Quests Of Doom Preview OGL Adventures

Post/Author/DateTimePost
#1

Zardnaar

Feb 25, 2015 21:02:49

 

 I have just bought the Necromancer Games book Quests of Doom for 5E. I have been eyeing it up for several days now and thinking it over. THe temptation was I want some 5E adventures and the following authors have worked on it.

 

Ed Green Wood

Skip Williams

Steven Winter

James M Ward

 

 And they were just some names I recognized as ex TSR alumni who generally make good stuff and/or I have positive impressions of them such as Skip Williams form the old Sage Advice column in Dragon. That was the temptation the tipping poiint was a post on ENworld from Necromancer Games asking us what we want to see fomr them.

 

http://www.enworld.org/forum/showthread.php?423593-Necromancer-Games-What-do-you-want-us-to-make-next

 

 Note from me communication on the forums get rewarded.

 

 Now the reason I said this is a preview is I am currently skimming through the PDF which cost $20. It is 193 pages with 12 adventures in them. The adventures are short I suppose by modern adventure path standards more akin to perhaps adventures from the old Dungeon magazines. Note that for me this is a positive as that is exactly what I want since Dungeon has been dead to me since 2007. I just want some one off adventures I can drop into a game with a minimum of prep time. 

 

 So the book has been made under the old OGL using the moniker of 5E rules 1E feel. To me that is more or less a codeword for black and white art, and old school type adventures not modern adventures paths as such. I have bought several OSR products and do not expect full colour type PDFs or WoTC production quality. 

 

 Also note having PDFs to buy when one is not an American with cheap access to Amazon  is nice to have as an option. 

 

 Anyway looking through the PDF it is more or less what I expected in terms of art and layout although I think the cartography is quite nice and the art is better than the B/W 1E art. The adventures do give you a level range ie for levels 5-7. There are also new magic items, monsters etc.

 

 Now as I said this is just a preview I have not had a chance to play any of the adventures or read them in depth. I do however want to play some of them such as Pyramid of Amra and being honest despite being B&W initial impressions are more posiitve than say HotDQ which has some very obvious flaws in it even at a casual glance. In terms of production values it reminds me of a late 90's Dungeon magazine with B&W art that ranges form OK to quite good, I have not come across any where I want to claw my eyes out. I was not expecting much to be honest and the PDF is only $20 but overall initial impressions are positive and I think this is the 1st product I have bought from Necromancer Games. I will have to test some of theses adventures out but they may be the best 5E adventures available ATM outside of Lost Mines of Phandelver. 

 

 Would I recommend it as a buy? Without a play through and a decent read it is hard to say but $20 is not a massive amount of money and it depends on how much of a punt one would like to take. ATM I would make a tentative recommendation due to the price point of the PDF, the book is $40 though so the jury is still out on that one.

 

 

 

 

#2

pauln6

Feb 28, 2015 4:00:19

If the adventures are short I'd be interested in knowing what's on offer for sure.  Some filler adventures for practice are what we need atm.

#3

Zardnaar

Feb 28, 2015 5:48:38

pauln6 wrote: