Plot Points

Post/Author/DateTimePost
#1

Daxarth

May 11, 2015 23:18:53

Player 1, "I use a plot point and I I find a secret door, behind which is the key we need to get into the keep"
Player 2, "as a complication, there is also a dragon behind the secret door."
Player 3, "I am also using a plot point, the dragon is dead but some of its treasure is here."
Player 4, "as a complication, the dead dragon is actually a dracolich."
Player 5, "I am also using a plot point, the opening leading to the dracolich is too small for the dracolich to get through."
Player 1, "as a complication, the dracolich is a spell caster."

 

 

#2

Grimcleaver

May 12, 2015 0:04:12
Mostly I have players using Plot Points as a redo button, as in "Plot Point! I didn't do that!" which I'm not sure is the spirit in which they were meant to be used...
#3

Noon

May 12, 2015 0:08:41

*party wipes because of all the added complications*

 

Player X "Oh I know, we'll start solving the complications we made with plot points, by using plot points to solve them too!"

 

Good bye to the 'game' part of play! Though if it wasn't the focus of everyone in your group, then that's no big issue for your group.

#4

JohnLynch

May 12, 2015 0:50:20

I'm not sure what we're meant to be discussing. The OP didn't offer any context in which to discuss the topic.

 

On plot points in general, they can be a lot of fun, especially if you're looking to play without a DM. But it isn't what I think of when I hear D&D and if I went to a table expecting to play D&D and found out that there wasn't going to be a dungeon master, or that the players would be helping out the dungeon master by dictating what happens in the world through plot points, I wouldn't be very happy. Now if I were to play a game where there is no gamemaster or it's a central conceit of the game that the players dictate what happens in the world itself and help throw in their own challenges, then that would be fine. But for better or worse, D&D is built upon the traditions that have accumulated over years of publication and while fate points or plot points may have been mentioned once or twice as an optional rule somewhere within the volumes that make up prior editions, it's never been a mainstream rule in anything I've read.

 

That said if you're looking for a game that takes the basic structure of D&D and then makes plot points an integral part of the game, I would heartily recommend 13th Age. This system is built to handle this sort of thing and handles it very well.

#5

The_White_Sorcerer

May 12, 2015 1:04:10

Dungeon Master, "No more plot points for you."

#6

AaronOfBarbaria

May 12, 2015 3:31:29

Daxarth wrote:
#7

LuisCarlos17f

May 12, 2015 3:35:23

Sometime I have found about daily extra points like a racial feat or a racial traits, For example action points for half-orc, but only for Str checks. 

 

Another idea is the "storytelling points".. Really the classic actions points, but using the game mechanic of the willpower points from the storytelling system (World of Darkness).