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| #1ThreeofSwordsJan 02, 2015 12:47:04 | I've been working on a module (House Rule) to reduce the abstraction of Hit Points. I'm wondering if anyone could offer constructive criticism on it before I use it in my next campaign.
I'm not looking to start a debate on healing itself. Mostly I'm looking for hit point related things I missed and need to to account for, or ways to streamline or improve the process.
Goals of the system:
So thank you for any input and without further ado, here is the module:
Hit Points & Hit Dice
Hit Points Hit Points (HP) represent your physical well-being. If you're not at full HP, you are physically hurt.
Hit Dice Hit Dice (HD) represent a PC's stamina, luck, vitality, ability to avoid damage, and propensity for turning killing blows into minor wounds.
Resting PCs may rest to recover their energy, and thus Hit Dice. Long periods of rest also allow them to heal physical wounds.
Magical Healing Magical Healing both heals and revitalizes a character, closing wounds and restoring their energy and ability to fight.
Martial Healing (for those that want it) Martial Healing revitalizes a character, restoring their energy and will to fight.
Associated rules The following modifications have been made to accommodate these rules.
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| #2CulveDaddyJan 02, 2015 14:05:25 | So can you stiil spend one or more hit dice at the end of a short or long rest? If so, does this coexist with your ability to spend one or more hit dice to lessen damage? |
| #3ThreeofSwordsJan 02, 2015 16:25:19 | No. You don't spend hit dice to recover. You only spend them to negate incoming damage. |
| (Reply to #3)CulveDaddy |
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| #5ThreeofSwordsJan 02, 2015 20:41:58 |
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| #6NoonJan 02, 2015 21:18:49 | The problem with basing things on constitution is that while it might scratch your simulationist itch, in terms of game balance any characters who benefit more from consitituion are well off while those who are not about constitiution get screwed.
You can see in the game design they try to reduce the effect con has on everything, to stop con being the uber stat. It has an effect, but not an uber effect.
I would suggest following in their steps - make HP based on class HP with a con bonus. Changes in con that change the con bonus will affect the HP. If multi classing, perhaps use an average of class HP.
Finally, being able to roll any number of hit dice just seems to be more 'it's an illusion PC's can die - we have rules for PC death, but mechanically it's rigged to never happen' stuff. |
| (Reply to #5)CulveDaddy |
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| #8Cyber-DaveJan 03, 2015 7:57:13 | Con already has an uber effect in the raw. All in all, I like the set of House Rules. It is the sort of thing I would use. My only critique is that these rules will slow down the pace of play. Every attack that results in damage will now require one extra physical mechanic (rolling the dice) and 2 extra mental mechanics (deciding how many dice to roll / calculating the sum of the roll). That might not seem like a lot, but in my experience that will add up to a significant amount of time per turn. This could as much as double the length of combat. in fact, the extra time per turn is the exact reason I ended up deciding not to use something very similar. |
| (Reply to #7)Cyber-Dave |
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| #10melloredJan 03, 2015 9:39:04 | Overall seems fine, though I don't see why martial healing is 5, while magic is 4. If anything it should be reversed, since magic affects wounds as well. Also, what cyberdave said, you've got a lot more rolling. |
| #11cowleymenJan 03, 2015 13:07:49 | This is interesting. IT can also be a kinda heavy with the extra dice rolling at higher levels. This makes a very gritty campaign though, which I think is something that is harder to do with dnd. |
| #12NoonJan 03, 2015 16:14:27 |
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| #13cowleymenJan 03, 2015 18:08:46 | well most of the game is an illusion. HP is an abstractation anyways. I might decided to give a +1, or +2 per level depending on what your class is. Barbarians, fighters and paladins a +2 hp perlevel, Ranger, cleric, druid, rouge +1, wizard, warlock and sorcerer no bonus |
| #14sleypyJan 04, 2015 8:46:27 | I like this a lot actual.
The questions I have are does being attacked by surprise still allow you to spend HD or would that require one to not be flat footed; and how long do you see hp recovered as temperary hp last ing when gained from martial healing. |