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| #1pukunuiJul 19, 2015 21:45:41 | Hi folks,
I thought some people might appreciate seeing how I've modified the Tyranny of Dragons modules for my campaign. Although I disagree with the assessment that these adventures are poorly designed, they do contain some flaws, as all adventures do. There is also the standard expectation that any adventure will be customized to suit the needs of your group. With that in mind, here are the changes/fixes I've made to the adventures so far:
HOARD OF THE DRAGON QUEEN Episode 1: Greenest in Flames Episode 1: Greenest in Flames
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| #2pukunuiJul 19, 2015 21:46:47 | Reserved for The Rise of Tiamat. |
| #3dave2008Jul 21, 2015 23:42:01 | Thank you that is very helpful. Always good to hear how someone customizes an adventure. |
| #4pukunuiJul 22, 2015 1:44:16 |
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| #5AerodusJul 23, 2015 7:09:47 | Ooo, I like that you put the prisoners in the pit. I think I will use that tomorrow when we finish Episode 3 (hopefully). Thanks for the great idea. My players also avoided interacting with the camp by waiting until nightfall to send in the sneaky Warlock and Bard (no Rogues, surprisingly), while hoping to provide them cover from the ridges.
P.S. I have a HUGE party of 10 players, and I have done very little to adapt the adventure to a party that size, so I can see where people would gripe about this being too hard for a normal party of 4. My changes have been mostly cosmetic/motivational. |
| #6pukunuiJul 23, 2015 13:39:43 |
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| #7BRJNJul 24, 2015 17:47:10 |
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| #8joeburgosJul 25, 2015 11:22:11 | This is good stuff Pukunui, Im running HotDQ for a group at my FLGS, they are a small group, but loving the module alot. |
| #9pukunuiSep 14, 2015 1:09:16 | Finally got to play another session this past weekend. Had to wait about a month while two of the players were overseas. I've updated the OP to include the additional content I put into the first part of Episode 4, after my players voted to take the "scenic route" to Elturel. I was fine with that, as having them go through Berdusk and Scornubel gave me an opportunity to show them a bit more of the Realms, which is a large part of what Episode 4 is about.
That being said, I'm not entirely sure why Scornubel gets the extra big font treatment on the official map. Seems like a fairly forgettable place to me. Berdusk is a much more interesting place. I know that it used to be the home of the Harpers, with Twilight Hall being their headquarters and the city's ruler being one of their leaders, but supposedly they disbanded after the Spellplague only to reform in the Silver Marches, but then Leosin is a Harper and the adventure states that he's from Berdusk, so I wonder if maybe WotC is planning on having the Harpers return to Twilight Hall. I guess we'll have to wait and see if there's anything about it in the Sword Coast Adventurer's Guide. I didn't mention Twilight Hall to my players (even though one of the PCs did end up going to the temple of Deneir [aka "Twilight Hall"] to buy some healing potions). I'm thinking of having Leosin make a comment about it when they meet up with him again next session. |