my proposed ranger/animal companion fix

Post/Author/DateTimePost
#1

AndrewJO

Sep 10, 2015 1:36:16
Replace the beast master ranger branch with a "find animal companion" spell. 2nd level, 10 minute casting time, duration is instant and lasts until the ranger is unconscious(includes sleeping/long rest).Animal companion has its own action/bonus action/reaction and acts on it's own initiative. Spell is similar enough to paladin's "find steed" spell that there shouldn't be a balance/action economy issue. Other benefits of beast master are achieved by casting at a higher level, increase CR to 1/2 with 3rd slot(9th lvl), increase CR to 1 with 4th slot(13th lvl), share spells with 5th slot(17th lvl).
#2

AndrewJO

Sep 10, 2015 1:40:12
To fix primeval awareness, pick a creature type instead of detecting all the listed types. Instead of increasing range to 6 miles in favored terrain(which actually makes the ability worse), reveal creature location in favored terrain.
#3

AndrewJO

Sep 10, 2015 1:46:10
To fix favored enemy/natural explorer, allow rangers to pick their favored enemy/terrain after a long rest. As there is no actual combat advantage granted by these features, this doesn't unbalance the ranger, and makes them less campaign dependent and they remain useful in all settings.
#4

AndrewJO

Sep 10, 2015 1:54:02
To fix foe slayer, require rangers to pick whether it affects the attack or damage roll each turn before rolling, and allow the roll to affect each attack made. This may seem under powered to some people, but a potential for 4 attacks per turn with a +20 to hit with advantage (+6 dex, +6 wis, + 6 prof, archery fighting style, oathbow, swift quiver) is just one way for this power to be fully utilized.
#5

CCS

Sep 10, 2015 2:54:54
AndrewJO wrote:
(Reply to #3)

CCS

AndrewJO wrote:
(Reply to #6)

AndrewJO

CCS wrote:
#8

Elfcrusher

Sep 10, 2015 5:03:03

AndrewJO wrote:
(Reply to #8)

AndrewJO

Elfcrusher wrote:
#10

mellored

Sep 10, 2015 8:43:41

IMO:  All rangers can get an animal compaion(s) with total CR upto 1/4 of their ranger level.  They know "attack" and "come" and can be taught other simple commands upto their Int score.  Their inititive is the same as yours.  It takes concentrion to command, and an action to reassert command.  Multiple companions follow the same command.  They also get revivify beast as a spell.

 

 

That gives rangers a permanate pet, while the 1/4 makes them small enough to not have a big impact if it dies.

 

For those who want to fight with their beast, the Beast Masters sub-class get pet's upto 1/2 their CR.  Making them more viable in battle.

#11

Aerodus

Sep 10, 2015 8:59:47

Ha, I should have checked this thread before posting in the Unearthed Arcana thread. I just made the suggestion of an animal companion as a spell over there. It seems a natural/easy way to give people an animal companion if they want it. 

 

#12

Elfcrusher

Sep 10, 2015 9:02:53

AndrewJO wrote:
#13

Aerodus

Sep 10, 2015 9:33:44

Elfcrusher wrote:
#14

LuisCarlos17f

Sep 10, 2015 13:24:26

Remember beasts don't wear shoes, and they can be hurt by traps for barefoot feet.

 

And they have got better senses, even a simple horse, or a donkey, could detect better a hidden enemy.

 

We also need stats about food for animals, because w worg mount needs meat and more than a pony. (mmmm, maybe it could eat dead enemies).

 

* My suggestion is a module about magic pets and monter allies, like extra PCs, with their onw monster classes.... but then maybe D&D would become a pokemon-like game.