| Post/Author/DateTime | Post |
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| #1Thank_DogAug 21, 2014 1:27:48 | Anyone else wish that the quarterstaff was still finessable? |
| #2DooflegnaAug 21, 2014 1:43:56 | It is if you're a monk. ;)
More seriously: a quarterstaff is a big hunk of wood. Being able to twirl that around like a ninja should require you to have specific ninja training. (Like becoming a monk). As a DM, I would allow you to take a feat that allows you to use quarterstaff and spear as finesse weapons. |
| #3CaptainPicardAug 21, 2014 1:45:28 | I miss this too. At least Monks can treat it as such. I would also like, at minimum, at least one two handed martial finesse weapon.
I suppose this was removed from it to prevent Wizards and Sorcerers from having an easily acquired, strong melee attack, but I don't think the existence of such a thing would be debalancing in the slightest.
In general, I think I'm just going to let people say it's a finesse weapon. |
| #4DooflegnaAug 21, 2014 1:59:35 |
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| #5Eric888Aug 21, 2014 2:09:21 | It really should be a finesse weapon. Since casters will pretty much always have a higher dexterity than strength, it is impossible to for a quarterstaff to be a competitive caster weapon without being finesse, and having 100% of casters wield daggers is lame. |
| #6DooflegnaAug 21, 2014 2:52:04 |
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| #7TiaNadiezjaAug 21, 2014 2:54:58 | Eh, dagger's not bad. Not great, but not bad. |
| #8masterfat78Aug 21, 2014 2:57:13 |
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| #9TiaNadiezjaAug 21, 2014 3:03:08 |
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| #10DooflegnaAug 21, 2014 3:04:38 |
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| #11DLfanAug 21, 2014 3:13:45 | Well the one thing that daggers open up for casters is dual weilding. It is so easy in this edition I cannot see why every wizard, warlock or sorcerer would not do it since daggers make them viable combatants. I don't think I would ever take a staff as a caster now except as window dressing. |
| #12TiaNadiezjaAug 21, 2014 3:17:07 |
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| #13DooflegnaAug 21, 2014 3:25:59 |
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| #14TiaNadiezjaAug 21, 2014 3:40:18 |
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| #15pauln6Aug 21, 2014 12:26:28 | I might just look a 4e and produce a custom feat that lets you use it as a finesses weapon and a double weapon like the polearm feat. Dunno how balanced that would be atm but looks good to me. |
| #16Joe_the_RatAug 21, 2014 12:50:11 |
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| #17setiAug 21, 2014 13:18:43 | Eh, I want the staff to be a finesse weapon, so it shall be when I DM.
I also want it to be a defensive weapon, and add +1 to AC without a feat. (Just proficiency) Again, so it shall be.
Speaking of staff weapons, I want a d10 finesse monks spade. Anyone who plays a monk when I DM can have one. |
| #18ChrisCarlsonAug 21, 2014 13:34:08 |
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| #19DooflegnaAug 21, 2014 18:49:53 |
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| (Reply to #19)seti |
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| #21DooflegnaAug 21, 2014 20:11:05 |
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| (Reply to #21)seti |
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| #23KalaniAug 21, 2014 21:02:31 | If you are looking for a weaponmaster monk, here is a draft Kensai/Sohei/Shaolin monk I am working on. Its unfinished, but it might give you some ideas.
Way of the Bushi Monks of the Way of the Bushi follow a tradition that blends martial arts, philosophy and armed combat into a seemless whole. These monks might be called Kensei, or Sohei, and they serve as frontline warriors on the battlefield.
[name required]
One strike, Two Cuts At 6th level, you add your Wisdom modifier to the damage dealt when making a melee attack with a monk weapon, in addition to your Strength or Dexterity modifier. In addition, you cannot be disarmed when wielding a monk weapon in one or two hands.
Iaijutsu Strike By 11th level, you have learned how to strike unexpectedly and with lethal force. When you make a melee attack with a monk weapon, you can spend 3 ki points to make that attack with advantage. If the attack hits, it is treated as a critical hit. You can spend a superiority die when making this attack as normal. Once you have used this ability, you must finish a long or short rest before it can be used again.
Kensei 17th level ability unknown. |
| #24setiAug 21, 2014 21:32:04 | I like that a lot so far, Kalani. How would you relate weapons to flurry? Would the weapon strikes go up in damage dice to keep up with unarmed strike getting more powerful as a Monk levels? I'm wondering if one flurry strike is the weapon, the other(s) unarmed...Or if the whole flurry could be weapon, and this type of monk would just eschew unarmed strikes completely...
Superiority dice are cool as hell. I was initially hoping (during the playtest) that everyone (or at least every martial class) would get them in some form...Sort of replicating encounter powers from 4e.
Also, a weapon master monk should have access to something like a spiked chain as a Monk Weapon IMO, unless 5e just isn't going to have those for some reason. |
| #25KalaniAug 21, 2014 21:41:46 |
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| #26DooflegnaAug 21, 2014 22:18:18 |
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| #27DooflegnaAug 21, 2014 22:31:42 |
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| #28DooflegnaAug 21, 2014 22:34:21 |
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| #29KalaniAug 21, 2014 22:37:05 |
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| #30FFSAAAug 22, 2014 7:29:48 | QStaff is already too good. As a weapon it is worse than a spear, but in D&D it's the same damage as not only a spear but the martial trident.
