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| #1biopsiNCSep 22, 2014 0:48:09 | Hi all,
After reading through the new MM this weekend I started thinking about the breakdown of saving throws. Which save is the most common, or are they evenly distributed between the Big 3 (Con, Dex, Wis)? To answer this question I have done a simple tally of all of the monster stat blocks in the MM that call for at least 1 saving throw.
My methods: There are about 199 monsters in the MM that have at least 1 saving throw listed. (Note: I did not include the large number of monsters that have a grapple attack since escaping from grapple is not a saving throw.) For each monster I then tallied the type of save. Some monsters have multiple attacks/effects that require a save. In these cases I put each in the appropriate category. For monsters that can call for multiple saves in the same category (ex. Beholder has rays that include 3 Wis, 2 Con, 4 Dex, 1 Str) I tallied them only once for each category (so Beholder gets tallies in 4 categories). I did not include the saves for spells listed in the stat block (far too lazy for that). I cannot claim my numbers are perfect but they should be pretty close.
Results: I found 253 saving throws in the new MM. Of those, 86 are Con saves (34.0%), 57 are Dex saves (22.5%), 52 are Wis saves (20.6%), 52 are Str saves (20.6%), 4 are Cha saves (1.6%), and only 2 are Int saves (0.8%).
Conclusions: Proficiency with Con saves might be more useful than the others. Of course this analysis does not take into account the impact of a failed save - some are clearly more impactful than others.
Useless factoid: I also determined the average CR of the monsters for each save type. Str saves - CR 5.6; Con saves - CR 8.1; Dex saves - CR 10.1; Wis saves - CR 12.6; Int saves - CR 4.5; Cha saves - CR 4.3. The sample size of Int and Cha saves is so small as to be very useless. The others have such a wide CR range I'm not sure if it means anything. Perhaps PCs will see a preponderance of Str and Con saves at lower levels, with more Dex and Wis saves showing up at higher levels? I'm too lazy to parse the data further. |
| #2melloredSep 22, 2014 5:06:33 |
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| #3ZardnaarSep 22, 2014 6:35:06 |
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| #4LawolfSep 22, 2014 8:57:08 | For the most part, Str saves resist falling prone. You do not need to worry as much about Str saves.
Dex saves resist damage primarily. This is useful, but you are probably better off going Con to not only resist damage (by having more HP), but also having a higher chance to resist harmful con save effects (usually poisoned).
Wis saves are probably the worst saves to fail as they tend to incapacitate your PC in some manner (charm, frighten, paralyze, etc). If your class doesn't have proficiency in Wis saves, you need to take Resilient (Wisdom) at 12th level. (5es first feat tax yay!) |
| #5FFSAASep 22, 2014 8:42:34 |
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| #6melloredSep 22, 2014 8:55:36 |
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| #7Slyck314Sep 22, 2014 9:01:58 | What are the Int and Cha savs? It seems to me these, though few, are often the most deadly. |
| #8FFSAASep 22, 2014 9:52:13 |
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| (Reply to #7)biopsiNC |
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| #10ClockworkNecktieSep 22, 2014 10:04:26 | Another thing to keep in mind is that a lot of monsters cast spells, which (I assume) aren't reflected in these numbers. |
| #11MistwellSep 22, 2014 10:45:18 |
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| #12Sword_of_SpiritSep 22, 2014 11:00:54 | I don't think we can really compare without including spells. Wisdom saves, for instance, are probably a lot more prevalent in spells. Con and Str saves are going to be higher in the MM, because lots of relatively simple monsters are going to have poison and knockdown sorts of effects.
And of course, if your DM uses NPC spellcasters that actually have PC-like features and/or substitutes in different spells, we'll see a lot more spells in use.
So I think this is really interesting, but analysis can't really be done without including spells listed in the stat blocks, as well as all spells in the PHB.
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| #13FFSAASep 22, 2014 11:21:58 |
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| #14MistwellSep 22, 2014 11:43:25 |
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| #15h347h50Sep 22, 2014 11:53:00 |
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| #16AhglockSep 22, 2014 12:25:37 | Int sucks for non wizards. Weak skills, it does nothing on its own, worst saves. |
| (Reply to #16)Sword_of_Spirit |
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| (Reply to #17)Sailing_Pirate_Ryan |
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| (Reply to #13)caecafortuna |
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| (Reply to #19)Sailing_Pirate_Ryan |
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| #21biopsiNCSep 22, 2014 20:26:43 |
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| #22ZardnaarSep 22, 2014 20:34:16 | I have seen a saving throw for spells list somewhere around. Was it ENworld or here is the question. |
| #23FallingIcicleSep 22, 2014 22:36:34 |
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| #24StrillSep 22, 2014 23:03:42 |
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| #25GeorlikSep 22, 2014 23:32:37 | Thank you for the effort you put into this analysis. |
| #26Sword_of_SpiritSep 23, 2014 0:19:48 |
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| #27thespaceinvaderSep 23, 2014 0:59:43 |
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| #28RhennySep 23, 2014 3:50:57 | Interesting...you know that optional part in the rules that mentions a more flexible proficiency use for making action checks? What if it were extended to saves?
Player choice for some saves...like Charisma could be used for Wisdom when it is a mind effect. To me it makes sense that a person with strong self image and confidence would resist fear or even the attempt to charm.
To me, Wisdom and Charisma overlap a bit anyway.
Just a thought...maybe for another thread.
Anyway, thanks BiopsiNC for the information. Good stuff. |
| (Reply to #28)Timborama |
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| #30AH_schulertaSep 23, 2014 8:48:34 |
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| #31AhglockSep 23, 2014 12:04:34 |
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