09

I don't know about it being powerful, but I was thinking about playing a Rogue - Arcane Trickster/ Sorcerer - Wild Mage.  Because it would just be fun.

#17

Undrhil

Aug 20, 2014 19:58:32

A Warlock 1/Rogue 1 with Hex = Hex (1d6) + Sneak Attack (1d6) at character level 2.  As long as you can keep concentrating on the Hex spell, you can keep moving the hex around (for up to an hour) each time an enemy you have hexed drops.

#18

TheLyons

Aug 21, 2014 8:33:26

The favorite I've found so far is Barbarian 2/Rogue 18.

 

This takes you getting to 20 to pull off and obviously is not ideal, but you have advantage on ALL attacks while never having disadvantage on ANY attacks against you. Then again, 20 level characters are doing some pretty insane stuff anyways, but this is hilarious. Most of us won't be playing level 20 characters, so here are some lower level ones.

 

Barbarian 2 multi-classes well with lower level rogue anyways. Danger Sense gives you advantage against all effects that you can see, including spells and traps. That's pretty nice for a rogue, especially when you get Evasion from Rogue 7. Advantage to all save for half spells, that you take no damage from on a save. But even Barbarian 2/Rogue 1 has advantage on all trap damage he or she can see.

 

Eldritch Knight 3/Warlock 3

 

The level 3 EK ability lets you attune two weapons. As a bonus action, you can summon them every turn if they are on the same plane as you. You can turn any weapon you can throw into a weapon of Returning with this. As Warlock, you can create any weapon type as an action. Then if you attune to it, as long as it isn't away from you more than 5 feet for one minute, you can get it back every turn. You would have to be prevented from taking bonus actions to not be able to get it back. Plus, you can make any magic weapon your pact weapon, with basically the "Returning" feature from EK3.

 

Knowledge Cleric 2/Rogue 11

 

Using a channel divinity, you get proficiency in whatever. As a rogue of level 11, you can't roll below a 10 with Reliable Talent, since you technically have proficiency so RAW Reliable Talent works.

 

And, below is my absolute favorite reasonable level synergy.

 

Champion Fighter 7/Bard 2

 

Remarkable Athele gives you half your proficiency bonus, rounded UP, to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. Bard's Jack of All Trades gives you half of your proficiency bonus, rounded DOWN, to ANY ability check that doesn't already include it.

 

Here is what this does. For any Str, Dex, or Con check, the rounding up and down even out and you ALWAYS end up with your precise proficiency bonus if you don't already add your proficiency bonus to the roll. And, if I am reading this right, ANY Str, Dex, or Con check works even if no existing skill proficiency applies. Int, Wis and Con still get your proficiency bonus rounded down, so that's +2 to +3 to any of those (level 9 is +4 prof, half is +2, you don't get +3 til character level 17).

 

Does your DM rule that underwater basketweaving can't benefit from any artisan tool proficiency or skill proficiency, but is a pure Dex check? Who cares, Champ 7/Bard 2 gets full proficiency bonus anyways! Does your DM rule that it's really a Wis check? That's ok, you still get half your proficiency bonus which is anywhere from +1 to +3 more than any non-Bard 2 (obviously you only get +1 with only Bard 2 and nothing else)! I also like that this helps you get away from the "dumb fighter" motif without using Eldritch Knight (although EK is probably my favorite subclass)

#19

TheLyons

Aug 21, 2014 8:34:44

I would also like to state that I find none of these syngergies OP by any sense of the word. System mastery in my opinion seems more flavorfully interesting than mechanically overpowered.

#20

kev777

Aug 21, 2014 11:11:43

I love the barb/druid now... he could use flameblade for 3d6 damage.

 

I'm just not sure what "melee spell attack" means mechanically in 5th edition yet. 

 

 

#21

Amerikajin

Aug 21, 2014 11:12:27

SilentSin wrote:
#22

Zardnaar

Aug 21, 2014 16:44:17

Is the level 1 fighter splash for a Rogue worth it? Dual wield+ second wind. Also wondering if fighter 4/Rogue4 is better than Rogue 8. 

#23

Kalani

Aug 21, 2014 17:02:39

A 2 level dip might be better as it would grant you Action surge. If you are dual-wielding, that woudl grant you 4 SA attempts once/SR, and you only need one of those attacks to connect - a likely proposition.

#24

h347h50

Aug 21, 2014 17:07:13

DemoMonkey wrote:
#25

h347h50

Aug 21, 2014 17:08:30

Kalani wrote:
(Reply to #21)

SilentSin

Amerikajin wrote:
#27

Kalani

Aug 21, 2014 20:21:14

h347h50 wrote:
#28

ankiyavon

Aug 21, 2014 20:26:45

I like Paladin/Sorcerer and Paladin/Warlock.

 

Whether or not you let them use Divine Smite with all of their slots (which I think is the intent, but not really the point), casting the 1st-level Smite spells is still quite good.

#29

Kalani

Aug 21, 2014 20:28:33

SilentSin wrote:
#30

Polaris

Aug 21, 2014 20:36:19

SilentSin wrote:
#31

seti

Aug 21, 2014 20:35:57

Another thing: my wife is happy about is that MCing in 5e seems to not punish some builds like rogue/wizard so much. 4e kind of did, as you'd have a noticably weaker PC. DEX and INT both decided your reflex defense, so...having those as your best stats meant that your Fortitude and Will defenses were often somewhat weak.

 

4e hybrid rules were great in many ways, but they overly favored builds where class A and class B had the same key attribute. Anything else didn't synergize well, and therefore could suck in play. Obviously, this is always going to be at least somewhat true...but it seemed to stick out more in 4e. Also, the hybrid talent feat was a total feat tax, as you'd need it to unlock a really good feature of one of your classes you wouldn't get otherwise.

(Reply to #30)

seti

Polaris wrote:
#33

Polaris

Aug 21, 2014 20:40:58

Kalani wrote:
#34

Polaris

Aug 21, 2014 20:42:33

seti wrote:
#35

Zardnaar

Aug 21, 2014 20:44:23

Polaris wrote:
#36

Polaris

Aug 21, 2014 20:46:06

seti wrote:
#37

Zardnaar

Aug 21, 2014 20:47:50

Kalani wrote:
#38

Polaris

Aug 21, 2014 20:47:44

Zardnaar wrote:
#39

Kalani

Aug 21, 2014 20:47:46

Polaris wrote:
#40

Plaguescarred1

Aug 21, 2014 21:13:13

Polaris wrote:
#41

Polaris

Aug 21, 2014 21:13:48

Plaguescarred wrote:
#42

Zardnaar

Aug 21, 2014 21:21:08

Polaris wrote:
#43

Plaguescarred1

Aug 21, 2014 21:26:42

Polaris wrote:
#44

Polaris

Aug 21, 2014 21:27:04

Zardnaar wrote:
(Reply to #30)

SilentSin

Polaris wrote:
#46

Polaris

Aug 21, 2014 21:44:12

Sorry Silent Sin but I think you are about the only one that's really arguing this point.  The MC rules are very clear about this point.  When you determine what spells you can learn or prepare, YOU IGNORE ALL OTHER CLASSES.  That means you don't even look at how many slots you have as an MC character.  That's completely irrelevent.  You just look at your wizard level and since in this case a wizard-1 only has level one slots [all the other come from classes you are ignoring per the MC instructions], you can only prep or enter into your book level 1 wizard spells.

 

That is the RAW.

 

-Polaris

(Reply to #45)

TheLyons

SilentSin wrote:
(Reply to #17)

1eejit

Undrhil wrote:
(Reply to #46)

SilentSin

Polaris wrote:
#50

Thunaer

Aug 22, 2014 3:52:45

SilentSin wrote:
(Reply to #50)

SilentSin

Thunaer wrote:
#52

Thunaer

Aug 22, 2014 4:48:36

SilentSin wrote:
#53

Plaguescarred1

Aug 22, 2014 8:18:36

SilentSin wrote:
#54

seti

Aug 22, 2014 9:01:29

Being a fighter type who takes one level of wizard would be awesome.

