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| #1TomCostaJan 18, 2015 20:08:35 | So I was never a fan of the stout halflings, which were basically half dwarves and while I found the FR strongheart halfling name evocative, the mechanics had nothing to do with the name and were ultimatley meh. With that, I present the....
Stoutheart Halfling
And here's some more on my thinking.....
In the original artwork for D&D Next, the stout’s were going to be called stouthearts, which is a nicer contrast to lightfoot than just stout. I like this idea, in part because I never liked the stout halflings being more or less half dwarves, seeing them as somewhat unimaginative. I was excited when FR introduced stronghearts, but disappointed in their mechanics as not having anything to do with their evocative name.
The Con increase goes to them being "stout," hardy, and perhaps having some dwarven blood.
The low-light vision plays into past incarnations sometimes having darkvision or low-light vision such as the deep halflings, but also plays into the FR stronghearts having to protect themselves from night raids by drow/Crintri, ogres, and others, as well as their long war against the Ghostwise hafllings in the dim light of the forests. It als plays well with their connection with the dwarves. It also helps explains why they are not afraid of the dark and plays into their strongheart ability. I did consider full darkvision, but just couldn't justify it except for the half-dwarf angle which I don't love. Similarly, I thought about giving them a bonus to hearing checks, but then thought there was no reason the lightfeet wouldn't have that too.
Strongheart to me is simply more interesting than poison protection and being a half-dwarf. Instead, this plays into their more evocative name and in FR their having to live through the atrocities of the Ghostwar and seeing their home destroyed by the spell plague. Similarly, it plays into stronghearts (or deep hafllings for that matter) having to deal with many aberrations as friends of the gold (hill) dwarves who in 3E were particularly plagued by aberrations in the Underdark. Game wise, its of limited utility. They already have advantage against fear and the other effects are far less common, optional, or encountered at higher levels (mind flayers, symbol spell)
The thought shield ability plays into the FR stronghearts having to fight their telepathic Ghostwise kin, but also plays into battling aberrations (making them more useful to their dwarven allies as canaries in the coal mine of a sort), and could explain why the yuan-ti may have felt threatened by them in FR. Game wise, again, its of limited utility. That said the three abilities combined is much more flavorful to my mind and probably about equal to the poison protection.
Thoughts?
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