| Post/Author/DateTime | Post |
|---|---|
| #1quindiaJul 03, 2014 13:21:59 | I am disappointed to see that armor disadvantage still only applies to stealth and not swimming. There are numerous historical accounts of Vikings dying in sea battles because they ended up in the water and were pulled down by the weight of their mail.
Oh, well... It's easy enough to houserule! |
| #2jaelisJul 03, 2014 13:29:33 | I'm with you. |
| #3RhennyJul 03, 2014 13:44:30 | Yup...makes sense. I'd definitely add it to my game. |
| #4DemoMonkeyJul 03, 2014 14:15:02 | Where do you stop though? Shouldn't it also apply to climbing, jumping, etc? At which point the character who is supposed to be good at athletics, winds up being the worst at it.
Or it gives them one more reason to build a Dex fighter instead of a Str fighter. |
| (Reply to #4)Nimloh |
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| #6souldoubtJul 03, 2014 14:47:34 |
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| #7jaelisJul 03, 2014 15:02:15 |
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| #8quindiaJul 03, 2014 15:07:17 |
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| #9RhennyJul 03, 2014 15:37:51 | I could rationalize that proficiency in armor grants you the ability to climb and jump without disadvantage, but swimming seems harder to rationalize. Rocks sink. |
| #10pukunuiJul 03, 2014 15:54:07 | Personally I think it should come in under the encumbrance rules. There was a case here in NZ recently where a young soldier drowned during an exercise on a lake. His life vest was faulty and didn't inflate. He wasn't wearing full plate, but he did have a lot of gear on, and it dragged him under before he could be rescued. |
| #11iserithJul 03, 2014 15:59:42 | I'd be fine getting rid of disadvantage for Stealth rather than add more cases of disadvantage for other activities. Provided that doesn't make certain armors way more attractive than others. |
| #12sleypyJul 03, 2014 18:44:27 |
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