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| #1setiSep 10, 2014 4:12:22 | http://media.wizards.com/2014/downloads/dnd/MM_IntellectDevourer.pdf
So, in this latest MM tease, we get to see this guy. It's CR is 2...Seems low.
My main question/problem relates to its ability to drop your INT to 0.
"Devour Intellect. The intellect devourer targets one creature
So...how do you regain INT? How does ability damage work in 5e? I didn't even know ability damage/drain was going to be a thing again. I'm seriously dissapointed. What's next? will the new MM have level drain too?
Then there's this:
"Body Thief. The intellect devourer initiates an Intelligence
So, it can auto-succeed this ability after it uses 'Devour Intellect'? Among other ways you could be 'incapacitated'... We have a CR 2 creature that can easily take down, and distroy, a low INT PC. (Fighters, etc.) And, the only way you can recover is via a 9th level wizard spell.
WTF? A little bit more proof that the Devs are drunk, and don't understand balance. (Sure, you have to get two bad rolls first...But this is still 'save or die' for most PC's, really.) |
| #2melloredSep 10, 2014 7:47:29 | Yup, save-or-save-or-die is a thing.
Of course with 21 hit points and 12 AC, a fighter can also do his version of save-or-save-or-die with a maul.
So it's actually balanced. Whoever rolls well first, wins.
Edit: Ooops, missed the damage resistance. So yea, the fighter's at a loss. |
| #3FFSAASep 10, 2014 6:07:07 | It's nice there is more to the game than just a HP bar. |
| (Reply to #2)Karnos | Yeah, it's just like save or die...
Except for the whole thing where you don't *actually* die.
The scary party about save or die was losing your character. Being reduced to 0 int and incapacitated temporarily is not nearly as scary as failing a save vs poison and being actually killed, in the older editions.
In older editions, if you failed a save and died, it didn't matter if the rest of your party could still finish the encounter and win. You were still dead. In comparison, this is very tame. You get a temporary time-out, and then after your party wins the fight they can take you back to town to rest until your Int is restored. Yes, you lose campaign time, there is a consequence for failure! There must be consequences for failure to make victory meaningful, but it's not even remotely as scary as "save or die" was.
Edit: and the whole "body thief" thing is not really anything special. An incapacitated PC (0 hp) can already be killed by 1 monster melee attack (auto crits because character is incapacitated) and a failed death save, 50% chance! Body thief gives you a chance to still save the character by healing him within one round after the intellect devourer gives up control. |
| #5spelleySep 10, 2014 6:26:46 | 4 level 2 PCs should be able to kill it in probably 1-2 rounds without much issue (especially with such a low AC and low STR score) (as it is a CR2 monster). I'd actually be more concerned fighting a group of them...but by then you have AoE attacks/magic available when that would be challenge-appropriate so still non-issue. It reminds me of the Cockatrices from the Mines of Madness adventure in the playtest. My players had no issues with them (as they just stayed the hell away from them when possible)
Depending on how you rule blindsight, someone could throw a bag/cloak over it and grapple it (probably able to pick up and tie the bag up wouldn't be out of the question) at which point it can't get "sight" of you and can beat it to death from within the bag. |
| #6Joe_the_RatSep 10, 2014 6:39:46 | I actually like the idea of attacks/abilities that can targeting attributes. What we get here with the roll-against makes this a simpler all-or-none attack (same chances each time) rather than a 3e style wear-down (where you will hit 0 eventually). You don't have to recalculate all of your bonuses each time, and getting 19+ in an ability makes you immune to the ability drain.
Anybody know what the ability recovery system is now? Do you sleep it off or what? |
| #7DemoMonkeySep 10, 2014 6:42:31 | Intelligence can be gained with an attribute increase. So the rest of the party just has to drag your drooling incontinent body along on adventures until you level up to your next one. |
| #81eejitSep 10, 2014 6:43:42 | Don't go adventuring in the Underdark if you've used Int as a dump stat
You'll want Greater Restoration to get that intelligence back. |
| #9setiSep 10, 2014 6:49:48 | Yeah, but...Where are the rules about regaining INT (or any other ability score drain/loss)?
Also...only a wish can save you from having your brain 'magically eaten'. (According to the text in the monster's stat block.) No one has access to wish, without serious and generous DM help, until level 17 or so.
This is why I don't like it being CR 2.
True, a party of wizards would have little trouble. But the fighters, who pretty much have to get within 10 feet of it, have an disproportionately high chance of being removed from the game perminently.
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| #10melloredSep 10, 2014 7:46:42 |
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| (Reply to #10)seti |
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| #12DemoMonkeySep 10, 2014 8:01:06 | "So not only can you not get resurected that way. "
You can get Resurrected. just not Raised or Revivified.
Still a 7th level spell, but easier to get than than a Wish. |
| (Reply to #9)DSZ |
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| (Reply to #3)Slyck314 |
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| #15KarnosSep 10, 2014 8:08:04 |
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| #16WuzzardSep 10, 2014 8:14:08 | This creature is obviously meant as a plot device, so the DM can take control of an NPC and lure the adventures into a mind flayer trap as part of an adventure. The intellect devourer's goal is not to kill the creature it inhabits, but to serve its mind flayer masters. I doubt there will be even a direct combat that is percieved by the players. The ID probably is hidden in the shadows, and a moment later after Gruffy McGuide lurches and seems to loose his balance, he's apologizing and claims to be fine, and oh, he remembers a better path through the underdark to the cave of jewels.
It's basically a stargate goa'uld, except it predates it by quite a bit.
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| #17fastvette2Sep 10, 2014 8:31:29 | The monster Shadow has a strength 1d4 drain that states that a short rest recovers the ability drain. So far this is the only rule I've ran across for gaining back ability drain. |
| #18melloredSep 10, 2014 8:33:25 |
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| #19dmgorgonSep 10, 2014 8:40:48 | good. It's about time the game stop coddling. Having terrible things happen to your character is just part of the fun. |
| (Reply to #19)seti |
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| #21spelleySep 10, 2014 9:44:30 |
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| #22dmgorgonSep 10, 2014 9:54:42 |
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| #23edwin_suSep 10, 2014 10:00:46 |
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| #24DemoMonkeySep 10, 2014 10:34:46 | The PHB was sent to print before the MM was finished. So they may not have finalized if there was even going to BE ability damage before the PHB had to be completed.
If the ability shows up on Monsters, I would expect the rules for it to show up in the MM. |
| (Reply to #18)1eejit |
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| #26ShirebrokSep 10, 2014 10:57:08 | So it requires a level 9 Bard, Cleric or Druid to counter a CR 2 creature's ability drain? I'm thinking that maybe it ought to be used as minions against mid- to high-level parties, rather than springing them on low-level PCs who don't have the means of recovering from it. Unless you have a contigency plan or somesuch. I just hope the books make that clear if that's the intent. |
| #27pauln6Sep 10, 2014 11:25:37 | It's fine. Nothing forces your DM to eat your PC's brain. In our campaign a recurring villain is an intellect devourer who has a number of bodies on ice so it crops up and the PCs didn't suspect for years that there was a connection between them. The reveal was really cool too. His favourite body is an ogre mage. |
| #28MistwellSep 10, 2014 11:52:18 |
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| #29AlynnSep 10, 2014 13:36:18 | Hrm.... An 8 int fighter has a -1 mod.
This gives him a 60% failure rate on the saving throw. After that rolling an 8 or better on 3d6 is (181/216) ~83.8% this gives this fighter ~50.3% chance of being stunned in the first round.
After that it is an opposed roll of 1d20+1 v 1d20-5 which the fighter has about a 70% chance for the fighter to fail. P(A and B and C) = P(A)*P(B)*P(C) or about 35.2%
*I am at work and had to do this quickly, I didn't double check the math, but I'm pretty sure I'm close. |
| #30The_JesterSep 10, 2014 14:56:39 |
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| #31thehobbSep 10, 2014 21:46:07 | You know, the DM could always have the ID eat your character's brain, and then let YOU play the ID as it imitates your character without the rest of the party ever knowing. There's a lot of fun roleplaying potential in that. |
| #32KalaniSep 10, 2014 22:21:44 | I expect the DMG will have rules regarding the healing of Ability damage and similar things..... It would not surprise me to a see a similar rule to that in 3.5 - natural healing restores each damaged ability score by 1 point - at the end of a long rest most likely. Alternatively, it might take a page from the shadow - and have ability damage restored at the end of a short rest. |
| #33PsikerlordSep 11, 2014 2:50:40 |
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| #34KarnosSep 11, 2014 5:50:34 |
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| #35GrazelSep 12, 2014 0:02:47 | Also the ID is meant to be a pet/helper to illithids so you may run into them individually or in small groups but more likely they're going to be part of an encounter with a mind flayer which means it'll be a party above level 2 that deals with them. |
| #36Thank_DogSep 12, 2014 0:22:34 | There are two things I want to do with this creature as a DM.
The first one is to have the PC's encounter a massive cavern full of them. Enter at their own risk.
The second is to have one stealthily attack a PC and teleport in without the other PC's knowing, and then taking the player aside and telling them what happened and asking them to roleplay the Intellect Devourer in as subtle a manner as possible whilst covertly sabotaging the other PC's actions and trying to lead them into a mind flayer trap.
I think it'd be fun. The players would be aware that something was wrong, given the PC falling to the ground and then getting up and acting a bit odd. Plus it might take a few attempts against each PC before one falls. |
| #37edwin_suSep 12, 2014 0:42:10 |
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| (Reply to #33)Lord_Ventnor |
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| #39setiSep 12, 2014 22:25:22 | It's bad editing/writing/design choices to put ability drain in the MM when it's not in the basic pdf or PHB. Putting it in the DMG is a sloppy fix. This is why they should have just released all 3 core books in november, and only let out the starter set and the basic PDFs until they actually had the books READY, and making sense.
This roll out is as bad as 4e's roll out, methinks. |
| #40TashiroSep 13, 2014 9:51:10 |
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| #41Brock_LandersSep 13, 2014 9:59:48 |
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| (Reply to #41)Tashiro |
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| (Reply to #42)Lord_Ventnor | I don't like this monster. On an aesthetic and a mechanical level.
First off, it's a brain. With legs. Flumphs are kind of cute in their own odd way, but Intellect Devourers just look dumb. "Okay, it;s a psionic monster, so what does it look like." "PSIONIC MEANS BRAIN. PUT LEGS ON A BRAIN."
Second, it's mechanics make no sense. It's an Intellect Devourer, so that means it goes after smart people, right? It literally devours intellects. So why, then, are wizards resistant/immune to it? Shouldn't Wizards be more vulnerable to a creature that is specifically out to eat the brains of smart people than anyone else?
This just feels poorly designed all around. |
| #44RCanineSep 13, 2014 13:11:26 |
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| (Reply to #44)Lord_Ventnor |
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| #46GrazelSep 13, 2014 14:46:03 | They can't devoer the brains of geniuses. Remember 10 is average human intelligence, so an 18-20 is in Einstein territory. It does seem odd that they roll 3d6 same as you would for the ability score in the first place rather than say a d20+2 (giving a 3-22 range) and therefore still possible to get a maxed out INT character while still unable to roll under the minimum for PC's and guarantee the ability to almost always get animals without fail (since most animals have 1-2 INT).
As for the look it's an illithid creation, not a naturally occuring creature. It's also created from brains of the illithid's stock of humanoids. It literally is a brain mutated to have legs and bring back more bodies for the illithid. It doesn't truly consume the brain since that'd defeat the goal of the illithid. Instead it subsumes it and brings it and the body back to the illithid for them to feed on or expirement on. You can't think of it behaving by the rules of natural predators because it's not natural, and being an aberrration of the Far Realm it doesn't go by the mechanics of sanity or our reality. |
| #47zgroseSep 13, 2014 19:50:29 | Higher level wizards probably shouldn't be too concerned with a CR2 creature anyway which is a "minion" creature to them? |
| (Reply to #45)AaronOfBarbaria |
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| (Reply to #16)eleran |
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| (Reply to #48)Lord_Ventnor |
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| #51MechatarrasqueSep 15, 2014 12:26:03 |
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| (Reply to #50)AaronOfBarbaria |
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| #53MechaPilotSep 15, 2014 13:14:53 |
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| #54TimboramaSep 15, 2014 13:15:59 |
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| #55MechaPilotSep 15, 2014 13:24:55 |
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| (Reply to #53)AaronOfBarbaria |
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| #57MechaPilotSep 15, 2014 13:48:10 |
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| #58Lord_VentnorSep 15, 2014 13:57:14 | Illithids, more than most races, understand how powerful human wizards and psionicists are. It stands to reason, then, that they engineered Intellect Devourers precisely to take out these threats.
