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| #1kill_the_wiz_firstJul 10, 2014 10:51:20 | This thread assumes provided information is about Basic (the free PDF).
Grammatical, Structure, Misinformation, Missing Info
Clarification
Subjective, Speculative
Last Update: Post #21 |
| #2melloredJul 10, 2014 10:55:45 | Not yet, but this thread seems as good as any.
So far...
Potent Cantrip: Needs saving throw cantrips. Overchannel: 1d12 * the number of times you used it + 1d12 per spell level (thus, it works on cantrips).
Fast Hands: Cannot use wands, scrolls, or other magic items. |
| #3LawolfJul 10, 2014 11:20:39 | You should always recover at least 1 HD during a long rest, even at level 1.
Opportunity attacks might need clarification with their interaction with reach weapons. |
| #4kill_the_wiz_firstJul 10, 2014 11:44:30 | Subjective errata wasn't really where I was going with this, but post-on brothers. |
| #5PolarisJul 10, 2014 12:07:12 |
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| #6Sailing_Pirate_RyanJul 10, 2014 12:31:00 | Dwarven Combat Training references proficiency with the throwing hammer, but there is no such weapon; it's called a light hammer in the equipment section. |
| #7Be3Al2Jul 10, 2014 13:54:46 | Just a missing word that is easy to fill in: page 77 "Mounting and Dismounting": Last sentence is "within 5 feet it." but should be "within 5 feet of it." |
| (Reply to #7)AaronOfBarbaria |
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| #9DemoMonkeyJul 10, 2014 14:56:19 | "Overchannel: 1d12 * the number of times you used it + 1d12 per spell level (thus, it works on cantrips)."
The rule is incorrect and needs to be changed, but your "correction" is not actually what Mike said in his tweets. We don't really know what the final revision will be.
"Otherwise, you are dismounted and fall prone in a space within 5 feet it. "
B3AI2 is correct Aaron, that sentence is incorrect without the addition of "of" before "it".
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| #10FallingIcicleJul 10, 2014 15:15:22 | Etherealness, Antimagic Field, Astral Projection and Gate were left off the wizard spell list (might have been intentional, but I'm mentioning it in case it wasn't). |
| #11melloredJul 10, 2014 15:27:14 |
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| #12DemoMonkeyJul 10, 2014 15:39:33 | "No reason it shouldn't work for cantrips.
As long as you take damage for it."
Completely agree with you. I was just pointing out that your fix falls under "house rule" and not errata. We only know the rule is wrong; their exact solution to it is not yet determined. |
| (Reply to #9)AaronOfBarbaria |
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| #14LawolfJul 10, 2014 16:46:28 | Technically, a spear can be used as a two handed thrown weapon. While being used as such, it can benefit from duelist style and great weapon style while used with a rogues sneak attack. |
| #15ChakrumJul 11, 2014 2:47:16 | Not sure if this is already known, but Faerie Fire is not listed in the basic rules list of spells by levels. It is listed in the alphabetical list though. |
| #16kill_the_wiz_firstJul 11, 2014 4:08:39 | No Wish spell, yet it's mentioned under the Disintegrate spell. |
| #17akaddkJul 11, 2014 4:07:51 | Glaives and Halberds ARE THE SAME GODDAMN WEAPON!
Not that there's anything wrong with that and I'm most definitely not upset about it at all in the slightest. |
| #18PsikerlordJul 11, 2014 4:47:54 | they should clarify that a fight or spell interrupts a long rest only if it's 1 hr +, if that is what they meant. Right now it is ambiguous. Alternatively, or my preference, would be a side bar saying interrupt that sentence either way - whatever works best for your table, leave it open. |
| #19Plaguescarred1Jul 11, 2014 5:45:32 | The rules for heavily obscured and darkness block vision or makes you blinded, which prevent normal vision to see outside or beyond darkness as written. Its Impenetrable Darkness syndrome all over again! This happened during 4E early days during first PHB release for those who remember and still happen here. As written, when you are in darkness, you are blinded and cannot see any remove lit area and people within, which is a problem RAW. Also any obscured area by darkness block vision which makes you not see through them. That is okay for magical darkness, but natural darkness should not act that way.
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| #20DaganevJul 11, 2014 6:49:16 | Ability point buy table is two pages after the paragraph about ability point buys, making it very confusing. |
| #21abanathieJul 11, 2014 7:58:55 | "Someone I loved died because of I mistake I made. That will never happen again." - page 38 in the Criminal background.
It should say "Someone I loved died because of a mistake I made. That will never happen again." |
| #22kill_the_wiz_firstJul 11, 2014 8:47:38 | Consolidated ...reviewing now to check if I messed anything up, else this thread end up in this thread. =) |
| #23kill_the_wiz_firstJul 11, 2014 8:54:27 | Last noteworthy mention: If you feel I put an errata item in a wrong catagory, or we need a new catagory, let me know and I'll move it/make it. |
| #24melloredJul 11, 2014 9:17:30 |
You might want to mention Merl's intent.
Overchannel right now is very much overpowered. You can deal maximum damage with cantrips without taking any damage. It was confirmed by Merls that it's not supposed to work with cantrips. My suggested fix was that you take 1d12 damage when using a cantrip. Which merls also said could work.
Merls also confirmed that fast hands where not supposed to work with "magic items". Though that's still fairly vauge. My personal opinion would be to allow potions and other consumables, but not spell creating items.
The minimum 1 HD per long rest was also confirmed as the intent by merls.
There's also been unintential stacking of archery style (+2 to hit with ranged weapons) and dualist (+2 damage on melee attacks) when made by thrown weapons (i.e. hand axes). However, all the numbers i've run shows this to still be very balanced. Thus i suggest allowing it as is. Merls has suggested that archery be switched to "+2 to hit with ranged attacks", and allowing it to work with cantrips.
And the spells missing (including wish) from basic are likely intentional. Merls confiremed there would be more spells in the PHB, and mentinoed a few. There are several other "teasers" like that in basic. Mentioning things that arn't there. Like drow, feats, and multiclassing. |
| #25kill_the_wiz_firstJul 11, 2014 9:29:47 |
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| #26melloredJul 11, 2014 9:37:20 | Here's 1 quote.
@JRutterbush : handaxes and ranged attacks... "my call would be count as both melee and ranged for purposes of qualifying for benefits" |
| #27kill_the_wiz_firstJul 11, 2014 9:37:37 | Potential for Extra Attacks (Fighter, Pg. 25) to be miunderstood. The second paragraph perhaps should read, "The number of extra attacks increases to two |
| #28RamzourJul 11, 2014 14:08:08 |
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| #29RamzourJul 11, 2014 14:11:16 |
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| #30LawolfJul 11, 2014 14:18:15 |
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| #31LawolfJul 11, 2014 14:21:03 | Oh, another interesting one here. You can draw and stow a weapon as part of an action. So make an attack with duelist style, draw and stow a weapon, then make an off-hand attack as a bonus action. |
| #32kill_the_wiz_firstJul 11, 2014 14:22:25 |
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| #33RamzourJul 11, 2014 15:05:13 |
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| #34RamzourJul 11, 2014 15:08:02 |
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| #35kill_the_wiz_firstJul 11, 2014 15:10:54 |
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| #36LawolfJul 11, 2014 15:12:27 | Raz: All they would need to do to stop fighting style cheese is specify melee or ranged attacks instead of melee or ranged weapons. Why not fix it and make the DMs job easier?
p.s. I am glad they specifically mentioned you can't take a fighting style more than once though. That always bothered me in the playtest. |
| #37melloredJul 11, 2014 16:05:00 |
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| #38RamzourJul 12, 2014 1:33:18 |
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| #39Brock_LandersJul 12, 2014 2:31:44 | The Trident is worthless, it's identical to the Spear, but Martial, it should be 1d8 (versatile 1d10), very annoying. |
| #40kill_the_wiz_firstJul 12, 2014 8:31:50 |
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| #41DemoMonkeyJul 12, 2014 8:38:30 | KTWF
Maybe something like this?
Superfluous entry: Trident (duplicates Spear) Superfluous entry: Glaive (duplicates Halberd) |
| #42melloredJul 12, 2014 8:51:56 | Might as well add Great Axe to that as well. |
| #43Brock_LandersJul 12, 2014 8:53:33 |
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| #44Brock_LandersJul 12, 2014 8:54:51 |
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| #45kill_the_wiz_firstJul 12, 2014 8:58:13 |
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| #46melloredJul 12, 2014 9:14:08 |
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| #47BoldItalicJul 12, 2014 9:59:11 |
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| (Reply to #46)JC999 |
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| (Reply to #48)Chimerasame | I don't think we need to make errata for stuff that's currently *under*powered, much of that might be fine in phb. Like those weapons. I agree with stuff like nerfing Overchannel/Cantrips though. |
| #50RustedKitsuneJul 12, 2014 11:58:30 | YMMV: Lifestyle expenses should cover more than 1 person [Probably 2-4] when applied to non-adventurers. This is to help us get somewhat more realistic economics. Halberds and whips should allow a special trip attack (Contested attack versus STR/Athletics or DEX/Acrobatics). Halberds should allow a dismount action (Contested Attack versus DEX/Acrobatics). That's all that I can really find that sticks out to me.
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| #51melloredJul 12, 2014 12:10:35 | Well we know greataxes will work with a PHB feature (barbarins).
So it's reasonable to think other features do as well. Glaves, halbreds, and tridents might each have a feat for example. And spells like wish are likely going to show up. |
| (Reply to #47)Siphersh |
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| #53AndrelaiJul 13, 2014 6:25:09 |
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| #54AndrelaiJul 13, 2014 6:39:23 |
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| #55AndrelaiJul 13, 2014 6:43:17 |
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| #56edwin_suJul 13, 2014 6:54:57 |
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| #57kill_the_wiz_firstJul 13, 2014 8:37:14 |
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| (Reply to #56)Chimerasame |
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| (Reply to #58)JC999 |
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| #60DemoMonkeyJul 13, 2014 8:53:41 | We need two categories. "Errata" for typos and clear contradictions/omissions, and "WTF" for the rest. |
| #61NicodaudelJul 13, 2014 9:01:28 |
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| #62DemoMonkeyJul 13, 2014 9:14:16 | Very true Nicodaudel. But I was more going for WTF as a category for "Well, we know this doesn't work. We don't know whether that's intentional for reasons we don't know, unintentional because they missed it, or there's another piece to the puzzle we don't have yet." |
| #63NicodaudelJul 13, 2014 9:11:56 |
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| #64SwampDogJul 13, 2014 10:20:30 |
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| #65DemoMonkeyJul 13, 2014 10:29:26 | SwampDog
Take one step backwards in the process, to the design process.
Designer 1: " Let's put a great axe in the game. Some people love to use axes."
Designer 2: "Great idea!"
Designer 1: "But lets make it inferior to a great sword."
Designer 2: "But why?."
Designer 1: "No reason. Just because swords are cooler."
Designer 2: "Right. Print it!"
You are placing the blame on the wrong people. The people unhappy that their aesthetic choice are inferior are not the issue. The designers, who made one of the choices inferior for no explicable reason, are the issue.
I absolutely agree with you, you should make your choices on what's true to the character. You are doing absolutely nothing wrong by doing that. I just think the game design shoulkd support your choice, not penalize it. (Even if the penalty is only a fraction of a point DPR.)
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| #66LawolfJul 13, 2014 10:33:36 |
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| #67kill_the_wiz_firstJul 13, 2014 10:57:03 |
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| #68DemoMonkeyJul 13, 2014 11:04:43 | "If it's for an RP choice then it's not possible to be penalized because game mechanics don't exist. Just play the game and don't sweat the small stuff."
So KTWF, you think it was good design then to set it up like that? I'm unclear on where you are going with that.
Because that's what point I'm trying to make. Not that players shouldn't be free to make whatever choices they feel are appropriate to their characters, but rather that it was poor design to make one of two choices that didn't have anty compelling reason to be different, inferior. Even if it's only a tiny bit inferior. |
| #69BoldItalicJul 13, 2014 11:07:54 |
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| (Reply to #68)AaronOfBarbaria |
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| #71DemoMonkeyJul 13, 2014 11:17:00 | "...or not inferior at all when measured by more than a single metric - like really happened."
Are you talking about the 20gp difference in cost? I will be happy to concede that may be important once, when the character is equipping their first weapon, for the one session that they are at level one. After that, not so much.
Or was there another situation in which the axe is better? There was another thread about that, but no one could get it to work there. Did I miss something? |
| #72Brock_LandersJul 13, 2014 11:20:17 |
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| #73DemoMonkeyJul 13, 2014 11:26:58 | "The Brutal Critical barbarian class feature."
Actually, no. The math on that was done. great sword still wins, just not by as much. |
| (Reply to #72)AaronOfBarbaria |
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| #75Brock_LandersJul 13, 2014 11:30:46 |
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| #76DemoMonkeyJul 13, 2014 11:38:16 | "It is a valid choice - and is "equal but different" - to go for more flashy+less consistent, over less flashy+more consistent... especially when a mechanic exists to turn "did extra bad" into another chance at "did extra good.""
That relies on the psychology of good results leaving a stronger impression than bad ones; or in other words, people can be tricked into believing it's better, without it actually being better, becasue they only remember the good results.
It's why casinos are a very effective lure for some people.
However that doesn't actually make the choices equal. That just makes an inferior choice look shinier.
I think even with the reroll (from Fighter GWF) and multiclassing into Barbarian (for the brutal critical) you are STLL better off with the greatsword over time. |
| #77DemoMonkeyJul 13, 2014 11:41:40 | "Ah, I thought average 2d12 = 13, and average 3d6 = 10.5, so the greataxe would win"
Valid, but the extra 1.5 points 1 time in 20 - or .075 per attack - doesn't catch up to the extra .5 average damage the sword does unless you are only hitting the target on a 17 or more. |
| #78RamzourJul 13, 2014 11:47:35 |
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| (Reply to #76)AaronOfBarbaria |
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| #80DemoMonkeyJul 13, 2014 12:48:09 | Fair enough Aaron. I appreciate the different perspective. Truthfully I think I've said all I have to say about it too at this point.
Aside to KTWF: apologies for completely highjacking your thread! I genuinely forgot it was just supposed to be a "repository" thread. Mea culpa. |
| #81LawolfJul 13, 2014 12:39:00 | Anecdotal non scientific experience here.
In our 8 hour game last night we fought many 9-11 HP humanoids. The 19 Str dwarf used a greataxe and rarely killed enemies in 1 hit. It didn't matter that his chance to roll max damage was higher than the 14 Str maul fighter's, because he would roll a 1-5 on his first attack. The maul fighter on the other hand almost always killed enemies in a single hit.
A higher chance to deal maximum damage really doesn't matter all that much. It only matters if dealing max damage leads to killing a creature faster, and that scenario only happens at a very limited HP range. On the other hand, higher chance to roll low for damage will adversely affect combat length.
So, what is far more important than a 1 point increase in average damage is reduced variability in damage. I have already shown the math of this elsewhere so I won't repeat it again, but you kill enemies significantly faster using a greatsword than using an axe. |
| (Reply to #81)AaronOfBarbaria |
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| #83kill_the_wiz_firstJul 13, 2014 13:28:49 |
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| #84Azzy1974Jul 13, 2014 13:29:12 | Thanks for this thread, KTWF. You're doing an admiral job (and not in a rear admiral sort of way!). Kudos! |
| #85kill_the_wiz_firstJul 13, 2014 13:30:38 | I always appreciate some of you and you're one of them Azzy. =) |
| #86Azzy1974Jul 13, 2014 13:33:16 | Thank you, the feeling is mutual |
| #87SiphershJul 13, 2014 14:04:08 | Clarification:
I don't know if this counts as errata, but on page 23, "destroy undead" is defined in terms of "challenge rating", but there's nothing in the PDF about what CR is supposed to mean. |
| #88NicodaudelJul 13, 2014 15:50:01 |
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| #89SwampDogJul 13, 2014 14:58:44 |
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| #90melloredJul 13, 2014 20:00:07 |
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| #91kilpatdsJul 14, 2014 12:35:38 | Didn't barbarians get auto-advantage in rage? In which case, an expanded crit range, Raging, and a greataxe might work? (I didn't do the math) |
| #92melloredJul 14, 2014 12:49:14 |
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| #93LawolfJul 14, 2014 13:02:17 |
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| #94melloredJul 14, 2014 13:31:37 |
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| #95LawolfJul 14, 2014 13:47:37 |
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| #96FFSAAJul 14, 2014 13:54:00 | Bonus action spells are slower (despite being called faster in the description) by the fact that they prevent casting a second spell in a round while a regular spell doesn't.
Rogue Elusive works even while restrained or any other nonsensical situation where the enemy has advantage due to the rogue not being able to react. Hurray bad advantage mechanic. |
| #97kill_the_wiz_firstJul 14, 2014 13:52:44 |
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| #98FFSAAJul 14, 2014 13:58:56 |
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| #99HitdiceJul 14, 2014 14:03:20 |
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| #100melloredJul 14, 2014 14:03:15 |
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| #101dmgorgonJul 14, 2014 14:07:08 |
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| #102FFSAAJul 14, 2014 14:38:32 |
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| #103RamzourJul 14, 2014 14:46:09 |
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| #104RamzourJul 14, 2014 16:02:32 |
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| #105LawolfJul 14, 2014 16:44:23 |
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| #106ORC_CricketJul 14, 2014 22:04:00 | We’ve removed content from this thread because of a violation of the Code of Conduct.
You can review the Code here: http://company.wizards.com/conduct
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| #107ChimerasameJul 15, 2014 6:18:04 |
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| #108melloredJul 15, 2014 6:35:17 |
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| #109ShadoWWWSep 19, 2014 1:42:59 | Goodberry Duration: Instantaneous Description: Up to ten berries appear in your hand and are infused with magic for the duration.
I guess the duration should be 24 hours according playtest and the subsequent text in description of the spell. |