 

Scaling cantrips (no need for a ranged weapon, unless you're a DEX fighter, then DEX + would definitely be better than INT +) and a few interesting 1st level utility spells known.  Hell, why would anyone not do this?

 

#55

Litania84it

Aug 22, 2014 8:42:18

I actually completely agree with SilentSin, and that's how I have been playing my cleric/wizard in "Dead in Thay". I play at a Platinum Store btw, and was one of the official playtesters.  The DMs had to agree with the RAW ruling: it specifically says, in the "spellbook" section, that a wizard can add to his grimoire spells of a level for which he has slots.

 

NOW, I also see the point of those who claim the contrary and that very possibly it wasn't intended to be read as I did.

 

I think we all gotta agree that it's unclear. Any word from above?

(Reply to #54)

SilentSin

seti wrote:
(Reply to #53)

SilentSin

Plaguescarred wrote:
(Reply to #56)

seti

SilentSin wrote:
#59

Kalani

Aug 22, 2014 9:24:18

seti wrote:
#60

Plaguescarred1

Aug 22, 2014 9:57:39

SilentSin wrote:
#61

Polaris

Aug 22, 2014 11:36:10

I'll agree that the the overall rules aren't well written regarding the MC wizard (have I mentioned yet how I hate the "common language" approach when it comes to writing rules?), but IMHO trying to claim that a Wiz1/Cleric 19 can learn and cast 9th level wizard spells not only involves a misunderstanding of the written rules but a deliberate misreading of them to get the result you want....and frankly that offends me as a proud optimizer. 

 

The MC rules for learning and preparing spells for MC casters is quite clear.  For the purposes of learning or preparing spells, you treat each casting class individually as though it were a single class.  That means that if a wizard 1 couldn't prepare or cast a spell, then a wiz1/cleric19 can't either.  PERIOD.

 

The rules for copying spells in books depends on you being able to learn and prepare said spell in the first place, so appealing to that rules rather than the controlling prep/learn rule is IMHO an obvious attempt to snow the DM.

 

Sorry if that seems harsh, but that's how I am seeing it.

 

-Polaris

#62

Plaguescarred1

Aug 22, 2014 13:35:12

R393: FYI Jeremy Crawford confirmed on twitter a MC wizard cannot learn researched spells of higher level than he normally would as single-classed;

 

@Plaguescarred Can a MC Wizard 2/Cleric 18 learn a 3rd level spell, i.e fireball that he would find on is adventure? 
@JeremyECrawford That character wouldn't be able to learn fireball, since he doesn't have enough levels in the wizard class.

#63

ChrisCarlson

Aug 22, 2014 13:49:42

1eejit wrote:
(Reply to #63)

1eejit

ChrisCarlson wrote:
#65

E-Tallitnics

Aug 22, 2014 17:00:33

TheLyons wrote:
(Reply to #60)

SilentSin

Plaguescarred wrote:
(Reply to #62)

SilentSin

Plaguescarred wrote:
#68

Kalani

Aug 22, 2014 19:28:07

SilentSin wrote:
#69

Thunaer

Aug 22, 2014 19:31:27

SilentSin wrote:
(Reply to #61)

SilentSin

Polaris wrote:
#71

TheLyons

Aug 22, 2014 21:41:26
Some people never, ever, EVER admit that they are wrong in an argument and will continue to throw out nonsensical, deliberately misconstrued "arguments" to "counter" your incontrovertible proof that they are incorrect. EVERYONE in this thread knows a wizard 1/cleric 19 can't prepare Meteor Storm regardless of the "side" of the argument they are on. Can we please move on? Because the rest of the thread is pretty fantastic! For "unrelated" reasons, this reminds me that some trolls cannot be killed with fire. They can be starved, however. So when you run into trolls immune to fire, do not feed them
#72

masterfat78

Aug 22, 2014 21:43:13

TheLyons wrote:
(Reply to #65)

TheLyons

E-Tallitnics wrote:
#74

masterfat78

Aug 22, 2014 21:47:50

I havent had a chance to check out gnomes yet, but Im hoping they make a sick arcane trickster/illusionist. That was one of my go to combos in 2nd and 3rd edition.

(Reply to #74)

TheLyons

masterfat78 wrote:
(Reply to #71)

SilentSin

TheLyons wrote:
#77

masterfat78

Aug 22, 2014 22:07:32

SilentSin wrote:
#78

TheLyons

Aug 22, 2014 22:25:32

For anyone tiring of trolling/baiting and purposeful derailing, you can make a difference by reporting every post you see that is doing so. Also, for those who do not know, there is a block feature below the name of someone you wish to block.

#79

masterfat78

Aug 22, 2014 22:48:14

I feel the monk and the warlock make quite a few interesting multiclass combos. Apally/lock alone will make a few different combos by changing around subclasses. It also can make interesting background story to explain why a pally mixes his **** with lock powers. Does he make a deal with a powerful creature aligned with his goal or maybe by a creature he thinks is aligned with his goal.

#80

masterfat78

Aug 22, 2014 22:51:55

As for monk, their is the cleric monk multiclass or sacred fist combo. I think a monkelement style plus barbarian might be used too make a drunkenmaster. Shadowmonk/ asassin rogue for a ninja build. And ofcourse a monk/druid for a kungfu panda for the win.

(Reply to #78)

SilentSin

TheLyons wrote:
#82

Thunaer

Aug 22, 2014 23:35:27

TheLyons wrote:
(Reply to #82)

TheLyons

Thunaer wrote:
#84

Plaguescarred1

Aug 23, 2014 6:42:39

SilentSin wrote:
(Reply to #84)

SilentSin

Plaguescarred wrote:
#86

TheLyons

Aug 23, 2014 7:12:18

I have a fantastic idea!

 

I created a thread called Can Wizard 1/Cleric 19 prepare and cast Meteor Swarm?

 

If clicking that doesn't work, you can copy and paste this here!

 

http://community.wizards.com/forum/product-and-general-dd-discussions/threads/4130386

 

Can we please move the wizard/X spellcaster argument there and use this thread for it's intended purpose? Thanks!

#87

Plaguescarred1

Aug 23, 2014 7:14:06

SilentSin wrote:
(Reply to #86)

SilentSin

TheLyons wrote:
#89

1eejit

Aug 23, 2014 7:37:41

How about Barbarian 2/Paladin?

 

Reckless attack for permanent advantage on your smite-y attacks, disadvantage against you ain't so bad in your plate armor (and possible shield). Better chance to hit, better chance to crit - which also doubles your smite dice.

(Reply to #87)

SilentSin

Plaguescarred wrote:
(Reply to #89)

SilentSin

1eejit wrote:
(Reply to #91)

1eejit

SilentSin wrote:
(Reply to #92)

SilentSin

1eejit wrote:
(Reply to #93)

1eejit

SilentSin wrote:
(Reply to #94)

SilentSin

1eejit wrote:
#96

Thunaer

Aug 23, 2014 8:26:37

SilentSin wrote:
(Reply to #96)

SilentSin

Thunaer wrote:
#98

Thunaer

Aug 23, 2014 9:16:03

I think his was a poor choice of words that you are hanging on to valadate a point that cannot be won

 

I get it, really. I do,  The problem is the confusion between class levels and character levels 

Of course you would not ignore attribute afjustment and  the increase would affect both classes.

