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| #1LimondSep 08, 2014 17:31:48 | I've been playing D&D for 15 years now and I just wrapped up reading the 5e PHB. I'd though I share my thoughts. This will have what I thought was good, bad, and in general musings. General Musings I am bored of Drizzt. Please showcase other authors who write books for you. A lot of the character art I think is just awful looking. Chapter 1: Step-by-Step Character Creation
Chapter 2: Races
Chapter 3: Classes
Chapter 4: Personality and Background
Chapter 5: Equipment
Chapter 6: Customization Options
Chapter 7: Using Ability Scores
Chapter 8: Adventuring
Chapter 9: Combat
Chapter 10: Spell Casting
Chapter 11: Spells
Appendix A: Conditions
Appendix B: Gods of the Multiverse
Appendix C I think this is more suited to being in the DMG then PHB Appendix D: Creature Statistics Ughhh. Having to reference the spell list for monsters. I loved the 4e stat blocks. Should have stuck with those. Appendix E: Inspiration Reading They should have included other editions of D&D. |
| #2DreamstryderSep 08, 2014 19:50:10 | Sounds fun! Me next: Preface: This was fun to read.
Ability Scores: The racial bonus summary is handy. A little disappointed "roll 3d6 and arrange how you like" wasn't listed, because this way the bell curve is actually centered on the supposed 10-11 average, but I can see people wanting higher stats for more dangerous professions. They can't list all ways to roll, I suppose.
Races: Happy most of the colorful playtest flavor text made it here. Why the heck are races not in alphabetical order? Humans: I would have preferred Earth ethnicities to Faerunian ethnicities that I find difficult to distinguish without seeing their art objects, appearance, and way of life (which would be material for another book), but I like the idea of including at least one fantasy ethnicity for humans. Tielfing hairlines are still ugly.
Classes: Summary table is handy! I'd have likely preferred book excerpts (like in Races) over the awkward prose intro to each class. Instead of making an MP system that looks like Vancian, go all the way and drop spell slots! Slots take up art space, make spell levels not coincide with the class level they're learned, and are more to remember.
Personality and Background: Great stuff.
Equipment: Happy to see trade goods, mounts and vehicles, and weird-shaped coin illustrations. Trinkets are awesome.
Using Ability Scores: Don't know why the DM rolling secretly for the PCs isn't mentioned, as it has all the benefits of passive checks without the result being predetermined for each PC.
Combat: Medium creatures, by definition, can't squeeze. I'll pretend they're small for such purposes. Two-weapon fighting feels like fighting with two weapons; nice!
Spells: It would have been nice if the spells-by-class (at least for the wizard) had the spell schools indicated, because the combination of class, school, and level is important to know for certain class choices like Arcane Trickster, Eldritch Knight, and any Wizard. Coming from 4e or Dungeon World, I keep thinking these spell descriptions could be condensed a bit more, like: "All creatures within x ft from a point within y feet of you must m (n save for half damage)." Most of the long ones just have elabortate effect, tho'; no helping that.
Appendices: These are fun, but I, alas, Intoxicated is no longer listed.
Art: I overall like the art, tho' some marginal objects appeared oddly flat. I enjoyed the variance in culure of the subjects, and the instructional illustrations (like spell origins and conditions). The tapestry on p.73 is pretty interesting, and I've yet to sit down to decode it.
I've only played a few games so far outside the playtest; resolutions are quick and I don't need to think about the rules much during play as DM or player. I look forward to playing some more. |
| #3DreamstryderSep 08, 2014 19:54:03 | Well, if the other 1/2 is things liked, it stands to reason for a review. |
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| #5FaerieGodfatherSep 09, 2014 7:41:57 |
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| #6ZyphSep 09, 2014 8:55:45 | Only comment is that I don't believe that a crossbow can only be shot every other round. Rather, you can't shoot more than once in a given turn. I don't see where the loading property says it takes an action to reload the crossbow. It only states that you can't fire more than one shot with the crossbow in a round. |
| #7Trance-ZgSep 09, 2014 9:48:03 | the spell section is dreadfull to be polite. I hope that second print will remedy that.
they had almost perfect spell list/spell description in 3.5E:
in spell lists by class you had scholl(wiz/sor) and shord description and in long description you had class listed for what classes at what spell level could use that spell.
we could have endurance skill(con) or is it maybe pasted to athletics already?
I kinda expect assimars to be +2 wis +2 cha race.
I really miss a feat at 1st level.
feats should be character based for levels 4,8,12,16,19 and class based at level 6,10,14 for those classes that get them at that level.
we should get 10th level spells for full casters at lvl19, also max 1 slot per day and put some realy powerfull 9th level spells there I.E. wish, gate, time stop, true ressurection etc. maybe buffup some 9th level to match those.
limit multiclassing by having required ability 13 for second class, 15 for 3rd and 17 for 4th class. max 4 total classes. to limit exploits because I stated feats should not be linked to class levels.
I line OPs idea for superiority die; 1d4 + prof bonus is better that incresing die size(more consistency).
inteligence bonus could add bonus languages.
short rest should be 30min, but that is easy to house rule.
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