| Post/Author/DateTime | Post |
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| #1pukunuiAug 17, 2015 15:28:44 | Jeremy Crawford explains why they didn't include a delay action in 5e in this month's Sage Advice column.
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| #2LordTwigAug 17, 2015 17:12:34 | The majority of this Sage Advice is pretty uncontroversial. However, the part you quoted about delaying actions seems a little weak. It is not that it is logically incorrect in any way, it's just weak.
1. Slowing down play is really minimal. As a DM it is basically, "Your turn, what do you do?" "I delay" Done! The DM can then just ignore that player unless they speak up and take an action really you lose maybe half a second, maybe a full one? Really not a big deal.
2. How does delaying make Initiative meaningless? It assumes you are always going as fast as possible. That's why Initiative matters, generally it is always better to go first. On those rare occasions when it is an advantage to go later, you delay so that your high Initiative advantage is not a disadvantage. You can never just decide to go faster, but you can always decide to go slower, or do nothing at all. It's the easiest thing in the world! I am completely at a loss at how delaying makes Initiative meaningless. I can't even really argue this point it makes so little sense.
3. This is the only real valid reason. It would certainly make the game more complex. There would be no way around creating special rules to handle spells that expire on a characters round. The simplest rule would just be that it expires on the Initiative that it was cast. Not really a complex rule, but more complex than no rule at all, and it would be one more thing to keep track of in the Initiative round.
Other than that this Sage Advice column was solid. |
| #3ankiyavonAug 17, 2015 18:20:54 | Removing Delay was fine, for the reasons he talked about, but there was really no reason to remove Ready.
A readied action has all the decisions already made and does not alter your place in initiative. |
| #4pukunuiAug 17, 2015 18:24:00 |
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| #5RastapopoulosAug 17, 2015 20:42:28 | |
| #6FallingIcicleAug 17, 2015 20:56:18 | I was surprised by the goodberry ruling. 40 hp of total healing for a 1st level spell is a bit much. |
| #7pukunuiAug 17, 2015 22:45:41 |
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| #8LupusRegalisAug 18, 2015 0:28:07 | I could swear that M.Mearls or someone else had said that Archery Fighting Style did work with any weapon used for a Ranged Attack.
One of those non-sensical rulings along the same lines as why the Duelist Fighting Style allows for the use of Shields.
Glad to see them take care of at least one of those.
But then they go on to talk about the Staff and for some reason maintaining that Monks are unable to use Two-Handed weapons as part of their style. Ridiculous. |
| #9Rya.ReisenderAug 18, 2015 0:41:40 | I'm happy that the goodberry thing is finally officially clarified.
I agree mostly with why delaying an action is bad, especially that it raises complexity too much for the DM. The only argument that I see is weak is that it would make initiative pointless. That wouldn't be the case because the one who goes first has priority on decision if he wants to go first or not then. So that's still an advantage. But yeah too hard for DM to keep track off. |
| #10NoonAug 18, 2015 3:21:33 | I'm not sure what delay does that ready an action doesn't already do?
It just sounds like delay is really just some kind of 'I win' button - "they do X? Then I stop them instantly, hurrah!"
Just ready your action. The fantasy of just reacting however you want is definately high fantasy.
Generally I disagree with something, but that quote makes sense to me (perhaps they should say it makes the turn order of initiative meaningless, rather than saying it makes initiative meaningless perse) |
| #11frothsofAug 18, 2015 6:23:55 | Sooo glad there's no delay action or archery style for thrown melee weapons |
| #12GrazelAug 18, 2015 7:26:33 |
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| #13ZHDarkstarAug 18, 2015 8:54:17 | That Goodberry ruling is ridiculous... |
| #14TenaciousJAug 18, 2015 9:27:25 | It's 40 HP of healing spread out over 11 actions. 1 to cast it and 1 action per berry consumed. It's a potent out of combat heal for sure. I guess it doesn't seem like much to me after 3.5's wands of lesser vigor or divine metamagic persisted mass lesser vigor.
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| #15Rya.ReisenderAug 18, 2015 9:31:53 | I agree, goodberry is not all that overpowered even with that ruling, as long as you consider that it requires you to multiclass for it and using a single one consumes an action. |
| #16ankiyavonAug 18, 2015 10:53:08 |
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| (Reply to #8)Clutchbone |
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| #18Greenstone.WalkerAug 18, 2015 16:37:25 |
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| #19NoonAug 18, 2015 16:47:17 |
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| (Reply to #18)LordTwig |
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| #21ShinQuickManAug 18, 2015 18:51:15 |
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| #22FFSAAAug 18, 2015 19:02:34 |
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| #23Greenstone.WalkerAug 18, 2015 20:34:07 |
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| #24dmgorgonAug 18, 2015 20:34:16 | The "guard" action has existed since the gold box games. |
| (Reply to #17)LupusRegalis |
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| (Reply to #17)The_White_Sorcerer |
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| #27Captain_KoboldAug 20, 2015 3:20:59 |
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| #28Core-Earth-StormerAug 20, 2015 7:17:04 | The column is titled sage advice for a reason ladies and gentlement. Take any ruling that Crawford, Mearls, the ghost of Gygax or anyone who has ever written the sage advice column as an advice only. If you want to use Delay action or some variant of the bonus disciple of life gives on goodberry, or if you want to rule that monks can use two handed or a melee weapon not normally considered a monk weapon do so. it is your game as long as you and the players are having fun thats all that matters. |
| #29Coredump00Aug 20, 2015 15:39:42 | I don't understand why this is such a big deal. 5E is designed to be streamlined and fairly simple, so no Delay action. But its not like Crawford has said you must return your DnD books if you decide you like Delay and want to use it.... JC and Mearls bashing down your door with the DnD Swat team to make sure you never delay....
Its a very simple mechanic to add in... so if you like it just add it into your games. |
| (Reply to #29)Clutchbone |
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