 

 

 

(Reply to #98)

SilentSin

Thunaer wrote:
#100

TheLyons

Aug 23, 2014 22:09:39
One of my players told me today he's want a Tiefling barbarian paladin. The concept is really cool and unique. I was not expecting this. And what I'm most excited about is this dude is the best artist I've ever met so I'm pretty sure I'll have a picture of him eventually. The character basically was raised by barbarians but is destined to be a paladin and his first levels are him trying to accept this
#101

masterfat78

Aug 24, 2014 1:47:43

TheLyons wrote:
(Reply to #100)

SilentSin

TheLyons wrote:
(Reply to #101)

TheLyons

masterfat78 wrote:
#104

Ravtank

Jan 06, 2015 21:27:02

[Ranger2/Fighter1/Cleric1].

 

I figured I would chime in. I have a current build in mind for my Adventurers League character whom is a level 2 ranger. Start off as a wood elf ranger (typical i know) for 2 levels with the following stats: [Str (10)] [Dex (16)] [Con (14)] [Int (10)] [Wis (16)] [Cha (8)]. I would choose forest as my favored terrain, archery, favored enemy as orcs and drow (variant rule two humanoids) pertaining to my ranger that lived through the darkening caused by Menzoberranzen (if i spelled that wrong my bad) over the Silver Marches (especially Silverymoon where family was killed in the conflict). This would allow for Ranger spellcasting (2 spells goodberry/ hail of thorns), not much benefit after this until maybe later. I would then switch to Fighter and gain another fighting style, this time it would be the feat where i gain +1 armor class and second wind (I don't know if i can take archery again and gain an additional +2 but i will have to clarify that with my current coordinator/ this would be favorable though). Once that has been achieved then it will be off to gain a cleric level of the God Corellon Larethian, life domain for massive healing benefits, namely healing word bonus action 1d4+6 healing +domain cure wounds

 

Give me your thoughts on this or if you know if you can take archery twice as a multiclasser, i doubt you can but it would be nice, and nothing in the PHB or the league rules state anything about doing this.

#105

mellored

Jan 07, 2015 3:45:21
You cannot take archery twice. It says so under fighting style.
(Reply to #105)

Ravtank

mellored wrote:
#107

ChrisCarlson

Jan 08, 2015 6:49:47

Ravtank wrote:
#108

SterlingRat

Jan 08, 2015 8:00:11

Ranger 3 (Beastmaster) / Anything Else - You state that "Everything scales based on Proficiency Bonus", which does not apply to hit points, unfortunately. Your companion's hit points are the beast's "Base Max" or your ranger level * 4, I believe.

 

Monk/Warlock multiclass is cool, especially since one of the drawbacks of most Monks is the lack of ranged attack options - eldrich blast makes up for that. The best part is the story, though... My Warlock/Monk doesn't look like a fighter or a physically fit monk at all. Outwardly, he appears too scrawny (except for some extra padding around the middle), pale and bookish with a hunched, timid demeanor. The only remarkable thing about him physically is the dark red mystic tattoos that covermost of his body. When he tries, he can tap into the stored power of the demonic blood within the inks to perform amazing physical feats - his whole body seems covered in semi-translucent demonic armor (unarmored defense), ghostly claws seem to appear over his hands (accounting for the extra unarmed damage) and misty, insubstantial wings form at his back (increase speed and missile deflection). He is an elementalist - so he also has a demonic roar and can breathe fire. Someday he will probably fly.

Maybe I should take a level of Warlock for eldrich blast... it's not like level 20 monk is worth anything and I have to spend Ki to make a ranged attack right now.

#109

Brock_Landers

Jan 08, 2015 9:32:51

ChrisCarlson wrote:
(Reply to #108)

Pompadour64

SterlingRat wrote:
#111

hejtmane

May 29, 2015 18:33:34

Ranger /rogue at early levels there are several ways to go about it. Take Ranger Archery go Hunter take Colossus Slayer you can ride that to 5 for extar attack at 6th one level rogue and add sneak attack.

 

Or Go to 3 at ranger at 4th go sneak attack then at 6th you get the extra attack. So sneak atatck +1d6 each turn and once they take damage +1d8 so bow damage +1d6 +1d8 quite nice I must say at early levels

 

You can end up 18ranger/2 rogue if you do not want fearless sense go 17ranger/3rogue go assaasin for assassinate so on a shot on first hit on a creature that has not attacked yet you crit  you can mix that in earier if you want to go that route.

 

Plus you get the speels as some bonus

 

If you start human and go the variant option you get +1 point on two stats and a feat

 

Feat Options

SharpShooter

Lucky

Crossbow Expert if you want to go Crossbow route

 

 

 

#112

Amitalia

Jul 04, 2015 10:14:46
Didn't look through all the posts, so I don't know if it has been mentioned. Fighter(EK) 11/ Sorcerer 3/ Warlock 3/ Paladin 3(vengance). 3 attacks per turn, or 3 eldritch blasts per turn. Warlock will have 2 level 2 spell slots which can be used to gain 3 sorcery points each. Use this to twin spell eldritch blast so you hit 2 monsters with 12 beams each per turn. You also get vow of enmity which gives advantage on all your attacks against one monster(boss) for one minute. Pile on hex for an extra 1d6 necrotic per hit. Action surge for another 3 eldritch blasts. If magic isnt an option, divine smite. Essentially if you just cast hex during your first turn, then action surge after 3 eldritch blasts for another 3, youll deal up to 24d10 + 24d6 +120 damage. Action surge and warlock spell slots come back after a short rest. And by going EK, you can pick up shield and absorb elements for defensive purposes. There is also Bard(Valor) 10/ Pal(veng) 3, Fighter (BM) 3/ Warlock 2/ Rogue 2. You can look that stuff up yourself. Too much for me to want to. But I will say you should pick up contagion from Magical Secrets so you can inflict flesh rot to give a creature vulnerability to all damage.
#113

Yunru

Jul 04, 2015 10:24:25
Extra Attack is weapons only, so doesn't work with Eldritch Blast.
(Reply to #113)

Amitalia

Yunru wrote:
(Reply to #114)

SterlingRat

Amitalia wrote:
(Reply to #115)

Amitalia

SterlingRat wrote:
#117

SterlingRat

Jul 04, 2015 12:12:46
If your DM agrees, go for it. However, look at the "actions in combat" section... page 71 of the basic rules. One of those actions is "Attack" and one is "cast a spell". Now read "extra attack" on page 25 and see that it only applies if you take the attack action on your turn. And each spell has a casting time in the description. Eldrich Blast is 1 action, I believe.
(Reply to #117)

Amitalia

SterlingRat wrote:
#119

GladiusLegis

Jul 04, 2015 13:21:14

Amitalia wrote:
#120

Amitalia

Jul 04, 2015 14:23:59
Oh, btw, twinning an eldritch blast then quickening another can net you three eldritch blasts if you cant make more than one attack for your action. If you were to cut down on either the warlock or paladin levels in my multiclass combo by one and throw it onto sorcerer, you could twin 3 eldritch blasts then quicken it for a bonus action, netting you 7 eldritch blasts. 4 at one, 3 at another. Sorry for being late on that bit of info. Forgotten to cycle back to it during the whole clarification on how eldritch blast works with extra attack.
#121

GladiusLegis

Jul 04, 2015 14:26:25

Amitalia wrote:
(Reply to #119)

Amitalia

GladiusLegis wrote:
#123

GladiusLegis

Jul 04, 2015 14:31:33

Amitalia wrote:
(Reply to #121)

Amitalia

GladiusLegis wrote:
#125

GladiusLegis

Jul 04, 2015 14:35:51

Amitalia wrote:
(Reply to #123)

Amitalia

GladiusLegis wrote:
(Reply to #125)

Amitalia

GladiusLegis wrote:
#128

GladiusLegis

Jul 04, 2015 14:40:13

Amitalia wrote:
#129

GladiusLegis

Jul 04, 2015 14:41:16

Amitalia wrote:
#130

Zardnaar

Jul 04, 2015 14:51:03

I believe you can twin an Eldritch Blast at level 1-4. If you want a basic EB spam build Warlock 2, Sorcerer XYZ works although I would take the Sorcerer level 1st (Sorc 1, Warlock 2, and Sorc2 at lvl 4). 

 

#131

GladiusLegis

Jul 04, 2015 14:52:11

"Twinned Spell (p. 102). To be eligible
for Twinned Spell, a spell must be incapable
of targeting more than one creature at
the spell’s current level."

 

Which is the way most people were playing it even before errata, anyway.

#132

GladiusLegis

Jul 04, 2015 15:03:54

Amitalia wrote:
(Reply to #131)

Amitalia

GladiusLegis wrote:
#134

GladiusLegis

Jul 04, 2015 15:13:04

Amitalia wrote:
(Reply to #134)

Amitalia

GladiusLegis wrote:
#136

GladiusLegis

Jul 04, 2015 15:22:35

Because "attack" != "spell." Period. End of discussion.

(Reply to #136)

Amitalia

GladiusLegis wrote:
#138

GladiusLegis

Jul 04, 2015 15:28:53

Amitalia wrote:
(Reply to #138)

Amitalia

GladiusLegis wrote:
(Reply to #135)

SleepsInTraffic

Amitalia wrote:
#141

GladiusLegis

Jul 04, 2015 15:43:18

Amitalia wrote:
(Reply to #140)

Amitalia

SleepsInTraffic wrote:
#143

GladiusLegis

Jul 04, 2015 15:50:05

"Oooooh, I took the Charger feat. I guess my Dash action means my Dash is an attack now. So I can make two Dashes in a round now because I have Extra Attack."

 

That above is your logic, Amitalia. It stinks.

(Reply to #141)

Amitalia

GladiusLegis wrote:
#145

GladiusLegis

Jul 04, 2015 15:53:31

Amitalia wrote:
(Reply to #143)

Amitalia

GladiusLegis wrote:
(Reply to #142)

SleepsInTraffic

Amitalia wrote:
(Reply to #145)

Amitalia

GladiusLegis wrote:
(Reply to #147)

Amitalia

SleepsInTraffic wrote:
(Reply to #149)

SleepsInTraffic

Amitalia wrote:
#151

SleepsInTraffic

Jul 04, 2015 16:22:21
Amitalia wrote:
(Reply to #151)

Amitalia

SleepsInTraffic wrote:
#153

Nozareem

Jul 04, 2015 20:34:35

I like my damage **** Warlock blade pact 5/ rough assassin lvl 3/ fighter two weapon fighting lvl 1.  Makes for a lot Damage.  Other than rough lvl 3/ two weapon fighter lvl 10/ warlock lvl 1.

#154

Nozareem

Jul 04, 2015 20:45:17

Just to drop a 411 on the attack issue that is being argued, I play a warlock blade pact as mentioned above In a lot of AL , drow warlock/ rough, uses his EBs as a attack directed at a target that cause damage.  In 5th ed there two types damage eithor saves or attacks.  Some spells like EB are direct attacks to a target that cause damage, while other spell target must save or be effected which may include damage.

#155

Orethalion

Jul 05, 2015 14:40:58

GladiusLegis wrote:
#156

GladiusLegis

Jul 05, 2015 14:44:23

Orethalion wrote:
#157

Orethalion

Jul 05, 2015 15:14:14

GladiusLegis wrote:
#158

FFSAA

Jul 05, 2015 15:37:59

GladiusLegis wrote:
#159

GladiusLegis

Jul 05, 2015 15:48:23

Orethalion wrote:
#160

Mommy_was_an_Orc

Jul 05, 2015 16:09:31

GladiusLegis wrote:
#161

Orethalion

Jul 05, 2015 16:22:03

GladiusLegis wrote:
(Reply to #160)

Macv12

Mommy_was_an_Orc wrote:
#163

Macv12

Jul 05, 2015 17:02:31

Also, that went downhill fast. At least I tried.

(Reply to #160)

Yunru

Mommy_was_an_Orc wrote:
#165

Orethalion

Jul 05, 2015 17:11:20

Yunru wrote:
(Reply to #165)

Yunru

Orethalion wrote:
#167

Orethalion

Jul 05, 2015 17:47:27

Yunru wrote:
(Reply to #167)

Yunru

Orethalion wrote:
#169

ORC_Koph

Jul 05, 2015 18:13:41

I have removed content from this thread because Baiting/Harassment is a violation of the Code of Conduct.

 

You can review the Code here: http://www.wizards.com/Company/About.aspx?x=wz_company_about_codeofconduct

 

Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively.

 

If you wish to report a post for Code of Conduct violation, click on the Report Comment button below the post and this will submit your report to the moderators on duty.

#170

Orethalion

Jul 05, 2015 18:21:52

Yunru wrote:
#171

Yunru

Jul 06, 2015 3:10:51
Right. You're making an attack. As part of a spell. If the attack is only part of the spell, the spell as a whole is not an atyack, just that part of it. Likewise some spells don't even make attacks. To reiterate (even though you're going to quote the same irrelevent piece and say "nu-uh") Spells are not attacks. Some spells have you make attacks. Which is not the same as the spell being an attack. Since spells aren't attacks, no Attack action use for spells.
#172

Mommy_was_an_Orc

Jul 06, 2015 5:37:46

Yunru wrote:
(Reply to #172)

SleepsInTraffic

Mommy_was_an_Orc wrote:
#174

Orethalion

Jul 06, 2015 6:17:33

Yunru wrote:
#175

Orethalion

Jul 06, 2015 6:19:33

SleepsInTraffic wrote:
(Reply to #174)

Yunru

Orethalion wrote:
(Reply to #160)

Coredump00

Mommy_was_an_Orc wrote:
(Reply to #165)

Coredump00

Orethalion wrote:
(Reply to #174)

Coredump00

Orethalion wrote:
#180

FFSAA

Jul 06, 2015 7:53:17

Coredump00 wrote:
#181

Undrhil

Jul 06, 2015 10:34:18

OK, you guys might want to make a new thread for that discussion as it has nothing to do with the topic at hand (Multiclassing Synnergy.)

 

On-topic: I considered a Monk|Rogue|Ranger of some combination.  Ranger to get Hunter's Mark.  Monk to no long require armor.  Rogue for everything else.  Stacking SA with Hunter's Mark just makes sense.  And having the ability to catch and throw back a ranged attack made against you *and getting to apply your Sneak Attack to that*.... just priceless. 

#182

DemoMonkey

Jul 06, 2015 12:15:54

"And having the ability to catch and throw back a ranged attack made against you *and getting to apply your Sneak Attack to that*.... just priceless.  "

 

 

A good knife.

#183

Yunru

Jul 06, 2015 13:10:58
Barbarian 1/Adept 1/Barbarian 19. One level dip for a magic weapon at level 2 plus a floating third saving throw proficiency? Yes please.

Msytic even, not Adept.

(Reply to #183)

SleepsInTraffic

Yunru wrote:
#185

Jared711

Jul 06, 2015 14:50:24

Shouldn't this be in Player Help section instead of general? 

 

I like (fighter 1/Bard 19)  or (Fighter 1/favored soul 19) for an archer with +2 to hit from fighter.  I would probably take fighter 2 after I got 9th level spells.

 

#186

Orethalion

Jul 06, 2015 17:37:13

Yunru wrote:
#187

Orethalion

Jul 06, 2015 17:39:07

Coredump00 wrote:
#188

Orethalion

Jul 06, 2015 17:39:50

Coredump00 wrote:
#189

SleepsInTraffic

Jul 06, 2015 20:43:38
Nice waste of time orethalion.
#190

Orethalion

Jul 06, 2015 21:05:00

SleepsInTraffic wrote:
(Reply to #190)

SleepsInTraffic

Orethalion wrote:
(Reply to #186)

Yunru

Orethalion wrote:
#193

Orethalion

Jul 07, 2015 5:57:16

SleepsInTraffic wrote: