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| #1Lord_VentnorAug 26, 2014 1:23:04 | So, I've seen a few threads deriding the Ranger as one of 5e's weaker classes, and said threads universally discuss the Hunter specialization. I think that the Beast Master specialization should be talked about as well, and Rangers with a Beast Buddy can be pretty threatening.
For one, having a Beast Buddy allows them to attack 3 times in an action at Level 11. Sure, 2 of the attacks come from the Beast, but said beast is adding the Ranger's proficiency bonus to their attack and damage rolls, which can help pile on the pain. Plus, said beast attacks can knock foes prone if you've selected a Panther or Wolf companion. And they're not even the most dangerous companion a Ranger can have!
In the DM basic rules, there are the statistics of a Giant Badger. Giant Badgers are medium 1/4 CR beasts, so they can be selected as a Ranger Animal companion. Giant Badgers can also make a multiattack as an action. This means that Rangers can make three attacks at level 5 (1 from their modified extra attack feature and 2 from the giant badger). At level 11, this increases to 5 attacks. And this isn't even including if the Ranger is dual wielding or not.
Anyway, all I'm saying is that Rangers can be pretty dangerous if they make the right friends. |
| #2OrzelAug 26, 2014 3:16:10 | The Beastmaster's beasts deal a lot of damage. The issue is their terrible defenses. Their ACs grows very slowly since it is based on proficiency. And their HP are low too. So a DM can easily off your buddy.
My fixes would be:
Beasts can wear armor. Beast have HP equal to their base HP or four times your ranger level + your Charisma modifier.
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| #3JohnLynchAug 26, 2014 3:24:12 | What rule stops animal companions from wearing armour? |
| #4OrzelAug 26, 2014 3:46:06 |
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| #5Jaden.ShadowcraftAug 26, 2014 4:59:55 | In our game, I have earned a magickal collar for my animal companion that gives him an AC of 13 + his dexterity modifier.
With the current status of the rules, that means my animal companion has the following stats:
Nightshade
Languages —
Actions |
| #6Slyck314Aug 26, 2014 8:33:29 | I think I would allow a ranger to train his animal to use armour based on the downtime guidelie fore learning proficiencies. |
| #7KalaniAug 26, 2014 9:06:46 | Barding is available in the rules. It costs 2x as much IIRC. However, as stated previously - this does not mean that beasts gain proficiency with said armor. I do however, believe there will be animal training rules in the DMG, akin to what was present in 3.5. In 3.X, animals could be trained to have X tricks. Combat-trained animals could also be granted armor proficiencies at DM discretion, if the beast was trained in its use.
I see no problem with using the Downtime Rules to train their beast to wear armor. After a period of training, the beast gains armor proficiency. |
| #8tallric_kruushAug 26, 2014 9:18:53 | It's just a shame that the beast doesn't do more, considering all the hassle this entails. I realize not everyone is an optimizer, but the animal companion is a bit underwhelming. I don't think the Ranger would feel like he was pulling his weight, at our table. I haven't seen one in action, so I could be wrong. Anyway, that's not for this thread.
I'd simply allow an Animal Companion to wear barding as is, without requiring downtime training or the like. Cut that poor BM Ranger a break. |
| #9Brodomir_RumblegutAug 26, 2014 9:23:54 |
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| #10melloredAug 26, 2014 9:37:18 |
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| #11tallric_kruushAug 26, 2014 9:46:20 | Fluff wise, I wonder how many people are irked by the idea of sending animal after animal to its death as the party's meat shield?
Being a softy for animals, I'd likely fluff this feature in a way that had my dead companion actually disappears, like an arcane familiar. The mechanics of obtaining a new companion would simply be the hoops through which I'd have to jump to resummon my companion. The creature would be a fey or celestial creature of some sort, to account for its disappearing act. I'd feel less squeamish about sending my animal into the jaws of death if it weren't really dying every time.
I'm a bit sedated, at the moment, and likely posting off topic ramblings. I promise I'll now let the thread resume it's appropriate course. |
| #12Setzer_GAug 26, 2014 9:52:45 | I agree, Tallric, in a way. If a Paladin's Steed is now a spell or a Familiar a physical manifestation, there isn't anything to say that the Giant Badger in question isn't a physical manifestation, too.
I am reminded of the 4th ed video for Monster Manual 2
https://www.youtube.com/watch?v=5KqjOGdOMtA
1:10 iswhere the clip in question is, completely relates to the topic, including badgers |
| #13Lord_VentnorAug 26, 2014 9:54:35 | One of the things I think is neat is that at level 7, the Ranger can have his beast use the Help Action as a Bonus Action.
Let me repeat; you're giving one of your allies advantage as a bonus action. That can be pretty darn useful. |
| (Reply to #13)tallric_kruush |
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| #15h347h50Aug 26, 2014 10:23:40 | Thrown in temparary HP base skilles in the mix and the pet is less squishy. |
| #16souldoubtAug 26, 2014 10:32:39 |
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| #17PumpkinmanAug 26, 2014 11:28:02 | Don't forget the beast can share from spells starting at level 15. And nothing stops adding a beast master feat to your game. |
| (Reply to #9)Lord_Ventnor |
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| #19KalaniAug 26, 2014 11:38:39 |
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| #20FFSAAAug 26, 2014 12:35:43 | Yeah, uh, sorry to break it to you but those are 4 wasted ranger levels if you take Beast Master as your feat chain. It's worse than what a caster gets for 1 spell slot on Animate Dead.
I mean, seriously, this is a huge step back, AGAIN, from 3E where companions would at least get evasion at higher levels. This thing is just going to flop over dead to the very first AE the party gets hit by. Useless. |
| #21SaelornAug 26, 2014 14:39:15 | I must have missed it. If the animal normally has multi-attack, and the ranger commands it to use an attack, does it get the full multi-attack? And then at higher levels, it can normally attack twice, so it gets two full sweeps of its multi-attack? |
| #22KalaniAug 26, 2014 14:41:40 |
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| #23masterfat78Aug 26, 2014 14:48:06 |
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| (Reply to #22)Saelorn |
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| #25KalaniAug 26, 2014 15:06:02 |
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| (Reply to #24)Lokiron |
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| #27PsikerlordAug 26, 2014 15:43:57 |
Yeah having read rangers and many potential pets, I think theyre fine, actually. The pet should get death saves and hd healing etc like a pc imo, which seems within within the rules. Take sentinel feat and anytime your pet is attacked, you get a free hit. Or be a halfling or gnome and ride your pet, get the mounted combat feat, you can force an attacker to target you instead of your pet to help keep it alive. Badgers get burrow, winged snake can fly/poison from memory, wolf knocks prone. Hunters mark and spike growth spells for extra dmg, goodberry (lasts 24 hrs, any time you dont use all yr slots, make goodberries before long rest) for extra pet healing, pass without trace is so sweet, possibly pick up a level of druid for a wider spell selection/rituals/cantrips if you want more flexibility. I can defo see rangers being competitive enough in combat, and with some nice out of combat options. |
| #28LokironAug 26, 2014 15:59:41 | The Flying Snake looks like a good choice for an evasive beast. Also has a very accurate attack and poison without a save - is that a mistake?
The Giant Centipede also has good (for a beast) base AC and chance to paralyze with its poison - that might be fun.
The Giant Crab has the best AC of all the options (I think), and has a free grapple on a hit - the hit rate is not so good, though.
The Giant Frog looks fun as you get to swallow small enemies :P
The Giant Poisonous Snake is quite dextrous and has 10 ft. reach on its attack. Poison of course.
The Giant Wolf Spider is available if you want to be really creepy.
Of course, proning, pack tactics, and multiple attacks are useful features. |
| (Reply to #28)Saelorn |
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| #30AtheosisAug 26, 2014 16:29:02 | Their AC and hit points just need to scale with level better.
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| #31masterfat78Aug 26, 2014 16:29:50 |
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| (Reply to #28)Lord_Ventnor |
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| #33souldoubtAug 26, 2014 17:16:14 | I'm kind of tempted to nix the size restriction. I see no reason not to let rangers have Large sized beast companions, as long as they're aware of the restrictions this places on them (can't fit into certain spaces). |
| #34animeusAug 26, 2014 17:21:41 |
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| #35OrzelAug 26, 2014 18:07:05 |
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| #36TiaNadiezjaAug 26, 2014 18:08:50 | Has anyone gotten a good companion sheet made for the Ranger yet? |
| #37masterfat78Aug 26, 2014 18:42:10 | I didnt play in the alpha but the ranger does seem like it needed another round of refinements. Its not unplayable but its defenatly one of the least appealing classes to me. |