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| #1VladGenXMay 04, 2015 21:44:22 | Okay, i was going through my dads old AD&D stuff, second ed, when i came across this thing called SpellJamer. it takes place in space where your ships called SpellJammers have artificial gravity and ir fields that allow for travel between planets. I was wondering if anyone has done any 5e conversion or if anyone knows where i can find some. i like 5e and a SpellJammer capaign sounds really awesome; i just don't want to have to switch back to AD&D (Nothing wrong with it, we are just so far into 5e that it is kinda rediculous). thank you for any links or ideas. |
| #2ZardnaarMay 04, 2015 22:52:21 | I converted ship stats over to 5e rules And gaves the ships a saving throw bonus depending on what type of material it was made out of. I think i multiplied hull points by 10 and made the ships immune to weapons of medium size and resistance to large weapons. You need magic, siege weapons and giants to basically damage them. Maneuvrbility was converted to a bonus or penalty on piloting rolls. |
| #3sandvirmMay 05, 2015 6:30:52 | I've been thinking about running a Spelljammer campaign in 5e and read all the material in the original box set. I decided that if I do it, there is no need to convert anything related to ship combat. That leaves spelljammer specific monsters / races, rules for fire in phlogiston, possibly adjusting the ship prices, and some of the spells specific to Spelljamming. Monsters are easy to reskin, the rules for fire should be easy, I'll find a ratio for 2e gold-per-level / 5e gold-per-level, and use the spelljaming spells mostly as-is. For the non-spelljamming spells that behave differently in wildspace, I'll use whatever 5e spell is closest to the 2e spell, or simply whatever makes sense. As long as I'm consistent, that shouldn't matter much. On the whole, it looks very easy to run in 5e. |
| #4melloredMay 05, 2015 6:44:23 | There's nothing yet, but as mentioned, you can convert spelljammer to 5e.
The stories and ideas can cross over without issue. You just need to redo the math. |
| #5melloredMay 05, 2015 6:47:04 |
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| #7melloredMay 05, 2015 7:34:13 |
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| #9ZardnaarMay 05, 2015 11:19:46 | Found my Spelljammer conversions. I have more but here are some examples.
Hammership
Cost: 50,000 gp T: 60 tons Crew: 24/60 MC: -2 AR: 14 HP: 600 Saving Throw: Thick wood (+5) KL: 250 feet BL: 25 feet SA: 3 large weapons Ram: blunt Landing: Land—No Water—Yes Another common spacefaring ship used both by traders and those who prey on them. Uses a blunt ram at the front, so that its ram is included in total keel length of the ship.
Squid Ship Cost: 45,000 gp T: 45 tons Crew: 12/45 MC: -2 AR: 15 HP: 450 Saving Throw: Thick wood (+5) KL: 250 feet (including ram) BL: 25 feet SA: 3 large weapons Ram: piercing or grappling Landing: Land—No Water—Yes A common ship among pirates, traders, and other spacefarers. Its effective length is increased by the 50- foot-long triple spears at the front.
Tradesmen Cost: 15,000 gp
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| (Reply to #9)VladGenX | Sweet thanks. this will help a lot. now that i kinda know how to do it, it will be simpler. Thanks again |
| #11ZardnaarMay 05, 2015 18:30:45 | Here are my conversion notes in full.
Dragonfly
Cost: 40,000 gp T: 10 tons Crew: 3/10 MC: 0 AR: 12 HP: 100 Saving Throw: Thin wood (+3) KL: 100 feet BL: 20 feet SA: 1 large weapon Ram: none Landing: Land—Yes Water—No An excellent ship for small groups and for planetary exploration, the dragonfly is capable of touching down on most planets.
Elven Man O War
Cost: 100,000 gp AR: 13 Hammership
Cost: 50,000 gp T: 60 tons Crew: 24/60 MC: -2 AR: 14 HP: 600 Saving Throw: Thick wood (+5) KL: 250 feet BL: 25 feet SA: 3 large weapons Ram: blunt Landing: Land—No Water—Yes Another common spacefaring ship used both by traders and those who prey on them. Uses a blunt ram at the front, so that its ram is included in total keel length of the ship.
Nautiloid
Mind Flayer Nautiloid
Neogi Deathspider [URL=http://s1290.photobucket.com/user/Worldoftanks/media/deathspider_zps4cd5cc2f.jpg.html]
Cost: 75,000 gp T: 100 tons Crew: 30/100 MC: -4 AR: 15 HP: 1000 Saving Throw: Crystal (+6) KL: 175 feet (not including arms) BL: 50 feet SA: 6 large weapons Ram: grappling Landing: Land—No Water—No One of the largest ships in Known Space, the deathspiders are feared and hated wherever they appear. One can likely be had for the listed price, but the individuals buying it will be attacked on sight. The deathspider uses a grappling ram that allows it to trap its prey. It requires a major helm to operate. Not recommended for new adventurers.
Squid Ship [URL=http://s1290.photobucket.com/user/Worldoftanks/media/Squidship_zps0adfb191.jpg.html]
Squid Ship Cost: 45,000 gp T: 45 tons Crew: 12/45 MC: -2 AR: 15 HP: 450 Saving Throw: Thick wood (+5) KL: 250 feet (including ram) BL: 25 feet SA: 3 large weapons Ram: piercing or grappling Landing: Land—No Water—Yes A common ship among pirates, traders, and other spacefarers. Its effective length is increased by the 50- foot-long triple spears at the front.
The following is a rough conversion of materials and Manoeuvrability ratings from the 2nd ed Spelljammer boxed set. Currently a work in progress.
Manoeuvrability (added to piloting skill roll/dexterity check) A: +4 B: +2 C: +0 D: -2 E:-4 F:-6
Item Saves Cloth/Rope: +1 Bone/Leather +2 Thin Wood +3 Ceramic +4 Thick Wood +5 Crystal +6 Stone: +7 Metal +8 Adamantine/Mithril +9
Spelljammers are immune to most attacks of Large(*and smaller) sized creatures. Area attacks and magic can effect a Spelljammer craft along with siege weapons and creatures of huge size (or larger). |
| #12arnwolf666May 05, 2015 19:12:22 | I really loved the way Boats worked in Pirates of the Fallen Star. Think I got the book name correct. |
| #13ZardnaarMay 06, 2015 5:18:10 | Sea of Fallen Stars was an FR splat book on naval stuff. Of Ships and the Sea was another 2E naval type book.
http://www.rpgnow.com/product/16831/FOR3-Pirates-of-the-Fallen-Stars-2e?it=1
http://www.rpgnow.com/product/16933/DMGR9-Of-Ships-and-the-Sea-2e?term=Of+Ships+and+&it=1
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