Necromancer games appears to have released a free module

Post/Author/DateTimePost
#1

Gatt

Jul 03, 2014 23:06:08

Thought I'd let people here know,  Necromancer Games appears to have released a free 5th edition module tonight.

 

http://froggodgames.com/wizards-amulet

 

Enjoy

#2

bawylie

Jul 03, 2014 23:06:43

Thanks!

#3

deadworld56

Jul 04, 2014 6:10:30
Interesting. It has a slew of pregens that may give us a preview into some of the other races and classes not in the basic rules/starter set. No levelling info, but a nice snapshot nonetheless.
#4

Prom

Jul 04, 2014 6:17:43

I'll have to check this out when it's not so late. Thanks Gatt.

#5

Gnarl

Jul 04, 2014 7:03:11

This is very interesting. Does this mean that other companies will be allowed to publish 5e adventures?

#6

kev777

Jul 04, 2014 7:10:47

oh nice,  I already have the d20 version of that module.   They just converted it. 

 

Imagine playing the Dungeons of Rappan Athuk in D&D Next?

#7

Shadow_Frog

Jul 04, 2014 7:17:20

There is no "allow"; the OGL is alive and well. 

 

Big announcement coming soon regarding further support.

#8

Gnarl

Jul 04, 2014 7:36:38

Shadow_Frog wrote:
(Reply to #6)

frothsof

kev777 wrote:
#10

Gatt

Jul 04, 2014 8:12:39

Gnarl wrote:
(Reply to #10)

Shadow_Frog

Gatt wrote:
#12

VanRicter

Jul 04, 2014 9:26:00
I read over this last night and I can't find a stat block for the wizards familiar. Am I just not seeing it? Also I love the tie in with Rappan Athuk, we played months worth of the PF version. Hopefully Frog God games converts it to 5th edition *wink, nudge*
#13

masterfat78

Jul 04, 2014 9:44:04

Is it me or did they roll for stats on these pregens. At first I thought they used point buy but the pally seems off.

#14

Wuzzard

Jul 04, 2014 9:56:51

Maybe I'm just stupid, but how do you actually download this free to download PDF?

 

I've purchased it for $0.00 and received my order confirmation, but no means to actually recieve it.

 

Okay, I am stupid, I guess.  I didn't get the follow up email the link and figuring out where the download link on site is is non obvious for first time user. 

 

The MATHS is too hard!

#15

masterfat78

Jul 04, 2014 9:46:11

The druid has a +1 scimitar starting out. Guess the froggys want to test out if magic items break the game play at early levels.

#16

zoroaster99

Jul 04, 2014 10:03:19

In order to "purchase" the free adventure, you had to create an account.  While logged in, go to "My account" at the top, and then click on "Click here to view your file downloads" and you will find the link to download the product.  I'm curious to know if these pregens were indeed made with the final PHB rules for these classes, races and backgrounds?

#17

starlord64

Jul 04, 2014 10:22:31

I didn't have to create an account or purchase to download it. I used this link:

 

http://froggodgames.com/5th-edition

#18

frothsof

Jul 04, 2014 10:41:22
As long as its free and doesnt contain explicit sex and gore, i doubt you will ever hear a peep from WotC. Once u start trying to sell something is when u need to be careful.
#19

Gatt

Jul 04, 2014 10:43:19

Shadow_Frog wrote:
#20

kev777

Jul 04, 2014 10:46:32

Looks like it was made under the OLG

 

OPEN GAME LICENSE Version 1.0a The following text is the property of
Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc.
(“Wizards”). All Rights Reserved

 

 

#21

Polaris

Jul 04, 2014 10:48:14

kev777 wrote:
#22

kev777

Jul 04, 2014 10:50:27

frothsof wrote:
#23

kev777

Jul 04, 2014 10:57:02

Can anyone confirm if those pre-gens are valid previews of the paladin, ranger, druid, sorc, and monk?.      

#24

kev777

Jul 04, 2014 11:16:04

It looks like they are working from a copy in which Second Wind was called Gather Strength.

 

Here are the traits of the classes we haven't seen yet.  

 

Show

Elf Ranger 

Favored Enemy: Orcs, half-orcs, and giants. Belfin has advantage
on Insight, Investigation, Nature, and Perception
skill checks related to those three races.
Explorer’s Sense: Belfin’s proficiency bonus is doubled when
he makes Intelligence or Wisdom checks related to forest
terrain and using a skill he’s trained in. He cannot become
lost in forest terrain, and difficult forest terrain doesn’t reduce 

his group’s long-distance travel speed

 

Sorc 

Dragon Blood: Corian’s proficiency bonus is doubled whenever
he makes a Charisma check while interacting with dragons.
Spellcasting: Corian is a level 1 sorcerer with the bloodline of
copper dragons. His attack bonus with spells is +5; saving
throws against his spells are DC 13. Corian can cast cantrips
at will, and can cast two 1st-level spells per day, from
the following lists:

 

Monk
Martial Artist: Drinnin’s unarmed strikes and weapon attacks
cause a minimum of 1d6 damage. When he uses an Attack
action to attack with an unarmed strike or a monk
weapon, Drinnin can make a bonus unarmed strike. Clubs,
daggers, handaxes, light hammers, maces, quarterstaffs,
shortswords, sickles, and spears are monk weapons.

 

Dwarf Fighter

Resilient: Drebb has advantage on saving throws vs. poison
and resistance to damage from poison.
Mason: Drebb has proficiency with mason’s tools.
Stonecunning: Drebbs adds double his proficiency bonus
when making Intelligence (History) checks involving stonework.
Gather Strength: On his turn, Drebb can use a bonus action
to regain 1d10 + 1 hit points. He can do this once between
long or short rests.

 

Gnome Fighter

Minor Illusionist: Farkle can cast minor illusions at will, using
Int as his casting ability.
Speak to Small Creatures: Farkle can communicate simple
ideas with beasts of size Small or smaller, by using gestures
and sounds.
Two-Handed Weapon Fighter: If Farkle rolls a 1 or 2 on a
damage die when he is using a melee weapon two-handed,
he can reroll that die. He must use the second result.
Gather Strength: On his turn, Farkle can use a bonus action
to regain 1d10 + 4 hit points. He can do this once between
long or short rests.

 

Elf Bard

Sleepless: When taking a long rest, Flarian enters a trancelike,
meditative state for four hours instead of sleeping for
eight hours.
Wilderness Mask: Flarian can attempt to hide when lightly
obscured by natural surroundings (not by structures, furniture,
or other trappings of civilization).
Bard’s Cheer: Through song and poetry, Flarian can inspire
one creature (not himself) who is within 60 feet of Flarian 

and who can hear the bard. That target gains 1d6 that can
be rolled and added to one saving throw, attack roll, or
ability check that it makes in the next 10 minutes. The target
decides whether to add the bonus die after seeing the
result of the initial d20 roll. Flarian can use this ability three
times between long rests, but no creature can have more
than one bonus die at a time.

 

 

Half-Orc Barbarian
Berserker Rage: Krel can enter a berserk rage on his turn, as
a bonus action. When raging, he has advantage on Str
checks and saving throws, does an extra 2 points of damage
with melee attacks, and takes only half damage from
slashing, piercing, and bludgeoning attacks. The berserk
rage ends when Krel is knocked unconscious, when a full
round passes in which he neither attacks an enemy nor
takes damage, when he chooses to end it, or after 1 minute,
whichever comes first. He can enter a berserker rage
twice between long rests.
Hard to Kill: When Krel is reduced to 0 hit points without being
killed outright, he is reduced to 1 hit point instead. He
can use this ability once between long rests. Alson, when
not wearing armor (with or without a shield), he can add
both his Dex and Con bonuses to his AC.
Savage Critical: When Krel scores a critical hit with a melee
weapon, he gains one bonus damage die beyond what’s
usually allowed in a critical hit.

 

Paladin

Divinely Inspired Senses: By spending an action, Bannor can
detect the presence and location of any celestial, fiend,
or undead within 60 feet of himself. He learns the type and
number of beings but not their specific identities. Within
that same distance, he also senses the presence of consecrated
or desecrated objects or places. He can use this
ability three times (Cha modifier + 1) between long rests.
Lay On Hands: By touching a creature and spending an action,
Bannor can restore lost hit points. He can heal up to
5 hit points between long rests. Alternatively, he can expend
all 5 hit points of healing to instead cure the target
of a disease, remove a level of exhaustion, or neutralize a
single poison.

 

#25

DemoMonkey

Jul 04, 2014 11:27:57

"It looks like they are working from a copy in which Second Wind was called Gather Strength."

 

I don't think it's a matter of "early copy". ALL of the abilities have slightly different names. I wonder if that's a legal issue?

#26

Gatt

Jul 04, 2014 11:36:47

DemoMonkey wrote:
#27

Polaris

Jul 04, 2014 11:39:13

DemoMonkey wrote:
#28

Nimloh

Jul 04, 2014 12:06:02

Very nice.

 

I miss the old line art!

#29

Paraxis

Jul 04, 2014 12:10:31

The question is are they working off a preview copy of the PHB, an internal Alpha playtest document, or making their own stuff up?

 

I would assume the Alpha inhouse document, but not sure.  They do have some big announcment coming up on Sunday.

#30

masterfat78

Jul 04, 2014 12:58:28

The rangers ac is wrong.

#31

Mythmere

Jul 05, 2014 16:13:13

The names of various abilities are different for legal reasons, correct. They aren't in the SRD and thus they might be copyrightable. Hopefully it's not hard for the reader to interpret.

#32

Nicodaudel

Jul 06, 2014 10:34:35

As a follow-up to their re-release of The Wizard's Amulet, Necromancer Games has announced a 5e-compatible kickstarter, presumably using the OGL.

#33

Sword_of_Spirit

Jul 06, 2014 20:15:20

I certainly hope the ranger is their own thing rather than based on the PHB version. I liked the way the playtest did favored enemy styles rather than the sort of favored enemy described here.

 

#34

Luciender

Jul 06, 2014 20:37:09

It doesn't appear to be completely playable, as there is a first level spell called Witchfyre Bolt used by one of the NPCs and I don't seem to see an analog in the Basic pdf. So unless there's one in the PHB...

#35

Akeisha

Jul 15, 2014 0:28:34

Gatt wrote:
#36

Kravell

Jul 15, 2014 6:58:24

Luciender wrote:
(Reply to #36)

Luciender

Kravell wrote:
#38

DemoMonkey

Jul 15, 2014 9:40:53

"That's an odd alternate name for Magic Missile...but okay. Thanks"

 

Magic Missile is probably one of the specific names guarded as D&D intellectual property.

(Reply to #38)

AaronOfBarbaria

DemoMonkey wrote: