| Post/Author/DateTime | Post |
|---|---|
| #1The_White_SorcererMar 23, 2015 0:33:37 | As I understand it, the standard method for rolling a d3 is to roll a d6 and read it thusly: 1-2=1 3-4=2 5-6=3
My question is, how on Earth did this insane method ever become standard? I for one refuse to use it, instead preferring to read 1-3 as is and subtracting three from 4-6.
Discuss. |
| #2CCSMar 23, 2015 0:44:03 | I would imagine that "insane" method came from applying what we learned in grade school and simply reading the D6 in equel thirds.... |
| #3ReiusMar 23, 2015 1:05:30 | Both those methods are completely insane and overly complicated. The obvious answer is to roll three sets of percentile dice of different colours. Assign the values 1, 2 and 3 to the different colours. Whichever set rolls highest gives you the result of your d3. Simple, quick, and so easy even a baby could figure it out. |
| #4VahnyuMar 23, 2015 3:13:50 | Roundup[1d6 / 2]. Roundup[1/2]=Roundup[0.5]=1 Roundup[2/2]=Roundup[1]=1 Roundup[3/2]=Roundup[1.5]=2 Roundup[5/2]=Roundup[2.5]=3 Roundup[6/2]=Roundup[3]=3
Another way you could do a 1d3 would be to roll 1d4, and reroll all 4s.
The generalised way to roll any 1dy would be to roll 1d(10 * z), and reroll all results that are equal to y+1 or more. z is the number of decimal digits found in y. Thus, to roll a 43, you'd generally need to roll 1d100 (roll 2 1d10s, 1d10 for the 10s and 1d10 for the 1s) and reroll all results that are higher than 1d43 (reroll all 1d10s that are higher than 4 for the 10s, and if the 1d10 for the 10s turned exactly 4, then reroll all 1d10s that are higher than 3 for the 1s). |
| #5BoldItalicMar 23, 2015 3:54:29 | Assuming that the d6 is "fair", with opposite faces adding up to 7, the "fair" way to convert is:
1 or 6 becomes 1 2 or 5 becomes 2 3 or 4 becomes 3 This ensures that at each of the 8 corners of the die, there is a "1", a "2" and a "3", so all corners are equal.
The rule is: "If the roll is 1, 2 or 3, keep it. If the roll is 4. 5. or 6, subtract it from 7."
And, no, I don't do it that way, either. |
| #6AaronOfBarbariaMar 23, 2015 4:28:02 | I just read whatever number is on the top ridge of my d3... don't know why people bother with all this roll a d6 and do math business. |
| #7Torg_SmithMar 23, 2015 5:13:34 | Personally, I don’t think the d12 gets enough love. Roll a d12 and 1-4 = 1; 5-8 = 2; 9-12 = 3. Show your love for d12s. |
| #8melloredMar 23, 2015 5:29:34 | It came from simple division.
1d6 / 2 (round up).
Though cycling works too. 1d6 base 3.
I switch between the 2 methods and can't decide which i like better. (using a d8, since i lost my d4). |
| #9IxidorRSMar 23, 2015 7:51:31 | I just say, "Let's not have D3s." |
| #10WuzzardMar 23, 2015 8:05:24 | I use d20.
1-3 use that number 4-20 roll again
It takes a while sometimes, but I at least I don't have to use any math. |
| #11Matau99Mar 23, 2015 8:11:43 |
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| #12WuzzardMar 23, 2015 8:16:53 |
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| #13ChrisCarlsonMar 23, 2015 8:18:25 | I use a d5 (roll a d10 and divide by 2), and just reroll results greater than 3. |
| #14Matau99Mar 23, 2015 8:26:38 |
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| #15XaspianMar 23, 2015 11:50:50 |
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| #16Coredump00Mar 23, 2015 12:57:18 | Okay, I can't think of anything funny, so on a more serious note.
One of our players has a couple of "d12's" that are actually a D3 and a D4. Kinda clever... (The D3 has 12 sides, 1 2 3 1 2 3 1 2 3 1 2 3) |
| #17ChrisCarlsonMar 23, 2015 13:03:50 | I have a few "blank" white d12s. I use a permanent marker, to write whatever I want on each side, to make my own dice. I think i'll do that.
Once each, on three of the sides, I'll write a "1", a "2" and a "3". Then on the remaining nine sides I'll write "REROLL".
Brilliant idea! Thanks! |
| (Reply to #17)Coredump00 |
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| #19BoldItalicMar 23, 2015 14:31:10 | You could roll 2d6 and use this look-up table:
Roll: 2 3 4 5 6 7 8 9 10 11 12
===============================
Result: 3 1 2 3 1 2 3 1 2 3 1
The probabilities work out right. If you like formulae, it's (2d6 mod 3)+1
Why roll two dice when you could just roll one? Because it feels more random. |
| #20WuzzardMar 23, 2015 14:32:07 |
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| #21ChrisCarlsonMar 23, 2015 15:10:22 |
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| #22ChrisCarlsonMar 23, 2015 14:48:29 |
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| #23BoldItalicMar 23, 2015 15:16:59 |
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| #24ChrisCarlsonMar 23, 2015 15:20:22 | Gah! Of course. I completely failed to include you demon-possessed left-handers. I'd apologize, but lefties don's deserve a fair shake. |
| #25BoldItalicMar 23, 2015 15:30:56 |
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| #26ChrisCarlsonMar 23, 2015 15:35:03 | Failure to catch that the entire purpose of the post was a delivery a cheesy pun.
-1 |
| #27BoldItalicMar 23, 2015 16:21:13 |
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| #28ReiusMar 23, 2015 17:16:56 | Just flip a coin. |
| #29BoldItalicMar 23, 2015 18:04:45 | In the set of dice that come in the Starter Set box, the d6 has numbers on the faces, rather than pips. The "6" has a line under it, so you know it's a "6" and not an upside-down "9". Think about that one ... |
| (Reply to #29)Reius |
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| #31Torg_SmithMar 23, 2015 18:23:59 | Here you go.
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| #32BoldItalicMar 24, 2015 2:27:50 |
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| (Reply to #32)AaronOfBarbaria |
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| #34Byakugan01Mar 24, 2015 3:28:39 | I prefer using my 5-sided die. Its hard though because all the sides have the same area without any repeated digits. |