| Post/Author/DateTime | Post |
|---|---|
| #1ValshiranMar 31, 2015 22:55:30 | A group of friends and I have recently discovered D&D and for the last few months, we have played together every saturday. This is still an on going thing, but during the week I find myself wanting to play, but I can't call everyone up whenever I want. Are there any solo adventures online that are fan-written? I found one, the dwarven ruins, and it was really fun, but it's the only one I've been able to find (There is another one that is close called Dragonshore, but my friend and I are currently duo-ing that one).
Basically, I can't get enough of D&D right now. I have the Player's Handbook, Dungeon Master's Guide, and the Monster Manual, so I should have most of the material required to play.
Any suggestions to get my fix? |
| #2AuticusApr 01, 2015 5:08:48 | Google "D&D Solo Adventures" |
| #3alienuxApr 01, 2015 6:20:43 | I wrote about my experience converting the 1983 Red Box solo adventure to 5E and playing it here.
I've also tracked down copies of Blizzard Pass, Maze of the Riddling Minotaur, and Ghost of Lion Castle to convert.
Granted, none of these are written for 5E, but with proper conversion, they work pretty well. |
| #4SleepsInTrafficApr 01, 2015 10:00:08 | Oh man I've been playing for a while now, but have just recently found the beauty that is running solo games. It's gotten to the point that for my current game I pretty much expressly tell my groups to split up, and do what their characters would naturally do given the situations they are presented with. I'll weave them into each other's stories if I can, but for the most part they all have their own goals. It's definitely a DM challenge though because you have to bounce from story to story in an interesting way to keep everyone engaged. I think the max number of players I could do like this is 4 people, and at least two of them better be teamed up on something. Been running like this for a while now. Mainly for those same 'can't get the whole party together every time', reasons the OP listed. There's a series of books from mystic eye called foul locales, they aren't the best edited books (I constantly find spelling errors, and missing or incorrect words) and the bad guys are sometimes graphically evil, but they give ideas for like one to two session stories you can run with one PC that should fit into pretty much any fantasy world. It gives you things like a candy shop that's actually got a magic user storing items in the candy to smuggle elicit materials (the candy is actually the focus of a spell, the item is stored in an extra dimensional space and once the candy is eaten the stored item appears at the feet of the person that ate the candy), or a deranged clock store owner that sells knock off clocks that are cursed. Some of the locales are simple like the ones I listed while others have a lot more detail and can practically be used as a session long adventure in and of themselves albeit a very small adventure. I just wish I could find more books along these lines because they are a great tool for world building. |