Or who knows? Maybe they did breed them to take out other illithids. You think evil is one big happy family?
Point is, they can't actually Devour the Intellects of intelligent beings more often then not. That makes their name false advertising, among other things. |
| #59MechaPilotSep 15, 2014 14:05:47 |
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| (Reply to #58)AaronOfBarbaria |
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| #61MechaPilotSep 15, 2014 14:48:40 |
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| #62OrethalionSep 15, 2014 14:51:57 |
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| (Reply to #62)AaronOfBarbaria |
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| (Reply to #60)Lord_Ventnor |
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| #65MechaPilotSep 15, 2014 16:54:10 |
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| #66Lord_VentnorSep 15, 2014 17:15:49 |
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| #67KishriSep 15, 2014 17:33:23 | I'm telling you that Intellect Devourers are real. I know, for a couple of my college professors were one. And yes, they do Intelligence damage and yes they eat your brain! |
| #68MechaPilotSep 15, 2014 17:34:18 |
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| #69MechaPilotSep 15, 2014 17:35:35 |
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| (Reply to #69)Kishri |
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| #71MechaPilotSep 15, 2014 17:51:08 |
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| #72KishriSep 15, 2014 18:02:16 | ...Must...not .... post...
Then hands reach up to cover a face twisting scream, "Gah!" It made me post again... and it laid another egg.
Thanks for the chuckle Mecha! |
| #73MechaPilotSep 15, 2014 18:06:06 | Always glad to be able to give others a good laugh.
Say, do you think Deep Speech, when it's written, is written in texting language? I like to think it is. And all the emojis have tentacled heads. |
| (Reply to #64)AaronOfBarbaria |
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| (Reply to #73)Kishri |
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| #76MechaPilotSep 15, 2014 18:21:31 |
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| #77GrazelSep 15, 2014 19:05:59 | It's not that binary.
You just have to fight at range to deal with it safely (outside of 10' it's got very little ability to do anything other than move).
As far as taking out other illithid that's not likely to happen. The lore on illithid is they are individuals (not hive mind) but still work with each other under the orders of their "Mother brain" type entity. There may be squabbles and it's possible that one "pod" may be hostile to another but the lore indicates they tend to get along with each other fairly well.
The ID seems to be mostly designed to deal with lower INT creatures that are more often a pest to the illithid (or grunts in the slave armies of drow). Also the illithids like the high INT types for food and slaves so likely don't want the ID to take out the really tasty/useful morsels.
The ID may only be CR 2 but they're not likely to show up for a low-level party (and even a low level wizard may have a 18+ INT if they roll well or sacrifice other stats if using point buy/array) but instead be "minions" for an illithid and other higher level threats. Yes at CR 2 a single ID is a threat to a party of four level 2 characters and they should be or they shouldn't be CR 2. By level 2 a party of four should have some ranged capability and are likely to have at least one caster with either damage spells or buffs to help the rest of the party. Since CR's are based around a party of four you can roughly estimate a single ID as being roughly equivalent to a level 8 PC (sure it's not exact but that's just a rough power level guage). |
| #78OrethalionSep 15, 2014 19:33:16 |
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| #79OrethalionSep 15, 2014 19:35:08 |
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| #80MechaPilotSep 15, 2014 19:36:26 |
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| #81MechaPilotSep 15, 2014 19:38:37 |
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| #82OrethalionSep 15, 2014 19:41:30 |
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| #83OrethalionSep 15, 2014 19:44:13 |
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| #84MechaPilotSep 15, 2014 19:53:56 |
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| #85MechaPilotSep 15, 2014 19:55:19 |
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| #86OrethalionSep 15, 2014 20:16:36 |
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| #87NoonSep 15, 2014 21:03:02 | I'll play forum bingo
I'm betting I can cross out "DM who says 'PC's only die if they do something stupid'" on my bingo card?
I WANT to cross out the 'DM who doesn't want any PC to ever die (whether the event actually kills the PC or not) unless the DM decides the PC can die' box.
But that's a rare one to be able to cross out on the ol' forum bingo card. Not that there aren't DM's who are like that, but that they can't acknowledge it to themselves, let alone to other people. |
| #88Brock_LandersSep 16, 2014 0:25:32 |
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| #89thorbardinSep 16, 2014 1:30:20 | I think what they've done to the INTellect Devourer is great, and I hope that many more monsters have unique and interesting attacks, powers, vulnerabilities. It brings back that feeling of not knowing what the hell a rust monster/carrion crawler/draconian/mind flayer/gelatinous cube (remember the first times) is all over again. Discovering monster's abilities is part of D&D's charm. I think many that are crying foul of the monster's balance, forget that there is a living breathing thinking planning conniving narrating DM that is managing every encounter, (s)he can best decide whether it's too powerful a critter to just throw in on the way to the real encounter, or to make it the Big Encounter of the night, or not to include it until the players have earned another level, or to reward smart thinking players a way to not have to fight it, or to teach the foolhardy party that rushes into every encounter weapons raised a valuable lesson in that, that approach costs lives, and in this case usually the life of the 8 INT fighter... hell he wasn't the sharpest sword in the scabbard.
bravo! |
| (Reply to #29)Bloodscythe |
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| (Reply to #80)Bloodscythe |
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| #92GrazelSep 16, 2014 18:07:22 | Also a CR 2 creature by itself SHOULD be a threat to a party of level 2 characters. There's a reason the bulk of what a level 1 party fights is 1/8 and 1/4 CR creatures. A 1/4 CR creature is roughly equal to a single level 1 character. A single ID is meant to be a challenge to a party of 4 level 2 characters. That means those characters need to work together to survive. |
| #93setiSep 16, 2014 20:45:13 | Mearls tweeted ("
that greater restoration is needed to 'heal' such INT damage. So...Even if a level 2 party of four killed the intellect devorer (which they probably would, if it was the only threat in the room)...They'd still need to drag their drooling buddy to a high level cleric.
I kind of like the monster too, but only if ability drain/ability damage can be healed through ways that don't require spells that a party fighting a CR 2 monster cannot know yet. Greater restoration is a level 5 cleric spell, btw. So...This is a CR 2 monster that can do essentially perminent debilitating stuff to any player that doesn't have a 9th level or higher cleric in their party.
Again, I am not mad at the monster itself, I am mad at the CR system. |
| #94FallingIcicleSep 16, 2014 22:37:13 |
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| #95grendel111111Sep 16, 2014 23:57:02 | Maybe I am missing something but isn't the CR just a warning that if the party is not this level dealing with them will be a major problem. I think people are forgetting ecology here. Just because it is a CR2 monster does not mean level 2 parties should just stumble onto them. I'm guesing by the time you do encounter these jumping brains there are going to be other things around like mindflayers and Driders who are going to make you their play things much faster. I really doubt you will bumb into any of these in that goblin lair you are trying to clear out. |
| #96eleranSep 17, 2014 12:00:04 | Ignoring the inevitable argument in this thread (can there be a thread without an argument?) after the ID clears out a mind and takes over a body can it then makes its mental attacks from the new body? |
| #97MechaPilotSep 17, 2014 12:16:50 |
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| #98BTShireSep 17, 2014 14:45:27 | It is unfortunate that Ability Drain, and how to restore it, is not addressed in the PHB. Greater Restoration works, of course, but I think there should also be something like 3rd editions's natural healing (1 point/day or something similar). If it's not an option explained in the DMG, I will house rule it into my games.
