Swashbuckle! Feat

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#1

Lawolf

Aug 04, 2014 18:42:26

Swashbuckle! Feat


You may spend your inspiration to perform a daring stunt the likes of which others could scarcely conceive. You perform this stunt as a bonus action. A stunt does not involve an attack, though you may use your action to attack before, after, or during a stunt. A stunt can be used to achieve a variety of effects such as:

-Tumble, leap, or squeeze through an enemies’ spaces without provoking opportunity attacks.
-Distract or taunt a creature causing it to suffer disadvantage on all rolls it makes next turn.
-Double your speed and jumping distance by swinging from a chandelier, sliding down a banister, using your spear to pole vault, etc.
-Feint, trick, or fight dirty to gain advantage on all attacks you make this turn.
-Find a target's weak spot to ignore its damage reduction or resistance.

-Slam into an enemy to knock it prone and/or push it up to 10 feet away from you.

-Other comparable effects.
To perform the stunt, you must provide an in-game situation that explains your benefit. Your stunt automatically  succeeds though the DM may rules that especially difficult stunts may require a successful ability check or contest to perform. If the situation is highly favorable, even greater benefits can be achieved with the DM’s discretion.

 

Note: Anyone is able to attempt similar stunts as improvised actions, but you are able to perform them as a bonus action and without needing to succeed at ability checks or contests (provided you spend the inspiration to perform such a stunt).

#2

Daganev

Aug 05, 2014 4:03:22

I like this, but why the cost of inspiration?  Seems a bit much since you are giving up a +2 for this, and rogues basically get this ability with cunning action.

#3

Emerikol.

Aug 05, 2014 8:20:16

I think if inspiration is semi-rare then this feat works.  If it is common place then I would have my doubts.  

 

It looks pretty powerful Daganev because of the auto success so the inspiration cost makes sense.

#4

Lawolf

Aug 05, 2014 8:43:19

Emerikol. wrote:
#5

tallric_kruush

Aug 05, 2014 9:34:29

Pretty cool idea. Thanks for sharing!

#6

ClockworkNecktie

Aug 05, 2014 9:43:54

I think using inspiration might be a bad idea here, because it's both completely reliant on the DM and, if the DM is playing by the book, it ties your combat performance to your roleplaying, which is a bit weird.

 

You could just make it once per short rest, of course. But looking through the list, a lot of this stuff duplicates either Cunning Action or (potential) Battlemaster maneuvers, which might take away from those classes. (Why play a fighter or rogue when a ranger with this feat can do the best of both?)

 

I wonder if you could simplify the feat to something like this:

 

Swashbuckle!: When you use your action in combat to make a Strength or Dexterity check, such as to climb, jump, swing from a chandelier, grapple, trip, or shove an opponent, you can make a single melee attack as a bonus action.

 

That might work to encourage more stunts just by reducing the opportunity cost of missing an attack action. (Not sure if the wording is quite right, though.)

#7

ChrisCarlson

Aug 05, 2014 10:44:49

ClockworkNecktie wrote: