| Post/Author/DateTime | Post |
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| #1ScuroNotteJan 01, 2015 17:27:43 | Not very familiar with the Sorcerer, but wondering if class is weak/ broken.
The reason I ask is that a player in the group stresses that to optimize the Sorcerer due to limitations in spells known and recovery of spell slots, it has to multiclass.
Reading through the forum, most of it describes taking levels in other classes, especially Warlock, to get better overall.
I know everyone will complain about a classes ability or lack thereof. But the sorcerer seems to need to combine with another class.
I thought that the last few levels were the sweet spot for a classes abilities. But most players are willing to abandon those "perks" to gain other abilities/spells.
My question is, if the majority of players discuss that the best way to play the Sorcerer is to multiclass, does that basically confirm that it needs to be fixed? |
| #2ScuroNotteJan 01, 2015 17:30:08 | And I am not referring to changing the element type of spells as dragon sorcerers want as a way to "fix" the class. |
| #3rampantJan 01, 2015 17:44:40 | I'm not sure, most of the really nasty optomized builds seem to invovlve multi-classing. I think it means mult-classing allows for really nasty stuff. |
| #4ZardnaarJan 01, 2015 17:52:05 | Multiclass Sorcerer can be proficinet in constitution saves so it is like a free feat (warcaster/resilient) and a basic Sorlock has insane DPM and is kinda fun. |
| (Reply to #3)ScuroNotte |
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| (Reply to #4)ScuroNotte |
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| #7ZardnaarJan 01, 2015 18:36:14 |
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| #8AshrymJan 01, 2015 18:40:39 |
Multiclassing warlock loses extra sorcery points, a couple of high level spell slots, and a feat / ASI for better sustainable damage. I think it's an easy choice but not broken. If there were to be a concern it would be with MC rules and stacking damage on eldritch blast, not sorcerers. |
| (Reply to #8)ScuroNotte |
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| (Reply to #9)EzechielDantan |
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| #11CCSJan 01, 2015 22:37:39 |
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| #12TheNovaLordJan 02, 2015 1:42:24 | Sorcerer in one of my groups seems very happy without MC. I do dislike all the optimising threads. DND 5 seems to be trying to move away from that, so mindset should as well. Plenty of min maxy d20 games out there |
| #13ZardnaarJan 02, 2015 3:31:35 | No surprise the MC Warlock is turning out to be great. The Sorlock is the obvious one the Bladelock (Ftr/Warlock) seems to be out damaging normal fighter, has better versatility and more hit points. SIngle class Sorcerer could easily be broken with the right party though with twinned hastes/greaterinvisability/whatever on some Great Weapon or Sharpshooter based PCs.
The Sorcerer being the only caster class with proficiney in constitution saves is worth a precious feat for a level dip though (Sorc1/whatver X)
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| (Reply to #9)Ashrym |
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| (Reply to #13)Sutekh1 |
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| #16melloredJan 03, 2015 19:38:30 | a sorcerer has a very strong nova, but it lacks in at-will damage. Warlock patches that up nicely, without losing too much of it's.strength, as well as both being Cha primary. That said there is still a trade-off. Your 2 levels behind in spell, and you lose some of your higher level slots. |
| (Reply to #15)Ashrym |
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| #18ZardnaarJan 04, 2015 4:47:16 |
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| #19Stormborn20Jan 04, 2015 5:55:36 |
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| #20DarthSunshineJan 04, 2015 8:13:12 | While all of this seems true mechanically, has anyone considered the role-playing implications? I mean a Warlock basically has his soul bound to a supernatural entity in a Faustian Bargain for magical power. A sorcerer is either born infused with wild magic or is the direct decendant of a dragon. Why would a sorcerer with his innate magic make such a pact to gain access to power that is already in his blood? Why would a Warlock seek a patron to make a pact with if he already had innate magical power? Such a multiclassed character would never make it anywhere near my table. It makes zero sense to me. |
| (Reply to #18)Ashrym |
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| (Reply to #19)Ashrym |
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| #23ScuroNotteJan 04, 2015 19:21:07 | Started playing in another group. They needed a Magic User. Told them not the best choice. Explained my concerns of inexperience of playing spell casters and my idea of what type of character I should be. I am trying Sorcerer and she is letting my character be proficient in light armor and changing spell progression so I would end with 20 vs 15 minimum spells, if I live...lol.
Playing Human Variant Wild Sorcerer and took Ritual Caster. My character was a street urchin who was taken in by a old mage who caught him trying to pickpocket him. He learns of his magic ability and tries to learn to understand it. His benefactor dies saving him. Now he hunts the killers while trying to help those in need.
I'll update as my character progresses (if he doesn't die) Thanks for everyone's input and ideas |
| (Reply to #23)Ashrym |
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| (Reply to #24)ScuroNotte |
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| (Reply to #25)Ashrym |
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| (Reply to #26)ScuroNotte | I apologize if I sounded curt, it's that I am not very experienced and don't want to seem like some people on the boards that want their character to be all powerful.
I like the idea of a character being born with powers, but not draconic. That's why I chose wild sorcerer. I have interest in playing a pure spellcaster. That's one reason I am trying my hand at Ranger as opposed to Fighter. Playing a character with both abilities will get my feet wet with spell casting. Learning Combat when and when not to use spells. Not being very familiar with spells and the group not wanting to take my character over by telling me what spells to always choose, they let me have a higher spell number to allow me to learn. They are all 5th level, Fighter Champion, Rogue Assassin, Life Cleric, Vengeful Paladin, and Druid Moon.
Most of the info I am getting from you and others are very helpful and help me get a better understanding of how to play. Thanks for your help |
| #28rampantJan 05, 2015 10:04:30 | That party has plenty of spell casters. |
| (Reply to #28)ScuroNotte |
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| #30melloredJan 05, 2015 11:03:13 |
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| #31AshrymJan 05, 2015 11:21:15 |
It's a well rounded group. Sounds like your group isn't interested in using the spells they have in certain ways and want someone else to cover AoE and controlling effects. Flavor for being born with spells is definitely there for your sorcerer. Bards are usually gifted with magic with which they were born that is triggered by an event and then developed through training as opposed prodigies like sorcerers. Warlocks are normally learning from a patron but a lot of DM's allow for being born with magic as a birthright from an ancestor's pact for alternate flavor. If you want born with magic then bards are the better alternative to warlock. With a paladin and cleric and druid already you would be focusing on wizard spells mostly anyway. As mentioned above, it's already similar to what you are doing the modded sorcerer so if that doesn't work out then consider the bard instead. The lore bard matches both rogish and loremaster archetypes. |
| #32durntaurJan 05, 2015 12:43:02 |
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| (Reply to #32)DarthSunshine |
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| (Reply to #33)Shirebrok |
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| (Reply to #33)grendel111111 |
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| (Reply to #25)grendel111111 |
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| #37durntaurJan 07, 2015 23:21:56 |
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| (Reply to #37)grendel111111 |
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| (Reply to #38)Storyteller-Zero |
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| (Reply to #26)ScuroNotte | Hello Ashrym, Would like your opinion on Sorcerer multiclassing with Bard. You mentioned it earlier in your discussion. I am feeling more comfortable with the spellcaster class and I don't want to deviate to much from PH, I just became a Wild Sorcerer level 4. I was planning a dip of 3 levels of Bard for more spells and armor. Would you go Lore or Valor. I like the medium armor with valor, but cutting words entice me. What is your opinion? I got Melloreds opinion who wrote the guide.
I could take lore and feat medium armor, but already lost a feat with dipping and difficult to choose. Perfect world is to have both
I am a human wild sorcerer with Dex 15 and Char 18 (rolled stats) Variant feat is Alert. Undecided for 4th level feat. If take lore, then moderate armor feat will be taken.
The feats I like are that will be affected are 1st. Alert (taken) 4th Moderate Armor if Lore Bard. Shield Master if Valor 8th(11th) Shield master if Lore. Ritual Caster if Valor 12th(15th). Ritual Caster if Lore. Inspiring leader if Valor 16th(19th). Tough |