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| #1magikot9Aug 23, 2014 19:05:30 | I've made a few tweaks to the rules for my players. Below is one of the specializations I came up with for the bard.
College of Subterfuge.
Spies without peers, these bards spend their lives perfecting the art of being invisible in plain sight. They are equally skilled at prying information from unwitting targets as they are framing individuals for their crimes. Often hired as diplomats, spies, assassins, and thieves.
Bonus Proficencies: At level three you gain proficiency in two of the following: Poisoner's Kit, Thieves Tools, Disguise Kit, Forgery Kit.
Convincing Con: At level 3 you gain the ability to make your enchantment spells harder to resist. When you cast an enchantment spell you may expend one of your Bardic Inspiration dice to give one target disadvantage on their saving throw against the spell.
Fight or Flight: At sixth level you gain the two following abilities. You may only use one each round: Fight - Whenever you make a successful attack roll you may make a Charisma (Deception) check as a bonus action. The DC for this check is equal to your target's AC. If successful you gain advantage on all attacks against that target until the end of your next turn. Flight - Whenever you make a successful attack roll you may make a Charima (Intimidate) check as a bonus action. The DC for this check is equal to your target's AC. If successful the target is Frightened of you.
Move Unseen: At 14th level you can cast Disguise Self, Invisibility and Nondetection without expending spell slots. |