I think the monster is great though, and should scare the bejesus out of some low level characters (or even high level, low INT characters). Monsters SHOULD be scary.
As for that nasty brain eating thing, it's been addressed in this thread, but just to consolidate, it can be fixed by: Resurrection, True Resurrection, Reincarnation, Wish. Am I missing anything? |
| #99OrethalionSep 17, 2014 15:16:02 |
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| (Reply to #99)BTShire |
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| (Reply to #98)Lord_Ventnor |
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| #102pedro2112Sep 17, 2014 21:00:37 |
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| #103Brock_LandersSep 18, 2014 5:31:35 | The shadow drains Str, which is restored after a short or long rest, right? |
| #104MechaPilotSep 18, 2014 13:14:59 |
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| #105Brock_LandersSep 18, 2014 13:31:18 |
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| #106MechaPilotSep 18, 2014 15:22:13 |
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| (Reply to #101)Tashiro |
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| #108J-DubyaJul 18, 2015 7:10:34 | I run a campaign ripe with Mind Flayers. One of my PCs wandered off alone. Time for an intellect devourer. At level 5 he should have EASILY handled it. He missed. Failed his save throws and died within 12 seconds. He was the party's beast. But guess what. One of the other PCs was able to use command and "eject" the ID. A lovely phlumph also happened to be nearby. He had warned the other PCs of the change. It transferred its intelligence into the PC. |
| #109JimmytheSpoonJul 24, 2015 9:39:34 | In the sewers of never winter, a halfling trickster cleric, his wizard brother and a wood elf rogue, were sent by their thrives guild to reassure the increasingly paranoid Dead Rats gang that all was well with their relationship. By the time the party met up with them, the 3 wererats had been possessed by 3 intellect devourers. 3 more devourers were hidden under flagstones in the meeting room. The party realized something wasn't right with high insight rolls. The cleric successfully charmed one, and it thanked him for bringing more "vessels". Melee ensued. The wood elf failed all the saves for the intelligence drain. The cleric tried using revivify and I ruled that this returned a one time only d4 of intelligence back. (300gp in diamonds for spell components later). She got 3 intelligence back. Wanted to use her bow but I ruled that she wasn't intelligent enough to operate a bow so she attacked with short sword and dagger. Her target had just managed to regain his footing from the wizards grease spell. She attempted to move around the grease patch to attack but I ruled that with the intelligence of a dog, she would attack directly and not consider the grease. She failed her dex save and became prone. The party survived the encounter and cleverly used pass without trace to return to the thieves guild (getting a plus 10 to stealth) as well as the advantage to stealth from blessing of the trickster. Thus avoiding the ghouls who had been drawn by the commotion. A wise move considering the heavily depleted spell slots, hit points, and elfs intelligence points. Upon returning to the guild, the guild master arranged a cleric to perform greater restoration. The guild payed half of the cost as the members were on official guild business. These were 5th level characters. The DM is the final arbiter of the rules. Don't let the rules or lack thereof bind you and stultify your play. If the players want to do something reasonable and it's justifiable and most importantly that it brings a player back in who's fun has just ended, then do it. It was much more entertaining to have a character with a 3 intelligence in the party than to have one out of play. The cleric wanted to try revivify and if it can bring the brain dead(0 int) back to full int and 1 hp. Then perhaps it can have some limited effect in this case. The rules are a framework. The DM can bend these rules. That's the beauty of the game. It's the thing that a computer game can never do. Creative players and a reasonable DM make for a great game. |
| (Reply to #43)JimmytheSpoon |
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| #111DwarfslayerJul 24, 2015 12:32:34 |
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| #112transcendantviewerJul 24, 2015 13:34:25 | Well, if they're introducing new monsters with new abilities, they have no reason not to introduce new races that will bend the 5e paradigm. Meaning things like the Dvati, Warforged, Large-sized races, and others should be within the PC's grasp as well, sometime soon. I don't like the idea that something this horrifying could be such a low-level encounter, but I'd be more accepting if there are more possibilities for the PCs to make use of that can counteract such a devastating monster. |