Scale, They Might Be Giants?

Post/Author/DateTimePost
#1

MardukBathory

Jan 04, 2015 16:10:47

This is something that has bothered me for YEARS and somebody just brought it up on facebook and I thought I'd see if anybody else gets bothered by this here.faulty scale map for giant sized humans.

 

To put that size in perspective; three 6 feet tall people can lie along the narrow length of the bed int he master bedroom and still have 2 feet to spare!

#2

MardukBathory

Jan 04, 2015 16:12:42

Hell, those pillows are 10 feet across.

#3

arderkrag

Jan 04, 2015 16:22:41
MardukBathory wrote:
#4

pukunui

Jan 04, 2015 16:52:39

Those single beds are pretty huge too. Maybe that's a giant's house?

#5

DaveDash

Jan 04, 2015 16:55:16

They're clearly Wild Mages.

 

You just never know when you might grow 10 inches. Better to have too much than too little.

#6

Chiisai_Usagi

Jan 04, 2015 16:59:05

It's said that Catherine the Great's bed could comfortably sleep 42 people.  Perhaps she had a rummage sale?

#7

guachi

Jan 04, 2015 17:01:54

Maybe at a scale of 1 square = 1.5 feet that map makes some sense. At 1 square to 5 feet it's just crazy.

#8

Orethalion

Jan 04, 2015 17:15:18

MardukBathory wrote:
#9

Fireclave

Jan 04, 2015 20:05:29

Orethalion wrote:
#10

Orethalion

Jan 04, 2015 21:49:24

Fireclave wrote:
#11

dafrca

Jan 04, 2015 22:33:22

Or we can just accept hat the map is screwed up and move on. 

#12

MonsterEnvy

Jan 05, 2015 0:37:45

Given how wide the doors are this looks like a giants house. Were is this map from?

#13

kalil

Jan 05, 2015 2:13:32

It is not just the furniture. The house has three rooms and is approx 1000m2 (imperial units; bah!). That is approximately 10 times the floor area I would expect in a three room house. And seeing as it is only the top floor I whink it is safe to say that this is a huge mansion, only with very few rooms and gigantic furniture

#14

The_Jester

Jan 05, 2015 8:29:31

Map scaling in D&D has long been a weird thing. How many corridors do you see that are five feet wide? Especially in castles. 

 

Some of it is the result of bases. Minis need a large base to stay upright, so squares have to be artificially larger. I remember 1e tweaked scale so that horizontal squares were smaller than vertical squares for that reason. But that went away for reasons of simplicity.

#15

Joe_the_Rat

Jan 05, 2015 9:42:56

What's the standard for castles? I'm simply not familiar with medieval architecture. I've got visions of cramped corridors and spacious halls alike.

 

And if you think that map is bad, remember that the old standards have one square = 10'. You have to pay attention to that scale thing, otherwise you end up with guard rooms that have more guards than squares.

(Reply to #15)

AaronOfBarbaria

Joe_the_Rat wrote:
#17

Leugren

Jan 05, 2015 10:37:14

When you were kids, my brother created a dungeon which consisted of nothing but 10x10 ft. rooms arranged in a grid with doors connecting each room to all of its neighbors.  Imagine our surprise when we stepped into one of these rooms and encountered an ancient red dragon!  We razzed him for years about that one.

#18

Sword_of_Spirit

Jan 06, 2015 13:14:48

I've seen the opposite issue on maps of settlements--and I've seen it more than once. It bugs me. Often the scale makes buildings way too small, even assuming medieval buildings tend to be smaller than the modern buildings I'm familiar with. Houses shouldn't be 7 1/2' by 5', and stores shouldn't be 10' by 10'.

 

 

#19

FuelDrop

Jan 06, 2015 14:03:30

It's also always hilarious when you find something in a room that couldn't possibly fit through the door. What happened, was the room built around them while they slept?