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| #1spelleyJul 11, 2014 19:02:53 | Getting a new group all set up for a campaign next Thursday using the Starter Set. 2 of the 5 are 100% new to D&D, all coworkers of mine. They had me help them with their characters the other day, and here are my observations.
Character Creation:
Will add more later when we get further in.... |
| #2caecafortunaJul 11, 2014 20:03:59 | Thanks for the recap. I have had a similar experience sorting out the various modifiers for skills during character creation. It is one aspect of the game that is a little clunky - pick a couple, get a couple from your class - it was a little confusiing. Look forward to hearing more. |
| #3Tony_VargasJul 11, 2014 23:32:08 |
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| #4akaddkJul 12, 2014 0:34:47 |
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| #5NausicaaJul 12, 2014 1:14:07 |
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| #6pukunuiJul 12, 2014 1:21:33 | The teenager in my group is playing a half-orc necromancer, and he's not being a dork about it either. He's pretty good about being a team player. |
| #7TheZigZagistJul 12, 2014 1:33:24 |
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| (Reply to #5)Ashrym |
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| #9pukunuiJul 12, 2014 1:39:48 |
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| #10NausicaaJul 12, 2014 1:41:45 |
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| (Reply to #10)Ashrym |
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| #12NausicaaJul 12, 2014 1:48:21 |
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| (Reply to #9)TheZigZagist |
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| #14Alter_BoyJul 12, 2014 2:03:23 | My experience with new and under-30 players (not in 5ed, generally in D&D) is that they like using weapons. Instead of being interested in the different schools of magic, they like to define their character concepts by different kind of weapon schools: big weapons, sharp daggers, longbows, garrottes, and more. They're pretty okay with being magic-users, provided it's magic-users with deadly weapons (Paladins, Warlocks and Sorcerors whose magical daggers channel their power, etc.). |
| (Reply to #12)Ashrym |
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| #16akaddkJul 12, 2014 2:10:48 |
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| #17RustedKitsuneJul 12, 2014 2:41:52 |
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| #18NausicaaJul 12, 2014 2:40:08 |
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| #19RamzourJul 12, 2014 3:26:49 |
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| (Reply to #19)Emanuele_Galletto |
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| #21NausicaaJul 12, 2014 4:03:13 |
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| #22akaddkJul 12, 2014 4:08:13 |
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| #23NausicaaJul 12, 2014 4:13:24 |
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| #24pukunuiJul 12, 2014 4:56:03 |
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| #25iserithJul 12, 2014 5:51:55 |
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| #26RastapopoulosJul 12, 2014 7:41:29 |
I've had some interesting evil parties along my D&D years. They weren't very common but the ones that we've played turned into interesting games.
In all those cases the evil characters were generally either selfish, ambitious and/or people who didn't measure consequences to achieve their ends. Sometimes they were also lawful and loyal to an "evil" cause. They weren't "mad berserking maniacs who wanted to spill the blood of every man in front of them, including other players". And they knew the value of teaming up with others to further their goals, even if doing so meant showing more restraint than usual.
It's not impossible to play an evil party if your players are reasonable in what it means to be of evil alignment. I've even had single evil characters mingle with non-evil parties without much problem. Your character doesn't need to be a murdering psycopath for you to play evil. Unfortunately, some players tend to think that "going evil" is like being a PK in an online video-game where your only objective is to cause grieving to other players.
So maybe talk with your players and ask what they intend when they say they want their characters to be evil. If their view of an evil character is reasonable, why not? |
| #27DraconesJul 12, 2014 7:50:39 | When I was a teen in the 80's a lot of us played evil characters. I used to relate a lot to Raistlin in Dragonlance and had plenty of evil asshats that I used to play in the games. I remember even one game where me and other player were assassins hired to kill the other characters. Which we did during the first night out camping.
I think it's less of a "young kids these days" and more that as you get older you learn more about working with the team and conforming for that. I think if you honestly looked back at your own beginning rpg days you'll probably find you went through a lot of "you should never do that" phases of rpgdom.
