Seahorse Run

Post/Author/DateTimePost
#1

iserith

Aug 14, 2014 6:25:13

 

Featuring Basic Rules v0.2's Most Deadly Monster:

THE SEAHORSE

No XP. No Damage. NO MERCY!

 

The Sitch

 

This might be the seaside community of Hightide's last day above water. The super-intelligent sea grell Hippocampus has hatched a plot to summon The Kraken after discovering a ruined monument containing twenty of the creature's eggs. The magical song of Sirenia has gone silent and no longer does it power the mer-ward which heretofore hid the egg repository from the eyes of land-dwellers and kept sea life at bay. Hippocampus knows now is the time to strike, so it sends twenty-one of its most terrifying seahorse servitors to take the eggs and awaken the sleeping giant. When The Kraken rises from the deep - so goes the sea grell's logic - Hightide will be its first stop as it ravages the coast in search of its precious ova.

 

The adventurers have discovered this dastardly and pointlessly-complicated scheme and through painstaking interviews with quirky, cagey fishermen. fisherwomen, fishwives and fish-husbands have finally arrived at the location of the sunken monument just in time. Will our heroes be able to stop Hippocampus' seahorses from taking the eggs and awakening The Kraken? Or will the market value of beachfront property take a sharp, downward turn in the very near future?

 

The Sunken Monument of Sirenia the Sea Maiden

 

Thirty feet below the surface of the water, resting upon a bed of colorful coral, are the ruins of an old monument at the center of which rests a weathered statue of a mermaid holding a broken harp, her mouth open as if in song. Seaweed and kelp grow like a flowing forest among the fallen pillars and crumbling walls as well as near a sunken fishing boat and the skeletal carcass of an immense hammerhead shark, known to hunt in these waters.

 

In the distance, a hammerhead shark swims about, eyeing the commotion with curiosity. Meanwhile, fell seahorse attendants of the sea grell Hippocampus are streaming in from all directions. What do you do?

 

Read the above to the players to frame the scene. The players can then place their characters anywhere on the map, at any level from on the sea floor to up to 30 feet above (the surface). Now they roll initiative and can take one turn each before seven seahorses are placed on the edge of the map (DM's choice where). Roll initiative for the seahorses as well and it's on! At the end of the next two rounds, seven more seahorses are placed at the edge of the map and can act on the following round on the seahorse initiative count.

 

The seahorses can swallow an adjacent kraken egg as an action. Dead or unconscious seahorses expel any swallowed eggs. The seahorses' goal is to get an egg and swim away. Once they've gotten "off the map" with an egg, they are effectively removed from play.

 

Victory and Defeat

The adventurers win (and earn 600 XP) if:

  • The seahorses are no longer able to move at least 10 kraken eggs more than 20 feet (4 squares) away from the monument; and/or
  • The statue of Sirenia is repaired and the mer-ward restored.

Hippocampus wins if:

  • At least 10 kraken eggs are moved more than 20 feet (4 squares) away from the monument - The Kraken will arise and destroy Hightide in a few hours' time.

But wait - there's more:

  • If 10 or more seahorses are killed or knocked unconscious with slashing, piercing, or bludgeoning damage, the blood in the water attracts a fearsome (and hungry) giant hammerhead shark (see the DM section of the v0.2 Basic Rules PDF) which goes after the largest target it can see. It is driven off when reduced to 32 or fewer hit points.

 

Features of the Area

 

Dense Kelp: Small or smaller creatures can hide in dense kelp.

 

Kraken Eggs: These nondescript spheroids are about 1 cubic foot and take an action to safely pick up and handle. Destroying the eggs has the same effect as moving them more than 20 feet (4 squares) away from the monument.

 

Shark Skeleton: Hammerhead sharks won't go near the skeletons of their kind. Any creature standing on the skeleton is ignored by hammerhead sharks. An adventurer might be able to recall this lore with a DC 10 Intelligence (Nature) check.

 

Statue of Sirenia: This weathered mermaid statue once generated the mer-ward. A DC 10 Intelligence (Investigation) check reveals its purpose and the means of restoring the ward: Making a suitable offering to the Sea God (DC 10), repairing the harp (DC 15), and tuning the sea maiden's song (DC 20). All of these tasks require an action.

 

Sunken Fishing Boat: As an action, an adventurer that searches the boat can recover one of the following (player's choice) - a sharp fillet knife with a scrimshaw handle (treat as a dagger), two lobster tickle sticks (treat as javelins), a barnacle-encrusted spear, a tarnished trident, two tangled nets, or two serviceable crab/fish traps (one foot on a side).

 

Salty Option

 

If your players are up for an additional challenge, sea horses arrive on a powerful rip current which pushes and pulls creatures without a swim speed 20 feet (4 squares) in a random direction (roll 1d8, 1 is north and count clockwise on a compass). This can be resisted by characters making a DC 15 Strength (Athletics) check or by taking prudent precautions. Award the group an additional 200 XP for being so salty. Be sure to telegraph this effect so players have an opportunity to prepare for it.

 

Helpful Rules References

Read these prior to play and have them handy for reference. Note that spells with verbal components will not be useful in this scene unless the spellcaster has some means of overcoming this complication.

 

  • Hiding, Player's Basic Rules v0.2, page 60
  • Swimming, Player's Basic Rules v0.2, page 64
  • Suffocating, Player's Basic Rules v0.2, page 65
  • Variant: Playing on a Grid, Player's Basic Rules v0.2, page 71
  • Unseen Attackers and Targets, Player's Basic Rules v0.2, page 73
  • Underwater Combat, Player's Basic Rules v0.2, page 77
  • Giant Shark, DM's Basic Rules v0.1, page 28
  • Seahorse, DM's Basic Rules v0.1, page 43

I welcome your comments and feedback. How would you improve this scene? What would you do as a DM to run it effectively? What would you do as a player to prevail against Hippocampus?

 

Special thanks to bawylie for collaborating with me on the design of this scene.

#2

bawylie

Aug 14, 2014 7:01:16

Dat tagline, tho!

#3

The_White_Sorcerer

Aug 14, 2014 8:37:02

Area effects, preferably ones that halve damage on a save. Take out a bunch of dem horses at once, even if all of them save. Though I'm not sure how those tiny sea horses are going to swallow eggs that size.

 

Also, you give DCs for restoring the mer-ward, but not what ability check is used for each task.

#4

bawylie

Aug 14, 2014 8:46:53

Seahorse is listed as tiny. Usually cats are also in the tiny category. Eagles, I think, too. 

 

Theres a lot of room for what tiny means. 

 

As as far as the repairs on the Ward go, I would personally call for a check dependent on their approach. A bard might use his proficiency with instruments and thus roll CHA. A wizard might use his magical knowledge and roll INT. A rogue could take a different approach and use Dex. 

 

Anyway, I'd ask "how are you doing that?" before I asked for a roll. 

#5

iserith

Aug 14, 2014 8:54:09

The_White_Sorcerer wrote:
#6

ShadeRaven

Aug 14, 2014 9:03:45

Fun little side-trek encounter. Clever and interesting.  Well done!

 

#7

iserith

Aug 14, 2014 14:04:46

ShadeRaven wrote:
(Reply to #5)

The_White_Sorcerer

iserith wrote:
#9

bawylie

Aug 14, 2014 14:16:29

It's a totally superfluous creature. But it's fun to think of scenarios that include them. 

 

Like a DM challenge - what can you do with the most absolutely useless possible creature?

#10

Wuzzard

Aug 14, 2014 14:17:08

Obviously they are mounts for tiny mermen.

 

 

(Reply to #4)

The_White_Sorcerer

bawylie wrote:
#12

iserith

Aug 14, 2014 16:43:17

The_White_Sorcerer wrote:
(Reply to #12)

The_White_Sorcerer

iserith wrote:
#14

Wuzzard

Aug 14, 2014 18:23:04

iserith wrote:
#15

iserith

Aug 15, 2014 5:20:13

Wuzzard wrote:
#16

Oniguma

Aug 27, 2014 14:26:54

@iserith

 

You, sir, deserves all praise!

#17

Akeisha

Aug 27, 2014 15:28:32

iserith, this is awesome! I really love how the map looks too.

#18

iserith

Aug 27, 2014 17:43:08

Thanks all. I think my next project is to work with Shirebrok on his tarrasque encounter to build a map and such for it. If he'll have me, of course.

 

I welcome any monks to that party to come knock the tarrasque down!

#19

autolycus

Aug 27, 2014 19:04:23

Here's hoping the players all get under the shark skeleton and start walking it around the sea floor.

 

"Grrr. I'm a shark!" 

#20

iserith

Aug 28, 2014 4:23:24

autolycus wrote:
#21

Joe_the_Rat

Oct 08, 2014 7:30:59

Curse you and your insane and awesome ideas! Now I have to find a large saltwater body to send my players to.

 

We've got a tendency towards light comedy, and this is right up their alley. Especially the Seahorses of Holding. Which the elf wizard-type will try to harvest for storage. Which will cause the cleric of the Sacred Nostril to complain about the smell. Damn. Is there an easy way to drop an ocean in the middle of a 24-mile hike through open fields?

 

autolycus wrote:
#22

iserith

Oct 08, 2014 11:06:41

Thanks for the feedback and kind words! Let me know how it goes if you do use it.

 

The shark skeleton tactic is an interesting one. I could see it being used to keep the shark at bay while going over the kill-limit on sea horses. There would have to be some complications of course: It's heavy and potentially difficult to move around. It's brittle and at risk of falling apart. Its movement encourages a second hammerhead to enter the area and watch the goings on, increasing the tension...

 

Also, it might be a good way to scare sea horses in some fashion say with the limitation being that it only scares off ones its maw is facing, potentially leaving open some avenues of approach to the eggs.

#23

CCS

Oct 08, 2014 20:07:41
Is it possible to link that map as a file?
#24

iserith

Oct 08, 2014 20:44:32

You could right-click and save it that way I imagine. It's just a screenshot of what I have in Roll20 so I have no way of exporting it and making the quality better as far as I know.

#25

Kishri

Oct 08, 2014 22:28:44

Thank you for this fun and imaginative encounter.  well done! 

#26

iserith

Oct 09, 2014 7:12:04

Thanks for the kind words!

#27

TheLastDunedain

Oct 19, 2014 11:34:40
Out of curiosity, what level is this intended for?
#28

iserith

Oct 19, 2014 13:43:27

1st to 3rd level.

(Reply to #24)

intently

iserith wrote:
#30

iserith

Dec 11, 2014 11:56:02

intently wrote:
#31

Brock_Landers

Dec 11, 2014 12:27:05

These seem to be just tactical board-game scenarios, like Squad Leader (great game).

#32

iserith

Dec 11, 2014 12:47:11

Brock_Landers wrote:
#33

ORC_Animus

Dec 11, 2014 13:27:56

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