| Post/Author/DateTime | Post |
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| #1OrzelJul 16, 2014 4:26:41 | Every edition and rpg has them. A class becomes widely accepted in many groups and settings. A monster raised to PC race status, balanced, and given fluff and crunch support. A optional rule used so often that people forget it is optional or is even written into rules corrections. Based on current trend and the way 5e looks.... Before the books even come out... Which races, classes, and rules do you think will rise to the front in a handful of years? I say Age of Goblins and Alchemists, man. |
| #2akaddkJul 16, 2014 4:40:12 | Wizard, followed closely by cleric and then druid. You know, like every other edition. |
| #31eejitJul 16, 2014 4:47:29 | Monk, I think we'll be getting the best version of him we've seen in D&D yet. |
| #4edwin_suJul 16, 2014 5:07:30 | Rise of the rule sets.
Curently there seems to be a basic rule set with optional modual to change rules. My prediction is that we will see a growth in the amount of these moduals, and their influece on the game.
Forgoten realms wil use the basic ruleset, but as more campaign settings come out they will diverge further and further from this base ruleset. Starting with campaign setting that say something like "this campaign setting was designed and playtested asuming the following moduals as default" Also player created ( or compiled) rulesets will apear.
The difrences between the rule sets would become bigger and bigger, untill a point is reached where just saying we are playing D&D doesen't cover it. And prases like "we are runing a D&D game using the planescape ruleset" will become more and more common, maybe eventualy even becoming "we are playing planescape"
This will lead to people complaigning that the rule set they decided to use is scattered over multiple books ( PHB,DMG,campaign setting,specific books with aditional moduals) And this might eventualy lead to campaign specific player handbooks, that gather all the moduals used for one specific ruleset into one book and use them as default.
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| (Reply to #4)Orzel |
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| #6EerongalJul 16, 2014 7:55:31 | I suspect that the asswere is going to come back into style and become the defacto main race of D&D in this edition.
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| #7LFKJul 16, 2014 10:58:38 | What's hilarious about this thread is Mearls hated the breakout star of 4e and had its arms and legs chopped off.
RIP Warlord. |
| (Reply to #2)JC999 |
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| (Reply to #7)Orzel |
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| #10ChakravantJul 16, 2014 13:48:55 |
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| #11ChrisCarlsonJul 16, 2014 14:19:24 |
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| #12EerongalJul 16, 2014 14:22:39 |
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| #13ZardnaarJul 16, 2014 14:33:56 | Paladin even became a subclass of the cavalier. |
| #14JC999Jul 16, 2014 14:33:49 | I hear even eldritch knight and arcane trickster will be sub-classes now. How awful, someone might actually play them! |
| #15ChakravantJul 16, 2014 16:13:59 |
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| #16JC999Jul 16, 2014 16:21:00 |
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| #17JohnLynchJul 16, 2014 16:21:18 |
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| #18PolarisJul 16, 2014 16:23:12 |
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| #19ChakravantJul 16, 2014 16:27:59 |
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| #20ORC_CricketJul 16, 2014 16:31:29 | We’ve removed content from this thread because of a violation of the Code of Conduct.
You can review the Code here: http://company.wizards.com/conduct
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Thank you for your time and support as we continue to try and make a great community for everyone. |
| #21JohnLynchJul 16, 2014 16:36:37 |
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| #22ChakravantJul 16, 2014 16:44:32 |
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| #23ORC_CricketJul 16, 2014 17:12:47 | We’ve removed content from this thread because of a violation of the Code of Conduct.
You can review the Code here: http://company.wizards.com/conduct
Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.
Remember, a community is a joint effort of all those involved, and while we want intelligent meaningful and productive banter to ensue we also need it to be polite and considerate of others.
Thank you for your time and support as we continue to try and make a great community for everyone. |
| #24TheLyonsJul 16, 2014 17:18:22 | I see martial classes as actually being viable and fun to play, as well as interesting and viable. I've always played casters as they were just seemed more fun to me and fighters and the like have been underwhelming to me for a long time, as well as uninteresting and Imo weak. I haven't played 4e, but I played from 1e to 3.5e and martial classes, especially fighter, we're just meh to me and I even tried playing them hoping I would prove myself wrong. 5 e's fighter looks very interesting, flavorful and viable. A 20th level fighter in 5e looks scary! And fun, and interesting. I might just have to play all the classes to see which ones I like the best but I can see the casters only crowd such as myself giving a lot more credence to martial types. |
| #25OrzelJul 16, 2014 17:29:32 |
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| #26ORC_CricketJul 16, 2014 18:22:35 | We’ve removed content from this thread because of a violation of the Code of Conduct.
You can review the Code here: http://company.wizards.com/conduct
Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.
Remember, a community is a joint effort of all those involved, and while we want intelligent meaningful and productive banter to ensue we also need it to be polite and considerate of others.
Thank you for your time and support as we continue to try and make a great community for everyone. |
| #27NautilusJul 16, 2014 18:33:35 | Green Knight, whether it's released initially or later on.
Honorable mention to Thaumaturgy. |
| (Reply to #9)Marshall |
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| #29ORC_CricketJul 16, 2014 20:13:54 | We’ve removed content from this thread because of a violation of the Code of Conduct.
You can review the Code here: http://company.wizards.com/conduct
Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.
Remember, a community is a joint effort of all those involved, and while we want intelligent meaningful and productive banter to ensue we also need it to be polite and considerate of others.
Thank you for your time and support as we continue to try and make a great community for everyone. |
| (Reply to #9)Ashrym |
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| (Reply to #2)Titanium_Dragon |
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| #32emwasickJul 17, 2014 1:57:28 |
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| #33RamzourJul 17, 2014 3:29:55 | 4 out of 30 posts here are from mods policing the vitriol. That's pretty sad, guys. Can't we tone down all that negativity and talk nicely?
* Anyway, I'm really excited to see the Eldritch Knight. I predict that will become pretty popular. * I also predict that Clerics, as always, will be the strongest over-all class. They have a hefty mixture of survivability, utility, heals, and offensive spells/weapons. Kind of a no-brainer. * Rogues are going to become bad-asses, especially if multiclassed.
That said, I really don't care at all what becomes popular. I'll continue to play the characters I want because of the story I want to tell, not because of some powergaming attitude. |
| #34Mephi1234Jul 17, 2014 3:48:05 | I think it's going to be hard to predict a breakaway class, what with the subclass and subrace system. As things stand, though, I expect the Weaponsmaster Fighter to be huge. Everyone I know loves the new fighter, and they are pumped about not just a warlord, but all the tactics. Eldritch knight has also met with skepticism, but also cautious hope it could be awesome.
So, I expect fighters to be making a breakaway. |
| (Reply to #28)Orzel |
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| (Reply to #33)1eejit |
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| #37RamzourJul 17, 2014 5:21:15 |
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| (Reply to #37)1eejit |
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| #39MechatarrasqueJul 17, 2014 8:32:16 | I will go out on a limb and say the chain warlock. I think between the 5e action economy and my strong suspicion that a wizard or cleric summoning anything will have to use concentration to control the summoned critter which means that pimping your summons will require feats or magic items (like in 4e). Since the chainlock gets the pet via the class feature, I don't think he/she will need concentration and thus will be able to use spells to buff his/her pet (and will probably have access to the same feats and magic items as wizards get). That could make the chainlock the best summoner, and if anything the last couple of editions have proven, when a class is the best at something, a lot of people will love it and a lot of people will hate it--both of which will make it more prominent.
If it is popular, I hope we can get a lovechild of a shaman and an invoker to get a divine version of the chainlock, with more of a partner vibe since I know there are a number of people who are put off by the master/slave connotation (although I am happy to let my players change the fluff on it in the meantime). It seems like there could be some different mechanics (like having the summoner being able to donate some hitpoints to the summoned). |
| #40The_JesterJul 17, 2014 9:02:08 | Someone posted pics of the weaponmaster fighter a while back and the warlord potential looks pretty good. You can allow allies to attack, allow them to move, give them extra damage, and even give out temp hp. If they made the warlord a seperate class, I can't imagine it being all that different.
Really, we'll never let them produce a workable warlord, because it would never satisfy everyone. If it gave out temp oh instead of healing, half the warlord fans would reject it as an unequal healer to the cleric. If it healed, another group would reject it for martial healing. If it did comparable things to the current martial classes, it would be rejected for a lack of tactical options, but if it did more it would be rejected for being unbalanced and better than the other martial classes. Trying to force a 4e style class into the 5e mold will be a wholly unsatisfying experience.
I'm not a fan of extra classes. New classes should be added when you make something big, like psionics. Classes are a huge part of the game, something you do for as much as twenty levels. They should be big and iconic things, established in fiction and folklore and part of the shared fantasy experience. Too many classes bloats the game faster than any other content. I'm happy to see WotC keeping classes like the spellsword, beguiler, assassin, and illusionist a part of other classes. |
| #41RamzourJul 17, 2014 9:44:19 |
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| (Reply to #39)Ashrym |
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| #43The_JesterJul 17, 2014 14:54:23 | Breakout classes are unlikely in 5e, but I imagine we'll eventually see some really cool ideas for subclasses. However, it does sound like options might be a little more rare in 5th Edition compared to 4e and 3e, with fewer splatbooks being released. At least that's the plan.
And there's so much established stuff to go through, that just updating the must-have options and content will take some time for new content to appear. Of course, this will depend on the staff. Many will be reluctant to update and write the content and ideas of other writers, leap at the opportunity to add something new, trying and slip their own little addition into D&D, hoping it will take and become part of the history of the game. But, in practice, most new additions are quickly forgotten and seldom make it to a new edition, for the reasons stated. Honestly, I'd like to see a mortorium on "new" ideas for at least a couple years and a focus on updating the best of the past. Or work on making their current content as appealing as possible. Let's see some awesome ways and ideas of bringing the new races and options into existing worlds or flavouring them in different ways.
Races becoming PC options is tricky. There's some cool choices, but most have already been done in 2e's Complete Book of Humanoids or 3e's Savage Species or the MM. All the easy go-to examples like minotairs, gith___, gnolls, orcs, drow, goblins, kobolds, and the like have been done before. Heck, in 3e they had to set out to create a brand new race that hadn't been seen before to become the cool new antagonist race/ semi-PC race, in the same vein as the githyanki. That was the shadar kai.
Obviously, I see subraces and subclasses being among the breakout additions. Those and backgrounds. I expect a lot of 3rd Party and homebrew options that expand on those additions. Lots of new warlock pacts, sorcerer bloodlines, rogue archetypes, fighting schools, etc. |
| (Reply to #41)SteeleButterfly |
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| #45OrzelJul 17, 2014 14:25:52 | With new classes. Setting classes and subclasses won't go far as they are usually tied to settings. And updating old classes will be hard if already linked to author or too similar to old classes. So the vest better for a first timer breakout will be a class too different to meld with another class, like a truenamer or nonmagical crafter. For race. A class has to have a special thing to breakout. A natural weapon like gnolls, a special sense of antagonism like gobliniods, to a freakishness like plant people. |
| #46Hurin88Jul 17, 2014 14:29:25 | Dex-based fighter. In terms of numbers, at least, there aren't many reasons to go any other way if you want to play a fighter. |
| #47Mephi1234Jul 17, 2014 14:39:18 |
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| #48The_JesterJul 17, 2014 14:55:31 |
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| (Reply to #46)1eejit |
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| #50GriffordJul 17, 2014 16:27:38 |
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| #51RustedKitsuneJul 17, 2014 18:17:00 | I predict that somebody will build a module that let's you play like you're in the world of Lamia Daughter Quest, so Lamia will become the breakout star. Eventually, and for a small amount of people, and probably not all that likely, but still a cool idea to me. |
| #52ArtifactJul 17, 2014 18:21:41 | I think Eldritch Knights are gonna be popular. Why? One word --Gish |
| #53LFKJul 17, 2014 18:53:14 |
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| #54ZardnaarJul 17, 2014 20:57:33 |
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| #55RamzourJul 18, 2014 0:51:12 |
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| #56PolarisJul 18, 2014 1:23:04 |
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| #57ChakravantJul 18, 2014 1:50:13 |
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| #58PolarisJul 18, 2014 1:54:46 |
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| #59abanathieJul 18, 2014 2:25:21 |
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| #60Mephi1234Jul 18, 2014 5:15:28 |
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| #61UngeheuerLichJul 18, 2014 5:23:47 | Looks close enough to being credible. Although quite outdated. Eldritch knight sems to have 1/3 spell progresion rounded up. |
| (Reply to #60)UngeheuerLich |
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| #63GuntharJul 18, 2014 6:09:31 | One of the great designs choices in 4E was to avoid “God Stats”, and part of that was Fortitude/Reflex/Will. Sure, DEX still was the natural initiative boost and had some skills associated, but your Reflex could also be derived from INT and you could feat an initiative boost if you really wanted one. STR/INT, CON/INT, CHA/INT and WIS/INT characters no longer automatically had multiple bad defenses/saves.
One of the bad things about 5E is the over-value of Dex once again. |
| (Reply to #63)UngeheuerLich |
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| #65ChrisCarlsonJul 18, 2014 7:27:33 |
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| #66LawolfJul 18, 2014 7:57:45 |
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| #67h347h50Jul 18, 2014 8:06:48 |
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| #68LawolfJul 18, 2014 8:14:45 |
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| #69ChrisCarlsonJul 18, 2014 8:26:44 | Until he has to scale the castle wall, lift the overturned wagon off his injured ally, or drowns...
Knowing is half the battle! |
| #70The_JesterJul 18, 2014 8:29:11 | One of the more subtle breakout starts might be Inspiration. This is one of this cases of a common house rule so many people use just becoming part of the base ruleset.
And since it's part of the base rules I can imagine lots of homebrew content and variants popping up. Heck, I'm working on my own subsystem for Ravenloft that builds on Inspiration.
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| #71The_JesterJul 18, 2014 8:39:05 |
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| #72h347h50Jul 18, 2014 8:50:20 |
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| #73LawolfJul 18, 2014 9:31:59 |
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| #74h347h50Jul 18, 2014 10:17:04 |
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| #75LawolfJul 18, 2014 10:21:14 |
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| #76Mephi1234Jul 18, 2014 11:08:16 |
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| (Reply to #58)Ashrym |
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| #78KarnosJul 18, 2014 11:33:55 |
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| #79LFKJul 18, 2014 17:46:49 |
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| #80LawolfJul 18, 2014 18:18:23 |
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| #81abanathieJul 19, 2014 0:37:57 | I parsed a duelist using dexterity versus a great weapon fighter using strength with a 1d8 and 2d6 weapon respectively. I assumed an attribute progression of +3 to +5 during the progression and a base AC of 15 for the opponent over twenty levels. I used the Champion martial path outlined by the Basic Rules; so, it takes additional attacks and increasing critical chances into account. Here's what I got:
Level Dexterity Strength
It's not a huge difference overall. |
| #82Nesian42RyukaielJul 19, 2014 1:07:33 | Multiple attacks without sacrificing most or all of movement. The biggest blast for all warriors, especially fighters and monks. |
| #83BluenoseJul 19, 2014 5:20:04 |
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| (Reply to #71)Gunthar |
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| #85Mephi1234Jul 19, 2014 6:34:39 |
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| #86The_JesterJul 19, 2014 8:57:38 |
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| #87LFKJul 19, 2014 12:15:22 |
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| #88TiaNadiezjaJul 19, 2014 15:48:18 |
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| #89setiJul 19, 2014 20:20:49 | By 'Breakout/New Stars' do you mean who will prove to be OP, and the darling of the min/maxing power gamer crowd?
I don't know about that too much. I would like to see a fighter who can really use pole arms to awesome effect. That'd be a first in D&D, at least for me. There should be a reason to use them aside from reach...
I'd also like to see a psion that isn't a weaker wizard or a wizard emulator.
I hope at least one 5e martial PC has some AoE's and someone other than a damage-focused caster needs some DoaM too.
Really, though, it's up to players and DMs to make something stand out.
It'd be nice if we got a _new_ campaign setting, with something awesome that a lot of people liked, well, except the Gygax grogs. |
| (Reply to #89)Tony_Vargas | Too early. There's nothing novel or compelling in the Basic game (which is only to be expected). We'll at least have to wait for the PHB to pick out anything that really says "Look at me, I define all that's great about 5e!" |
| #91DM_HEEGZJul 20, 2014 13:50:24 | The paladin will be pretty awesome mechanically I think. An elf archer paladin with a splash of wizard... I think would be pretty nice. Can't wait to see the subclass options though. Put me down for Pal/Wiz... |
| #92Tony_VargasJul 20, 2014 21:50:51 |
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| #93LawolfJul 20, 2014 22:56:11 |
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| (Reply to #93)Ashrym |
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| #95NausicaaJul 21, 2014 1:40:02 | We miss feats. I agree with Tony Vargas, it's too soon.
I hope that, in the spirit of 4e, all class will be at least viable, with some honorable mentions. |