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| #28RamzourJul 12, 2014 8:47:05 | Last year I DM'd a Conv Game and it was clear who was mature and who wasn't. Some players were quite spastic and wanted to attack everything that moved. They did not use teamwork at all and just tried to "win D&D". Not surprisingly, all of these players were young and in their teens. I'd say it's a phase. Also, many of the games nowadays are about instant gratification. I think many young kids these days don't appreciate a challenge. GET OFF MY LAWN! |
| (Reply to #18)Ashrym |
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| #30RustedKitsuneJul 12, 2014 13:40:55 |
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| #31ParaxisJul 12, 2014 14:45:42 |
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| #32Alex_Jul 12, 2014 15:06:50 |
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| #33MechaPilotJul 12, 2014 15:49:32 |
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| #34DLfanJul 12, 2014 16:19:28 | [quote="pukunui"]
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| (Reply to #32)TheZigZagist |
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| #36akaddkJul 12, 2014 17:00:16 |
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| #37LathrinJul 12, 2014 20:03:06 |
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| #38Azzy1974Jul 13, 2014 0:50:35 | *le sigh*
Old coots just can't understand the kids these days. |
| #39RamzourJul 13, 2014 0:54:12 |
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| #40Alter_BoyJul 13, 2014 1:12:24 | If the rules allow PCs to be god-like, it is not cheating. Cheating implies doing things the rules do not allow. Writing a 5th level spell on your 3rd level spell-list, and winning tough battles with it, is cheating. Choosing a spell you are allowed to receive is not cheating. There is a difference between observing the rules of the game, and observing the rules of social interaction in your gaming group.
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| #41kalilJul 13, 2014 1:17:45 |
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| #42akaddkJul 13, 2014 2:01:58 |
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| #43RamzourJul 13, 2014 3:23:42 |
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| #44akaddkJul 13, 2014 3:30:12 |
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| #45RamzourJul 13, 2014 4:41:32 |
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| #46kalilJul 13, 2014 4:47:27 | I dont really see what kind of failure cheating at a computer game sets you up for. Nor do I see why investing a lot of effort into raiding makes the fun "better". Each to his own I say. If we were talking about the social aspects of a raid guild/gaming group you might have a poing. But if we are just talking "a soldier gotta earn his stripes" then that just reeks of "get off my lawn" tbh. Its a game. We play it for fun, and noone has to earn anything. |
| #47NausicaaJul 13, 2014 6:06:05 |
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| #48spelleyJul 13, 2014 7:17:08 | Wow didn't expect a crazy debate over that point. My "issue" with it isn't that he wanted to make a unique character. It is that my observation is that like 90% of that demographic go for the exact.same type of role to play. Even that would be fine but it also tends to be an excuse for them to grief the party. One of the two actually tried to make his ideal to "kill (other players character)". When I asked that player he said he didn't like that. He then tried to say his flaw was "hallucinations that he tries to kill" and when I asked he said it was so he had a reason to attack his fellow party members. So yeah, that stuff is why I am aggravated at that kind of thinking and why it comes up as a warning sign for me. |
| #49DemoMonkeyJul 13, 2014 7:54:32 | Let it happen. Let the inter-party bloodbath and inevitable adventure fail happen. After the griefer player kills another character, have the rest of the party kill them. And do it quickly.
Then hand out a new set of pregens and say "Right. Shall we try something differemt then?"
Telling people they can't do something = especially younger people - can often have the perverse effect of making them want to do that one thing more than anything else. No, I take the age qualifier back, it's pretty much universal amongst gamers. We're a contrary bunch.
So it's best to let it happen, get it over with, and show that it's not really all that fun.
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| (Reply to #47)Ashrym |
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| (Reply to #48)Ashrym |
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| #52NausicaaJul 13, 2014 9:41:53 |
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| #53kalilJul 13, 2014 10:10:44 |
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| #54CennediJul 13, 2014 11:10:29 |
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| (Reply to #52)Ashrym |
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| (Reply to #54)Ashrym |
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| (Reply to #46)JediCass |
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| #58Tony_VargasJul 13, 2014 11:57:01 |
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| (Reply to #54)Azzy1974 |
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| (Reply to #57)AaronOfBarbaria |
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| #61NausicaaJul 13, 2014 12:17:37 |
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| #62Tony_VargasJul 13, 2014 12:55:39 |
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| (Reply to #49)TheZigZagist |
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