As for finesse, no. No bludgeoning weapon should be finesse. You can make an unreasonable argument for slashing and a somewhat plausible one for piercing, but not for bludgeoning. |
| (Reply to #8)Elton74 |
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| (Reply to #30)seti |
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| #33ProletheusAug 22, 2014 7:51:59 |
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| (Reply to #33)seti |
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| #35KalaniAug 22, 2014 9:18:50 |
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| (Reply to #35)seti |
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| #37FFSAAAug 22, 2014 9:28:38 |
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| #38KalaniAug 22, 2014 9:55:41 |
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| #39CaptainPicardAug 22, 2014 11:44:39 | The problem with trying to apply "realism" in terms of whether the quarterstaff, or longsword, or scimitar, or whatever should be a finesse weapon or not is that the game clearly doesn't care about realism already in this regard. This can be seen very easily from how the longbow is a weapon that is very good for people with low strength, and it is quite the opposite in reality.
In the real world, strength and speed are directly linked. You can see this if you go and look at videos of montante/greatsword forms; it looks like one would expect a finesse style weapon to be used. However this game, and many other RPGs, allow players to create agile and fast characters who are not very physically powerful, because that is a common trope in fiction and something that people like doing.
There would furthermore be no point in making a quarterstaff universally worse than a military weapon like a spear, even though this is trivially true. This would also apply for many other kobudo weapons specifically mentioned in the text, such as nunchaku or kama, which are adapted farming implements and not something you would use if you can afford a better weapon. However, players like making characters who use these weapons, because the idea of a guy who uses a simple staff but is still a badass is evocative.
My games are not a history lesson, and my players understand that what they create is not necessarily realistic. |
| #40DemoMonkeyAug 22, 2014 12:31:36 | I've always thought quarterstaff should be on both the simple AND martial weapon lists. With better numbers on the martial list, to represent the fact that (more than most weapons) it is significantly more deadly in the hands of an expert user than an amateur.
Of course that might set a confusing precedent; but perhaps it's an interesting starting point for anyone looking to house rule it. |
| #41DooflegnaAug 22, 2014 14:19:36 |
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| #42KalaniAug 22, 2014 14:28:37 |
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| #43MechaPilotAug 22, 2014 15:13:16 | Finesse seems more like a fighting style concept than it does a weapon property. I plan to allow players to pick at character creation what attribute modifier they will use to modify their to-hit and damage rolls. Str indicates a reliance on brute force, Dex implies a fineese-based style, Wis evidences a zen or insight based style, Int illustrates a style based on working out the weaknesses in your enemy's defenses, and Cha shows a style based on deception and feints. |
| #44DooflegnaAug 22, 2014 15:53:21 |
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| #45MechaPilotAug 22, 2014 16:27:29 |
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| #46FFSAAAug 22, 2014 16:31:52 |
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| #47MechaPilotAug 22, 2014 16:45:35 |
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| #48ShasarakAug 22, 2014 18:39:45 |
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| #49MechaPilotAug 22, 2014 18:42:57 |
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| #50KalaniAug 22, 2014 18:57:05 |
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| #51ShasarakAug 22, 2014 19:00:46 |
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| #52MechaPilotAug 22, 2014 19:02:34 |
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| #53MechaPilotAug 22, 2014 19:12:53 |
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| #54ShasarakAug 22, 2014 20:07:06 |
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| #55MechaPilotAug 22, 2014 20:21:05 |
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| #56RastapopoulosAug 22, 2014 20:21:35 |
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| (Reply to #56)Chaosmancer |
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| #58masterfat78Aug 22, 2014 21:52:45 |
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| #59KalaniAug 22, 2014 22:22:10 | I had to look up the wiki regarding that movie... Having seen the british release, I was not aware that Patrick Stewart narrated the US release. I will need to watch the US release to see how they differ (if at all).
In any case - tangent over? |
| #60Brock_LandersAug 23, 2014 1:25:15 |
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| #61Captain_KoboldAug 23, 2014 7:30:57 |
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| #62Brock_LandersAug 23, 2014 8:22:19 |
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| #63Captain_KoboldAug 23, 2014 15:45:57 |
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| #64Brock_LandersAug 23, 2014 16:13:08 |
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| #65Captain_KoboldAug 23, 2014 16:50:19 |
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| #66ChakravantAug 23, 2014 16:52:40 |
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| #67ChakravantAug 23, 2014 16:56:41 |
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| #68RastapopoulosAug 23, 2014 18:14:44 |
You guys realize that all this discussion is pretty much irrelevant since the line on how Strength and Dexterity affect the use of any weapon is blurry, right?
I've played games such as Vampire where all attack rolls are made using Dexterity and it never felt to me as it made less sense than using Strength. |
| #69MechaPilotAug 23, 2014 18:38:44 |
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| #70Captain_KoboldAug 24, 2014 7:13:54 |
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| #71Brock_LandersAug 24, 2014 9:50:14 |
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| #72ChakravantAug 24, 2014 14:17:19 |
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| #73Captain_KoboldAug 25, 2014 8:07:30 |
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| #74ChakravantAug 25, 2014 11:43:57 | Oddly enough, my sources put the size of Katsuyoshi's staff closer to his height than that, almost indistinguishable from a modern bo. Katsuyoshi founded the staff art of Shindo according to my sources as well, so we have some of the maneuvers within the art (although we don't know which ones those are).
The specific maneuver I am referring to (no youtube videos, sorry. It is a very small and young art, about 20 years old at this point) is very similar to the one you describe, except using more of a pistol/fencing grip, allowing the end of the bo to extend to just underneath the pinky. It is a relatively slow attack, but it can be performed with surprising speed if "chambered" properly.
Fast twitch fibers are technically a part of strength, yes. But the typical Strength based checks of D&D are all slow twitch. Bend bars, lift gates. Bash this, smash that. Fast twitch and mushin style movement has always been the paradigm of Dexterity.
At this point, I think we should take this to personal messages if we want to continue the discussion (I'm prefectly amenable). I don't think we can add much to the public discussion, especially since some people have expressed dismay at attempting to bring this level of real world biomechanics into D&D. |