| Post/Author/DateTime | Post |
|---|---|
| #1arnwolf666Sep 02, 2014 8:06:29 | No theorycrafting please.
So who is actually gonna use this spell? |
| #21eejitSep 02, 2014 8:09:07 | People with sympathetic DMs.
...And Liches? |
| #3iserithSep 02, 2014 8:12:05 | It would depend on what other spells I'd be trading off to use it, but otherwise it seems fine to me. It's more or less 100 damage to a creature, no attack roll needed or save allowed. Knock down that dragon to a 100 hit points and then finish him off with this spell? Sure, why not? |
| #4arnwolf666Sep 02, 2014 8:18:03 | Does your DM tell you how many hp a critter has left? What do you think the odds are of guessing right? |
| #5arnwolf666Sep 02, 2014 8:20:19 | Sorry, I am being argumentive. I just read the spell, and it's 9th level. I just found it a worthless joke. I'd take my chances with Finger of Death or Disintegrate in a 9th level slot. |
| #6FFSAASep 02, 2014 8:21:33 | NPCs, on the party, frequently. |
| #7GriffordSep 02, 2014 8:23:58 | Since I can't use theorycrafting for some reason (proof aversion?), I'll just respond by saying "I will", and leave it at that. |
| #8LeugrenSep 02, 2014 8:35:15 | People who have the Monster Manual memorized, and who also make a habit of writing down how many hit points the group has inflicted on each of their foes. In short, accountants. |
| #9iserithSep 02, 2014 8:47:33 |
|
| #10hallows1999Sep 02, 2014 8:52:19 |
|
| #11iserithSep 02, 2014 8:54:12 |
|
| (Reply to #3)Ashrym |
|
| #13iserithSep 02, 2014 9:00:50 |
|
| #14arderkragSep 02, 2014 9:08:49 |
|
| (Reply to #13)Ashrym |
|
| #16iserithSep 02, 2014 9:36:32 |
|
| #17NovacatSep 02, 2014 9:36:32 | I will never use any of the save-or-die spells as a DM, because they aren't fun for the players, and my job is to facilitate fun for the players.
I will probably never use save-or-die spells as a player for similar reasons. |
| #18DraconesSep 02, 2014 9:36:45 | Having players waste spell slots due to lack of stat information is pretty much Dick DM move #5. So yes, spells that have effect based on monster current HPs should have the players being able to tell when the HP reaches that point.
|
| #19ArithezooSep 02, 2014 9:40:34 |
|
| #20Thalion94518Sep 02, 2014 9:40:55 |
|
| #21iserithSep 02, 2014 9:48:32 |
|
| #22iserithSep 02, 2014 9:51:42 |
|
| #23ArithezooSep 02, 2014 10:00:30 |
|
| (Reply to #16)Ashrym |
|
| (Reply to #18)Ashrym |
|
| #26iserithSep 02, 2014 10:10:13 |
|
| #27AaronOfBarbariaSep 02, 2014 10:12:59 | It's likely to see lots of use in my games - both by my players that like spellcasters, and by the NPC spellcasters of high enough level.
And yes, I am the DM, and while I don't tell the players exactly how many HP their opponents have, I do tell them (both by description through narration, and specifically if they ask me) whether the spell will work or not, because I don't think that a player feeling like they "wasted" a limited resource is conducive to fun being had. |
| #28autolycusSep 02, 2014 10:14:31 |
|
| #29ArtifactSep 02, 2014 10:30:39 | If a player indicates they want to use PWK on a monster who's above 100 hp, I feel it's my job as DM to describe the scene, what the PCs see. "It's been a long fight but the dragon is still hanging in there, determined to fight." That's from their POV.
I'd aso clarify, add my two cents: As described, PWK *compels* a creature to die, instantly. The dragon doesn't look like its ready to give up, not just yet anyway. It's 'determined to fight'.
When the monster is finally below 100 hp, I'd describe the scene once more (from their POV): "The dragon is stunned senseless. You see your chance."
= = =
This is for the player who wants to cast PWK. As DM, I feel it's my job to give the player that benefit. I don't feel like I need to say definatively that the monster is above or below 100 hp, because the PC wouldn't know that (not exactly). The PC would be on the lookout for any opening however. As DM, I just describe the changing scene (changing in respect to whether PWK is viable or not, that is). |
| (Reply to #16)DSZ |
|
| #31N4M8-Sep 02, 2014 10:44:42 |
|
| #32hallows1999Sep 02, 2014 10:46:17 | Comparing it to other 9th level spells, I think I would do something like this: If a creature has more than 100 pts they make a Con. save. On a failed save the creature takes 100pts of damage, half that for a successful save. Looking at the beastly damage meteor storm can do to multiple people, I don't think this would be considered too much.
Power Word stun is almost as bad. Gonna burn an 8th level spell for possibly a single round of stun. Seems to me it should be more like 1+1d4 rds before a save can be made against it. |
| (Reply to #28)Ashrym |
|
| #34iserithSep 02, 2014 10:57:25 |
|
| (Reply to #34)Ashrym |
|
| #36DSZSep 02, 2014 11:08:17 | I see it as sort of a mess because it requires a good DM to work. |
| #37Emerikol.Sep 02, 2014 11:11:49 | While I don't like blanket statements where people say "This is bad DMing", I do feel in this situation that information is likely to be conveyed using normal play. I would never tell my players outright the exact number of hit points of a monster. I do though understand that my players have both eyes and experience and I am describing the decline of the monster as it takes damage. This is why I don't consider hit point loss as invisible until the last hit point.
If I had a 300 hit point dragon that was down to 50, I'd likely just say "Your experience tells you the dragon is has been weakened enough to be affected". In the same regard perhaps at 150 or above I can easily answer "The dragon still seems pretty strong though wounded". Only in the grey area would I perhaps respond with "you are not sure. It's close." I tend to want my players acting on what they can actually see. I'm maintaining actor stance.
I would not at all though feel obligated to tell the caster if the target had some defense that was not known to the group. Perhaps an amulet of protection from death spells (made up just an example). Such an amulet would likely be tucked away beneath the targets clothing.
|
| #38eleranSep 02, 2014 11:13:17 |
|
| #39iserithSep 02, 2014 11:18:25 |
|
| #40iserithSep 02, 2014 11:43:39 |
|
| #41bawylieSep 02, 2014 11:48:24 | Alright, another Houserule for me.
PWK now simply works, regardless of HP.
Also considering dropping PWS to 5th level. |
| #42TiaNadiezjaSep 02, 2014 11:54:40 |
|
| #43JenksSep 02, 2014 12:07:42 | I'd give my players a Int or Wis (Nature) check. If I just gave them that information, it might be a slippery slope of them coming up with reasons to get information in other respects. If I keep things check gated it gives me more leeway.
Win-Win for me. Players have a chance at the information, but there's also a chance it remains a mystery. Which makes the spell choice more interesting in my opinion. If you never give the info, or always give the info, the spell ends up very binary in either case. Very uninteresting. |
| #44FFSAASep 02, 2014 12:07:30 |
|
| #45eleranSep 02, 2014 12:10:13 |
|
| #46arderkragSep 02, 2014 12:10:52 | Alright, I know that the initial post said no theorycraft, but since so many others are delving into hypothetical, I feel obliged to point something out here. PWK is no worse than a standard save or die spell, it just changes the victory conditions. Here's why: A standard SOD spell gives the target a save. On success, the spell is wasted. PWK moves the failure and success condition to caster guesswork, with the same possible outcomes. Now, I personally think D&D should involve a certain amount of player guesswork (see many 1st edition dungeons for reference). Some of you obviously don't, and that's fine. But the design and intent of PWK is not wrong. |
| #47iserithSep 02, 2014 12:19:10 |
|
| #48Emerikol.Sep 02, 2014 12:22:22 |
|
| #49DemoMonkeySep 02, 2014 12:22:26 | I will use this spell. Both as a Player, and as a DM.
In both cases, it will be without knowing what the targets HPs are.
However, as per the rules, "When you drop below half your hit point maximum, you show signs of wear, such as cuts and bruises. "
When that shows up, it's time to toss out the PWK. There aren't a lot of things with 200 HP*!
*(Yes, there are some. I admit that. Resist the overpowering urge to find exceptions, my peers. Resist!) |
| #50Slyck314Sep 02, 2014 12:28:41 | In the climactic battle of my last 3.5e game my transmuter, that was iron skinned and polymorphed into an adult green dragon, was killed by a Power Word Kill. It was epic! |
| #51FFSAASep 02, 2014 12:32:16 |
|
| #52DemoMonkeySep 02, 2014 12:36:03 | FFSA
It doesn't matter if it's cuts and bruises. It matters that, as per the RAW, there is SOME indication in-game when the target is at 50% or less.
Whethers it's cuts, bruises, intestines trailing on the ground, shields flaring to ultraviolet, or the announcers voice saying "PLAYER 1 IS WOUNDED BADLY!!" is entirely up to you and the style of game you run. |
| #53MirtekSep 02, 2014 12:58:01 |
|
| (Reply to #46)Ashrym |
|
| #55ArtifactSep 02, 2014 13:13:25 | A lot can be imagined by the players themselves, they don't necessarily need all the details, their imaginations easily fill in any missing details, Horses inhale and exhale huge breaths of air, How much more so a massive dragon, I wonder? My imagination takes over from there.
When it comes to PWK however, a spell that works (or doesn't work) based on current HP however, I think the player needs as accurate a picture as possible (from the PC's perspective at least). In such case, things shouldn't be left up to the imagination.
So, the player indicates she want's to cast PWK. In my mind (as DM), this means the PC is actively looking for an opening. Is the spell viable or not? It's my job then to describe the scene (from the PCs perspective). Same thing if the player wanted to cast a fireball. Is there a clear shot or not (are other PCs in the way perhaps)? As DM, I'm the PCs eyes and ears.
There's an old theater adage: If it ain't on the page, it ain't on the stage. Solid description is just as important in a D&D game I think.
Just some more rambling thoughts |
| #56iserithSep 02, 2014 13:14:14 | As I see it, it's a scene-ending spell. Weaken the foe to a given threshold then expend your resources to end the scene with a single word with no possible recourse from the enemy since there is no attack roll required nor saving throw allowed. The only objection is to whether or not a character would know when the spell would be effective and that's resolved through taking an action to determine it through the basic conversation of the game and the DM at least giving the player a fair shot at knowing whether they can rely on their high-level resources or not. |
| #57JenksSep 02, 2014 13:37:45 | Everyone should remember that a meaningful decision includes the word "meaningful". Just because a DM tells you the relative HP of the target does not make it a "meaningful" decision. If he flat out tells you whether or not the spell will word then it is a binary decision. Yes or no. Very uninteresting in the end. It eliminates dissatisfaction, but minimizes satisfaction. This is a decision, but not a meaningful one.
When you give the players a chance they may not succeed at, or maybe an estimation they can gather their own conclusions from, then the players make an informed decision that still includes risk. An actually meaningful decision. You give them information to make a guess, but not enough that it still remains a mystery in the end. This kind of decision includes the possibility of dissatisfaction, but produces much greater satisfaction when it does work because the player had to think about it and make a judgement call.
|
| (Reply to #6)Uchawi |
|
| #59ArtifactSep 02, 2014 13:54:23 | Nice post, jenks.
I personally prefer to take the judgment call outta spells like PWK if for no other reason then it's a very high level spell. I like some of the house rules I've seen in this thread so far, like making PWK do 100 hp damage automatically; the 'lingering' effect house rule is also nice.
I still like to maintain the illusion (if you will) of decision however, by describing things from the PCs perspective (they don't know precisely how many hp the monster actually has). I don't spell it out but it's still pretty clear I think. It should feel like a guess (whether it actually is or not).
Just bouncing off your post with my own thoughts.
|
| #60iserithSep 02, 2014 14:21:11 |
|
| #61OrwellianHaggisSep 02, 2014 14:37:38 | I'd ask the DM if I could make a wisdom check to determine if the spell would be effective (offering up an action as recompense). If I failed, I'd be happy wasting the spell. If I succeeded, I'd be happy that I got to use or not use the spell. |
| #62iserithSep 02, 2014 14:48:49 |
|
| #63OrwellianHaggisSep 02, 2014 15:04:26 |
|
| #64InaubryynSep 02, 2014 15:22:12 | What this particular thread has established is that we all run our games differently. I, for one, am not a big fan of metagaming. It's one of those things that becomes a slippery slope. My players know that just because some guy is in a robe doesn't mean he's a squishy wizard and just because some girl has on plate doesn't mean she can't drop a fireball on your head. Same goes with hit points. I never give out an exact number of hit points. Doing that could also come back to bite you.
For example, what happens if I tell the players that a creature/NPC enemy has 80 HP left? The party, taking their lumps, gets the creature/NPC down to 20 HP, but it then proceeds to TPK them. Well, if I wouldn't have told the players the amount of HP it had, I could've just fudged it if I wanted and had the last shot it took drop it. But, that options off the table. If the party deserved to be TPK'd, then so be it. But, if they've been rolling bad all night and can't seem to catch a break, yeah I'll fudge some things here and there.
As far as PWK is concerned, isn't the chance of failure part of the fun? If I know I'm always going to succeed, there's no fun in that for me. There's no danger, no threat of defeat, no threat of death. Why bother? You get to a point where players expect to win all of the time and they feel that obstacles are just time delays not actual danger. We're first level? Cool. Let's go kill a troll until we run into something to mvoe the story along. As a DM, I give my players enough information so that their PCs can make informed decisions based on what is going on in-game. If they decide to use a 9th level spell and fail, so what? Does it suck that you wasted that slot for the day? Yep. It sucks. But, you know what? You rely on other resources to get it done, or you retreat and live to fight another day. Everybody doesn't get a trophy for just showing up. You have to earn it. And, you're going to experience ups and downs, wins and losses along the way.
I love the anticipation. The increased rythm of my heart as I realize that one more hit takes me out of the fight, as I realize this last spell I'm about to cast is do or die, as I realize that one more failure on a death save means I'll be rolling up a new character. My players feel the same way. This discussion would never come up around our table. Because, they and I know to take the bad with the good. |
| (Reply to #60)Jenks |
|
| #66iserithSep 02, 2014 16:11:14 |
|
| #67CCSSep 02, 2014 16:17:44 | Why wouldn't I (as DM or player) use PW:K? |
| (Reply to #67)arderkrag |
|
| #69ArtifactSep 02, 2014 16:31:40 |
|
| (Reply to #69)arderkrag |
|
| #71hallows1999Sep 02, 2014 16:37:33 | Eh, I'm not a big fan of metagaming either, but on other the hand its an awfully big spell to be all or nothing. After reading through all the pros and cons I think I'm going to stick to the houserule: If the creature is over 100 hp's they get a save. 100 pts damage if they fail, 50 if they save. Still a decent amount of risk; 50 pts of damage is not very effecient for a 9th level spell and iit avoids all of the other issues being discussed. |
| #72ArtifactSep 02, 2014 16:41:28 |
|
| #73demon_idolSep 02, 2014 21:17:48 |
|
| #74dmgorgonSep 02, 2014 17:21:10 | Considering most high level PCs will have over 100 hit points, I'd have my NPCs save that spell for the end. After all, Killing PCs by the rules is my business and business is good. |
| #75arnwolf666Sep 02, 2014 17:47:33 | I have never played a D&D game ever where the DM told the players how many hit points a critter has. |
| #76arnwolf666Sep 02, 2014 17:49:53 |
|
| #77ShasarakSep 02, 2014 17:57:36 | If I had the power to automatically kill all Work 100 hp or less then you know that work would be seriously dead.
But the question for me would be, how much work is 100hp worth? Obviously it must be more then mowing the lawn but is it as much as, say, painting the house? |
| #78FallingIcicleSep 02, 2014 17:57:42 |
|
| #79iserithSep 02, 2014 18:05:33 |
|
| #80AtomicPopeSep 02, 2014 18:13:32 |
|
| (Reply to #80)demon_idol |
|
| #82ArtifactSep 02, 2014 18:39:29 |
|
| #83BTShireSep 02, 2014 18:58:55 | What about house ruling that the spell just does 100 hp damage, no matter what? If it drops you to 0 or less, you die (no death saves). |
| #84Emerikol.Sep 02, 2014 19:44:27 | The tension is between campaign goals. If like me you value actor stance and want to avoid metagaming then there are limits to knowledge I'll hand out. Still I believe hit point damage is generally visible unlike many. So there is really only a narrow band where I'd consider it impossible to discern.
My players value authentic over artificial story. My players strive for the same viewpoints and feelings of their PCs which means sometimes they are not happy with a result specifically but they are happy overall because they want that authenticity of experience. They don't want to feel like they are playing a board game and moving around a plastic piece. |
| #85OrethalionSep 02, 2014 19:50:45 |
|
| #86hallows1999Sep 02, 2014 20:10:48 |
|
| #87AhglockSep 02, 2014 21:08:43 | I doubt I'd use it. I wish the spell was a bonus action to cast. Back in 1e and 2e when the game had cast times, power word spells had a cast time of 1, where meteor swarm had a cast time of 9 I think. This meant power words got off really quick, and your other high level spells had a solid chance of getting interrupted. Without cast times(which were the real strength of power word spells) a bonus action to cast would be a decent spin on that. Weaker than meteor swarm sure, but at least its easy/quick to cast. |
| (Reply to #76)arderkrag |
|
| (Reply to #18)DLfan |
|
| (Reply to #89)AaronOfBarbaria |
|
| #91ArithezooSep 03, 2014 4:53:14 |
|
| #92autolycusSep 03, 2014 8:08:05 | The spell is very dramatic.
It won't always be used against level 17-20 targets. So sometimes you don't even need to worry about HP.
I could see a villain with this spell as the main antagonist for a party at 7th level or above.
In the first scene where the party barges in on the BBEG, he slays one of them with a single word before teleporting away.
The party scrapes together their resources to bring back their lost companion. And then begin the long trek for revenge/justice.
With a PC wizard I could use it against any number of lower level threats to quickly end a war by killing the enemy general with a word. One or two displays of this kind of power and the rank-and-file will take you very seriously. |
| (Reply to #92)arnwolf666 |
|
| #94autolycusSep 03, 2014 8:56:25 |
|
| (Reply to #85)arnwolf666 |
|
| #96iserithSep 03, 2014 9:15:21 |
|
| (Reply to #95)bawylie |
|
| #98DemoMonkeySep 03, 2014 9:32:47 | When DMing, I don't tell the players how many HP the monster has.
I also don't ask them how many HP their characters have in combat
Fair's fair, after all. |
| #99ArtifactSep 03, 2014 9:46:41 | I've heard of games where the players themselves don't know exactly how many hit points their PCs have.
Now that gives me something to think about. |
| #100DemoMonkeySep 03, 2014 9:51:09 | "I've heard of games where the players themselves don't know exactly how many hit points their PCs have."
I've tried that. It works on a conceptual level; it's just inconvenient, and it loads more work onto the DM. It was a fun experiment, but we didn't find the payoff worth the nuisance. |
| #101OrethalionSep 03, 2014 9:55:10 |
|
| #102OrethalionSep 03, 2014 9:56:47 |
|
| (Reply to #102)bawylie |
|
| #104ArtifactSep 03, 2014 10:39:53 | I like DSZ's idea for lingering effects (post #30). If PWK comes up in our games, think I'm gonna snatch dat idea.
I have this image in my head of a massive dragon suddenly realizing. . . something's not right . . . what's wrong with me!?
. . . and suddenly falling over (once it hts 100 hp). Sucker
|
| #105Slyck314Sep 03, 2014 10:43:09 | Tangential question;
Seeing as PWK simply kills outright without affecting HPs, could you use it to kill a polymorphed target? |
| (Reply to #105)bawylie |
|
| #107OrethalionSep 03, 2014 10:50:27 |
|
| #108iserithSep 03, 2014 10:51:55 |
|
| #109OrethalionSep 03, 2014 10:52:11 |
|
| (Reply to #109)Slyck314 |
|
| #111Emerikol.Sep 03, 2014 11:00:26 |
|
| #112iserithSep 03, 2014 11:01:41 |
|
| #113DemoMonkeySep 03, 2014 11:01:43 | I would agree. PWK will kill that poor goldfish that was once a titanic building crushing monster dead dead dead.
Almost like a 17th level wizard is powerful or something.
Huh. |
| (Reply to #107)bawylie |
|
| #115iserithSep 03, 2014 11:03:34 |
|
| #116DemoMonkeySep 03, 2014 11:17:57 | "PWK sure as hell wouldn't knock the tarrasque prone though, amirite?!"
You are right. Being rendered unconscious by being reduced to 0 HP will knock you prone, as per the damage rules and the condition "Unconscious" in the appendix.
There is however no rule that says being dead, without being reduced to 0 HP, would knock you prone. And only the most tyrranical of DMs would arbitrarily just add a rule like that.
So that dead Tarrasque remains upright. It's so nice we can finally agree on something.
|
| #117iserithSep 03, 2014 11:20:36 |
|
| #118DemoMonkeySep 03, 2014 11:26:25 | Nope. Care to guess why? |
| #119iserithSep 03, 2014 11:29:18 | My guess is because you like saying "Nope." |
| #120DemoMonkeySep 03, 2014 11:31:18 | Incorrect!
Want to go for the bonus round, where the scores can REALLY change? |
| #121iserithSep 03, 2014 11:32:45 |
|
| #122Slyck314Sep 03, 2014 11:32:55 | You two really need to get a room. |
| (Reply to #96)arnwolf666 |
|
| #124iserithSep 04, 2014 5:57:19 |
|
| #125Emerikol.Sep 04, 2014 13:42:03 | In my games, the relative portion of hit points remaining is generally known. Not down to the single digits but generally. That is because wounds are happening. The original max hit poitns though is not known. Obviously a really big creature has a lot and PCs would know that. Whether you have a 10th level fighter with 100 or a 1st level fighter with 10 is another matter. That would not be discernable in my games. I usually use terms like "He's really hurting" or "He's take a few wounds but he still seems pretty strong". Thats the type of information my players get for free.
So I am agreeing with the "poster who asks to remain unquoted" like 90% of the time. My reasons are driven though by world reality and not metagaming.
|
| #126PsikerlordSep 04, 2014 16:43:36 |
|
| #127autolycusSep 04, 2014 16:47:24 | In about 1/4 of the games I've played over the years the DM has given the remaining HP of a given creature. Funny enough, this includes old man Gygax himself.
In about 1/2 of the games I've played the DM has given relative remaining HP: it's unharmed, below half, under a quarter, near death, etc.
There are a lot of ways for DMs to run a game.
|
| #128arnwolf666Sep 05, 2014 2:01:05 | I have seen nothing in the rules saying that players know the hit points of their opponent. I have never experienced it in play ever. Maybe this will be a good one to put in the FAQ. |
| #129iserithSep 05, 2014 5:24:20 |
|
| #130Emerikol.Sep 05, 2014 5:42:13 |
|
| (Reply to #117)1eejit |
|
| (Reply to #129)arnwolf666 |
|
| #133iserithSep 05, 2014 13:24:09 |
|
| #134ArtifactSep 05, 2014 13:35:29 | Power Word Kill has been around since at least since 2e. So this isn't exactly a new issue. A spell with this much history has to have been clarified before (somewhere). Sage Advice tackled issues like this regularly. I'll see what I can dig up (it'll just take some time). |
| #135OrethalionSep 05, 2014 13:37:43 |
|
| #136DemoMonkeySep 05, 2014 13:39:10 | "What do you say to me?"
It will take an action to study the creature. Make an Intelligence (Nature) check or Wisdom (Medicine) check (your choice), and an Intelligence (Arcana) check. You can make both rolls in the same action. |
| (Reply to #135)bawylie |
|
| #138iserithSep 05, 2014 13:49:31 |
|
| (Reply to #137)arnwolf666 |
|
| (Reply to #139)bawylie |
|
| #141ArithezooSep 05, 2014 14:23:29 |
|
| #142ChrisCarlsonSep 05, 2014 14:26:02 | Just have the spell deal 100 points of damage. If it reduces the creature to 0 HPs, the creature dies.
Done. |
| (Reply to #141)arnwolf666 |
|
| #144OrethalionSep 05, 2014 14:38:34 |
|
| #145ArithezooSep 05, 2014 14:43:07 |
|
| #146DemoMonkeySep 05, 2014 15:10:00 | Everyone is making the assumption that the player wasn't prepared for the possibility their spell may not work when they took it in the first place.
By the time a Wizard hits 17th level in a campaign, they will have known for a LOOOOONG time whether the DM will tell them the enemies HP or not. When they level up and choose their first 9th level spell, they will already know whether there will be an element of guesswork in it's use. If they think potentially failing when it's used would spoil their fun they shouldn't take the spell.
This is another one of those situations where the problem will never actually occur at a table. We seem to argue about a surprising number of those. |
| #147iserithSep 05, 2014 15:02:52 |
|
| (Reply to #144)bawylie |
|
| #149RavenmancerSep 05, 2014 17:56:56 | I'm under no inclination right now to read this thread past page 1 and bus of this last one, but I would like to point out one thing: |
| #150iserithSep 05, 2014 18:04:16 |
|
| (Reply to #146)arnwolf666 |
|
| #152Slyck314Sep 05, 2014 23:20:59 | And the players at those tables will understand that by the time PWK is an option and will also understand that the spell will be a all or nothing crap shoot. Expectations will be met, so no problem. Just as those players at completely transparent tables will know that they can use it it with certainty. Is the spell more effective at some tables rather then other, sure but that doesn't really bother the players at either table as their expectations are going to be met. |
| (Reply to #151)2Chlorobutanal |
|
| #154arnwolf666Sep 06, 2014 1:58:02 | Expectations are everything. I try not to be a gotcha DM. I want players to know before they prepare or choose a spell how I will adjudicate it. But by the time they are 17th level they will know I don't tell them the number of hit points of a critter. |
| (Reply to #10)1eejit |
|
| #156TehSchwannSep 06, 2014 2:55:12 | I gotta say there's some pretty ridiculous arguments in this thread. The fact that the spell is a gamble is the whole point! If your GM tells you when it works and when it doesn't, then it's easily the most powerful spell in the game, what with insta-death that allowes for no safe and no spell resistance.
A good GM is going to describe the scene accurately when you ask about it, and then let you make the decision of whether using it is worth it or not. Only a bad GM is going to hold your hand for when you should cast your most powerful spells. |
| #157danycSep 06, 2014 3:13:50 | I'm perfectly happy giving my players rough HP info if they make appropriate skill checks, but it's not being a dick to not give them exact information, and it's certainly not being a dick not to inform them ahead of time precisely when the monster is PWK-OK. If anything, I think it adds a bit of dramatic tension for them for there to be a margin of error. The uncertainty tends to make them do a bit more damage than they need to, but if they fire it off at 30 or 40hp instead of 100, they're still usually just as happy when the monster dies (anything worth a 9th level slot is going to feel good to kill, 'efficiently' or no.
As for if I'd use it, speaking mostly from the GM perspective... on an appropriate level Necromancer? Sure. Such a character isn't likely to appear more than once a game, and death ward and revivify exist. Fair game. |
| #158hallows1999Sep 06, 2014 3:33:40 |
|
| #159autolycusSep 06, 2014 7:05:31 |
|
| (Reply to #159)AaronOfBarbaria |
|
| (Reply to #159)arnwolf666 |
|
| (Reply to #133)arderkrag |
|
| #163iserithSep 06, 2014 12:12:32 |
|
| #164Thoughts_My_AimSep 06, 2014 13:05:01 | For what it's worth, put me down as another DM who would straight-up tell a player if PWK would work. Because otherwise the spell is exceptionally useless.
Then again, I let my players play the game with the Monster Manual open if they want to, so mileage varies. |
| #165Beldak_SerpenthelmSep 06, 2014 14:59:57 |
|
| #166Thoughts_My_AimSep 06, 2014 15:08:50 |
|
| #167TehSchwannSep 06, 2014 16:24:00 |
|
| #168Thoughts_My_AimSep 06, 2014 16:27:17 |
|
| #169TehSchwannSep 06, 2014 16:35:21 |
|
| #170OrethalionSep 06, 2014 16:38:37 |
|
| #171Thoughts_My_AimSep 06, 2014 16:41:16 |
|
| #172OrethalionSep 06, 2014 16:47:32 |
|
| #173Thoughts_My_AimSep 06, 2014 17:03:19 |
|
| #174TehSchwannSep 06, 2014 17:10:17 |
|
| #175TehSchwannSep 06, 2014 17:56:01 |
|
| #176Emerikol.Sep 06, 2014 19:29:28 | The one who has requested he not be named is the King of metagaming so you can't really argue that line because he embraces it.
I tell my players what they see. I don't do anything to deliberately be "fair" if that does not match what is happening in the world. So no, I would not telegraph a shield spell unless that spell says it gives itself away by shimmering.
I tend to see hits doing real damage (at least fractionally) and thus I would tell my players the enemy looks weakened or not. If they think the guy is level X and the spell would work but in reality the guy is level X*2 and it won't work, I'm not going to sweat it. The spell has it's uses and if you can't stand the thought of failing due to lack of knowledge on some occasions then do not take the spell. It does not invalidate the value of the spell though. |
| #177iserithSep 06, 2014 21:03:42 |
|
| #178OrethalionSep 06, 2014 21:18:14 |
|
| #179bawylieSep 06, 2014 22:36:38 | You've asserted that, but I don't see anything supporting that assertion. |
| #180danycSep 06, 2014 22:51:38 | I think pretty much any of these playstyles are perfectly fine. I personally don't give the players exact HP info (though I may give very vague info at sight and slightly more info with checks). But if you want to record each monster's HP under its name on a dry erase board, that's perfectly fine too! Neither will break the game.
I also mess with standard MM monsters so that book knowledge isn't useful without in game knowledge. The troll might be suscepitble to something other than fire. Better seek out some lore before engaging! Am I a jerk? I don't think so. |
| #181OrethalionSep 06, 2014 23:02:55 |
|
| #182ArtifactSep 06, 2014 23:19:59 | What's the difference between video games and table top RPGs? In that lifebars (and hit point tickers) are accepted in one type of game but not the other. Genuinely curious.
Our 4e games were (purposely) video gamey at times, which I (we) actually enjoyed. That's just me
|
| #183frbelangerSep 07, 2014 5:35:06 | Allow a save if the creature is over 100.
|
| (Reply to #181)arnwolf666 |
|
| #185arnwolf666Sep 07, 2014 5:38:58 | Do you guys also tell the PCs how many monsters and which ones will fall asleep when a sleep spell is cast? |
| #186iserithSep 07, 2014 6:50:04 |
|
| #187OrethalionSep 07, 2014 8:13:27 |
|
| #188Thoughts_My_AimSep 07, 2014 9:24:31 |
|
| #189Thoughts_My_AimSep 07, 2014 9:25:32 |
|
| #190iserithSep 07, 2014 9:32:30 |
|
| #191arderkragSep 07, 2014 9:46:13 | I think the real core of this is that some of us don't need an assurance of our chances before we use an action in-game, and some of us need those assurances. |
| #192Thoughts_My_AimSep 07, 2014 9:46:58 |
|
| #193grendel111111Sep 07, 2014 10:06:55 | For those in the yes I tell camp I have a question. If a party attacking a high level enchanter (level 18-20) and the finally make it to his chambers and confront him. Is the first thing he does is use a Power word kill to kill the most powerful character who has less than 100 HP (most likely the mage)? And if there were 2 characters he could cast it on, one of which has 101 HP and the other has 99 will he always target the character with 99 HP? |
| #194Thoughts_My_AimSep 07, 2014 10:13:22 |
|
| #195OrethalionSep 07, 2014 10:39:13 |
|
| #196Thoughts_My_AimSep 07, 2014 10:46:02 |
|
| #197OrethalionSep 07, 2014 11:31:23 |
|
| #198iserithSep 07, 2014 13:45:28 |
|
| #199Emerikol.Sep 07, 2014 14:16:42 | One style is story choreography and the other is true choices simulation. |
| #200Thoughts_My_AimSep 07, 2014 15:03:57 |
|
| (Reply to #184)Jenks |
|
| #202Emerikol.Sep 07, 2014 16:33:05 |
|
| #203MechaPilotSep 07, 2014 16:37:51 |
|
| (Reply to #193)danyc |
|
| #205Emerikol.Sep 07, 2014 17:10:54 |
|
| #206MechaPilotSep 07, 2014 17:26:42 |
|
| #207Emerikol.Sep 07, 2014 18:26:45 | Nothing wrong with other ways. It was just an example. Pick anything that isn't interesting enough to some people.
quote="MechaPilot"] I don't see much difference there. I see both sides that you describe trying to be their characters. However, one group simply is also willing to add twists that they feel will add to the story while the other group leaves twists solely at the discretion of the DM. The only difference that I see is who is contributing to adding twists. [/quote]
There is a massive difference. I can't simultaneously want the shortest easiest path to victory which is often what a character would want and also want to force that character down the most interesting path. If I'm really being my character I am not happy with defeat or serious setbacks. If I'm metagaming I may want a setback because that would heighten the tension and improve the story.
Think about it. You'll see where the two styles will often be at cross purposes. So what you want to do will dictate your style choice. Me. I want to be my character.
|
| #208MechaPilotSep 07, 2014 18:40:56 |
|
| #209TehSchwannSep 07, 2014 20:03:15 |
|
| #210ankiyavonSep 07, 2014 19:48:52 |
|
| #211iserithSep 07, 2014 20:03:27 |
|
| #212TehSchwannSep 07, 2014 20:10:38 |
|
| #213Emerikol.Sep 07, 2014 20:26:05 |
|
| #214OrethalionSep 07, 2014 21:13:33 |
|
| #215OrethalionSep 07, 2014 21:15:21 |
|
| (Reply to #214)grendel111111 |
|
| #217OrethalionSep 07, 2014 21:59:47 |
|
| #218MecheonSep 08, 2014 2:15:15 |
|
| #219Thoughts_My_AimSep 08, 2014 4:53:42 |
|
| #220iserithSep 08, 2014 6:07:36 |
|
| #221iserithSep 08, 2014 6:11:20 |
|
| #222Emerikol.Sep 08, 2014 6:27:28 |
|
| #223Emerikol.Sep 08, 2014 6:30:16 |
|
| #224iserithSep 08, 2014 6:39:24 |
|
| (Reply to #220)grendel111111 |
|
| #226iserithSep 08, 2014 6:50:21 |
|
| (Reply to #226)grendel111111 |
|
| #228Emerikol.Sep 08, 2014 7:28:07 |
|
| #229iserithSep 08, 2014 7:43:58 |
|
| #230iserithSep 08, 2014 7:49:51 |
|
| #231Thoughts_My_AimSep 08, 2014 8:07:27 |
|
| #232iserithSep 08, 2014 8:13:48 |
|
| #233Thoughts_My_AimSep 08, 2014 8:20:34 |
|
| (Reply to #231)bawylie |
|
| #235iserithSep 08, 2014 8:25:07 |
|
| #236Thoughts_My_AimSep 08, 2014 8:31:12 |
|
| (Reply to #236)bawylie |
|
| #238Thoughts_My_AimSep 08, 2014 8:37:19 |
|
| #239Thoughts_My_AimSep 08, 2014 8:43:38 |
|
| #240Emerikol.Sep 08, 2014 8:46:00 |
|
| #241bawylieSep 08, 2014 8:48:56 | You've got to be ignoring almost every dev interview where they talk about getting back to the stories and experiences that drive their love for this game. The nostalgia, the tales, not the system.
Youve got to be ignoring the front page of the website explaining what D&D is, or the text in the book.
This is is about campfire tales and legends. Whether you're exploring a world like Emerikol's band of archaeologist adventurers, LARPing like the kids by the train station, collaboratively inventing the story on the spot like Iserith, or getting a gut-wrenching from me, there's only one thing this game is truly about. Whether it's precrafted, emergent, resultant, or spontaneous, this game is about story. |
| #242Thoughts_My_AimSep 08, 2014 8:52:32 |
|
| #243iserithSep 08, 2014 9:00:47 |
|
| #244iserithSep 08, 2014 9:03:12 |
|
| #245Thoughts_My_AimSep 08, 2014 9:08:10 |
|
| #246DemoMonkeySep 08, 2014 9:13:16 | That's not a bad definition Iserith, but it could be improved.
"D&D is a collaborative storytelling game wherein the players attempt to overcome challenges presented by the DM in a world of swords and sorcery."
Victory is not always assured, after all. |
| #247Emerikol.Sep 08, 2014 9:14:21 | First of all quoting the rules as if that makes it true is pretty stupid. Plenty of people have done things that are not verbatim for the rules. Even so misquoting the rules is even dumber. Stories emerge but is story the goal? Story is not always the goal. Story may be the goal for some playstyles. Other goals exist for other playstyles.
In my games, if an opportunity to short circut the entire adventure and go straight to the treasure presented itself then they would choose it every single time. Their objective was to get the treasure and not tell a story. It's my job as DM to make things hard for them. They do not play with that intent. They play to accomplish their in character goals. Kind of like being their characters and acting as their characters. Novel concept.
So please stop using the fact that stories emerge to argue that stories are the goal of the players. I've yet to see an actual game running where crafting a story was the ultimate goal of the players. I only hear about stuff like this online. So plenty of people out there are playing with different goals even if you can't conceive of that fact. Not just my campaign.
I can nostalgically talk with my buddies about playing football in high school and we can exchange "stories" about what we did. When playing, crafting a good story was NEVER our goal. We did collaborate as a team to achieve our objectives which was to beat the other team. Our goals were completed passes, solid runs, touchdowns, and so forth. The story was never on our minds. Not one of our players would have ran out of bounds at the one with ten seconds to go behind three points just to set up a goal line play for the game. The storytellers would do exactly that. They don't care about the character goals. They care about their player goals for the story.
|
| #248iserithSep 08, 2014 9:26:31 |
|
| #249iserithSep 08, 2014 9:24:14 |
|
| #250iserithSep 08, 2014 9:25:54 | @ Thoughts_My_Aim: If you're like to debate whether the game is collaborative or not, feel free to start a new thread with your assertions and I guarantee you people will join in to discuss the matter. Perhaps this isn't the best thread for continuing this particular discussion. |
| #251Emerikol.Sep 08, 2014 9:29:21 |
|
| #252DemoMonkeySep 08, 2014 9:41:20 | "There is a difference between stories emerging and setting out to craft the story directly."
Emerikol
I consider "playing the game and stories are created as part of emergent gameplay" to fall within the definition of "collaborative storytelling". I stand by my earlier remarks.
I think the debate is becoming about semantics rather than actual play style or philosophy. |
| #253Emerikol.Sep 08, 2014 9:47:39 |
|
| (Reply to #253)bawylie |
|
| #255DemoMonkeySep 08, 2014 11:09:54 | Isn't it "filthy narrativist storytelling" vs "rigid simulationist gaming", Bawylie?
It's important to insult both sets of extremist equally. That's inclusive! |
| #256iserithSep 08, 2014 11:18:32 |
|
| (Reply to #255)bawylie |
|
| #258DemoMonkeySep 08, 2014 11:33:40 | We need an oath of some sort.
"I solemnly swear that while promoting a style of play or method of DM'ing, I shall not state, or by omission imply, that any other style of play or method of DM'ing or its practitioners are in any way inferior.
Equally, while reading the posts of others, I shall not interperet statements of personal preference relating to style of play or method of DM'ing as implying attacks on other preferences, unless such statements are explicity stated to be facts rather than opinions." |
| (Reply to #258)bawylie |
|
| #260ChrisCarlsonSep 08, 2014 11:46:00 |
|
| #261DemoMonkeySep 08, 2014 11:47:06 | Recent history would seem to indicate that's not enough.
C'mon Bawylie. Take the oath with me. Let's lead by example! |
| (Reply to #261)bawylie |
|
| #263ankiyavonSep 08, 2014 12:23:01 |
|
| #264bawylieSep 08, 2014 12:28:31 | "One group is totally inclusive. They say that they prefer their style but that to each his own. The other side repeatedly attacks the first group and advocates their playstyle be labeled as wrong..."
I agree with this statement and yet think the groups are reversed.
We are often blind to the excesses of our own tribe.
Whatever though. Debate, discuss, learn. It's all good.
I'm just not interested in replacing the edition war with a Playstyle war. It's the edition peace now. Beat your swords (hehe) into plowshares already. |
| #265ORC_HaroldSep 08, 2014 12:52:39 | I've removed content from this thread. Harassment/bullying is a violation of the Code of Conduct.
You can review the Code of Conduct here: company.wizards.com/conduct
Please remember to keep your posts polite, on topic and refrain from personal attacks. You are free to disagree with one another as long as it is done in a respectful manner.
|
| #266sailoroswaldSep 08, 2014 13:01:54 | Yeah. I mean, I've never played in/run a game like iserith's/FoxFace's. Nor have I had a game quite like Emerikol's. But I'm sure all their players are happy. I'm sure they're happy. Which is what matters.
Discussing, learning, and expanding are great. The more tools the better.
But in the end, "Do you, boo-boo." as it were. If all our games were the same, it would be miraculously boring.
Sorry for the previous rant. I just generally respect most of you and it's been driving me bonkers watching this go from a lit match to a brush fire. |
| #267DemoMonkeySep 08, 2014 13:07:42 | "Changing their stars every minute or two. They kept paying money.
~'The Sneetches', by Dr Seuss~ |
| (Reply to #267)bawylie |
|
| #269OrethalionSep 08, 2014 16:41:05 |
|
| (Reply to #269)Huntsman57 |
|
| #271DLfanSep 08, 2014 18:15:50 | Ummm...How did a discussion on the merits of Power Word Kill devolve into arguements about collaborative gaming? |
| #272Dark_StrykeSep 08, 2014 18:21:09 |
|
| #273Beldak_SerpenthelmSep 08, 2014 20:00:07 |
|
| (Reply to #273)DLfan |
|
| #275danycSep 09, 2014 0:11:30 | Meteor Swarm allows a dex save (and thus evasion, had by monks, rangers, rogues or via item or anyone with a shield via a feat), is subject to Legendary Resistance, does typed damage (bludgeoning gets halved by Barbarian resistance, Fire by tieflings and appropriate Dragonborn / Sorcerers and Protection from Energy, plus fire is traditionally a common monster resistance type), and fills such a large area it is impractical in any kind of restricted area without Sculpt Spell.
Power Word Kill affects the target you want and can be countered only by Death Ward (and things that counter magic/spells in general, all of which would apply equally to meteor swarm). |
| #276ankiyavonSep 08, 2014 21:59:46 |
|
| (Reply to #231)arnwolf666 |
|
| (Reply to #276)danyc | Tell my wife I said... hello. |
| #279Thoughts_My_AimSep 09, 2014 4:25:37 |
|
| #280arnwolf666Sep 09, 2014 4:45:34 | So do you people tell the wizard which creatures will be affected by a sleep spell before it is cast? |
| #281MecheonSep 09, 2014 4:47:43 |
|
| #282Emerikol.Sep 09, 2014 4:48:50 |
|
| #283Thoughts_My_AimSep 09, 2014 5:32:26 |
|
| #284Thoughts_My_AimSep 09, 2014 5:35:48 |
|
| #285iserithSep 09, 2014 5:50:58 |
|
| #286OrethalionSep 09, 2014 6:15:53 |
|
| (Reply to #285)arnwolf666 |
|
| #288OrethalionSep 09, 2014 6:37:46 |
|
| #289Emerikol.Sep 09, 2014 6:49:01 |
|
| #290IstborSep 10, 2014 10:35:54 | Personally, on a personal level that involves just me. I don't want to know the hit points of most enemies, especially the BBEG. Sweating out the tough battle not sure if you are going to pull it off or die an inglorious death creates that level of tension I enjoy. As soon as I know he has 30 HP left...well then for the most part that tension is gone. It can still exist, for certain, as I experienced something akin to it when I used to do the big WoW raids.
So when I run tables, I generally will describe when a creature is beginning to look winded and showing signs of injury or pain, but I would not give out a numerical value. |